102 lines
No EOL
2.4 KiB
C++
102 lines
No EOL
2.4 KiB
C++
/*-----------------------------------------*\
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| RGBController_Aura.cpp |
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| Generic RGB Interface for OpenAuraSDK |
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| Asus Aura driver |
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| Adam Honse (CalcProgrammer1) 6/13/2019 |
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\*-----------------------------------------*/
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#include "RGBController_Aura.h"
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int RGBController_Aura::GetMode()
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{
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if (aura->AuraRegisterRead(AURA_REG_DIRECT))
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{
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return(0);
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}
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else
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{
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return(aura->AuraRegisterRead(AURA_REG_MODE) + 1);
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}
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}
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void RGBController_Aura::SetMode(int mode)
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{
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if (mode == 0)
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{
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aura->SetDirect(true);
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}
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else
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{
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aura->SetDirect(false);
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aura->SetMode(mode - 1);
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}
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}
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void RGBController_Aura::SetAllLEDs(unsigned char red, unsigned char green, unsigned char blue)
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{
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if (GetMode() == 0)
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{
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aura->SetAllColorsDirect(red, green, blue);
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}
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else
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{
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aura->SetAllColorsEffect(red, green, blue);
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}
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}
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RGBController_Aura::RGBController_Aura(AuraController * aura_ptr)
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{
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aura = aura_ptr;
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name = aura->GetDeviceName();
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mode aura_modes[AURA_NUMBER_MODES + 1];
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aura_modes[0].name = "Direct";
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aura_modes[1].name = "Off";
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aura_modes[2].name = "Static";
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aura_modes[3].name = "Breathing";
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aura_modes[4].name = "Flashing";
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aura_modes[5].name = "Spectrum Cycle";
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aura_modes[6].name = "Rainbow";
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aura_modes[7].name = "Spectrum Cycle Breathing";
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aura_modes[8].name = "Chase Fade";
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aura_modes[9].name = "Spectrum Cycle Chase Fade";
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aura_modes[10].name = "Chase";
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aura_modes[11].name = "Spectrum Cycle Chase";
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aura_modes[12].name = "Spectrum Cycle Wave";
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aura_modes[13].name = "Chase Rainbow Pulse";
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aura_modes[14].name = "Random Flicker";
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for (int i = 0; i < (AURA_NUMBER_MODES + 1); i++)
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{
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modes.push_back(aura_modes[i]);
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}
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for (int i = 0; i < aura->GetLEDCount(); i++)
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{
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led* new_led = new led();
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new_led->name = "Aura LED";
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leds.push_back(*new_led);
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}
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zone new_zone;
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new_zone.name = "Aura Zone";
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new_zone.type = ZONE_TYPE_LINEAR;
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std::vector<int> zone_row;
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for (int i = 0; i < aura->GetLEDCount(); i++)
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{
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zone_row.push_back(i);
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}
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new_zone.map.push_back(zone_row);
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zones.push_back(new_zone);
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} |