OpenRGB/Controllers/EVGAGPUController/EVGAGPUv2Controller.h

57 lines
1.6 KiB
C++

/*-----------------------------------------*\
| EVGAGPUv2Controller.h |
| |
| Definitions and types for EVGA GPU RGB |
| V2 (Turing) lighting controller |
| |
| Adam Honse (CalcProgrammer1) 9/13/2020 |
\*-----------------------------------------*/
#include <string>
#include "i2c_smbus.h"
#pragma once
typedef unsigned char evga_dev_id;
enum
{
EVGA_GPU_V2_REG_MODE = 0x60,
EVGA_GPU_V2_REG_COLOR_A_RED = 0x6C,
EVGA_GPU_V2_REG_COLOR_A_GREEN = 0x6D,
EVGA_GPU_V2_REG_COLOR_A_BLUE = 0x6E,
EVGA_GPU_V2_REG_COLOR_A_BRIGHTNESS = 0x6F,
EVGA_GPU_V2_REG_COLOR_B_RED = 0x70,
EVGA_GPU_V2_REG_COLOR_B_GREEN = 0x71,
EVGA_GPU_V2_REG_COLOR_B_BLUE = 0x72,
EVGA_GPU_V2_REG_COLOR_B_BRIGHTNESS = 0x73,
};
enum
{
EVGA_GPU_V2_MODE_OFF = 0x00,
EVGA_GPU_V2_MODE_CUSTOM = 0x01,
EVGA_GPU_V2_MODE_RAINBOW = 0x0F,
EVGA_GPU_V2_MODE_BREATHING = 0x22,
};
class EVGAGPUv2Controller
{
public:
EVGAGPUv2Controller(i2c_smbus_interface* bus, evga_dev_id dev);
~EVGAGPUv2Controller();
std::string GetDeviceLocation();
unsigned char GetRed();
unsigned char GetGreen();
unsigned char GetBlue();
void SetColor(unsigned char red, unsigned char green, unsigned char blue);
void SetMode(unsigned char mode);
private:
i2c_smbus_interface* bus;
evga_dev_id dev;
};