125 lines
3.3 KiB
C++
125 lines
3.3 KiB
C++
/*-----------------------------------------*\
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| RGBController_RGBFusion.cpp |
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| Generic RGB Interface for OpenRGB |
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| Gigabyte RGB Fusion Driver |
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| Adam Honse (CalcProgrammer1) 12/11/2019 |
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\*-----------------------------------------*/
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#include "RGBController_RGBFusion.h"
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int RGBController_RGBFusion::GetMode()
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{
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int dev_mode = rgb_fusion->GetMode();
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for(int mode = 0; mode < modes.size(); mode++)
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{
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if(modes[mode].value == dev_mode)
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{
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return(mode);
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}
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}
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return(0);
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}
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void RGBController_RGBFusion::SetMode(int mode)
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{
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rgb_fusion->SetMode(modes[mode].value);
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}
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void RGBController_RGBFusion::SetCustomMode()
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{
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rgb_fusion->SetMode(RGB_FUSION_MODE_STATIC);
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}
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void RGBController_RGBFusion::UpdateLEDs()
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{
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for (std::size_t led = 0; led < colors.size(); led++)
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{
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RGBColor color = colors[led];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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rgb_fusion->SetLEDColor(led, red, grn, blu);
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}
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}
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void RGBController_RGBFusion::UpdateZoneLEDs(int zone)
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{
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RGBColor color = colors[zone];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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rgb_fusion->SetLEDColor(zone, red, grn, blu);
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}
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void RGBController_RGBFusion::UpdateSingleLED(int led)
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{
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UpdateZoneLEDs(led);
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}
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static const char* rgb_fusion_zone_names[] =
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{
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"Motherboard",
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"RGB Header"
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};
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RGBController_RGBFusion::RGBController_RGBFusion(RGBFusionController* rgb_fusion_ptr)
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{
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rgb_fusion = rgb_fusion_ptr;
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name = rgb_fusion->GetDeviceName();
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description = "RGB Fusion 1.0";
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location = rgb_fusion->GetDeviceLocation();
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type = DEVICE_TYPE_MOTHERBOARD;
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mode Static;
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Static.name = "Static";
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Static.value = RGB_FUSION_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_COLOR | MODE_FLAG_PER_LED_COLOR;
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = RGB_FUSION_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_COLOR;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = RGB_FUSION_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_COLOR;
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modes.push_back(Flashing);
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colors.resize(rgb_fusion->GetLEDCount());
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// Search through all LEDs and create zones for each channel type
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for (unsigned int i = 0; i < rgb_fusion->GetLEDCount(); i++)
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{
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zone* new_zone = new zone();
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led* new_led = new led();
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std::vector<int>* zone_row = new std::vector<int>();
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// Set zone name to channel name
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new_zone->name = rgb_fusion_zone_names[i];
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new_led->name = rgb_fusion_zone_names[i];
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zone_row->push_back(i);
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// Aura devices can be either single or linear, never matrix
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// That means only one row is needed
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new_zone->map.push_back(*zone_row);
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// Push new LED to LEDs vector
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leds.push_back(*new_led);
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// Push new zone to zones vector
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zones.push_back(*new_zone);
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}
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}
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