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debian Update static shebangs to flexible /usr/bin/env 2024-06-21 07:07:53 +10:00
dependencies Crash fix for linux nvapi 2024-08-28 13:57:18 +00:00
dmiinfo Fix regression in Linux DMIinfo 2024-10-31 19:32:56 +11:00
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KeyboardLayoutManager Fix warnings in KeyboardLayoutManager.cpp 2024-11-26 02:06:05 -06:00
mac Mac Update info product name 2024-05-16 13:24:19 +00:00
net_port Fix warnings in net_port.cpp 2025-01-16 23:44:58 -06:00
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qt Remove a bunch of vanished entries from Chinese translations 2025-02-02 22:41:44 +00:00
RGBController Fix device type strings 2025-01-21 14:18:04 -06:00
scripts Installer: Remove InstallPath 2025-02-01 16:52:38 +00:00
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Detector.h Implement common DRAM SPD module with EE1004 and SPD5118 driver support to support detecting DRAM modules using SPD information. 2024-12-04 20:41:52 +00:00
DeviceDetector.h Implement common DRAM SPD module with EE1004 and SPD5118 driver support to support detecting DRAM modules using SPD information. 2024-12-04 20:41:52 +00:00
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LogManager.h Config option to limit the number of log files 2025-01-22 13:55:36 +00:00
main.cpp Get rid of old early prototype OpenRGBDialog, rename OpenRGBDialog2 to OpenRGBDialog 2025-01-08 23:31:34 -06:00
NetworkClient.cpp Fix warnings in NetworkClient.cpp 2024-11-26 00:37:30 -06:00
NetworkClient.h Network shutdown optimization 2024-09-27 16:15:14 +00:00
NetworkProtocol.cpp Fix warning related to sizeof() on const char array, the null terminator is not used here so reworked the array to explicitly be 4 elements 2024-07-07 19:29:54 -05:00
NetworkProtocol.h Fix warning related to sizeof() on const char array, the null terminator is not used here so reworked the array to explicitly be 4 elements 2024-07-07 19:29:54 -05:00
NetworkServer.cpp Update SDK Documentation, fix plugin protocol version type in NetworkServer 2025-01-10 11:59:53 -06:00
NetworkServer.h Add server option to disable the size check called legacy workaround, which can be enabled to allow some old SDK apps that didn't properly implement the size to still be used 2025-01-08 20:44:20 -06:00
OpenRGB.pro Fix Japanese and Greek not being included 2025-01-30 20:02:17 +00:00
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PluginManager.cpp Don't unload/remove plugins immediately, instead require a restart to prevent unclean unload/crash 2025-01-14 00:41:32 -06:00
PluginManager.h Add support for loading profiles on suspend/resume 2024-11-26 20:07:28 +00:00
ProfileManager.cpp Only load segments from profile if segment count differs from base controller, prevents segment duplication on devices with autogenerated segments 2025-01-14 12:34:32 -06:00
ProfileManager.h Update yet more file header comments to standardized new format 2024-05-03 21:56:32 -05:00
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ResourceManager.cpp Disabling of unneccessary DIMM DETECTOR is backwards. 2025-01-20 19:34:05 +01:00
ResourceManager.h [Review needed] Fix Rescan Crash on MacOS 2025-01-07 19:44:21 +00:00
SettingsManager.cpp Update yet more file header comments to standardized new format 2024-05-03 21:56:32 -05:00
SettingsManager.h Update yet more file header comments to standardized new format 2024-05-03 21:56:32 -05:00
StringUtils.cpp Add u16string to string conversion function for CMKeyboardV2Controller.cpp 2024-08-25 20:49:31 -05:00
StringUtils.h Add u16string to string conversion function for CMKeyboardV2Controller.cpp 2024-08-25 20:49:31 -05:00

Pipeline Status

One of the biggest complaints about RGB is the software ecosystem surrounding it. Every manufacturer has their own app, their own brand, their own style. If you want to mix and match devices, you end up with a ton of conflicting, functionally identical apps competing for your background resources. On top of that, these apps are proprietary and Windows-only. Some even require online accounts. What if there was a way to control all of your RGB devices from a single app, on Windows, Linux, and MacOS, without any nonsense? That is what OpenRGB sets out to achieve. One app to rule them all.

Features

  • Set colors and select effect modes for a wide variety of RGB hardware
  • Save and load profiles
  • Control lighting from third party software using the OpenRGB SDK
  • Command line interface
  • Connect multiple instances of OpenRGB to synchronize lighting across multiple PCs
  • Can operate standalone or in a client/headless server configuration
  • View device information
  • No official/manufacturer software required
  • Graphical view of device LEDs makes creating custom patterns easy

OpenRGB_Device_View

Website

Supported Devices

WARNING!

This project interacts directly with hardware using reverse engineered protocols. While we do our best to make sure we're sending the right data, there is always some risk in sending data to hardware when we don't understand exactly how that hardware works. There have been issues in the past with certain hardware getting damaged/bricked and we have either disabled or fixed the offending code. That said, with OpenRGB always changing and the landscape of RGB devices being of widely varying quality, we can't guarantee it won't happen again. By installing and using OpenRGB you accept this risk.

Download OpenRGB

  • Pre-built binaries are available for the following platforms:
    • Windows
    • Linux (AppImage, .deb, and .rpm)
    • MacOS
  • Released versions are available to download on OpenRGB.org or under Releases.
  • Experimental (aka Pipeline) versions are available to download on OpenRGB.org.
  • On Windows, you will need the Microsoft Visual 2019 C++ runtime installed. You can get it here.
  • An unofficial Flatpak release is available on Flathub
  • Released versions are officially packaged for various distributions including Alpine, Fedora, and Arch.
  • Arch users can also install from the AUR for both the release and pipeline versions.

Compile OpenRGB

Setup Device Access

  • After installing OpenRGB, please see the SMBus Access and USB Access pages for instructions on setting up access to your RGB devices.

Join Our Discord

Visit Our Lemmy Community

How-Tos and FAQs

Support OpenRGB

  • OpenRGB is a project I created to solve a problem I had with the RGB ecosystem. My goal isn't to make money off of this project. That said, people have requested to donate, and donations allow me to buy more RGB stuff to reverse engineer.
  • Donate via PayPal
  • Become a Patron (I'm not doing any Patreon-exclusive content, it's purely for donation)
  • Donate via Bitcoin: 1N83YPu7btXYadPS1neB9zX7X1QTdpyZQ

History of OpenRGB

  • OpenRGB is a continuation of OpenAuraSDK, which itself was created out of reverse engineering work done on the Keyboard Visualizer project. For a complete history of the RGB projects that led to OpenRGB's creation, see the History page.

Contributing

  • Want to contribute support for a new device? Check out the RGBController API page for documentation of how OpenRGB implements device control.
  • Want to create a new OpenRGB SDK client implementation? Check out the OpenRGB SDK Documentation page for documentation of how the OpenRGB SDK network protocol functions.
  • Please read the Contributing Guidelines before starting work on your new changes.

OpenRGB SDK

Applications Supporting OpenRGB SDK

OpenRGB Plugins

Projects Used

Projects Researched