76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*-----------------------------------------*\
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| SteelSeriesRival3Controller.h |
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| Definitions and types for SteelSeries |
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| Rival 3 lighting controller |
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| B Horn (bahorn) 29/8/2021 |
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\*-----------------------------------------*/
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#include <string>
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#include <hidapi/hidapi.h>
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#include "SteelSeriesGeneric.h"
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#include "SteelSeriesMouseController.h"
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#pragma once
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//#define STEELSERIES_RIVAL_3_BRIGHTNESS_MAX 0x64
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/*static const steelseries_mouse_led_info rival_3_leds[]=
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{
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{"Front", 0x01},
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{"Middle", 0x02},
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{"Rear", 0x03},
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{"Logo", 0x04}
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};*/
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static const steelseries_mouse rival_3 =
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{
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{ 0x04, 0x03, 0x00, 0x05 },
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{
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{"Front", 0x01},
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{"Middle", 0x02},
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{"Rear", 0x03},
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{"Logo", 0x04}
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}
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};
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class SteelSeriesRival3Controller: public SteelSeriesMouseController
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{
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public:
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SteelSeriesRival3Controller
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(
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hid_device* dev_handle,
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steelseries_type proto_type,
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const char* path
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);
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~SteelSeriesRival3Controller();
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//std::string GetDeviceLocation();
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//char* GetDeviceName();
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//std::string GetSerialString();
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std::string GetFirmwareVersion();
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steelseries_mouse GetMouse();
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//steelseries_type GetMouseType();
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//void Save();
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void SetLightEffectAll(uint8_t effect);
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void SetColor
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(
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unsigned char zone_id,
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unsigned char red,
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unsigned char green,
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unsigned char blue,
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unsigned char brightness
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);
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private:
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//char device_name[32];
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//hid_device* dev;
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//std::string location;
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//steelseries_type proto;
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};
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