Store name in GigabyteRGBFusion2GPUController to avoid setting it in detector
This commit is contained in:
parent
bed69130fd
commit
df56b42e62
4 changed files with 102 additions and 95 deletions
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@ -14,10 +14,11 @@
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using namespace std::chrono_literals;
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RGBFusion2GPUController::RGBFusion2GPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev)
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RGBFusion2GPUController::RGBFusion2GPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name)
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{
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this->bus = bus;
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this->dev = dev;
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this->bus = bus;
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this->dev = dev;
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this->name = dev_name;
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}
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RGBFusion2GPUController::~RGBFusion2GPUController()
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@ -35,6 +36,11 @@ std::string RGBFusion2GPUController::GetDeviceLocation()
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return("I2C: " + return_string);
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}
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std::string RGBFusion2GPUController::GetDeviceName()
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{
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return(name);
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}
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void RGBFusion2GPUController::SaveConfig()
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{
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uint8_t data_pkt[8] = { 0xAA, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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@ -61,12 +61,14 @@ enum
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class RGBFusion2GPUController
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{
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public:
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RGBFusion2GPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev);
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RGBFusion2GPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name);
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~RGBFusion2GPUController();
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RGBColor zone_color[4];
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std::string GetDeviceLocation();
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std::string GetDeviceName();
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void SaveConfig();
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void SetZone(uint8_t zone, uint8_t mode, fusion2_config zone_config);
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@ -75,5 +77,5 @@ public:
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private:
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i2c_smbus_interface* bus;
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rgb_fusion_dev_id dev;
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std::string name;
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};
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@ -91,9 +91,8 @@ void DetectGigabyteRGBFusion2GPUControllers(i2c_smbus_interface* bus, uint8_t i2
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// Check for RGB Fusion2 controller
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if(TestForGigabyteRGBFusion2GPUController(bus, i2c_addr))
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{
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RGBFusion2GPUController* controller = new RGBFusion2GPUController(bus, i2c_addr);
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RGBFusion2GPUController* controller = new RGBFusion2GPUController(bus, i2c_addr, name);
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RGBController_RGBFusion2GPU* rgb_controller = new RGBController_RGBFusion2GPU(controller);
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rgb_controller->name = name;
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ResourceManager::get()->RegisterRGBController(rgb_controller);
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}
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@ -23,62 +23,61 @@
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RGBController_RGBFusion2GPU::RGBController_RGBFusion2GPU(RGBFusion2GPUController* controller_ptr)
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{
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controller = controller_ptr;
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controller = controller_ptr;
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name = "Gigabyte GPU";
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vendor = "Gigabyte";
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description = "Gigabyte RGB Fusion 2 GPU";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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name = controller->GetDeviceName();
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vendor = "Gigabyte";
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description = "Gigabyte RGB Fusion 2 GPU Device";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Direct;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION2_GPU_MODE_STATIC;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION2_GPU_MODE_STATIC;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Direct);
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mode Breathing;
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Breathing.name = "Pulse";
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Breathing.value = RGB_FUSION2_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Breathing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Breathing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Breathing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Breathing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Breathing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Breathing.name = "Pulse";
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Breathing.value = RGB_FUSION2_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Breathing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Breathing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Breathing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Breathing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Breathing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flash";
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Flashing.value = RGB_FUSION2_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Flashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Flashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Flashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Flashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Flashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Flashing.name = "Flash";
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Flashing.value = RGB_FUSION2_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Flashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Flashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Flashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Flashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Flashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Flashing);
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mode DualFlashing;
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DualFlashing.name = "Double Flash";
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DualFlashing.value = RGB_FUSION2_GPU_MODE_DUAL_FLASHING;
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DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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DualFlashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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DualFlashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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DualFlashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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DualFlashing.color_mode = MODE_COLORS_PER_LED;
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DualFlashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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DualFlashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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DualFlashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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DualFlashing.name = "Double Flash";
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DualFlashing.value = RGB_FUSION2_GPU_MODE_DUAL_FLASHING;
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DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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DualFlashing.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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DualFlashing.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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DualFlashing.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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DualFlashing.color_mode = MODE_COLORS_PER_LED;
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DualFlashing.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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DualFlashing.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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DualFlashing.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(DualFlashing);
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mode SpectrumCycle;
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@ -95,61 +94,61 @@ RGBController_RGBFusion2GPU::RGBController_RGBFusion2GPU(RGBFusion2GPUController
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modes.push_back(SpectrumCycle);
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mode Gradient;
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Gradient.name = "Gradient";
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Gradient.value = RGB_FUSION2_GPU_MODE_GRADIENT;
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Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Gradient.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Gradient.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Gradient.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Gradient.color_mode = MODE_COLORS_PER_LED;
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Gradient.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Gradient.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Gradient.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Gradient.name = "Gradient";
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Gradient.value = RGB_FUSION2_GPU_MODE_GRADIENT;
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Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Gradient.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Gradient.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Gradient.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Gradient.color_mode = MODE_COLORS_PER_LED;
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Gradient.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Gradient.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Gradient.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Gradient);
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mode Wave;
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Wave.name = "Wave";
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Wave.value = RGB_FUSION2_GPU_MODE_WAVE;
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Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Wave.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Wave.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Wave.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Wave.color_mode = MODE_COLORS_NONE;
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Wave.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Wave.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Wave.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Wave.name = "Wave";
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Wave.value = RGB_FUSION2_GPU_MODE_WAVE;
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Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Wave.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Wave.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Wave.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Wave.color_mode = MODE_COLORS_NONE;
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Wave.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Wave.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Wave.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Wave);
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mode Shift;
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Shift.name = "Color Shift";
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Shift.value = RGB_FUSION2_GPU_MODE_COLOR_SHIFT;
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Shift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Shift.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Shift.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Shift.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Shift.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Shift.colors_min = 1;
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Shift.colors_max = 8;
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Shift.name = "Color Shift";
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Shift.value = RGB_FUSION2_GPU_MODE_COLOR_SHIFT;
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Shift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Shift.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Shift.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Shift.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Shift.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Shift.colors_min = 1;
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Shift.colors_max = 8;
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Shift.colors.resize(8);
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Shift.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Shift.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Shift.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Shift.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Shift.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Shift.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Shift);
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mode Tricolor;
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Tricolor.name = "Tricolor";
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Tricolor.value = RGB_FUSION2_GPU_MODE_TRICOLOR;
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Tricolor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Tricolor.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Tricolor.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Tricolor.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Tricolor.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Tricolor.colors_min = 1;
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Tricolor.colors_max = 3;
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Tricolor.name = "Tricolor";
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Tricolor.value = RGB_FUSION2_GPU_MODE_TRICOLOR;
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Tricolor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Tricolor.speed_min = RGB_FUSION2_GPU_SPEED_SLOWEST;
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Tricolor.speed_max = RGB_FUSION2_GPU_SPEED_FASTEST;
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Tricolor.speed = RGB_FUSION2_GPU_SPEED_NORMAL;
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Tricolor.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Tricolor.colors_min = 1;
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Tricolor.colors_max = 3;
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Tricolor.colors.resize(3);
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Tricolor.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Tricolor.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Tricolor.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Tricolor.brightness_min = RGB_FUSION2_GPU_BRIGHTNESS_MIN;
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Tricolor.brightness_max = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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Tricolor.brightness = RGB_FUSION2_GPU_BRIGHTNESS_MAX;
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modes.push_back(Tricolor);
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SetupZones();
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@ -180,6 +179,7 @@ void RGBController_RGBFusion2GPU::SetupZones()
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new_zone.matrix_map = NULL;
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new_led.name = new_zone.name;
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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