OpenRGB/Controllers/RazerController/RGBController_Razer.h
Chris 942a842a32 Hiding non-keys from Razer keymaps
+ Setting matrix map key value if not found in defined layout
+ Correcting layout for `blackwidow_chroma_te_keymap` to include missing keys
2022-07-23 01:51:50 +10:00

45 lines
1 KiB
C++

/*-----------------------------------------*\
| RGBController_Razer.h |
| |
| Generic RGB Interface for Razer devices |
| |
| Adam Honse (CalcProgrammer1) 1/22/2021 |
\*-----------------------------------------*/
#pragma once
#include "RGBController.h"
#include "RazerController.h"
#define NA 0xFFFFFFFF
enum
{
RAZER_MODE_DIRECT,
RAZER_MODE_OFF,
RAZER_MODE_STATIC,
RAZER_MODE_BREATHING,
RAZER_MODE_SPECTRUM_CYCLE,
RAZER_MODE_WAVE,
RAZER_MODE_REACTIVE,
};
class RGBController_Razer : public RGBController
{
public:
RGBController_Razer(RazerController* controller_ptr);
~RGBController_Razer();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void SetCustomMode();
void DeviceUpdateMode();
private:
RazerController* controller;
};