rename static to direct, as we don't save to flash memory
This commit is contained in:
parent
cdbf9736ae
commit
300e2b526b
2 changed files with 10 additions and 10 deletions
|
|
@ -20,12 +20,12 @@ RGBController_SteelSeriesRival::RGBController_SteelSeriesRival(SteelSeriesRivalC
|
|||
location = rival->GetDeviceLocation();
|
||||
serial = rival->GetSerialString();
|
||||
|
||||
mode Static;
|
||||
Static.name = "Static";
|
||||
Static.value = STEELSERIES_RIVAL_STATIC;
|
||||
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
|
||||
Static.color_mode = MODE_COLORS_PER_LED;
|
||||
modes.push_back(Static);
|
||||
mode Direct;
|
||||
Direct.name = "Direct";
|
||||
Direct.value = STEELSERIES_RIVAL_DIRECT;
|
||||
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
|
||||
Direct.color_mode = MODE_COLORS_PER_LED;
|
||||
modes.push_back(Direct);
|
||||
|
||||
mode Pulsate;
|
||||
Pulsate.name = "Pulsate";
|
||||
|
|
@ -139,8 +139,8 @@ void RGBController_SteelSeriesRival::DeviceUpdateMode()
|
|||
//steelseries_type mouse_type = rival->GetMouseType();
|
||||
switch (modes[active_mode].value)
|
||||
{
|
||||
case STEELSERIES_RIVAL_STATIC:
|
||||
rival->SetLightEffectAll(STEELSERIES_RIVAL_EFFECT_STATIC);
|
||||
case STEELSERIES_RIVAL_DIRECT:
|
||||
rival->SetLightEffectAll(STEELSERIES_RIVAL_EFFECT_DIRECT);
|
||||
break;
|
||||
case STEELSERIES_RIVAL_PULSATE:
|
||||
rival->SetLightEffectAll(modes[active_mode].speed);
|
||||
|
|
|
|||
|
|
@ -17,14 +17,14 @@
|
|||
/* Mode, we then use these to set actual effect based on speed. */
|
||||
enum
|
||||
{
|
||||
STEELSERIES_RIVAL_STATIC = 0x00,
|
||||
STEELSERIES_RIVAL_DIRECT = 0x00,
|
||||
STEELSERIES_RIVAL_PULSATE = 0x01
|
||||
};
|
||||
|
||||
/* Effects */
|
||||
enum
|
||||
{
|
||||
STEELSERIES_RIVAL_EFFECT_STATIC = 0x01,
|
||||
STEELSERIES_RIVAL_EFFECT_DIRECT = 0x01,
|
||||
STEELSERIES_RIVAL_EFFECT_PULSATE_MIN = 0x02,
|
||||
STEELSERIES_RIVAL_EFFECT_PULSATE_MID = 0x03,
|
||||
STEELSERIES_RIVAL_EFFECT_PULSATE_MAX = 0x04
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue