Store name in NZXTHue2Controller to avoid setting it in detector

This commit is contained in:
Adam Honse 2025-08-14 11:46:34 -05:00
parent f0e9650085
commit d8c40cab6d
4 changed files with 137 additions and 130 deletions

View file

@ -17,10 +17,11 @@
#include "NZXTHue2Controller.h"
#include "StringUtils.h"
NZXTHue2Controller::NZXTHue2Controller(hid_device* dev_handle, unsigned int rgb_channels, unsigned int fan_channels, const char* path)
NZXTHue2Controller::NZXTHue2Controller(hid_device* dev_handle, unsigned int rgb_channels, unsigned int fan_channels, const char* path, std::string dev_name)
{
dev = dev_handle;
location = path;
name = dev_name;
num_fan_channels = fan_channels;
num_rgb_channels = rgb_channels;
@ -59,6 +60,11 @@ std::string NZXTHue2Controller::GetLocation()
return("HID: " + location);
}
std::string NZXTHue2Controller::GetName()
{
return(name);
}
unsigned int NZXTHue2Controller::GetNumFanChannels()
{
return(num_fan_channels);

View file

@ -66,11 +66,12 @@ enum
class NZXTHue2Controller
{
public:
NZXTHue2Controller(hid_device* dev_handle, unsigned int rgb_channels, unsigned int fan_channels, const char* path);
NZXTHue2Controller(hid_device* dev_handle, unsigned int rgb_channels, unsigned int fan_channels, const char* path, std::string dev_name);
~NZXTHue2Controller();
std::string GetFirmwareVersion();
std::string GetLocation();
std::string GetName();
std::string GetSerialString();
unsigned char GetFanCommand
@ -127,6 +128,7 @@ private:
char firmware_version[16];
std::string location;
std::string name;
unsigned int num_fan_channels;
unsigned int num_rgb_channels;

View file

@ -44,14 +44,13 @@ static void spawn_hue(hid_device_info* info, const std::string& name, int rgb_ch
if(dev)
{
NZXTHue2Controller* controller = new NZXTHue2Controller(dev, rgb_channels, fan_channels, info->path);
NZXTHue2Controller* controller = new NZXTHue2Controller(dev, rgb_channels, fan_channels, info->path, name);
RGBController_NZXTHue2* rgb_controller = new RGBController_NZXTHue2(controller);
rgb_controller->name = name;
ResourceManager::get()->RegisterRGBController(rgb_controller);
LOG_TRACE("[NZXTHue2Controller] NZXT Controller setup: %s", info->path);
}
else
else
{
LOG_DEBUG("[NZXTHue2Controller] Failed to load device: %s!", info->path);
}

View file

@ -24,182 +24,182 @@
RGBController_NZXTHue2::RGBController_NZXTHue2(NZXTHue2Controller* controller_ptr)
{
controller = controller_ptr;
controller = controller_ptr;
name = "NZXT Hue 2";
vendor = "NZXT";
type = DEVICE_TYPE_LEDSTRIP;
description = "NZXT Hue 2 Device";
version = controller->GetFirmwareVersion();
location = controller->GetLocation();
serial = controller->GetSerialString();
name = controller->GetName();
vendor = "NZXT";
type = DEVICE_TYPE_LEDSTRIP;
description = "NZXT Hue 2 Device";
version = controller->GetFirmwareVersion();
location = controller->GetLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Static;
Static.name = "Static";
Static.value = HUE_2_MODE_FIXED;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.colors_min = 1;
Static.colors_max = 1;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.name = "Static";
Static.value = HUE_2_MODE_FIXED;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.colors_min = 1;
Static.colors_max = 1;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors.resize(1);
modes.push_back(Static);
mode Fading;
Fading.name = "Fading";
Fading.value = HUE_2_MODE_FADING;
Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Fading.speed_min = HUE_2_SPEED_SLOWEST;
Fading.speed_max = HUE_2_SPEED_FASTEST;
Fading.colors_min = 1;
Fading.colors_max = 8;
Fading.speed = HUE_2_SPEED_NORMAL;
Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
Fading.name = "Fading";
Fading.value = HUE_2_MODE_FADING;
Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Fading.speed_min = HUE_2_SPEED_SLOWEST;
Fading.speed_max = HUE_2_SPEED_FASTEST;
Fading.colors_min = 1;
Fading.colors_max = 8;
Fading.speed = HUE_2_SPEED_NORMAL;
Fading.color_mode = MODE_COLORS_MODE_SPECIFIC;
Fading.colors.resize(1);
modes.push_back(Fading);
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = HUE_2_MODE_SPECTRUM;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
SpectrumCycle.speed_min = HUE_2_SPEED_SLOWEST;
SpectrumCycle.speed_max = HUE_2_SPEED_FASTEST;
SpectrumCycle.speed = HUE_2_SPEED_NORMAL;
SpectrumCycle.direction = MODE_DIRECTION_RIGHT;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = HUE_2_MODE_SPECTRUM;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
SpectrumCycle.speed_min = HUE_2_SPEED_SLOWEST;
SpectrumCycle.speed_max = HUE_2_SPEED_FASTEST;
SpectrumCycle.speed = HUE_2_SPEED_NORMAL;
SpectrumCycle.direction = MODE_DIRECTION_RIGHT;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
modes.push_back(SpectrumCycle);
mode Marquee;
Marquee.name = "Marquee";
Marquee.value = HUE_2_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Marquee.speed_min = HUE_2_SPEED_SLOWEST;
Marquee.speed_max = HUE_2_SPEED_FASTEST;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed = HUE_2_SPEED_NORMAL;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.name = "Marquee";
Marquee.value = HUE_2_MODE_MARQUEE;
Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Marquee.speed_min = HUE_2_SPEED_SLOWEST;
Marquee.speed_max = HUE_2_SPEED_FASTEST;
Marquee.colors_min = 1;
Marquee.colors_max = 1;
Marquee.speed = HUE_2_SPEED_NORMAL;
Marquee.direction = MODE_DIRECTION_RIGHT;
Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
Marquee.colors.resize(1);
modes.push_back(Marquee);
mode CoverMarquee;
CoverMarquee.name = "Cover Marquee";
CoverMarquee.value = HUE_2_MODE_COVER_MARQUEE;
CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
CoverMarquee.speed_min = HUE_2_SPEED_SLOWEST;
CoverMarquee.speed_max = HUE_2_SPEED_FASTEST;
CoverMarquee.colors_min = 1;
CoverMarquee.colors_max = 8;
CoverMarquee.speed = HUE_2_SPEED_NORMAL;
CoverMarquee.direction = MODE_DIRECTION_RIGHT;
CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
CoverMarquee.name = "Cover Marquee";
CoverMarquee.value = HUE_2_MODE_COVER_MARQUEE;
CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
CoverMarquee.speed_min = HUE_2_SPEED_SLOWEST;
CoverMarquee.speed_max = HUE_2_SPEED_FASTEST;
CoverMarquee.colors_min = 1;
CoverMarquee.colors_max = 8;
CoverMarquee.speed = HUE_2_SPEED_NORMAL;
CoverMarquee.direction = MODE_DIRECTION_RIGHT;
CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC;
CoverMarquee.colors.resize(1);
modes.push_back(CoverMarquee);
mode Alternating;
Alternating.name = "Alternating";
Alternating.value = HUE_2_MODE_ALTERNATING;
Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Alternating.speed_min = HUE_2_SPEED_SLOWEST;
Alternating.speed_max = HUE_2_SPEED_FASTEST;
Alternating.colors_min = 1;
Alternating.colors_max = 2;
Alternating.speed = HUE_2_SPEED_NORMAL;
Alternating.direction = MODE_DIRECTION_RIGHT;
Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
Alternating.name = "Alternating";
Alternating.value = HUE_2_MODE_ALTERNATING;
Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Alternating.speed_min = HUE_2_SPEED_SLOWEST;
Alternating.speed_max = HUE_2_SPEED_FASTEST;
Alternating.colors_min = 1;
Alternating.colors_max = 2;
Alternating.speed = HUE_2_SPEED_NORMAL;
Alternating.direction = MODE_DIRECTION_RIGHT;
Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC;
Alternating.colors.resize(1);
modes.push_back(Alternating);
mode Pulsing;
Pulsing.name = "Pulsing";
Pulsing.value = HUE_2_MODE_PULSING;
Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Pulsing.speed_min = HUE_2_SPEED_SLOWEST;
Pulsing.speed_max = HUE_2_SPEED_FASTEST;
Pulsing.colors_min = 1;
Pulsing.colors_max = 8;
Pulsing.speed = HUE_2_SPEED_NORMAL;
Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Pulsing.name = "Pulsing";
Pulsing.value = HUE_2_MODE_PULSING;
Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Pulsing.speed_min = HUE_2_SPEED_SLOWEST;
Pulsing.speed_max = HUE_2_SPEED_FASTEST;
Pulsing.colors_min = 1;
Pulsing.colors_max = 8;
Pulsing.speed = HUE_2_SPEED_NORMAL;
Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Pulsing.colors.resize(1) ;
modes.push_back(Pulsing);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = HUE_2_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.speed_min = HUE_2_SPEED_SLOWEST;
Breathing.speed_max = HUE_2_SPEED_FASTEST;
Breathing.colors_min = 1;
Breathing.colors_max = 8;
Breathing.speed = HUE_2_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.name = "Breathing";
Breathing.value = HUE_2_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.speed_min = HUE_2_SPEED_SLOWEST;
Breathing.speed_max = HUE_2_SPEED_FASTEST;
Breathing.colors_min = 1;
Breathing.colors_max = 8;
Breathing.speed = HUE_2_SPEED_NORMAL;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors.resize( 1);
modes.push_back(Breathing);
mode Candle;
Candle.name = "Candle";
Candle.value = HUE_2_MODE_CANDLE;
Candle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Candle.speed_min = HUE_2_SPEED_SLOWEST;
Candle.speed_max = HUE_2_SPEED_FASTEST;
Candle.colors_min = 1;
Candle.colors_max = 8;
Candle.speed = HUE_2_SPEED_NORMAL;
Candle.color_mode = MODE_COLORS_MODE_SPECIFIC;
Candle.name = "Candle";
Candle.value = HUE_2_MODE_CANDLE;
Candle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Candle.speed_min = HUE_2_SPEED_SLOWEST;
Candle.speed_max = HUE_2_SPEED_FASTEST;
Candle.colors_min = 1;
Candle.colors_max = 8;
Candle.speed = HUE_2_SPEED_NORMAL;
Candle.color_mode = MODE_COLORS_MODE_SPECIFIC;
Candle.colors.resize(1) ;
modes.push_back(Candle);
mode StarryNight;
StarryNight.name = "Starry Night";
StarryNight.value = HUE_2_MODE_STARRY_NIGHT;
StarryNight.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
StarryNight.speed_min = HUE_2_SPEED_SLOWEST;
StarryNight.speed_max = HUE_2_SPEED_FASTEST;
StarryNight.colors_min = 1;
StarryNight.colors_max = 1;
StarryNight.speed = HUE_2_SPEED_NORMAL;
StarryNight.color_mode = MODE_COLORS_MODE_SPECIFIC;
StarryNight.name = "Starry Night";
StarryNight.value = HUE_2_MODE_STARRY_NIGHT;
StarryNight.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
StarryNight.speed_min = HUE_2_SPEED_SLOWEST;
StarryNight.speed_max = HUE_2_SPEED_FASTEST;
StarryNight.colors_min = 1;
StarryNight.colors_max = 1;
StarryNight.speed = HUE_2_SPEED_NORMAL;
StarryNight.color_mode = MODE_COLORS_MODE_SPECIFIC;
StarryNight.colors.resize(1);
modes.push_back(StarryNight);
mode SuperRainbow;
SuperRainbow.name = "Super Rainbow";
SuperRainbow.value = HUE_2_MODE_SUPER_RAINBOW;
SuperRainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
SuperRainbow.speed_min = HUE_2_SPEED_SLOWEST;
SuperRainbow.speed_max = HUE_2_SPEED_FASTEST;
SuperRainbow.speed = HUE_2_SPEED_NORMAL;
SuperRainbow.direction = MODE_DIRECTION_RIGHT;
SuperRainbow.color_mode = MODE_COLORS_NONE;
SuperRainbow.name = "Super Rainbow";
SuperRainbow.value = HUE_2_MODE_SUPER_RAINBOW;
SuperRainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
SuperRainbow.speed_min = HUE_2_SPEED_SLOWEST;
SuperRainbow.speed_max = HUE_2_SPEED_FASTEST;
SuperRainbow.speed = HUE_2_SPEED_NORMAL;
SuperRainbow.direction = MODE_DIRECTION_RIGHT;
SuperRainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(SuperRainbow);
mode RainbowPulse;
RainbowPulse.name = "Rainbow Pulse";
RainbowPulse.value = HUE_2_MODE_RAINBOW_PULSE;
RainbowPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
RainbowPulse.speed_min = HUE_2_SPEED_SLOWEST;
RainbowPulse.speed_max = HUE_2_SPEED_FASTEST;
RainbowPulse.speed = HUE_2_SPEED_NORMAL;
RainbowPulse.direction = MODE_DIRECTION_RIGHT;
RainbowPulse.color_mode = MODE_COLORS_NONE;
RainbowPulse.name = "Rainbow Pulse";
RainbowPulse.value = HUE_2_MODE_RAINBOW_PULSE;
RainbowPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
RainbowPulse.speed_min = HUE_2_SPEED_SLOWEST;
RainbowPulse.speed_max = HUE_2_SPEED_FASTEST;
RainbowPulse.speed = HUE_2_SPEED_NORMAL;
RainbowPulse.direction = MODE_DIRECTION_RIGHT;
RainbowPulse.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowPulse);
mode RainbowFlow;
RainbowFlow.name = "Rainbow Flow";
RainbowFlow.value = HUE_2_MODE_RAINBOW_FLOW;
RainbowFlow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
RainbowFlow.speed_min = HUE_2_SPEED_SLOWEST;
RainbowFlow.speed_max = HUE_2_SPEED_FASTEST;
RainbowFlow.speed = HUE_2_SPEED_NORMAL;
RainbowFlow.direction = MODE_DIRECTION_RIGHT;
RainbowFlow.color_mode = MODE_COLORS_NONE;
RainbowFlow.name = "Rainbow Flow";
RainbowFlow.value = HUE_2_MODE_RAINBOW_FLOW;
RainbowFlow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR;
RainbowFlow.speed_min = HUE_2_SPEED_SLOWEST;
RainbowFlow.speed_max = HUE_2_SPEED_FASTEST;
RainbowFlow.speed = HUE_2_SPEED_NORMAL;
RainbowFlow.direction = MODE_DIRECTION_RIGHT;
RainbowFlow.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowFlow);
SetupZones();