OpenRGB/Controllers/CoolerMasterController/CMMKController.cpp
Tam Do 7952a035b5 Continued the work started by !62 with respect to adding support for Cooler Master keyboards using the libcmmk library.
Commits squashed and amended for code style by Adam Honse <calcprogrammer1@gmail.com>
2021-04-30 01:42:49 +00:00

167 lines
4.1 KiB
C++

/*-------------------------------------------------------------------*\
| CMMKController.cpp |
| |
| Driver for Coolermaster MasterKeys Keyboards |
| |
| Lukas N (chmod222) 28th Jun 2020 |
| Tam D (too.manyhobbies) 25th Apr 2021 |
| |
\*-------------------------------------------------------------------*/
#include "CMMKController.h"
CMMKController::CMMKController(hid_device* dev, hid_device_info* dev_info)
{
location = dev_info->path;
const int szTemp = 256;
wchar_t tmpName[szTemp];
hid_get_manufacturer_string(dev, tmpName, szTemp);
std::wstring wName = std::wstring(tmpName);
device_name = std::string(wName.begin(), wName.end());
hid_get_product_string(dev, tmpName, szTemp);
wName = std::wstring(tmpName);
device_name.append(" ").append(std::string(wName.begin(), wName.end()));
cmmk_attach_path(&cmmk_handle, dev_info->path, dev_info->product_id, -1);
char buf[32] = {0};
cmmk_get_firmware_version(&cmmk_handle, buf, 32);
firmware_version = buf;
}
CMMKController::~CMMKController()
{
cmmk_detach(&cmmk_handle);
}
std::string CMMKController::GetDeviceName()
{
return device_name;
}
std::string CMMKController::GetLocation()
{
return location;
}
std::string CMMKController::GetFirmwareVersion()
{
return firmware_version;
}
void CMMKController::SetFirmwareControl()
{
ActivateMode(CMMK_FIRMWARE);
}
void CMMKController::SetManualControl()
{
ActivateMode(CMMK_MANUAL);
}
void CMMKController::SetSingle(int row, int col, struct rgb color)
{
cmmk_set_single_key(&cmmk_handle, row, col, &color);
}
void CMMKController::SetAll(struct cmmk_color_matrix const& colors)
{
cmmk_set_leds(&cmmk_handle, &colors);
}
void CMMKController::SetAllSingle(struct rgb color)
{
cmmk_set_all_single(&cmmk_handle, &color);
}
void CMMKController::SetMode(cmmk_effect_fully_lit eff)
{
ActivateEffect(CMMK_EFFECT_FULLY_LIT);
cmmk_set_effect_fully_lit(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_breathe eff)
{
ActivateEffect(CMMK_EFFECT_BREATHE);
cmmk_set_effect_breathe(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_cycle eff)
{
ActivateEffect(CMMK_EFFECT_CYCLE);
cmmk_set_effect_cycle(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_single eff)
{
ActivateEffect(CMMK_EFFECT_SINGLE);
cmmk_set_effect_single(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_wave eff)
{
ActivateEffect(CMMK_EFFECT_WAVE);
cmmk_set_effect_wave(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_ripple eff)
{
ActivateEffect(CMMK_EFFECT_RIPPLE);
cmmk_set_effect_ripple(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_cross eff)
{
ActivateEffect(CMMK_EFFECT_CROSS);
cmmk_set_effect_cross(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_raindrops eff)
{
ActivateEffect(CMMK_EFFECT_RAINDROPS);
cmmk_set_effect_raindrops(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_stars eff)
{
ActivateEffect(CMMK_EFFECT_STARS);
cmmk_set_effect_stars(&cmmk_handle, &eff);
}
void CMMKController::SetMode(cmmk_effect_snake eff)
{
ActivateEffect(CMMK_EFFECT_SNAKE);
cmmk_set_effect_snake(&cmmk_handle, &eff);
}
bool CMMKController::PositionValid(int y, int x)
{
return(cmmk_lookup_key_id(&cmmk_handle, y, x) >= 0);
}
void CMMKController::ActivateMode(int mode)
{
if (current_mode != mode)
{
cmmk_set_control_mode(&cmmk_handle, mode);
current_mode = mode;
current_effect = -1;
}
}
void CMMKController::ActivateEffect(int effect)
{
ActivateMode(CMMK_EFFECT);
if (current_effect != effect)
{
cmmk_set_active_effect(&cmmk_handle, (enum cmmk_effect_id)effect);
current_effect = effect;
}
}