Store name in NZXTHue2Controller to avoid setting it in detector
This commit is contained in:
parent
f0e9650085
commit
d8c40cab6d
4 changed files with 137 additions and 130 deletions
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@ -17,10 +17,11 @@
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#include "NZXTHue2Controller.h"
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#include "StringUtils.h"
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NZXTHue2Controller::NZXTHue2Controller(hid_device* dev_handle, unsigned int rgb_channels, unsigned int fan_channels, const char* path)
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NZXTHue2Controller::NZXTHue2Controller(hid_device* dev_handle, unsigned int rgb_channels, unsigned int fan_channels, const char* path, std::string dev_name)
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{
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dev = dev_handle;
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location = path;
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name = dev_name;
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num_fan_channels = fan_channels;
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num_rgb_channels = rgb_channels;
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@ -59,6 +60,11 @@ std::string NZXTHue2Controller::GetLocation()
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return("HID: " + location);
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}
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std::string NZXTHue2Controller::GetName()
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{
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return(name);
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}
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unsigned int NZXTHue2Controller::GetNumFanChannels()
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{
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return(num_fan_channels);
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@ -66,11 +66,12 @@ enum
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class NZXTHue2Controller
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{
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public:
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NZXTHue2Controller(hid_device* dev_handle, unsigned int rgb_channels, unsigned int fan_channels, const char* path);
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NZXTHue2Controller(hid_device* dev_handle, unsigned int rgb_channels, unsigned int fan_channels, const char* path, std::string dev_name);
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~NZXTHue2Controller();
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std::string GetFirmwareVersion();
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std::string GetLocation();
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std::string GetName();
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std::string GetSerialString();
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unsigned char GetFanCommand
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@ -127,6 +128,7 @@ private:
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char firmware_version[16];
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std::string location;
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std::string name;
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unsigned int num_fan_channels;
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unsigned int num_rgb_channels;
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@ -44,14 +44,13 @@ static void spawn_hue(hid_device_info* info, const std::string& name, int rgb_ch
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if(dev)
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{
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NZXTHue2Controller* controller = new NZXTHue2Controller(dev, rgb_channels, fan_channels, info->path);
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NZXTHue2Controller* controller = new NZXTHue2Controller(dev, rgb_channels, fan_channels, info->path, name);
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RGBController_NZXTHue2* rgb_controller = new RGBController_NZXTHue2(controller);
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rgb_controller->name = name;
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ResourceManager::get()->RegisterRGBController(rgb_controller);
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LOG_TRACE("[NZXTHue2Controller] NZXT Controller setup: %s", info->path);
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}
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else
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else
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{
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LOG_DEBUG("[NZXTHue2Controller] Failed to load device: %s!", info->path);
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}
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@ -24,182 +24,182 @@
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RGBController_NZXTHue2::RGBController_NZXTHue2(NZXTHue2Controller* controller_ptr)
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{
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controller = controller_ptr;
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controller = controller_ptr;
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name = "NZXT Hue 2";
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vendor = "NZXT";
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type = DEVICE_TYPE_LEDSTRIP;
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description = "NZXT Hue 2 Device";
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version = controller->GetFirmwareVersion();
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location = controller->GetLocation();
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serial = controller->GetSerialString();
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name = controller->GetName();
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vendor = "NZXT";
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type = DEVICE_TYPE_LEDSTRIP;
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description = "NZXT Hue 2 Device";
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version = controller->GetFirmwareVersion();
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location = controller->GetLocation();
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serial = controller->GetSerialString();
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Static;
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Static.name = "Static";
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Static.value = HUE_2_MODE_FIXED;
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Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Static.colors_min = 1;
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Static.colors_max = 1;
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Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Static.name = "Static";
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Static.value = HUE_2_MODE_FIXED;
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Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Static.colors_min = 1;
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Static.colors_max = 1;
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Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Static.colors.resize(1);
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modes.push_back(Static);
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mode Fading;
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Fading.name = "Fading";
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Fading.value = HUE_2_MODE_FADING;
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Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Fading.speed_min = HUE_2_SPEED_SLOWEST;
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Fading.speed_max = HUE_2_SPEED_FASTEST;
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Fading.colors_min = 1;
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Fading.colors_max = 8;
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Fading.speed = HUE_2_SPEED_NORMAL;
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Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Fading.name = "Fading";
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Fading.value = HUE_2_MODE_FADING;
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Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Fading.speed_min = HUE_2_SPEED_SLOWEST;
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Fading.speed_max = HUE_2_SPEED_FASTEST;
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Fading.colors_min = 1;
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Fading.colors_max = 8;
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Fading.speed = HUE_2_SPEED_NORMAL;
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Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Fading.colors.resize(1);
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modes.push_back(Fading);
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mode SpectrumCycle;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.value = HUE_2_MODE_SPECTRUM;
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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SpectrumCycle.speed_min = HUE_2_SPEED_SLOWEST;
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SpectrumCycle.speed_max = HUE_2_SPEED_FASTEST;
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SpectrumCycle.speed = HUE_2_SPEED_NORMAL;
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SpectrumCycle.direction = MODE_DIRECTION_RIGHT;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.value = HUE_2_MODE_SPECTRUM;
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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SpectrumCycle.speed_min = HUE_2_SPEED_SLOWEST;
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SpectrumCycle.speed_max = HUE_2_SPEED_FASTEST;
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SpectrumCycle.speed = HUE_2_SPEED_NORMAL;
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SpectrumCycle.direction = MODE_DIRECTION_RIGHT;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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modes.push_back(SpectrumCycle);
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mode Marquee;
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Marquee.name = "Marquee";
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Marquee.value = HUE_2_MODE_MARQUEE;
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Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Marquee.speed_min = HUE_2_SPEED_SLOWEST;
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Marquee.speed_max = HUE_2_SPEED_FASTEST;
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Marquee.colors_min = 1;
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Marquee.colors_max = 1;
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Marquee.speed = HUE_2_SPEED_NORMAL;
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Marquee.direction = MODE_DIRECTION_RIGHT;
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Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Marquee.name = "Marquee";
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Marquee.value = HUE_2_MODE_MARQUEE;
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Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Marquee.speed_min = HUE_2_SPEED_SLOWEST;
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Marquee.speed_max = HUE_2_SPEED_FASTEST;
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Marquee.colors_min = 1;
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Marquee.colors_max = 1;
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Marquee.speed = HUE_2_SPEED_NORMAL;
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Marquee.direction = MODE_DIRECTION_RIGHT;
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Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Marquee.colors.resize(1);
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modes.push_back(Marquee);
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mode CoverMarquee;
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CoverMarquee.name = "Cover Marquee";
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CoverMarquee.value = HUE_2_MODE_COVER_MARQUEE;
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CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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CoverMarquee.speed_min = HUE_2_SPEED_SLOWEST;
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CoverMarquee.speed_max = HUE_2_SPEED_FASTEST;
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CoverMarquee.colors_min = 1;
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CoverMarquee.colors_max = 8;
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CoverMarquee.speed = HUE_2_SPEED_NORMAL;
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CoverMarquee.direction = MODE_DIRECTION_RIGHT;
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CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
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CoverMarquee.name = "Cover Marquee";
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CoverMarquee.value = HUE_2_MODE_COVER_MARQUEE;
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CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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CoverMarquee.speed_min = HUE_2_SPEED_SLOWEST;
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CoverMarquee.speed_max = HUE_2_SPEED_FASTEST;
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CoverMarquee.colors_min = 1;
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CoverMarquee.colors_max = 8;
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CoverMarquee.speed = HUE_2_SPEED_NORMAL;
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CoverMarquee.direction = MODE_DIRECTION_RIGHT;
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CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
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CoverMarquee.colors.resize(1);
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modes.push_back(CoverMarquee);
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mode Alternating;
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Alternating.name = "Alternating";
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Alternating.value = HUE_2_MODE_ALTERNATING;
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Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Alternating.speed_min = HUE_2_SPEED_SLOWEST;
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Alternating.speed_max = HUE_2_SPEED_FASTEST;
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Alternating.colors_min = 1;
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Alternating.colors_max = 2;
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Alternating.speed = HUE_2_SPEED_NORMAL;
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Alternating.direction = MODE_DIRECTION_RIGHT;
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Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Alternating.name = "Alternating";
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Alternating.value = HUE_2_MODE_ALTERNATING;
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Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Alternating.speed_min = HUE_2_SPEED_SLOWEST;
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Alternating.speed_max = HUE_2_SPEED_FASTEST;
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Alternating.colors_min = 1;
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Alternating.colors_max = 2;
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Alternating.speed = HUE_2_SPEED_NORMAL;
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Alternating.direction = MODE_DIRECTION_RIGHT;
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Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Alternating.colors.resize(1);
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modes.push_back(Alternating);
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mode Pulsing;
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Pulsing.name = "Pulsing";
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Pulsing.value = HUE_2_MODE_PULSING;
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Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Pulsing.speed_min = HUE_2_SPEED_SLOWEST;
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Pulsing.speed_max = HUE_2_SPEED_FASTEST;
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Pulsing.colors_min = 1;
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Pulsing.colors_max = 8;
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Pulsing.speed = HUE_2_SPEED_NORMAL;
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Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Pulsing.name = "Pulsing";
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Pulsing.value = HUE_2_MODE_PULSING;
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Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Pulsing.speed_min = HUE_2_SPEED_SLOWEST;
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Pulsing.speed_max = HUE_2_SPEED_FASTEST;
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Pulsing.colors_min = 1;
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Pulsing.colors_max = 8;
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Pulsing.speed = HUE_2_SPEED_NORMAL;
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Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Pulsing.colors.resize(1) ;
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modes.push_back(Pulsing);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = HUE_2_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.speed_min = HUE_2_SPEED_SLOWEST;
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Breathing.speed_max = HUE_2_SPEED_FASTEST;
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Breathing.colors_min = 1;
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Breathing.colors_max = 8;
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Breathing.speed = HUE_2_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.name = "Breathing";
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Breathing.value = HUE_2_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.speed_min = HUE_2_SPEED_SLOWEST;
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Breathing.speed_max = HUE_2_SPEED_FASTEST;
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Breathing.colors_min = 1;
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Breathing.colors_max = 8;
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Breathing.speed = HUE_2_SPEED_NORMAL;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.colors.resize( 1);
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modes.push_back(Breathing);
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mode Candle;
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Candle.name = "Candle";
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Candle.value = HUE_2_MODE_CANDLE;
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Candle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Candle.speed_min = HUE_2_SPEED_SLOWEST;
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Candle.speed_max = HUE_2_SPEED_FASTEST;
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Candle.colors_min = 1;
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Candle.colors_max = 8;
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Candle.speed = HUE_2_SPEED_NORMAL;
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Candle.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Candle.name = "Candle";
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Candle.value = HUE_2_MODE_CANDLE;
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Candle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Candle.speed_min = HUE_2_SPEED_SLOWEST;
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Candle.speed_max = HUE_2_SPEED_FASTEST;
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Candle.colors_min = 1;
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Candle.colors_max = 8;
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Candle.speed = HUE_2_SPEED_NORMAL;
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Candle.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Candle.colors.resize(1) ;
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modes.push_back(Candle);
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mode StarryNight;
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StarryNight.name = "Starry Night";
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StarryNight.value = HUE_2_MODE_STARRY_NIGHT;
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StarryNight.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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StarryNight.speed_min = HUE_2_SPEED_SLOWEST;
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StarryNight.speed_max = HUE_2_SPEED_FASTEST;
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StarryNight.colors_min = 1;
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StarryNight.colors_max = 1;
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StarryNight.speed = HUE_2_SPEED_NORMAL;
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StarryNight.color_mode = MODE_COLORS_MODE_SPECIFIC;
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StarryNight.name = "Starry Night";
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StarryNight.value = HUE_2_MODE_STARRY_NIGHT;
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StarryNight.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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StarryNight.speed_min = HUE_2_SPEED_SLOWEST;
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StarryNight.speed_max = HUE_2_SPEED_FASTEST;
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StarryNight.colors_min = 1;
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StarryNight.colors_max = 1;
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StarryNight.speed = HUE_2_SPEED_NORMAL;
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StarryNight.color_mode = MODE_COLORS_MODE_SPECIFIC;
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StarryNight.colors.resize(1);
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modes.push_back(StarryNight);
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mode SuperRainbow;
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SuperRainbow.name = "Super Rainbow";
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SuperRainbow.value = HUE_2_MODE_SUPER_RAINBOW;
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SuperRainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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SuperRainbow.speed_min = HUE_2_SPEED_SLOWEST;
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SuperRainbow.speed_max = HUE_2_SPEED_FASTEST;
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SuperRainbow.speed = HUE_2_SPEED_NORMAL;
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SuperRainbow.direction = MODE_DIRECTION_RIGHT;
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SuperRainbow.color_mode = MODE_COLORS_NONE;
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SuperRainbow.name = "Super Rainbow";
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SuperRainbow.value = HUE_2_MODE_SUPER_RAINBOW;
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SuperRainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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SuperRainbow.speed_min = HUE_2_SPEED_SLOWEST;
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SuperRainbow.speed_max = HUE_2_SPEED_FASTEST;
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SuperRainbow.speed = HUE_2_SPEED_NORMAL;
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SuperRainbow.direction = MODE_DIRECTION_RIGHT;
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SuperRainbow.color_mode = MODE_COLORS_NONE;
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modes.push_back(SuperRainbow);
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mode RainbowPulse;
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RainbowPulse.name = "Rainbow Pulse";
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RainbowPulse.value = HUE_2_MODE_RAINBOW_PULSE;
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RainbowPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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RainbowPulse.speed_min = HUE_2_SPEED_SLOWEST;
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RainbowPulse.speed_max = HUE_2_SPEED_FASTEST;
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RainbowPulse.speed = HUE_2_SPEED_NORMAL;
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RainbowPulse.direction = MODE_DIRECTION_RIGHT;
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RainbowPulse.color_mode = MODE_COLORS_NONE;
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RainbowPulse.name = "Rainbow Pulse";
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RainbowPulse.value = HUE_2_MODE_RAINBOW_PULSE;
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RainbowPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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RainbowPulse.speed_min = HUE_2_SPEED_SLOWEST;
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RainbowPulse.speed_max = HUE_2_SPEED_FASTEST;
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RainbowPulse.speed = HUE_2_SPEED_NORMAL;
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RainbowPulse.direction = MODE_DIRECTION_RIGHT;
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RainbowPulse.color_mode = MODE_COLORS_NONE;
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modes.push_back(RainbowPulse);
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mode RainbowFlow;
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RainbowFlow.name = "Rainbow Flow";
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RainbowFlow.value = HUE_2_MODE_RAINBOW_FLOW;
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RainbowFlow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
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RainbowFlow.speed_min = HUE_2_SPEED_SLOWEST;
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RainbowFlow.speed_max = HUE_2_SPEED_FASTEST;
|
||||
RainbowFlow.speed = HUE_2_SPEED_NORMAL;
|
||||
RainbowFlow.direction = MODE_DIRECTION_RIGHT;
|
||||
RainbowFlow.color_mode = MODE_COLORS_NONE;
|
||||
RainbowFlow.name = "Rainbow Flow";
|
||||
RainbowFlow.value = HUE_2_MODE_RAINBOW_FLOW;
|
||||
RainbowFlow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
|
||||
RainbowFlow.speed_min = HUE_2_SPEED_SLOWEST;
|
||||
RainbowFlow.speed_max = HUE_2_SPEED_FASTEST;
|
||||
RainbowFlow.speed = HUE_2_SPEED_NORMAL;
|
||||
RainbowFlow.direction = MODE_DIRECTION_RIGHT;
|
||||
RainbowFlow.color_mode = MODE_COLORS_NONE;
|
||||
modes.push_back(RainbowFlow);
|
||||
|
||||
SetupZones();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue