Store name in GigabyteRGBFusion2GPUController to avoid setting it in detector

This commit is contained in:
Adam Honse 2025-08-10 00:22:08 -05:00
parent bed69130fd
commit df56b42e62
4 changed files with 102 additions and 95 deletions

View file

@ -14,10 +14,11 @@
using namespace std::chrono_literals;
RGBFusion2GPUController::RGBFusion2GPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev)
RGBFusion2GPUController::RGBFusion2GPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name)
{
this->bus = bus;
this->dev = dev;
this->bus = bus;
this->dev = dev;
this->name = dev_name;
}
RGBFusion2GPUController::~RGBFusion2GPUController()
@ -35,6 +36,11 @@ std::string RGBFusion2GPUController::GetDeviceLocation()
return("I2C: " + return_string);
}
std::string RGBFusion2GPUController::GetDeviceName()
{
return(name);
}
void RGBFusion2GPUController::SaveConfig()
{
uint8_t data_pkt[8] = { 0xAA, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

View file

@ -61,12 +61,14 @@ enum
class RGBFusion2GPUController
{
public:
RGBFusion2GPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev);
RGBFusion2GPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name);
~RGBFusion2GPUController();
RGBColor zone_color[4];
std::string GetDeviceLocation();
std::string GetDeviceName();
void SaveConfig();
void SetZone(uint8_t zone, uint8_t mode, fusion2_config zone_config);
@ -75,5 +77,5 @@ public:
private:
i2c_smbus_interface* bus;
rgb_fusion_dev_id dev;
std::string name;
};

View file

@ -91,9 +91,8 @@ void DetectGigabyteRGBFusion2GPUControllers(i2c_smbus_interface* bus, uint8_t i2
// Check for RGB Fusion2 controller
if(TestForGigabyteRGBFusion2GPUController(bus, i2c_addr))
{
RGBFusion2GPUController* controller = new RGBFusion2GPUController(bus, i2c_addr);
RGBFusion2GPUController* controller = new RGBFusion2GPUController(bus, i2c_addr, name);
RGBController_RGBFusion2GPU* rgb_controller = new RGBController_RGBFusion2GPU(controller);
rgb_controller->name = name;
ResourceManager::get()->RegisterRGBController(rgb_controller);
}

View file

@ -23,62 +23,61 @@
RGBController_RGBFusion2GPU::RGBController_RGBFusion2GPU(RGBFusion2GPUController* controller_ptr)
{
controller = controller_ptr;
controller = controller_ptr;
name = "Gigabyte GPU";
vendor = "Gigabyte";
description = "Gigabyte RGB Fusion 2 GPU";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
name = controller->GetDeviceName();
vendor = "Gigabyte";
description = "Gigabyte RGB Fusion 2 GPU Device";
location = controller->GetDeviceLocation();
type = DEVICE_TYPE_GPU;
mode Direct;
Direct.name = "Direct";
Direct.value = RGB_FUSION2_GPU_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Direct.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Direct.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Direct.name = "Direct";
Direct.value = RGB_FUSION2_GPU_MODE_STATIC;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Direct.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Direct.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Pulse";
Breathing.value = RGB_FUSION2_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Breathing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Breathing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Breathing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Breathing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Breathing.name = "Pulse";
Breathing.value = RGB_FUSION2_GPU_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Breathing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Breathing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Breathing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Breathing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Breathing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Breathing);
mode Flashing;
Flashing.name = "Flash";
Flashing.value = RGB_FUSION2_GPU_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Flashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Flashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Flashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Flashing.color_mode = MODE_COLORS_PER_LED;
Flashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Flashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Flashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Flashing.name = "Flash";
Flashing.value = RGB_FUSION2_GPU_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Flashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Flashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Flashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Flashing.color_mode = MODE_COLORS_PER_LED;
Flashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Flashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Flashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Flashing);
mode DualFlashing;
DualFlashing.name = "Double Flash";
DualFlashing.value = RGB_FUSION2_GPU_MODE_DUAL_FLASHING;
DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
DualFlashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
DualFlashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
DualFlashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
DualFlashing.color_mode = MODE_COLORS_PER_LED;
DualFlashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
DualFlashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
DualFlashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
DualFlashing.name = "Double Flash";
DualFlashing.value = RGB_FUSION2_GPU_MODE_DUAL_FLASHING;
DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
DualFlashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
DualFlashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
DualFlashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
DualFlashing.color_mode = MODE_COLORS_PER_LED;
DualFlashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
DualFlashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
DualFlashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(DualFlashing);
mode SpectrumCycle;
@ -95,61 +94,61 @@ RGBController_RGBFusion2GPU::RGBController_RGBFusion2GPU(RGBFusion2GPUController
modes.push_back(SpectrumCycle);
mode Gradient;
Gradient.name = "Gradient";
Gradient.value = RGB_FUSION2_GPU_MODE_GRADIENT;
Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Gradient.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Gradient.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Gradient.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Gradient.color_mode = MODE_COLORS_PER_LED;
Gradient.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Gradient.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Gradient.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Gradient.name = "Gradient";
Gradient.value = RGB_FUSION2_GPU_MODE_GRADIENT;
Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Gradient.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Gradient.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Gradient.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Gradient.color_mode = MODE_COLORS_PER_LED;
Gradient.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Gradient.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Gradient.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Gradient);
mode Wave;
Wave.name = "Wave";
Wave.value = RGB_FUSION2_GPU_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Wave.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Wave.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Wave.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Wave.color_mode = MODE_COLORS_NONE;
Wave.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Wave.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Wave.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Wave.name = "Wave";
Wave.value = RGB_FUSION2_GPU_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Wave.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Wave.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Wave.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Wave.color_mode = MODE_COLORS_NONE;
Wave.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Wave.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Wave.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Wave);
mode Shift;
Shift.name = "Color Shift";
Shift.value = RGB_FUSION2_GPU_MODE_COLOR_SHIFT;
Shift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Shift.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Shift.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Shift.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Shift.color_mode = MODE_COLORS_MODE_SPECIFIC;
Shift.colors_min = 1;
Shift.colors_max = 8;
Shift.name = "Color Shift";
Shift.value = RGB_FUSION2_GPU_MODE_COLOR_SHIFT;
Shift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Shift.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Shift.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Shift.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Shift.color_mode = MODE_COLORS_MODE_SPECIFIC;
Shift.colors_min = 1;
Shift.colors_max = 8;
Shift.colors.resize(8);
Shift.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Shift.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Shift.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Shift.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Shift.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Shift.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Shift);
mode Tricolor;
Tricolor.name = "Tricolor";
Tricolor.value = RGB_FUSION2_GPU_MODE_TRICOLOR;
Tricolor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Tricolor.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Tricolor.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Tricolor.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Tricolor.color_mode = MODE_COLORS_MODE_SPECIFIC;
Tricolor.colors_min = 1;
Tricolor.colors_max = 3;
Tricolor.name = "Tricolor";
Tricolor.value = RGB_FUSION2_GPU_MODE_TRICOLOR;
Tricolor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
Tricolor.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
Tricolor.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
Tricolor.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
Tricolor.color_mode = MODE_COLORS_MODE_SPECIFIC;
Tricolor.colors_min = 1;
Tricolor.colors_max = 3;
Tricolor.colors.resize(3);
Tricolor.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Tricolor.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Tricolor.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Tricolor.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
Tricolor.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
Tricolor.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
modes.push_back(Tricolor);
SetupZones();
@ -180,6 +179,7 @@ void RGBController_RGBFusion2GPU::SetupZones()
new_zone.matrix_map = NULL;
new_led.name = new_zone.name;
/*---------------------------------------------------------*\
| Push the zone and LED on to device vectors |
\*---------------------------------------------------------*/