OpenRGB/RGBController/RGBController_SteelSeriesRival.cpp

109 lines
3.1 KiB
C++

/*-----------------------------------------*\
| RGBController_SteelSeriesRival.cpp |
| |
| Generic RGB Interface SteelSeriesRival |
| Class |
| |
| B Horn (bahorn) 13/05/2020 |
\*-----------------------------------------*/
#include "RGBController_SteelSeriesRival.h"
RGBController_SteelSeriesRival::RGBController_SteelSeriesRival(SteelSeriesRivalController* rival_ptr)
{
rival = rival_ptr;
name = rival_ptr->GetDeviceName();
type = DEVICE_TYPE_MOUSE;
description = "SteelSeries Rival Device";
mode Static;
Static.name = "Static";
Static.value = STEELSERIES_RIVAL_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
mode Pulsate;
Pulsate.name = "Pulsate";
Pulsate.value = STEELSERIES_RIVAL_PULSATE;
Pulsate.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR;
Pulsate.color_mode = MODE_COLORS_PER_LED;
Pulsate.speed_min = STEELSERIES_RIVAL_EFFECT_PULSATE_MIN;
Pulsate.speed_max = STEELSERIES_RIVAL_EFFECT_PULSATE_MAX;
Pulsate.speed = STEELSERIES_RIVAL_EFFECT_PULSATE_MID;
modes.push_back(Pulsate);
SetupZones();
}
void RGBController_SteelSeriesRival::SetupZones()
{
zone main_zone;
main_zone.name = "Main";
main_zone.type = ZONE_TYPE_SINGLE;
main_zone.leds_min = 1;
main_zone.leds_max = 1;
main_zone.leds_count = 1;
main_zone.matrix_map = NULL;
zones.push_back(main_zone);
led main_led;
main_led.name = "Main LED";
leds.push_back(main_led);
SetupColors();
}
void RGBController_SteelSeriesRival::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_SteelSeriesRival::DeviceUpdateLEDs()
{
unsigned char red = RGBGetRValue(colors[0]);
unsigned char grn = RGBGetGValue(colors[0]);
unsigned char blu = RGBGetBValue(colors[0]);
rival->SetColor(0, red, grn, blu);
}
void RGBController_SteelSeriesRival::UpdateZoneLEDs(int zone)
{
RGBColor color = colors[zone];
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
if(zone == 0)
{
rival->SetColor(0, red, grn, blu);
}
}
void RGBController_SteelSeriesRival::UpdateSingleLED(int led)
{
UpdateZoneLEDs(led);
}
void RGBController_SteelSeriesRival::SetCustomMode()
{
active_mode = 0;
}
void RGBController_SteelSeriesRival::UpdateMode()
{
switch (modes[active_mode].value)
{
case STEELSERIES_RIVAL_STATIC:
rival->SetLightEffect(0, STEELSERIES_RIVAL_EFFECT_STATIC);
break;
case STEELSERIES_RIVAL_PULSATE:
rival->SetLightEffect(0, modes[active_mode].speed);
break;
}
DeviceUpdateLEDs();
}