OpenRGB/RGBController/RGBController_Corsair.cpp

99 lines
2.3 KiB
C++

/*-----------------------------------------*\
| RGBController_Corsair.cpp |
| |
| Generic RGB Interface for OpenAuraSDK |
| Corsair Vengeance RGB driver |
| |
| Adam Honse (CalcProgrammer1) 6/13/2019 |
\*-----------------------------------------*/
#include "RGBController_Corsair.h"
int RGBController_Corsair::GetMode()
{
return(0);
}
void RGBController_Corsair::SetMode(int mode)
{
corsair->SetMode(modes[mode].value);
}
void RGBController_Corsair::SetCustomMode()
{
corsair->SetMode(CORSAIR_VENGEANCE_RGB_MODE_SINGLE);
}
void RGBController_Corsair::UpdateLEDs()
{
RGBColor color = colors[0];
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
corsair->SetLEDColor(red, grn, blu);
}
void RGBController_Corsair::UpdateZoneLEDs(int zone)
{
UpdateLEDs();
}
void RGBController_Corsair::UpdateSingleLED(int led)
{
UpdateLEDs();
}
RGBController_Corsair::RGBController_Corsair(CorsairController* corsair_ptr)
{
corsair = corsair_ptr;
name = corsair->GetDeviceName();
location = corsair->GetDeviceLocation();
type = DEVICE_TYPE_DRAM;
mode Static;
Static.name = "Static";
Static.value = CORSAIR_VENGEANCE_RGB_MODE_SINGLE;
Static.flags = MODE_FLAG_HAS_COLOR | MODE_FLAG_PER_LED_COLOR;
modes.push_back(Static);
mode Fade;
Fade.name = "Fade";
Fade.value = CORSAIR_VENGEANCE_RGB_MODE_FADE;
Fade.flags = MODE_FLAG_HAS_COLOR | MODE_FLAG_PER_LED_COLOR;
modes.push_back(Fade);
mode Pulse;
Pulse.name = "Pulse";
Pulse.value = CORSAIR_VENGEANCE_RGB_MODE_PULSE;
Pulse.flags = MODE_FLAG_HAS_COLOR | MODE_FLAG_PER_LED_COLOR;
modes.push_back(Pulse);
for (unsigned int i = 0; i < corsair->GetLEDCount(); i++)
{
led* new_led = new led();
new_led->name = "Corsair LED";
leds.push_back(*new_led);
colors.push_back(0x00000000);
}
zone new_zone;
new_zone.name = "Corsair Zone";
new_zone.type = ZONE_TYPE_SINGLE;
std::vector<int> zone_row;
for (unsigned int i = 0; i < corsair->GetLEDCount(); i++)
{
zone_row.push_back(i);
}
new_zone.map.push_back(zone_row);
zones.push_back(new_zone);
}