Store name in GigabyteRGBFusion2BlackwellGPUController to avoid setting it in detector
This commit is contained in:
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f54460fd2e
commit
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4 changed files with 174 additions and 128 deletions
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@ -15,10 +15,11 @@
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using namespace std::chrono_literals;
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RGBFusion2BlackwellGPUController::RGBFusion2BlackwellGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev)
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RGBFusion2BlackwellGPUController::RGBFusion2BlackwellGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name)
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{
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this->bus = bus;
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this->dev = dev;
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this->bus = bus;
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this->dev = dev;
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this->name = dev_name;
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}
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RGBFusion2BlackwellGPUController::~RGBFusion2BlackwellGPUController()
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@ -36,6 +37,11 @@ std::string RGBFusion2BlackwellGPUController::GetDeviceLocation()
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return("I2C: " + return_string);
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}
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std::string RGBFusion2BlackwellGPUController::GetDeviceName()
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{
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return(name);
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}
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void RGBFusion2BlackwellGPUController::SaveConfig()
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{
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uint8_t data_pkt[64] = { 0x13, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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@ -69,18 +69,21 @@ enum
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class RGBFusion2BlackwellGPUController
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{
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public:
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RGBFusion2BlackwellGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev);
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RGBFusion2BlackwellGPUController(i2c_smbus_interface* bus, rgb_fusion_dev_id dev, std::string dev_name);
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~RGBFusion2BlackwellGPUController();
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RGBColor zone_color[RGB_FUSION_2_BLACKWELL_GPU_NUMBER_OF_ZONES];
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std::string GetDeviceLocation();
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std::string GetDeviceName();
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void SaveConfig();
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void SetZone(uint8_t zone, uint8_t mode, fusion2_config zone_config);
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void SetMode(uint8_t type, uint8_t zone, uint8_t mode, fusion2_config zone_config);
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private:
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i2c_smbus_interface* bus;
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rgb_fusion_dev_id dev;
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std::string name;
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};
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@ -83,9 +83,8 @@ void DetectGigabyteRGBFusion2BlackwellGPUControllers(i2c_smbus_interface* bus, u
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// Check for RGB Fusion2 controller
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if(TestForGigabyteRGBFusion2BlackwellGPUController(bus, i2c_addr))
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{
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RGBFusion2BlackwellGPUController* controller = new RGBFusion2BlackwellGPUController(bus, i2c_addr);
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RGBFusion2BlackwellGPUController* controller = new RGBFusion2BlackwellGPUController(bus, i2c_addr, name);
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RGBController_RGBFusion2BlackwellGPU* rgb_controller = new RGBController_RGBFusion2BlackwellGPU(controller, led_zones);
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rgb_controller->name = name;
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ResourceManager::get()->RegisterRGBController(rgb_controller);
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}
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@ -24,75 +24,73 @@
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RGBController_RGBFusion2BlackwellGPU::RGBController_RGBFusion2BlackwellGPU(RGBFusion2BlackwellGPUController* controller_ptr, uint8_t led_layout)
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{
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controller = controller_ptr;
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controller = controller_ptr;
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gpu_layout = led_layout;
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gpu_layout = led_layout;
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name = "Gigabyte GPU";
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vendor = "Gigabyte";
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description = "Gigabyte RGB Fusion 2 Blackwell GPU";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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name = controller->GetDeviceName();
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vendor = "Gigabyte";
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description = "Gigabyte RGB Fusion 2 Blackwell GPU Device";
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location = controller->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Static;
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Static.name = "Static";
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Static.value = RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Static.color_mode = MODE_COLORS_PER_LED;
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Static.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Static.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Static.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Static.name = "Static";
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Static.value = RGB_FUSION2_BLACKWELL_GPU_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Static.color_mode = MODE_COLORS_PER_LED;
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Static.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Static.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Static.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Static);
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// Some GPU models (Gaming) dont maintain the colors but it has faster updates, useful for Effects (and the reason it has to be named Direct)
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mode Direct;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Direct.name = "Direct";
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Direct.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DIRECT;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Direct.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Direct.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Direct);
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mode Breathing;
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Breathing.name = "Pulse";
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Breathing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Breathing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Breathing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Breathing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Breathing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Breathing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Breathing.name = "Pulse";
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Breathing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Breathing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Breathing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Breathing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Breathing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Breathing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flash";
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Flashing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Flashing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Flashing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Flashing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Flashing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Flashing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Flashing.name = "Flash";
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Flashing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Flashing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Flashing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Flashing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Flashing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Flashing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Flashing);
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mode DualFlashing;
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DualFlashing.name = "Double Flash";
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DualFlashing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DUAL_FLASHING;
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DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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DualFlashing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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DualFlashing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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DualFlashing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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DualFlashing.color_mode = MODE_COLORS_PER_LED;
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DualFlashing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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DualFlashing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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DualFlashing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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DualFlashing.name = "Double Flash";
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DualFlashing.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DUAL_FLASHING;
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DualFlashing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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DualFlashing.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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DualFlashing.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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DualFlashing.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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DualFlashing.color_mode = MODE_COLORS_PER_LED;
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DualFlashing.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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DualFlashing.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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DualFlashing.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(DualFlashing);
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mode SpectrumCycle;
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@ -111,63 +109,63 @@ RGBController_RGBFusion2BlackwellGPU::RGBController_RGBFusion2BlackwellGPU(RGBFu
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if(led_layout == RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT || led_layout == RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT)
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{
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mode Wave;
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Wave.name = "Wave";
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Wave.value = RGB_FUSION2_BLACKWELL_GPU_MODE_WAVE;
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Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Wave.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Wave.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Wave.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Wave.color_mode = MODE_COLORS_NONE;
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Wave.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Wave.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Wave.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Wave.name = "Wave";
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Wave.value = RGB_FUSION2_BLACKWELL_GPU_MODE_WAVE;
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Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Wave.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Wave.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Wave.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Wave.color_mode = MODE_COLORS_NONE;
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Wave.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Wave.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Wave.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Wave);
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mode Gradient;
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Gradient.name = "Gradient";
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Gradient.value = RGB_FUSION2_BLACKWELL_GPU_MODE_GRADIENT;
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Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Gradient.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Gradient.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Gradient.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Gradient.color_mode = MODE_COLORS_PER_LED;
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Gradient.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Gradient.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Gradient.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Gradient.name = "Gradient";
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Gradient.value = RGB_FUSION2_BLACKWELL_GPU_MODE_GRADIENT;
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Gradient.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Gradient.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Gradient.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Gradient.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Gradient.color_mode = MODE_COLORS_PER_LED;
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Gradient.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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Gradient.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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Gradient.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(Gradient);
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mode ColorShift;
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ColorShift.name = "Color Shift";
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ColorShift.value = RGB_FUSION2_BLACKWELL_GPU_MODE_COLOR_SHIFT;
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ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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ColorShift.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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ColorShift.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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ColorShift.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
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ColorShift.colors_min = 1;
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ColorShift.colors_max = 8;
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ColorShift.name = "Color Shift";
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ColorShift.value = RGB_FUSION2_BLACKWELL_GPU_MODE_COLOR_SHIFT;
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ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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ColorShift.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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ColorShift.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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ColorShift.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC;
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ColorShift.colors_min = 1;
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ColorShift.colors_max = 8;
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ColorShift.colors.resize(8);
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ColorShift.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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ColorShift.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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ColorShift.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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ColorShift.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
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ColorShift.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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ColorShift.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
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modes.push_back(ColorShift);
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/* Disabled Dazzle as it seems to only execute once, would need to loop it maybe?
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* Not for Waterforce
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mode Dazzle;
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Dazzle.name = "Dazzle";
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Dazzle.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DAZZLE;
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Dazzle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Dazzle.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Dazzle.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Dazzle.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
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Dazzle.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Dazzle.colors_min = 1;
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Dazzle.colors_max = 8;
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Dazzle.name = "Dazzle";
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Dazzle.value = RGB_FUSION2_BLACKWELL_GPU_MODE_DAZZLE;
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Dazzle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_MANUAL_SAVE;
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Dazzle.speed_min = RGB_FUSION2_BLACKWELL_GPU_SPEED_SLOWEST;
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Dazzle.speed_max = RGB_FUSION2_BLACKWELL_GPU_SPEED_FASTEST;
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Dazzle.speed = RGB_FUSION2_BLACKWELL_GPU_SPEED_NORMAL;
|
||||
Dazzle.color_mode = MODE_COLORS_MODE_SPECIFIC;
|
||||
Dazzle.colors_min = 1;
|
||||
Dazzle.colors_max = 8;
|
||||
Dazzle.colors.resize(8);
|
||||
Dazzle.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
|
||||
Dazzle.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
|
||||
Dazzle.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
|
||||
Dazzle.brightness_min = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MIN;
|
||||
Dazzle.brightness_max = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
|
||||
Dazzle.brightness = RGB_FUSION2_BLACKWELL_GPU_BRIGHTNESS_MAX;
|
||||
modes.push_back(Dazzle);*/
|
||||
}
|
||||
|
||||
|
|
@ -185,20 +183,20 @@ void RGBController_RGBFusion2BlackwellGPU::SetupZones()
|
|||
| This device only allows setting the entire zone for all |
|
||||
| LED's in the zone and does not allow per LED control. |
|
||||
\*---------------------------------------------------------*/
|
||||
|
||||
if(gpu_layout == RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE)
|
||||
{
|
||||
zone new_zone;
|
||||
led new_led;
|
||||
|
||||
new_zone.name = "Side";
|
||||
new_zone.type = ZONE_TYPE_SINGLE;
|
||||
new_zone.leds_min = 1;
|
||||
new_zone.leds_max = 1;
|
||||
new_zone.name = "Side";
|
||||
new_zone.type = ZONE_TYPE_SINGLE;
|
||||
new_zone.leds_min = 1;
|
||||
new_zone.leds_max = 1;
|
||||
new_zone.leds_count = 1;
|
||||
new_zone.matrix_map = NULL;
|
||||
|
||||
new_led.name = new_zone.name;
|
||||
new_led.name = new_zone.name;
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Push the zone and LED on to device vectors |
|
||||
\*---------------------------------------------------------*/
|
||||
|
|
@ -214,18 +212,31 @@ void RGBController_RGBFusion2BlackwellGPU::SetupZones()
|
|||
|
||||
switch(zone_idx)
|
||||
{
|
||||
case 0: new_zone.name = "Right fan"; break;
|
||||
case 1: new_zone.name = "Left fan"; break;
|
||||
case 2: new_zone.name = "Center fan"; break;
|
||||
case 3: new_zone.name = "Side"; break;
|
||||
case 0:
|
||||
new_zone.name = "Right fan";
|
||||
break;
|
||||
|
||||
case 1:
|
||||
new_zone.name = "Left fan";
|
||||
break;
|
||||
|
||||
case 2:
|
||||
new_zone.name = "Center fan";
|
||||
break;
|
||||
|
||||
case 3:
|
||||
new_zone.name = "Side";
|
||||
break;
|
||||
}
|
||||
new_zone.type = ZONE_TYPE_SINGLE;
|
||||
new_zone.leds_min = 1;
|
||||
new_zone.leds_max = 1;
|
||||
|
||||
new_zone.type = ZONE_TYPE_SINGLE;
|
||||
new_zone.leds_min = 1;
|
||||
new_zone.leds_max = 1;
|
||||
new_zone.leds_count = 1;
|
||||
new_zone.matrix_map = NULL;
|
||||
|
||||
new_led.name = new_zone.name;
|
||||
new_led.name = new_zone.name;
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Push the zone and LED on to device vectors |
|
||||
\*---------------------------------------------------------*/
|
||||
|
|
@ -242,16 +253,23 @@ void RGBController_RGBFusion2BlackwellGPU::SetupZones()
|
|||
|
||||
switch(zone_idx)
|
||||
{
|
||||
case 0: new_zone.name = "Waterblock"; break;
|
||||
case 1: new_zone.name = "Backplate"; break;
|
||||
case 0:
|
||||
new_zone.name = "Waterblock";
|
||||
break;
|
||||
|
||||
case 1:
|
||||
new_zone.name = "Backplate";
|
||||
break;
|
||||
}
|
||||
new_zone.type = ZONE_TYPE_SINGLE;
|
||||
new_zone.leds_min = 1;
|
||||
new_zone.leds_max = 1;
|
||||
|
||||
new_zone.type = ZONE_TYPE_SINGLE;
|
||||
new_zone.leds_min = 1;
|
||||
new_zone.leds_max = 1;
|
||||
new_zone.leds_count = 1;
|
||||
new_zone.matrix_map = NULL;
|
||||
|
||||
new_led.name = new_zone.name;
|
||||
new_led.name = new_zone.name;
|
||||
|
||||
/*---------------------------------------------------------*\
|
||||
| Push the zone and LED on to device vectors |
|
||||
\*---------------------------------------------------------*/
|
||||
|
|
@ -278,27 +296,47 @@ void RGBController_RGBFusion2BlackwellGPU::DeviceUpdateLEDs()
|
|||
zone_config.speed = modes[active_mode].speed;
|
||||
zone_config.direction = modes[active_mode].direction;
|
||||
zone_config.numberOfColors = 0;
|
||||
|
||||
if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC)
|
||||
{
|
||||
zone_config.numberOfColors = (uint8_t)modes[active_mode].colors.size();
|
||||
}
|
||||
|
||||
uint8_t gpu_zones;
|
||||
switch(gpu_layout) // replicating GCC that sends more packets even when there is less zones
|
||||
{
|
||||
case RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE: gpu_zones = 1; break;
|
||||
case RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT: gpu_zones = 6; break;
|
||||
case RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT: gpu_zones = 3; break;
|
||||
default: LOG_TRACE("[%s] Invalid GPU layout (%d) when updating LEDs.", name.c_str(), gpu_layout); return; // should not happen
|
||||
case RGB_FUSION2_BLACKWELL_GPU_SINGLE_ZONE:
|
||||
gpu_zones = 1;
|
||||
break;
|
||||
|
||||
case RGB_FUSION2_BLACKWELL_GPU_GAMING_LAYOUT:
|
||||
gpu_zones = 6;
|
||||
break;
|
||||
|
||||
case RGB_FUSION2_BLACKWELL_GPU_WATERFORCE_LAYOUT:
|
||||
gpu_zones = 3;
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_TRACE("[%s] Invalid GPU layout (%d) when updating LEDs.", name.c_str(), gpu_layout);
|
||||
return; // should not happen
|
||||
}
|
||||
|
||||
for(uint8_t zone_idx = 0; zone_idx < gpu_zones; zone_idx++)
|
||||
{
|
||||
if(zone_idx >= zones.size())
|
||||
{
|
||||
zone_config.colors[zone_idx] = colors.back();
|
||||
}
|
||||
else
|
||||
{
|
||||
zone_config.colors[zone_idx] = colors[zone_idx];
|
||||
}
|
||||
|
||||
for(uint8_t i = 0; i < zone_config.numberOfColors; i++) // specific for MODE_COLORS_MODE_SPECIFIC
|
||||
{
|
||||
zone_config.colors[i] = modes[active_mode].colors[i];
|
||||
}
|
||||
|
||||
controller->SetZone(zone_idx, modes[active_mode].value, zone_config);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue