100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
/*-----------------------------------------*\
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| RGBController_RGBFusion2.cpp |
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| Generic RGB Interface for OpenRGB |
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| Gigabyte RGB Fusion 2.0 Driver |
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| Adam Honse (CalcProgrammer1) 1/15/2020 |
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\*-----------------------------------------*/
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#include "RGBController_RGBFusion2.h"
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int RGBController_RGBFusion2::GetMode()
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{
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return(rgb_fusion->GetMode());
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}
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void RGBController_RGBFusion2::SetMode(int mode)
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{
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rgb_fusion->SetMode(mode);
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}
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void RGBController_RGBFusion2::SetCustomMode()
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{
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rgb_fusion->SetMode(0);
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}
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void RGBController_RGBFusion2::UpdateLEDs()
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{
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for (std::size_t led = 0; led < colors.size(); led++)
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{
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RGBColor color = colors[led];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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rgb_fusion->SetLEDColor(led, red, grn, blu);
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}
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}
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void RGBController_RGBFusion2::UpdateZoneLEDs(int zone)
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{
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RGBColor color = colors[zone];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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rgb_fusion->SetLEDColor(zone, red, grn, blu);
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}
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void RGBController_RGBFusion2::UpdateSingleLED(int led)
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{
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UpdateZoneLEDs(led);
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}
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RGBController_RGBFusion2::RGBController_RGBFusion2(RGBFusion2Controller* rgb_fusion_ptr)
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{
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rgb_fusion = rgb_fusion_ptr;
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name = rgb_fusion->GetDeviceName();
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description = "RGB Fusion 2.0";
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location = rgb_fusion->GetDeviceLocation();
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type = DEVICE_TYPE_MOTHERBOARD;
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mode rgb_fusion_modes[1];
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rgb_fusion_modes[0].name = "Static";
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for (int i = 0; i < 1; i++)
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{
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modes.push_back(rgb_fusion_modes[i]);
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}
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colors.resize(rgb_fusion->GetLEDCount());
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// Search through all LEDs and create zones for each channel type
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for (unsigned int i = 0; i < rgb_fusion->GetLEDCount(); i++)
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{
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zone* new_zone = new zone();
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led* new_led = new led();
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std::vector<int>* zone_row = new std::vector<int>();
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// Set zone name to channel name
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new_zone->name = "Zone";
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new_led->name = "LED";
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zone_row->push_back(i);
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// Aura devices can be either single or linear, never matrix
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// That means only one row is needed
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new_zone->map.push_back(*zone_row);
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// Push new LED to LEDs vector
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leds.push_back(*new_led);
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// Push new zone to zones vector
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zones.push_back(*new_zone);
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}
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}
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