Network shutdown optimization
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parent
2c952a54d2
commit
d612b8b8de
2 changed files with 56 additions and 7 deletions
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@ -11,6 +11,7 @@
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#include <cstring>
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#include "NetworkClient.h"
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#include "LogManager.h"
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#include "RGBController_Network.h"
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#ifdef _WIN32
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@ -163,6 +164,7 @@ void NetworkClient::StartClient()
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void NetworkClient::StopClient()
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{
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LOG_TRACE("[NetworkClient]: StopClient started");
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/*---------------------------------------------------------*\
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| Disconnect the server and set it as inactive |
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\*---------------------------------------------------------*/
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@ -181,6 +183,8 @@ void NetworkClient::StopClient()
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client_active = false;
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server_connected = false;
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LOG_TRACE("[NetworkClient]: Socket shut down");
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/*---------------------------------------------------------*\
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| Close the listen thread |
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\*---------------------------------------------------------*/
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@ -191,26 +195,35 @@ void NetworkClient::StopClient()
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ListenThread = nullptr;
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}
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LOG_TRACE("[NetworkClient]: ListenThread stopped");
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/*---------------------------------------------------------*\
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| Close the connection thread |
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\*---------------------------------------------------------*/
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if(ConnectionThread)
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{
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connection_cv.notify_all();
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ConnectionThread->join();
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delete ConnectionThread;
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ConnectionThread = nullptr;
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}
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LOG_TRACE("[NetworkClient]: ConnectionThread stopped");
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/*---------------------------------------------------------*\
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| Client info has changed, call the callbacks |
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\*---------------------------------------------------------*/
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ClientInfoChanged();
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LOG_TRACE("[NetworkClient]: ClientInfoChange notified, StopClient finished");
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}
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void NetworkClient::ConnectionThreadFunction()
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{
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unsigned int requested_controllers;
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std::unique_lock<std::mutex> lock(connection_mutex);
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/*---------------------------------------------------------*\
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| This thread manages the connection to the server |
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\*---------------------------------------------------------*/
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@ -229,6 +242,7 @@ void NetworkClient::ConnectionThreadFunction()
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if(port.tcp_client_connect() == true)
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{
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client_sock = port.sock;
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LOG_TRACE("[NetworkClient]: Connected to server [%s]", port_ip.c_str());
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printf( "Connected to server\n" );
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/*---------------------------------------------------------*\
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@ -253,11 +267,16 @@ void NetworkClient::ConnectionThreadFunction()
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}
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else
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{
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LOG_TRACE("[NetworkClient]: Connection attempt failed");
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printf( "Connection attempt failed\n" );
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}
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}
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if(server_initialized == false && server_connected == true)
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/*-----------------------------------------------------------*\
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| TIP: we double-check client_active as it could have changed |
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\*-----------------------------------------------------------*/
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if(client_active && server_initialized == false && server_connected == true)
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{
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unsigned int timeout_counter = 0;
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requested_controllers = 0;
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@ -268,7 +287,11 @@ void NetworkClient::ConnectionThreadFunction()
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/*---------------------------------------------------------*\
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| Wait for server to connect |
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\*---------------------------------------------------------*/
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std::this_thread::sleep_for(100ms);
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connection_cv.wait_for(lock, 100ms);
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if(!client_active)
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{
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break;
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}
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/*---------------------------------------------------------*\
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| Request protocol version |
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@ -280,7 +303,11 @@ void NetworkClient::ConnectionThreadFunction()
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\*---------------------------------------------------------*/
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while(!server_protocol_version_received)
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{
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std::this_thread::sleep_for(5ms);
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connection_cv.wait_for(lock, 5ms);
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if(!client_active)
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{
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break;
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}
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timeout_counter++;
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@ -311,7 +338,11 @@ void NetworkClient::ConnectionThreadFunction()
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\*---------------------------------------------------------*/
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while(!server_controller_count_received)
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{
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std::this_thread::sleep_for(5ms);
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connection_cv.wait_for(lock, 5ms);
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if(!client_active)
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{
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break;
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}
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}
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printf("Client: Received controller count from server: %d\r\n", server_controller_count);
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@ -331,7 +362,11 @@ void NetworkClient::ConnectionThreadFunction()
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\*---------------------------------------------------------*/
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while(controller_data_received == false)
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{
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std::this_thread::sleep_for(5ms);
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connection_cv.wait_for(lock, 5ms);
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if(!client_active)
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{
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break;
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}
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}
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requested_controllers++;
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@ -358,8 +393,18 @@ void NetworkClient::ConnectionThreadFunction()
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ClientInfoChanged();
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}
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std::this_thread::sleep_for(1s);
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/*---------------------------------------------------------*\
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| Wait 1 sec or until the thread is requested to stop |
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\*---------------------------------------------------------*/
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LOG_TRACE("[NetworkClient]: Waiting 1s before the next iteration");
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connection_cv.wait_for(lock, 1s);
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}
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/*---------------------------------------------------------*\
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| lock is unlocked automatically |
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\*---------------------------------------------------------*/
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LOG_TRACE("[NetworkClient]: ConnectionThread exited");
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}
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int NetworkClient::recv_select(SOCKET s, char *buf, int len, int flags)
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@ -13,6 +13,7 @@
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#include <mutex>
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#include <thread>
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#include <condition_variable>
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#include "RGBController.h"
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#include "NetworkProtocol.h"
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#include "net_port.h"
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@ -93,7 +94,7 @@ private:
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net_port port;
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std::string port_ip;
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unsigned short port_num;
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bool client_active;
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std::atomic<bool> client_active;
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bool controller_data_received;
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bool server_connected;
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bool server_initialized;
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@ -104,6 +105,9 @@ private:
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bool change_in_progress;
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std::mutex send_in_progress;
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std::mutex connection_mutex;
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std::condition_variable connection_cv;
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std::thread * ConnectionThread;
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std::thread * ListenThread;
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