Send client string after server is connected
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1 changed files with 4 additions and 4 deletions
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@ -75,16 +75,16 @@ void NetworkClient::StartClient()
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//Start the listener thread
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//Start the listener thread
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ListenThread = new std::thread(&NetworkClient::ListenThreadFunction, this);
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ListenThread = new std::thread(&NetworkClient::ListenThreadFunction, this);
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//Send Client String
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SendData_ClientString();
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//Wait for server to connect
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//Wait for server to connect
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while(!server_connected)
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while(!server_connected)
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{
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{
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Sleep(100);
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Sleep(100);
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}
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}
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//Once server is connected, request number of controllers
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//Once server is connected, send client string
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SendData_ClientString();
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//Request number of controllers
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SendRequest_ControllerCount();
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SendRequest_ControllerCount();
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//Wait for server controller count
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//Wait for server controller count
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