From dbe29991f05898f05c35370b7a247c823bd2e80f Mon Sep 17 00:00:00 2001 From: Adam Honse Date: Fri, 8 May 2020 22:25:46 -0500 Subject: [PATCH] Send client string after server is connected --- NetworkClient.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/NetworkClient.cpp b/NetworkClient.cpp index 9c9dd80e..514316ea 100644 --- a/NetworkClient.cpp +++ b/NetworkClient.cpp @@ -75,16 +75,16 @@ void NetworkClient::StartClient() //Start the listener thread ListenThread = new std::thread(&NetworkClient::ListenThreadFunction, this); - //Send Client String - SendData_ClientString(); - //Wait for server to connect while(!server_connected) { Sleep(100); } - //Once server is connected, request number of controllers + //Once server is connected, send client string + SendData_ClientString(); + + //Request number of controllers SendRequest_ControllerCount(); //Wait for server controller count