/*-----------------------------------------*\ | RGBController_RGBFusion.cpp | | | | Generic RGB Interface for OpenRGB | | Gigabyte RGB Fusion Driver | | | | Adam Honse (CalcProgrammer1) 12/11/2019 | \*-----------------------------------------*/ #include "RGBController_RGBFusion.h" int RGBController_RGBFusion::GetMode() { int dev_mode = rgb_fusion->GetMode(); for(int mode = 0; mode < modes.size(); mode++) { if(modes[mode].value == dev_mode) { return(mode); } } return(0); } void RGBController_RGBFusion::SetMode(int mode) { rgb_fusion->SetMode(modes[mode].value); } void RGBController_RGBFusion::SetCustomMode() { rgb_fusion->SetMode(RGB_FUSION_MODE_STATIC); } void RGBController_RGBFusion::UpdateLEDs() { for (std::size_t led = 0; led < colors.size(); led++) { RGBColor color = colors[led]; unsigned char red = RGBGetRValue(color); unsigned char grn = RGBGetGValue(color); unsigned char blu = RGBGetBValue(color); rgb_fusion->SetLEDColor(led, red, grn, blu); } } void RGBController_RGBFusion::UpdateZoneLEDs(int zone) { RGBColor color = colors[zone]; unsigned char red = RGBGetRValue(color); unsigned char grn = RGBGetGValue(color); unsigned char blu = RGBGetBValue(color); rgb_fusion->SetLEDColor(zone, red, grn, blu); } void RGBController_RGBFusion::UpdateSingleLED(int led) { UpdateZoneLEDs(led); } static const char* rgb_fusion_zone_names[] = { "Motherboard", "RGB Header" }; RGBController_RGBFusion::RGBController_RGBFusion(RGBFusionController* rgb_fusion_ptr) { rgb_fusion = rgb_fusion_ptr; name = rgb_fusion->GetDeviceName(); description = "RGB Fusion 1.0"; location = rgb_fusion->GetDeviceLocation(); type = DEVICE_TYPE_MOTHERBOARD; mode Static; Static.name = "Static"; Static.value = RGB_FUSION_MODE_STATIC; Static.flags = MODE_FLAG_HAS_COLOR | MODE_FLAG_PER_LED_COLOR; modes.push_back(Static); mode Breathing; Breathing.name = "Breathing"; Breathing.value = RGB_FUSION_MODE_BREATHING; Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_COLOR; modes.push_back(Breathing); mode Flashing; Flashing.name = "Flashing"; Flashing.value = RGB_FUSION_MODE_FLASHING; Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_COLOR; modes.push_back(Flashing); colors.resize(rgb_fusion->GetLEDCount()); // Search through all LEDs and create zones for each channel type for (unsigned int i = 0; i < rgb_fusion->GetLEDCount(); i++) { zone* new_zone = new zone(); led* new_led = new led(); std::vector* zone_row = new std::vector(); // Set zone name to channel name new_zone->name = rgb_fusion_zone_names[i]; new_led->name = rgb_fusion_zone_names[i]; zone_row->push_back(i); // Aura devices can be either single or linear, never matrix // That means only one row is needed new_zone->map.push_back(*zone_row); // Push new LED to LEDs vector leds.push_back(*new_led); // Push new zone to zones vector zones.push_back(*new_zone); } }