OpenRGB/OpenAuraSDK/RGBController_Aura.cpp

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No EOL
2.4 KiB
C++

/*-----------------------------------------*\
| RGBController_Aura.cpp |
| |
| Generic RGB Interface for OpenAuraSDK |
| Asus Aura driver |
| |
| Adam Honse (CalcProgrammer1) 6/13/2019 |
\*-----------------------------------------*/
#include "RGBController_Aura.h"
int RGBController_Aura::GetMode()
{
if (aura->AuraRegisterRead(AURA_REG_DIRECT))
{
return(0);
}
else
{
return(aura->AuraRegisterRead(AURA_REG_MODE) + 1);
}
}
void RGBController_Aura::SetMode(int mode)
{
if (mode == 0)
{
aura->SetDirect(true);
}
else
{
aura->SetDirect(false);
aura->SetMode(mode - 1);
}
}
void RGBController_Aura::SetAllLEDs(unsigned char red, unsigned char green, unsigned char blue)
{
if (GetMode() == 0)
{
aura->SetAllColorsDirect(red, green, blue);
}
else
{
aura->SetAllColorsEffect(red, green, blue);
}
}
RGBController_Aura::RGBController_Aura(AuraController * aura_ptr)
{
aura = aura_ptr;
name = aura->GetDeviceName();
mode aura_modes[AURA_NUMBER_MODES + 1];
aura_modes[0].name = "Direct";
aura_modes[1].name = "Off";
aura_modes[2].name = "Static";
aura_modes[3].name = "Breathing";
aura_modes[4].name = "Flashing";
aura_modes[5].name = "Spectrum Cycle";
aura_modes[6].name = "Rainbow";
aura_modes[7].name = "Spectrum Cycle Breathing";
aura_modes[8].name = "Chase Fade";
aura_modes[9].name = "Spectrum Cycle Chase Fade";
aura_modes[10].name = "Chase";
aura_modes[11].name = "Spectrum Cycle Chase";
aura_modes[12].name = "Spectrum Cycle Wave";
aura_modes[13].name = "Chase Rainbow Pulse";
aura_modes[14].name = "Random Flicker";
for (int i = 0; i < (AURA_NUMBER_MODES + 1); i++)
{
modes.push_back(aura_modes[i]);
}
for (int i = 0; i < aura->GetLEDCount(); i++)
{
led* new_led = new led();
new_led->name = "Aura LED";
leds.push_back(*new_led);
}
zone new_zone;
new_zone.name = "Aura Zone";
new_zone.type = ZONE_TYPE_LINEAR;
std::vector<int> zone_row;
for (int i = 0; i < aura->GetLEDCount(); i++)
{
zone_row.push_back(i);
}
new_zone.map.push_back(zone_row);
zones.push_back(new_zone);
}