From 300e2b526baf48823b74138a13a0d90cc902c7e8 Mon Sep 17 00:00:00 2001 From: alpemwarrior Date: Tue, 9 Feb 2021 16:02:44 +0100 Subject: [PATCH] rename static to direct, as we don't save to flash memory --- .../RGBController_SteelSeriesRival.cpp | 16 ++++++++-------- .../SteelSeriesRivalController.h | 4 ++-- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp b/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp index c417e063..93da15d6 100644 --- a/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp +++ b/Controllers/SteelSeriesController/RGBController_SteelSeriesRival.cpp @@ -20,12 +20,12 @@ RGBController_SteelSeriesRival::RGBController_SteelSeriesRival(SteelSeriesRivalC location = rival->GetDeviceLocation(); serial = rival->GetSerialString(); - mode Static; - Static.name = "Static"; - Static.value = STEELSERIES_RIVAL_STATIC; - Static.flags = MODE_FLAG_HAS_PER_LED_COLOR; - Static.color_mode = MODE_COLORS_PER_LED; - modes.push_back(Static); + mode Direct; + Direct.name = "Direct"; + Direct.value = STEELSERIES_RIVAL_DIRECT; + Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; + Direct.color_mode = MODE_COLORS_PER_LED; + modes.push_back(Direct); mode Pulsate; Pulsate.name = "Pulsate"; @@ -139,8 +139,8 @@ void RGBController_SteelSeriesRival::DeviceUpdateMode() //steelseries_type mouse_type = rival->GetMouseType(); switch (modes[active_mode].value) { - case STEELSERIES_RIVAL_STATIC: - rival->SetLightEffectAll(STEELSERIES_RIVAL_EFFECT_STATIC); + case STEELSERIES_RIVAL_DIRECT: + rival->SetLightEffectAll(STEELSERIES_RIVAL_EFFECT_DIRECT); break; case STEELSERIES_RIVAL_PULSATE: rival->SetLightEffectAll(modes[active_mode].speed); diff --git a/Controllers/SteelSeriesController/SteelSeriesRivalController.h b/Controllers/SteelSeriesController/SteelSeriesRivalController.h index 53b4c539..699c2f2b 100644 --- a/Controllers/SteelSeriesController/SteelSeriesRivalController.h +++ b/Controllers/SteelSeriesController/SteelSeriesRivalController.h @@ -17,14 +17,14 @@ /* Mode, we then use these to set actual effect based on speed. */ enum { - STEELSERIES_RIVAL_STATIC = 0x00, + STEELSERIES_RIVAL_DIRECT = 0x00, STEELSERIES_RIVAL_PULSATE = 0x01 }; /* Effects */ enum { - STEELSERIES_RIVAL_EFFECT_STATIC = 0x01, + STEELSERIES_RIVAL_EFFECT_DIRECT = 0x01, STEELSERIES_RIVAL_EFFECT_PULSATE_MIN = 0x02, STEELSERIES_RIVAL_EFFECT_PULSATE_MID = 0x03, STEELSERIES_RIVAL_EFFECT_PULSATE_MAX = 0x04