rename static to direct, as we don't save to flash memory

This commit is contained in:
alpemwarrior 2021-02-09 16:02:44 +01:00
parent cdbf9736ae
commit 300e2b526b
2 changed files with 10 additions and 10 deletions

View file

@ -20,12 +20,12 @@ RGBController_SteelSeriesRival::RGBController_SteelSeriesRival(SteelSeriesRivalC
location = rival->GetDeviceLocation();
serial = rival->GetSerialString();
mode Static;
Static.name = "Static";
Static.value = STEELSERIES_RIVAL_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
mode Direct;
Direct.name = "Direct";
Direct.value = STEELSERIES_RIVAL_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Pulsate;
Pulsate.name = "Pulsate";
@ -139,8 +139,8 @@ void RGBController_SteelSeriesRival::DeviceUpdateMode()
//steelseries_type mouse_type = rival->GetMouseType();
switch (modes[active_mode].value)
{
case STEELSERIES_RIVAL_STATIC:
rival->SetLightEffectAll(STEELSERIES_RIVAL_EFFECT_STATIC);
case STEELSERIES_RIVAL_DIRECT:
rival->SetLightEffectAll(STEELSERIES_RIVAL_EFFECT_DIRECT);
break;
case STEELSERIES_RIVAL_PULSATE:
rival->SetLightEffectAll(modes[active_mode].speed);

View file

@ -17,14 +17,14 @@
/* Mode, we then use these to set actual effect based on speed. */
enum
{
STEELSERIES_RIVAL_STATIC = 0x00,
STEELSERIES_RIVAL_DIRECT = 0x00,
STEELSERIES_RIVAL_PULSATE = 0x01
};
/* Effects */
enum
{
STEELSERIES_RIVAL_EFFECT_STATIC = 0x01,
STEELSERIES_RIVAL_EFFECT_DIRECT = 0x01,
STEELSERIES_RIVAL_EFFECT_PULSATE_MIN = 0x02,
STEELSERIES_RIVAL_EFFECT_PULSATE_MID = 0x03,
STEELSERIES_RIVAL_EFFECT_PULSATE_MAX = 0x04