Send client string after server is connected

This commit is contained in:
Adam Honse 2020-05-08 22:25:46 -05:00
parent a5e9a3de05
commit dbe29991f0

View file

@ -75,16 +75,16 @@ void NetworkClient::StartClient()
//Start the listener thread //Start the listener thread
ListenThread = new std::thread(&NetworkClient::ListenThreadFunction, this); ListenThread = new std::thread(&NetworkClient::ListenThreadFunction, this);
//Send Client String
SendData_ClientString();
//Wait for server to connect //Wait for server to connect
while(!server_connected) while(!server_connected)
{ {
Sleep(100); Sleep(100);
} }
//Once server is connected, request number of controllers //Once server is connected, send client string
SendData_ClientString();
//Request number of controllers
SendRequest_ControllerCount(); SendRequest_ControllerCount();
//Wait for server controller count //Wait for server controller count