OpenRGB/RGBController/RGBController_RGBFusion.cpp
2019-12-18 20:33:55 -06:00

115 lines
3 KiB
C++

/*-----------------------------------------*\
| RGBController_RGBFusion.cpp |
| |
| Generic RGB Interface for OpenRGB |
| Gigabyte RGB Fusion Driver |
| |
| Adam Honse (CalcProgrammer1) 12/11/2019 |
\*-----------------------------------------*/
#include "RGBController_RGBFusion.h"
int RGBController_RGBFusion::GetMode()
{
return(rgb_fusion->GetMode());
}
void RGBController_RGBFusion::SetMode(int mode)
{
rgb_fusion->SetMode(mode);
}
void RGBController_RGBFusion::SetCustomMode()
{
rgb_fusion->SetMode(RGB_FUSION_MODE_STATIC);
}
void RGBController_RGBFusion::SetAllLEDs(RGBColor color)
{
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
rgb_fusion->SetAllColors(red, grn, blu);
}
void RGBController_RGBFusion::SetAllZoneLEDs(int zone, RGBColor color)
{
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
rgb_fusion->SetLEDColor(zone, red, grn, blu);
}
void RGBController_RGBFusion::SetLED(int led, RGBColor color)
{
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
rgb_fusion->SetLEDColor(led, red, grn, blu);
}
void RGBController_RGBFusion::UpdateLEDs()
{
for (int led = 0; led < colors.size(); led++)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
rgb_fusion->SetLEDColor(led, red, grn, blu);
}
}
static const char* rgb_fusion_zone_names[] =
{
"Motherboard",
"RGB Header"
};
RGBController_RGBFusion::RGBController_RGBFusion(RGBFusionController* rgb_fusion_ptr)
{
rgb_fusion = rgb_fusion_ptr;
name = rgb_fusion->GetDeviceName();
type = DEVICE_TYPE_MOTHERBOARD;
mode rgb_fusion_modes[RGB_FUSION_NUMBER_MODES];
rgb_fusion_modes[0].name = "Static";
rgb_fusion_modes[1].name = "Breathing";
rgb_fusion_modes[2].name = "Flashing";
for (int i = 0; i < RGB_FUSION_NUMBER_MODES; i++)
{
modes.push_back(rgb_fusion_modes[i]);
}
// Search through all LEDs and create zones for each channel type
for (int i = 0; i < rgb_fusion->GetLEDCount(); i++)
{
zone* new_zone = new zone();
led* new_led = new led();
std::vector<int>* zone_row = new std::vector<int>();
// Set zone name to channel name
new_zone->name = rgb_fusion_zone_names[i];
new_led->name = rgb_fusion_zone_names[i];
zone_row->push_back(i);
// Aura devices can be either single or linear, never matrix
// That means only one row is needed
new_zone->map.push_back(*zone_row);
// Push new LED to LEDs vector
leds.push_back(*new_led);
// Push new zone to zones vector
zones.push_back(*new_zone);
}
}