OpenRGB/Controllers/NZXTHue1Controller/RGBController_NZXTHue1.cpp

301 lines
11 KiB
C++

/*---------------------------------------------------------*\
| RGBController_NZXTHue1.cpp |
| |
| RGBController for NZXT Hue 1 (Smart Device V1) |
| |
| Adam Honse (calcprogrammer1@gmail.com) 16 Apr 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include "RGBController_NZXTHue1.h"
/**------------------------------------------------------------------*\
@name NZXT Hue 1
@category LEDStrip
@type USB
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectNZXTHue1Controllers
@comment
\*-------------------------------------------------------------------*/
RGBController_NZXTHue1::RGBController_NZXTHue1(NZXTHue1Controller* controller_ptr)
{
controller = controller_ptr;
name = controller->GetName();
vendor = "NZXT";
type = DEVICE_TYPE_LEDSTRIP;
description = "NZXT Hue 1 Device";
version = controller->GetFirmwareVersion();
location = controller->GetLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = HUE_1_MODE_FIXED;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Fading;
Fading.name = "Fading";
Fading.value = HUE_1_MODE_FADING;
Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Fading.speed_min = HUE_1_SPEED_SLOWEST;
Fading.speed_max = HUE_1_SPEED_FASTEST;
Fading.colors_min = 1;
Fading.colors_max = 8;
Fading.speed = HUE_1_SPEED_NORMAL;
Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
Fading.colors.resize(2);
modes.push_back(Fading);
mode SpectrumCycle;
SpectrumCycle.name = "Rainbow Wave";
SpectrumCycle.value = HUE_1_MODE_SPECTRUM;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
SpectrumCycle.speed_min = HUE_1_SPEED_SLOWEST;
SpectrumCycle.speed_max = HUE_1_SPEED_FASTEST;
SpectrumCycle.speed = HUE_1_SPEED_NORMAL;
SpectrumCycle.direction = MODE_DIRECTION_RIGHT;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
modes.push_back(SpectrumCycle);
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = HUE_1_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Marquee.speed_min = HUE_1_SPEED_SLOWEST;
Marquee.speed_max = HUE_1_SPEED_FASTEST;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed = HUE_1_SPEED_NORMAL;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.colors.resize(1);
modes.push_back(Marquee);
mode CoverMarquee;
CoverMarquee.name = "Cover Marquee";
CoverMarquee.value = HUE_1_MODE_COVER_MARQUEE;
CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
CoverMarquee.speed_min = HUE_1_SPEED_SLOWEST;
CoverMarquee.speed_max = HUE_1_SPEED_FASTEST;
CoverMarquee.colors_min = 1;
CoverMarquee.colors_max = 8;
CoverMarquee.speed = HUE_1_SPEED_NORMAL;
CoverMarquee.direction = MODE_DIRECTION_RIGHT;
CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
CoverMarquee.colors.resize(2);
modes.push_back(CoverMarquee);
mode Alternating;
Alternating.name = "Alternating";
Alternating.value = HUE_1_MODE_ALTERNATING;
Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Alternating.speed_min = HUE_1_SPEED_SLOWEST;
Alternating.speed_max = HUE_1_SPEED_FASTEST;
Alternating.colors_min = 1;
Alternating.colors_max = 2;
Alternating.speed = HUE_1_SPEED_NORMAL;
Alternating.direction = MODE_DIRECTION_RIGHT;
Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
Alternating.colors.resize(2);
modes.push_back(Alternating);
mode Pulsing;
Pulsing.name = "Pulsing";
Pulsing.value = HUE_1_MODE_PULSING;
Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Pulsing.speed_min = HUE_1_SPEED_SLOWEST;
Pulsing.speed_max = HUE_1_SPEED_FASTEST;
Pulsing.colors_min = 1;
Pulsing.colors_max = 8;
Pulsing.speed = HUE_1_SPEED_NORMAL;
Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Pulsing.colors.resize(2);
modes.push_back(Pulsing);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = HUE_1_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.speed_min = HUE_1_SPEED_SLOWEST;
Breathing.speed_max = HUE_1_SPEED_FASTEST;
Breathing.colors_min = 1;
Breathing.colors_max = 8;
Breathing.speed = HUE_1_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors.resize(2);
modes.push_back(Breathing);
mode Alert;
Alert.name = "Alert";
Alert.value = HUE_1_MODE_ALERT;
Alert.flags = 0;
Alert.color_mode = MODE_COLORS_NONE;
modes.push_back(Alert);
mode Candlelight;
Candlelight.name = "Candlelight";
Candlelight.value = HUE_1_MODE_CANDLELIGHT;
Candlelight.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Candlelight.colors_min = 1;
Candlelight.colors_max = 1;
Candlelight.color_mode = MODE_COLORS_MODE_SPECIFIC;
Candlelight.colors.resize(1);
modes.push_back(Candlelight);
mode Wings;
Wings.name = "Wings";
Wings.value = HUE_1_MODE_WINGS;
Wings.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Wings.speed_min = HUE_1_SPEED_SLOWEST;
Wings.speed_max = HUE_1_SPEED_FASTEST;
Wings.colors_min = 1;
Wings.colors_max = 1;
Wings.speed = HUE_1_SPEED_NORMAL;
Wings.color_mode = MODE_COLORS_MODE_SPECIFIC;
Wings.colors.resize(1);
modes.push_back(Wings);
mode Wave;
Wave.name = "Wave";
Wave.value = HUE_1_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR;
Wave.speed_min = HUE_1_SPEED_SLOWEST;
Wave.speed_max = HUE_1_SPEED_FASTEST;
Wave.speed = HUE_1_SPEED_NORMAL;
Wave.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Wave);
SetupZones();
}
RGBController_NZXTHue1::~RGBController_NZXTHue1()
{
delete controller;
}
void RGBController_NZXTHue1::SetupZones()
{
/*-------------------------------------------------*\
| Set up zone |
\*-------------------------------------------------*/
zone* new_zone = new zone;
new_zone->name = "Hue 1 Channel";
new_zone->type = ZONE_TYPE_LINEAR;
new_zone->leds_min = 0;
new_zone->leds_max = 40;
new_zone->leds_count = controller->num_leds;
new_zone->matrix_map = NULL;
zones.push_back(*new_zone);
/*-------------------------------------------------*\
| Set up LEDs |
\*-------------------------------------------------*/
for(unsigned int led_idx = 0; led_idx < zones[0].leds_count; led_idx++)
{
led new_led;
new_led.name = "Hue 1 Channel";
new_led.name.append(", LED ");
new_led.name.append(std::to_string(led_idx + 1));
leds.push_back(new_led);
}
/*-------------------------------------------------*\
| Set up Segments |
\*-------------------------------------------------*/
unsigned int num_segments = 0;
unsigned int segment_size = 0;
std::string segment_name = "";
switch(controller->GetAccessoryType())
{
case HUE_1_ACCESSORY_STRIP:
segment_size = 10;
num_segments = zones[0].leds_count / segment_size;
segment_name = "Hue+ Strip";
break;
case HUE_1_ACCESSORY_FAN:
segment_size = 8;
num_segments = zones[0].leds_count / segment_size;
segment_name = "Aer RGB Fan";
break;
}
if(segment_name != "")
{
for(unsigned int segment_idx = 0; segment_idx < num_segments; segment_idx++)
{
segment new_segment;
new_segment.name = segment_name;
new_segment.type = ZONE_TYPE_LINEAR;
new_segment.start_idx = segment_idx * segment_size;
new_segment.leds_count = segment_size;
zones[0].segments.push_back(new_segment);
}
}
SetupColors();
}
void RGBController_NZXTHue1::ResizeZone(int /*zone*/, int /*new_size*/)
{
}
void RGBController_NZXTHue1::DeviceUpdateLEDs()
{
controller->SetLEDs(zones[0].colors, zones[0].leds_count);
}
void RGBController_NZXTHue1::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_NZXTHue1::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_NZXTHue1::DeviceUpdateMode()
{
if(modes[active_mode].value == HUE_1_MODE_FIXED)
{
DeviceUpdateLEDs();
}
else
{
RGBColor* colors = NULL;
bool direction = false;
if(modes[active_mode].direction == MODE_DIRECTION_LEFT)
{
direction = true;
}
if(modes[active_mode].colors.size() > 0)
{
colors = &modes[active_mode].colors[0];
}
controller->SetEffect
(
modes[active_mode].value,
modes[active_mode].speed,
direction,
colors,
(unsigned int)modes[active_mode].colors.size()
);
}
}