OpenRGB/Controllers/NVIDIAIlluminationController/RGBController_NVIDIAIllumination_Windows.h

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1.5 KiB
C++

/*---------------------------------------------------------*\
| RGBController_NVIDIAIllumination.h |
| |
| RGBController for NVIDIA Illumination GPU |
| |
| Carter Miller (GingerRunner) 04 Jan 2022 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#pragma once
#include <map>
#include "RGBController.h"
#include "NVIDIAIlluminationV1Controller_Windows.h"
#define NVIDIA_FOUNDERS_V1_CONTROLLER_NAME "NVIDIA_FOUNDERS_V1"
class RGBController_NVIDIAIlluminationV1 : public RGBController
{
public:
RGBController_NVIDIAIlluminationV1(NVIDIAIlluminationV1Controller* nvidia_founders_ptr);
~RGBController_NVIDIAIlluminationV1();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
private:
uint8_t getModeIndex(uint8_t mode_value);
NVIDIAIlluminationV1Controller* controller;
std::vector<uint8_t> zoneIndexMap;
std::vector<NV_GPU_CLIENT_ILLUM_ZONE_TYPE> zoneTypes;
std::map<NV_GPU_CLIENT_ILLUM_ZONE_TYPE, const char *> nvidia_illum_zone_names;
};