OpenRGB/Controllers/LianLiController/LianLiUniHubALController/RGBController_LianLiUniHubAL.cpp

533 lines
22 KiB
C++

/*---------------------------------------------------------*\
| RGBController_LianLiUniHubAL.cpp |
| |
| RGBController for Lian Li AL Uni Hub |
| |
| Oliver P 26 Apr 2022 |
| Credit to Luca Lovisa for original work |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include <string>
#include "RGBController_LianLiUniHubAL.h"
//0xFFFFFFFF indicates an unused entry in matrix
#define NA 0xFFFFFFFF
static unsigned int matrix_map[8][35] =
{ { NA, NA, 10, NA, NA, 11, NA, NA, NA, NA, NA, 30, NA, NA, 31, NA, NA, NA, NA, NA, 50, NA, NA, 51, NA, NA, NA, NA, NA, 70, NA, NA, 71, NA, NA},
{ NA, 9, NA, NA, NA, NA, 12, NA, NA, NA, 29, NA, NA, NA, NA, 32, NA, NA, NA, 49, NA, NA, NA, NA, 52, NA, NA, NA, 69, NA, NA, NA, NA, 72, NA},
{ 8, NA, NA, 1, 2, NA, NA, 13, NA, 28, NA, NA, 21, 22, NA, NA, 33, NA, 48, NA, NA, 41, 42, NA, NA, 53, NA, 68, NA, NA, 61, 62, NA, NA, 73},
{ NA, NA, 0, NA, NA, 3, NA, NA, NA, NA, NA, 20, NA, NA, 23, NA, NA, NA, NA, NA, 40, NA, NA, 43, NA, NA, NA, NA, NA, 60, NA, NA, 63, NA, NA},
{ NA, NA, 7, NA, NA, 4, NA, NA, NA, NA, NA, 27, NA, NA, 24, NA, NA, NA, NA, NA, 47, NA, NA, 44, NA, NA, NA, NA, NA, 67, NA, NA, 64, NA, NA},
{ 19, NA, NA, 6, 5, NA, NA, 14, NA, 39, NA, NA, 26, 25, NA, NA, 34, NA, 59, NA, NA, 46, 45, NA, NA, 54, NA, 79, NA, NA, 66, 65, NA, NA, 74},
{ NA, 18, NA, NA, NA, NA, 15, NA, NA, NA, 38, NA, NA, NA, NA, 35, NA, NA, NA, 58, NA, NA, NA, NA, 55, NA, NA, NA, 78, NA, NA, NA, NA, 75, NA},
{ NA, NA, 17, NA, NA, 16, NA, NA, NA, NA, NA, 37, NA, NA, 36, NA, NA, NA, NA, NA, 57, NA, NA, 56, NA, NA, NA, NA, NA, 77, NA, NA, 76, NA, NA}
};
/**------------------------------------------------------------------*\
@name Lian Li Uni Hub AL
@type USB
@save :x:
@direct :rotating_light:
@effects :white_check_mark:
@detectors DetectLianLiUniHubAL
@comment
\*-------------------------------------------------------------------*/
RGBController_LianLiUniHubAL::RGBController_LianLiUniHubAL(LianLiUniHubALController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetName();
vendor = "Lian Li";
type = DEVICE_TYPE_COOLER;
description = "Lian Li Uni Hub - AL";
version = controller->GetFirmwareVersionString();
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
initializedMode = false;
mode Custom;
Custom.name = "Custom";
Custom.value = UNIHUB_AL_LED_MODE_STATIC_COLOR;
Custom.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR;
Custom.brightness_min = 0;
Custom.brightness_max = 50;
Custom.brightness = 37;
Custom.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Custom);
mode RainbowWave;
RainbowWave.name = "Rainbow Wave";
RainbowWave.value = UNIHUB_AL_LED_MODE_RAINBOW;
RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR;
RainbowWave.speed_min = 0;
RainbowWave.speed_max = 4;
RainbowWave.brightness_min = 0;
RainbowWave.brightness_max = 4;
RainbowWave.speed = 3;
RainbowWave.brightness = 3;
RainbowWave.direction = UNIHUB_AL_LED_DIRECTION_LTR;
RainbowWave.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowWave);
mode RainbowMorph;
RainbowMorph.name = "Rainbow Morph";
RainbowMorph.value = UNIHUB_AL_LED_MODE_RAINBOW_MORPH;
RainbowMorph.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
RainbowMorph.speed_min = 0;
RainbowMorph.speed_max = 4;
RainbowMorph.brightness_min = 0;
RainbowMorph.brightness_max = 4;
RainbowMorph.speed = 3;
RainbowMorph.brightness = 3;
RainbowMorph.color_mode = MODE_COLORS_NONE;
modes.push_back(RainbowMorph);
mode StaticColor;
StaticColor.name = "Static Color";
StaticColor.value = UNIHUB_AL_LED_MODE_STATIC_COLOR;
StaticColor.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
StaticColor.brightness_min = 0;
StaticColor.brightness_max = 4;
StaticColor.colors_min = 0;
StaticColor.colors_max = 4;
StaticColor.brightness = 3;
StaticColor.color_mode = MODE_COLORS_MODE_SPECIFIC;
StaticColor.colors.resize(4);
modes.push_back(StaticColor);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = UNIHUB_AL_LED_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Breathing.speed_min = 0;
Breathing.speed_max = 4;
Breathing.brightness_min = 0;
Breathing.brightness_max = 4;
Breathing.colors_min = 0;
Breathing.colors_max = 4;
Breathing.speed = 3;
Breathing.brightness = 3;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors.resize(4);
modes.push_back(Breathing);
mode Taichi;
Taichi.name = "Taichi";
Taichi.value = UNIHUB_AL_LED_MODE_TAICHI;
Taichi.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
Taichi.speed_min = 0;
Taichi.speed_max = 4;
Taichi.brightness_min = 0;
Taichi.brightness_max = 4;
Taichi.colors_min = 0;
Taichi.colors_max = 2;
Taichi.speed = 3;
Taichi.brightness = 3;
Taichi.direction = UNIHUB_AL_LED_DIRECTION_LTR;
Taichi.color_mode = MODE_COLORS_MODE_SPECIFIC;
Taichi.colors.resize(2);
modes.push_back(Taichi);
mode ColorCycle;
ColorCycle.name = "ColorCycle";
ColorCycle.value = UNIHUB_AL_LED_MODE_COLOR_CYCLE;
ColorCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
ColorCycle.speed_min = 0;
ColorCycle.speed_max = 4;
ColorCycle.brightness_min = 0;
ColorCycle.brightness_max = 4;
ColorCycle.colors_min = 0;
ColorCycle.colors_max = 4;
ColorCycle.speed = 3;
ColorCycle.brightness = 3;
ColorCycle.direction = UNIHUB_AL_LED_DIRECTION_LTR;
ColorCycle.color_mode = MODE_COLORS_MODE_SPECIFIC;
ColorCycle.colors.resize(4);
modes.push_back(ColorCycle);
mode Runway;
Runway.name = "Runway";
Runway.value = UNIHUB_AL_LED_MODE_RUNWAY;
Runway.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Runway.speed_min = 0;
Runway.speed_max = 4;
Runway.brightness_min = 0;
Runway.brightness_max = 4;
Runway.colors_min = 0;
Runway.colors_max = 2;
Runway.speed = 3;
Runway.brightness = 3;
Runway.color_mode = MODE_COLORS_MODE_SPECIFIC;
Runway.colors.resize(2);
modes.push_back(Runway);
mode Meteor;
Meteor.name = "Meteor";
Meteor.value = UNIHUB_AL_LED_MODE_METEOR;
Meteor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
Meteor.speed_min = 0;
Meteor.speed_max = 4;
Meteor.brightness_min = 0;
Meteor.brightness_max = 4;
Meteor.colors_min = 0;
Meteor.colors_max = 4;
Meteor.speed = 3;
Meteor.brightness = 3;
Meteor.direction = UNIHUB_AL_LED_DIRECTION_LTR;
Meteor.color_mode = MODE_COLORS_MODE_SPECIFIC;
Meteor.colors.resize(4);
modes.push_back(Meteor);
mode Warning;
Warning.name = "Warning";
Warning.value = UNIHUB_AL_LED_MODE_WARNING;
Warning.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Warning.speed_min = 0;
Warning.speed_max = 4;
Warning.brightness_min = 0;
Warning.brightness_max = 4;
Warning.colors_min = 0;
Warning.colors_max = 4;
Warning.speed = 3;
Warning.brightness = 3;
Warning.color_mode = MODE_COLORS_MODE_SPECIFIC;
Warning.colors.resize(4);
modes.push_back(Warning);
mode Voice;
Voice.name = "Voice";
Voice.value = UNIHUB_AL_LED_MODE_VOICE;
Voice.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
Voice.speed_min = 0;
Voice.speed_max = 4;
Voice.brightness_min = 0;
Voice.brightness_max = 4;
Voice.colors_min = 0;
Voice.colors_max = 4;
Voice.speed = 3;
Voice.brightness = 3;
Voice.direction = UNIHUB_AL_LED_DIRECTION_LTR;
Voice.color_mode = MODE_COLORS_MODE_SPECIFIC;
Voice.colors.resize(4);
modes.push_back(Voice);
mode SpinningTeacup;
SpinningTeacup.name = "SpinningTeacup";
SpinningTeacup.value = UNIHUB_AL_LED_MODE_SPINNING_TEACUP;
SpinningTeacup.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
SpinningTeacup.speed_min = 0;
SpinningTeacup.speed_max = 4;
SpinningTeacup.brightness_min = 0;
SpinningTeacup.brightness_max = 4;
SpinningTeacup.colors_min = 0;
SpinningTeacup.colors_max = 4;
SpinningTeacup.speed = 3;
SpinningTeacup.brightness = 3;
SpinningTeacup.direction = UNIHUB_AL_LED_DIRECTION_LTR;
SpinningTeacup.color_mode = MODE_COLORS_MODE_SPECIFIC;
SpinningTeacup.colors.resize(4);
modes.push_back(SpinningTeacup);
mode Tornado;
Tornado.name = "Tornado";
Tornado.value = UNIHUB_AL_LED_MODE_TORNADO;
Tornado.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
Tornado.speed_min = 0;
Tornado.speed_max = 4;
Tornado.brightness_min = 0;
Tornado.brightness_max = 4;
Tornado.colors_min = 0;
Tornado.colors_max = 4;
Tornado.speed = 3;
Tornado.brightness = 3;
Tornado.direction = UNIHUB_AL_LED_DIRECTION_LTR;
Tornado.color_mode = MODE_COLORS_MODE_SPECIFIC;
Tornado.colors.resize(4);
modes.push_back(Tornado);
mode Mixing;
Mixing.name = "Mixing";
Mixing.value = UNIHUB_AL_LED_MODE_MIXING;
Mixing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Mixing.speed_min = 0;
Mixing.speed_max = 4;
Mixing.brightness_min = 0;
Mixing.brightness_max = 4;
Mixing.colors_min = 0;
Mixing.colors_max = 2;
Mixing.speed = 3;
Mixing.brightness = 3;
Mixing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Mixing.colors.resize(2);
modes.push_back(Mixing);
mode Stack;
Stack.name = "Stack";
Stack.value = UNIHUB_AL_LED_MODE_STACK;
Stack.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
Stack.speed_min = 0;
Stack.speed_max = 4;
Stack.brightness_min = 0;
Stack.brightness_max = 4;
Stack.colors_min = 0;
Stack.colors_max = 2;
Stack.speed = 3;
Stack.brightness = 3;
Stack.direction = UNIHUB_AL_LED_DIRECTION_LTR;
Stack.color_mode = MODE_COLORS_MODE_SPECIFIC;
Stack.colors.resize(2);
modes.push_back(Stack);
mode Staggered;
Staggered.name = "Staggered";
Staggered.value = UNIHUB_AL_LED_MODE_STAGGGERED;
Staggered.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Staggered.speed_min = 0;
Staggered.speed_max = 4;
Staggered.brightness_min = 0;
Staggered.brightness_max = 4;
Staggered.colors_min = 0;
Staggered.colors_max = 4;
Staggered.speed = 3;
Staggered.brightness = 3;
Staggered.color_mode = MODE_COLORS_MODE_SPECIFIC;
Staggered.colors.resize(4);
modes.push_back(Staggered);
mode Tide;
Tide.name = "Tide";
Tide.value = UNIHUB_AL_LED_MODE_TIDE;
Tide.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Tide.speed_min = 0;
Tide.speed_max = 4;
Tide.brightness_min = 0;
Tide.brightness_max = 4;
Tide.colors_min = 0;
Tide.colors_max = 4;
Tide.speed = 3;
Tide.brightness = 3;
Tide.color_mode = MODE_COLORS_MODE_SPECIFIC;
Tide.colors.resize(4);
modes.push_back(Tide);
mode Scan;
Scan.name = "Scan";
Scan.value = UNIHUB_AL_LED_MODE_SCAN;
Scan.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Scan.speed_min = 0;
Scan.speed_max = 4;
Scan.brightness_min = 0;
Scan.brightness_max = 4;
Scan.colors_min = 0;
Scan.colors_max = 2;
Scan.speed = 3;
Scan.brightness = 3;
Scan.color_mode = MODE_COLORS_MODE_SPECIFIC;
Scan.colors.resize(2);
modes.push_back(Scan);
mode Contest;
Contest.name = "Contest";
Contest.value = UNIHUB_AL_LED_MODE_CONTEST;
Contest.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
Contest.speed_min = 0;
Contest.speed_max = 4;
Contest.brightness_min = 0;
Contest.brightness_max = 4;
Contest.colors_min = 0;
Contest.colors_max = 2;
Contest.speed = 3;
Contest.brightness = 3;
Contest.direction = UNIHUB_AL_LED_DIRECTION_LTR;
Contest.color_mode = MODE_COLORS_MODE_SPECIFIC;
Contest.colors.resize(3);
modes.push_back(Contest);
RGBController_LianLiUniHubAL::SetupZones();
}
RGBController_LianLiUniHubAL::~RGBController_LianLiUniHubAL()
{
/*---------------------------------------------------------*\
| Delete the matrix map |
\*---------------------------------------------------------*/
for(unsigned int zone_index = 0; zone_index < zones.size(); zone_index++)
{
if(zones[zone_index].matrix_map != NULL)
{
delete zones[zone_index].matrix_map;
}
}
delete controller;
}
void RGBController_LianLiUniHubAL::SetupZones()
{
/*-------------------------------------------------*\
| Only set LED count on the first run |
\*-------------------------------------------------*/
bool first_run = false;
if(zones.size() == 0)
{
first_run = true;
zones.resize(UNIHUB_AL_CHANNEL_COUNT);
}
/*-------------------------------------------------*\
| Clear any existing color/LED configuration |
\*-------------------------------------------------*/
leds.clear();
colors.clear();
/*-------------------------------------------------*\
| Set zones and leds |
\*-------------------------------------------------*/
for(unsigned int channel_idx = 0; channel_idx < zones.size(); channel_idx++)
{
zones[channel_idx].name = "Channel ";
zones[channel_idx].name.append(std::to_string(channel_idx + 1));
// Note: Matrix types won't get loaded from the sizes.ors as the default zone type in this RGBController is ZONE_TYPE_LINEAR
// This will require augmentation on the ProfileManager.cpp to be able to override zone types but this is probably not wanted in general
if (zones[channel_idx].leds_count == 60 || zones[channel_idx].leds_count == 40 || zones[channel_idx].leds_count == 20 || zones[channel_idx].leds_count == 80) // Assume they're AL120 Fans
{
zones[channel_idx].type = ZONE_TYPE_MATRIX;
zones[channel_idx].leds_min = 0;
zones[channel_idx].leds_max = UNIHUB_AL_CHAN_LED_COUNT;
zones[channel_idx].matrix_map = new matrix_map_type;
zones[channel_idx].matrix_map->height = 8;
zones[channel_idx].matrix_map->width = 35;
zones[channel_idx].matrix_map->map = (unsigned int *)&matrix_map;
}
else // Treat as regular LED strip
{
zones[channel_idx].type = ZONE_TYPE_LINEAR;
zones[channel_idx].leds_min = 0;
zones[channel_idx].leds_max = UNIHUB_AL_CHAN_LED_COUNT;
}
if(first_run)
{
zones[channel_idx].leds_count = zones[channel_idx].leds_min;
}
for(unsigned int led_ch_idx = 0; led_ch_idx < zones[channel_idx].leds_count; led_ch_idx++)
{
led new_led;
new_led.name = zones[channel_idx].name;
new_led.name.append(", LED ");
new_led.name.append(std::to_string(led_ch_idx + 1));
new_led.value = channel_idx;
leds.push_back(new_led);
}
}
SetupColors();
}
void RGBController_LianLiUniHubAL::ResizeZone(int zone, int new_size)
{
if((size_t) zone >= zones.size())
{
return;
}
if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max))
{
zones[zone].leds_count = new_size;
SetupZones();
}
}
void RGBController_LianLiUniHubAL::DeviceUpdateLEDs()
{
if(!initializedMode)
{
DeviceUpdateMode();
}
float brightness_scale = static_cast<float>(modes[active_mode].brightness)/modes[active_mode].brightness_max;
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
controller->SetChannelLEDs((unsigned char)zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count, brightness_scale);
}
}
void RGBController_LianLiUniHubAL::UpdateZoneLEDs(int zone)
{
if(!initializedMode)
{
DeviceUpdateMode();
}
float brightness_scale = static_cast<float>(modes[active_mode].brightness)/modes[active_mode].brightness_max;
controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count, brightness_scale);
}
void RGBController_LianLiUniHubAL::UpdateSingleLED(int /* led */)
{
DeviceUpdateMode();
}
void RGBController_LianLiUniHubAL::DeviceUpdateMode()
{
if(!active_mode)
{
return; // Do nothing, custom mode should go through DeviceUpdateLEDs() to avoid flooding controller
}
initializedMode = true;
int fan_idx = 0;
bool upd_both_fan_edge = false;
/*-----------------------------------------------------*\
| Check modes that requires updating both arrays |
\*-----------------------------------------------------*/
switch(modes[active_mode].value)
{
case UNIHUB_AL_LED_MODE_STATIC_COLOR:
case UNIHUB_AL_LED_MODE_BREATHING:
case UNIHUB_AL_LED_MODE_RUNWAY:
case UNIHUB_AL_LED_MODE_METEOR:
upd_both_fan_edge = true;
break;
}
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
if(zones[zone_idx].leds_count == 0)
{
return; // Do nothing, channel isn't in use
}
fan_idx = ((zones[zone_idx].leds_count / 20) - 1); // Indexes start at 0
controller->SetChannelMode((unsigned char)zone_idx, modes[active_mode].value,modes[active_mode].colors, modes[active_mode].colors.size(), (fan_idx >= 0 ? fan_idx : 0), upd_both_fan_edge, modes[active_mode].brightness, modes[active_mode].speed, modes[active_mode].direction);
}
}
void RGBController_LianLiUniHubAL::SetCustomMode()
{
/*-------------------------------------------------*\
| Set mode to Static Color |
\*-------------------------------------------------*/
active_mode = 0;
}