Add EVGA v2 controller for RTX2080 XC GAMING, only supports Off and Direct mode for now

This commit is contained in:
Adam Honse 2020-09-13 20:12:50 -05:00
parent 62488cbc1e
commit 2d53a2c7f1
10 changed files with 331 additions and 29 deletions

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@ -1,7 +1,9 @@
#include "Detector.h"
#include "EVGAGPUv1Controller.h"
#include "EVGAGPUv2Controller.h"
#include "RGBController.h"
#include "RGBController_EVGAGPUv1.h"
#include "RGBController_EVGAGPUv2.h"
#include "i2c_smbus.h"
#include <vector>
#include <stdio.h>
@ -16,6 +18,7 @@
| NVidia device IDs |
\*-----------------------------------------------------*/
#define NVIDIA_GTX1070_DEV 0x1B81
#define NVIDIA_RTX2080_DEV 0x1E87
/*-----------------------------------------------------*\
| EVGA sub-vendor ID |
@ -26,6 +29,13 @@
| EVGA sub-device IDs |
\*-----------------------------------------------------*/
#define EVGA_GTX1070_FTW_SUB_DEV 0x6276
#define EVGA_RTX2080_XC_GAMING_SUB_DEV 0x2182
enum
{
EVGA_RGB_V1,
EVGA_RGB_V2,
};
typedef struct
{
@ -33,6 +43,7 @@ typedef struct
int pci_device;
int pci_subsystem_vendor;
int pci_subsystem_device;
int gpu_rgb_version;
const char * name;
} gpu_pci_device;
@ -40,7 +51,8 @@ typedef struct
static const gpu_pci_device device_list[] =
{
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW_SUB_DEV, "EVGA GeForce GTX 1070 FTW" },
{ NVIDIA_VEN, NVIDIA_GTX1070_DEV, EVGA_SUB_VEN, EVGA_GTX1070_FTW_SUB_DEV, EVGA_RGB_V1, "EVGA GeForce GTX 1070 FTW" },
{ NVIDIA_VEN, NVIDIA_RTX2080_DEV, EVGA_SUB_VEN, EVGA_RTX2080_XC_GAMING_SUB_DEV, EVGA_RGB_V2, "EVGA GeForce RTX 2080 XC GAMING" },
};
/******************************************************************************************\
@ -70,13 +82,32 @@ void DetectEVGAGPUControllers(std::vector<i2c_smbus_interface*>& busses, std::ve
busses[bus]->pci_subsystem_vendor == device_list[dev_idx].pci_subsystem_vendor &&
busses[bus]->pci_subsystem_device == device_list[dev_idx].pci_subsystem_device)
{
EVGAGPUv1Controller* new_controller;
RGBController_EVGAGPUv1* new_rgbcontroller;
switch(device_list[dev_idx].gpu_rgb_version)
{
case EVGA_RGB_V1:
{
EVGAGPUv1Controller* new_controller;
RGBController_EVGAGPUv1* new_rgbcontroller;
new_controller = new EVGAGPUv1Controller(busses[bus], 0x49);
new_rgbcontroller = new RGBController_EVGAGPUv1(new_controller);
new_rgbcontroller->name = device_list[dev_idx].name;
rgb_controllers.push_back(new_rgbcontroller);
new_controller = new EVGAGPUv1Controller(busses[bus], 0x49);
new_rgbcontroller = new RGBController_EVGAGPUv1(new_controller);
new_rgbcontroller->name = device_list[dev_idx].name;
rgb_controllers.push_back(new_rgbcontroller);
}
break;
case EVGA_RGB_V2:
{
EVGAGPUv2Controller* new_controller;
RGBController_EVGAGPUv2* new_rgbcontroller;
new_controller = new EVGAGPUv2Controller(busses[bus], 0x49);
new_rgbcontroller = new RGBController_EVGAGPUv2(new_controller);
new_rgbcontroller->name = device_list[dev_idx].name;
rgb_controllers.push_back(new_rgbcontroller);
}
break;
}
}
}
}

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@ -1,5 +1,5 @@
/*-----------------------------------------*\
| EVGAGPUController.cpp |
| EVGAGPUv1Controller.cpp |
| |
| Driver for EVGA GPU RGB V1 (Pascal) |
| lighting controller |
@ -32,27 +32,27 @@ std::string EVGAGPUv1Controller::GetDeviceLocation()
unsigned char EVGAGPUv1Controller::GetRed()
{
return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_REG_RED));
return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V1_REG_RED));
}
unsigned char EVGAGPUv1Controller::GetGreen()
{
return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_REG_GREEN));
return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V1_REG_GREEN));
}
unsigned char EVGAGPUv1Controller::GetBlue()
{
return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_REG_BLUE));
return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V1_REG_BLUE));
}
void EVGAGPUv1Controller::SetColor(unsigned char red, unsigned char green, unsigned char blue)
{
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_REG_RED, red);
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_REG_GREEN, green);
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_REG_BLUE, blue);
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V1_REG_RED, red);
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V1_REG_GREEN, green);
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V1_REG_BLUE, blue);
}
void EVGAGPUv1Controller::SetMode(unsigned char mode)
{
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_REG_MODE, mode);
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V1_REG_MODE, mode);
}

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@ -16,18 +16,18 @@ typedef unsigned char evga_dev_id;
enum
{
EVGA_GPU_REG_MODE = 0x0C,
EVGA_GPU_REG_RED = 0x09,
EVGA_GPU_REG_GREEN = 0x0A,
EVGA_GPU_REG_BLUE = 0x0B,
EVGA_GPU_V1_REG_MODE = 0x0C,
EVGA_GPU_V1_REG_RED = 0x09,
EVGA_GPU_V1_REG_GREEN = 0x0A,
EVGA_GPU_V1_REG_BLUE = 0x0B,
};
enum
{
EVGA_GPU_MODE_OFF = 0x00,
EVGA_GPU_MODE_CUSTOM = 0x01,
EVGA_GPU_MODE_RAINBOW = 0x02,
EVGA_GPU_MODE_BREATHING = 0x05,
EVGA_GPU_V1_MODE_OFF = 0x00,
EVGA_GPU_V1_MODE_CUSTOM = 0x01,
EVGA_GPU_V1_MODE_RAINBOW = 0x02,
EVGA_GPU_V1_MODE_BREATHING = 0x05,
};
class EVGAGPUv1Controller

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@ -0,0 +1,59 @@
/*-----------------------------------------*\
| EVGAGPUv2Controller.cpp |
| |
| Driver for EVGA GPU RGB V2 (Turing) |
| lighting controller |
| |
| Adam Honse (CalcProgrammer1) 9/13/2020 |
\*-----------------------------------------*/
#include "EVGAGPUv2Controller.h"
EVGAGPUv2Controller::EVGAGPUv2Controller(i2c_smbus_interface* bus, evga_dev_id dev)
{
this->bus = bus;
this->dev = dev;
}
EVGAGPUv2Controller::~EVGAGPUv2Controller()
{
}
std::string EVGAGPUv2Controller::GetDeviceLocation()
{
std::string return_string(bus->device_name);
char addr[5];
snprintf(addr, 5, "0x%02X", dev);
return_string.append(", address ");
return_string.append(addr);
return(return_string);
}
unsigned char EVGAGPUv2Controller::GetRed()
{
return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_RED));
}
unsigned char EVGAGPUv2Controller::GetGreen()
{
return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_GREEN));
}
unsigned char EVGAGPUv2Controller::GetBlue()
{
return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_BLUE));
}
void EVGAGPUv2Controller::SetColor(unsigned char red, unsigned char green, unsigned char blue)
{
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_RED, red);
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_GREEN, green);
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_BLUE, blue);
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_BRIGHTNESS, 0x64);
}
void EVGAGPUv2Controller::SetMode(unsigned char mode)
{
bus->i2c_smbus_write_byte_data(dev, EVGA_GPU_V2_REG_MODE, mode);
}

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@ -0,0 +1,57 @@
/*-----------------------------------------*\
| EVGAGPUv2Controller.h |
| |
| Definitions and types for EVGA GPU RGB |
| V2 (Turing) lighting controller |
| |
| Adam Honse (CalcProgrammer1) 9/13/2020 |
\*-----------------------------------------*/
#include <string>
#include "i2c_smbus.h"
#pragma once
typedef unsigned char evga_dev_id;
enum
{
EVGA_GPU_V2_REG_MODE = 0x60,
EVGA_GPU_V2_REG_COLOR_A_RED = 0x6C,
EVGA_GPU_V2_REG_COLOR_A_GREEN = 0x6D,
EVGA_GPU_V2_REG_COLOR_A_BLUE = 0x6E,
EVGA_GPU_V2_REG_COLOR_A_BRIGHTNESS = 0x6F,
EVGA_GPU_V2_REG_COLOR_B_RED = 0x70,
EVGA_GPU_V2_REG_COLOR_B_GREEN = 0x71,
EVGA_GPU_V2_REG_COLOR_B_BLUE = 0x72,
EVGA_GPU_V2_REG_COLOR_B_BRIGHTNESS = 0x73,
};
enum
{
EVGA_GPU_V2_MODE_OFF = 0x00,
EVGA_GPU_V2_MODE_CUSTOM = 0x01,
EVGA_GPU_V2_MODE_RAINBOW = 0x0F,
EVGA_GPU_V2_MODE_BREATHING = 0x22,
};
class EVGAGPUv2Controller
{
public:
EVGAGPUv2Controller(i2c_smbus_interface* bus, evga_dev_id dev);
~EVGAGPUv2Controller();
std::string GetDeviceLocation();
unsigned char GetRed();
unsigned char GetGreen();
unsigned char GetBlue();
void SetColor(unsigned char red, unsigned char green, unsigned char blue);
void SetMode(unsigned char mode);
private:
i2c_smbus_interface* bus;
evga_dev_id dev;
};

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@ -140,6 +140,7 @@ HEADERS += \
Controllers/EKController/EKController.h \
Controllers/EspurnaController/EspurnaController.h \
Controllers/EVGAGPUController/EVGAGPUv1Controller.h \
Controllers/EVGAGPUController/EVGAGPUv2Controller.h \
Controllers/GalaxGPUController/GalaxGPUController.h \
Controllers/GloriousModelOController/GloriousModelOController.h \
Controllers/HoltekController/HoltekA070Controller.h \
@ -198,6 +199,7 @@ HEADERS += \
RGBController/RGBController_EKController.h \
RGBController/RGBController_Espurna.h \
RGBController/RGBController_EVGAGPUv1.h \
RGBController/RGBController_EVGAGPUv2.h \
RGBController/RGBController_GalaxGPU.h \
RGBController/RGBController_GloriousModelO.h \
RGBController/RGBController_HoltekA070.h \
@ -302,6 +304,7 @@ SOURCES += \
Controllers/EspurnaController/EspurnaController.cpp \
Controllers/EspurnaController/EspurnaControllerDetect.cpp \
Controllers/EVGAGPUController/EVGAGPUv1Controller.cpp \
Controllers/EVGAGPUController/EVGAGPUv2Controller.cpp \
Controllers/EVGAGPUController/EVGAGPUControllerDetect.cpp \
Controllers/GalaxGPUController/GalaxGPUController.cpp \
Controllers/GalaxGPUController/GalaxGPUControllerDetect.cpp \
@ -391,6 +394,7 @@ SOURCES += \
RGBController/RGBController_EKController.cpp \
RGBController/RGBController_Espurna.cpp \
RGBController/RGBController_EVGAGPUv1.cpp \
RGBController/RGBController_EVGAGPUv2.cpp \
RGBController/RGBController_GalaxGPU.cpp \
RGBController/RGBController_GloriousModelO.cpp \
RGBController/RGBController_HoltekA070.cpp \

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@ -1,5 +1,5 @@
/*-----------------------------------------*\
| RGBController_EVGAGPU.cpp |
| RGBController_EVGAGPUv1.cpp |
| |
| Generic RGB Interface for OpenRGB EVGA |
| GPU V1 (Pascal) Driver |
@ -21,28 +21,28 @@ RGBController_EVGAGPUv1::RGBController_EVGAGPUv1(EVGAGPUv1Controller* evga_ptr)
mode Off;
Off.name = "Off";
Off.value = EVGA_GPU_MODE_OFF;
Off.value = EVGA_GPU_V1_MODE_OFF;
Off.flags = 0;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Direct;
Direct.name = "Direct";
Direct.value = EVGA_GPU_MODE_CUSTOM;
Direct.value = EVGA_GPU_V1_MODE_CUSTOM;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = EVGA_GPU_MODE_RAINBOW;
Rainbow.value = EVGA_GPU_V1_MODE_RAINBOW;
Rainbow.flags = 0;
Rainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(Rainbow);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = EVGA_GPU_MODE_BREATHING;
Breathing.value = EVGA_GPU_V1_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Breathing);

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@ -1,5 +1,5 @@
/*-----------------------------------------*\
| RGBController_EVGAv1GPU.h |
| RGBController_EVGAGPUv1.h |
| |
| Generic RGB Interface for OpenRGB |
| EVGA GPU RGB V1 (Pascal) Driver |

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@ -0,0 +1,118 @@
/*-----------------------------------------*\
| RGBController_EVGAGPUv2.cpp |
| |
| Generic RGB Interface for OpenRGB EVGA |
| GPU V2 (Pascal) Driver |
| |
| Adam Honse (CalcProgrammer1) 9/13/2020 |
\*-----------------------------------------*/
#include "RGBController_EVGAGPUv2.h"
RGBController_EVGAGPUv2::RGBController_EVGAGPUv2(EVGAGPUv2Controller* evga_ptr)
{
evga = evga_ptr;
name = "EVGA GPU";
description = "EVGA RGB v2 GPU Device";
location = evga->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
mode Off;
Off.name = "Off";
Off.value = EVGA_GPU_V2_MODE_OFF;
Off.flags = 0;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Direct;
Direct.name = "Direct";
Direct.value = EVGA_GPU_V2_MODE_CUSTOM;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
// mode Rainbow;
// Rainbow.name = "Rainbow";
// Rainbow.value = EVGA_GPU_V2_MODE_RAINBOW;
// Rainbow.flags = 0;
// Rainbow.color_mode = MODE_COLORS_NONE;
// modes.push_back(Rainbow);
// mode Breathing;
// Breathing.name = "Breathing";
// Breathing.value = EVGA_GPU_V2_MODE_BREATHING;
// Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
// Breathing.color_mode = MODE_COLORS_PER_LED;
// modes.push_back(Breathing);
SetupZones();
// Initialize active mode
active_mode = 0;
}
void RGBController_EVGAGPUv2::SetupZones()
{
/*---------------------------------------------------------*\
| This device only has one LED, so create a single zone and |
| LED for it |
\*---------------------------------------------------------*/
zone* new_zone = new zone();
led* new_led = new led();
new_zone->name = "GPU Zone";
new_zone->type = ZONE_TYPE_SINGLE;
new_zone->leds_min = 1;
new_zone->leds_max = 1;
new_zone->leds_count = 1;
new_zone->matrix_map = NULL;
new_led->name = "GPU LED";
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/
leds.push_back(*new_led);
zones.push_back(*new_zone);
SetupColors();
}
void RGBController_EVGAGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_EVGAGPUv2::DeviceUpdateLEDs()
{
RGBColor color = colors[0];
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
evga->SetColor(red, grn, blu);
}
void RGBController_EVGAGPUv2::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_EVGAGPUv2::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_EVGAGPUv2::SetCustomMode()
{
active_mode = 1;
}
void RGBController_EVGAGPUv2::DeviceUpdateMode()
{
evga->SetMode((unsigned char)modes[(unsigned int)active_mode].value);
}

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@ -0,0 +1,33 @@
/*-----------------------------------------*\
| RGBController_EVGAGPUv2.h |
| |
| Generic RGB Interface for OpenRGB |
| EVGA GPU RGB V2 (Turing) Driver |
| |
| Adam Honse (CalcProgrammer1) 9/13/2020 |
\*-----------------------------------------*/
#pragma once
#include "RGBController.h"
#include "EVGAGPUv2Controller.h"
class RGBController_EVGAGPUv2 : public RGBController
{
public:
RGBController_EVGAGPUv2(EVGAGPUv2Controller* evga_ptr);
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void SetCustomMode();
void DeviceUpdateMode();
private:
EVGAGPUv2Controller* evga;
};