367 lines
11 KiB
C++
367 lines
11 KiB
C++
/*-----------------------------------------*\
|
|
| RGBController_AuraSMBus.cpp |
|
|
| |
|
|
| Generic RGB Interface for OpenAuraSDK |
|
|
| Asus Aura SMBus driver |
|
|
| |
|
|
| Adam Honse (CalcProgrammer1) 6/13/2019 |
|
|
\*-----------------------------------------*/
|
|
|
|
#include "RGBController_AuraSMBus.h"
|
|
|
|
int RGBController_AuraSMBus::GetDeviceMode()
|
|
{
|
|
int dev_mode = aura->AuraRegisterRead(AURA_REG_MODE);
|
|
int color_mode = MODE_COLORS_PER_LED;
|
|
|
|
if (aura->AuraRegisterRead(AURA_REG_DIRECT))
|
|
{
|
|
dev_mode = 0xFFFF;
|
|
}
|
|
|
|
switch(dev_mode)
|
|
{
|
|
case AURA_MODE_OFF:
|
|
case AURA_MODE_RAINBOW:
|
|
case AURA_MODE_SPECTRUM_CYCLE:
|
|
case AURA_MODE_RANDOM_FLICKER:
|
|
color_mode = MODE_COLORS_NONE;
|
|
break;
|
|
|
|
case AURA_MODE_SPECTRUM_CYCLE_CHASE:
|
|
dev_mode = AURA_MODE_CHASE;
|
|
color_mode = MODE_COLORS_RANDOM;
|
|
break;
|
|
|
|
case AURA_MODE_SPECTRUM_CYCLE_BREATHING:
|
|
dev_mode = AURA_MODE_BREATHING;
|
|
color_mode = MODE_COLORS_RANDOM;
|
|
break;
|
|
|
|
case AURA_MODE_SPECTRUM_CYCLE_CHASE_FADE:
|
|
dev_mode = AURA_MODE_CHASE_FADE;
|
|
color_mode = MODE_COLORS_RANDOM;
|
|
break;
|
|
}
|
|
|
|
for(std::size_t mode = 0; mode < modes.size(); mode++)
|
|
{
|
|
if(modes[mode].value == dev_mode)
|
|
{
|
|
active_mode = mode;
|
|
modes[mode].color_mode = color_mode;
|
|
}
|
|
}
|
|
|
|
return(active_mode);
|
|
}
|
|
|
|
void RGBController_AuraSMBus::DeviceUpdateLEDs()
|
|
{
|
|
for(std::size_t led = 0; led < colors.size(); led++)
|
|
{
|
|
unsigned char red = RGBGetRValue(colors[led]);
|
|
unsigned char grn = RGBGetGValue(colors[led]);
|
|
unsigned char blu = RGBGetBValue(colors[led]);
|
|
|
|
if (GetMode() == 0)
|
|
{
|
|
aura->SetLEDColorDirect(led, red, grn, blu);
|
|
}
|
|
else
|
|
{
|
|
aura->SetLEDColorEffect(led, red, grn, blu);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RGBController_AuraSMBus::UpdateZoneLEDs(int zone)
|
|
{
|
|
for (std::size_t led_idx = 0; led_idx < zones[zone].leds_count; led_idx++)
|
|
{
|
|
int led = zones[zone].leds[led_idx].value;
|
|
RGBColor color = colors[led];
|
|
unsigned char red = RGBGetRValue(color);
|
|
unsigned char grn = RGBGetGValue(color);
|
|
unsigned char blu = RGBGetBValue(color);
|
|
|
|
if (GetMode() == 0)
|
|
{
|
|
aura->SetLEDColorDirect(led, red, grn, blu);
|
|
}
|
|
else
|
|
{
|
|
aura->SetLEDColorEffect(led, red, grn, blu);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RGBController_AuraSMBus::UpdateSingleLED(int led)
|
|
{
|
|
RGBColor color = colors[led];
|
|
unsigned char red = RGBGetRValue(color);
|
|
unsigned char grn = RGBGetGValue(color);
|
|
unsigned char blu = RGBGetBValue(color);
|
|
|
|
if (GetMode() == 0)
|
|
{
|
|
aura->SetLEDColorDirect(led, red, grn, blu);
|
|
}
|
|
else
|
|
{
|
|
aura->SetLEDColorEffect(led, red, grn, blu);
|
|
}
|
|
}
|
|
|
|
RGBController_AuraSMBus::RGBController_AuraSMBus(AuraSMBusController * aura_ptr)
|
|
{
|
|
aura = aura_ptr;
|
|
|
|
version = aura->GetDeviceName();
|
|
location = aura->GetDeviceLocation();
|
|
if((version.find("DIMM_LED") != std::string::npos) || (version.find("AUDA") != std::string::npos) )
|
|
{
|
|
type = DEVICE_TYPE_DRAM;
|
|
name = "ASUS Aura DRAM";
|
|
}
|
|
else
|
|
{
|
|
type = DEVICE_TYPE_MOTHERBOARD;
|
|
name = "ASUS Aura Motherboard";
|
|
}
|
|
description = "ASUS Aura SMBus Device";
|
|
|
|
mode Direct;
|
|
Direct.name = "Direct";
|
|
Direct.value = 0xFFFF;
|
|
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
|
|
Direct.color_mode = MODE_COLORS_PER_LED;
|
|
modes.push_back(Direct);
|
|
|
|
mode Off;
|
|
Off.name = "Off";
|
|
Off.value = AURA_MODE_OFF;
|
|
Off.flags = 0;
|
|
Off.color_mode = MODE_COLORS_NONE;
|
|
modes.push_back(Off);
|
|
|
|
mode Static;
|
|
Static.name = "Static";
|
|
Static.value = AURA_MODE_STATIC;
|
|
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
|
|
Static.color_mode = MODE_COLORS_PER_LED;
|
|
modes.push_back(Static);
|
|
|
|
mode Breathing;
|
|
Breathing.name = "Breathing";
|
|
Breathing.value = AURA_MODE_BREATHING;
|
|
Breathing.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
|
|
Breathing.color_mode = MODE_COLORS_PER_LED;
|
|
modes.push_back(Breathing);
|
|
|
|
mode Flashing;
|
|
Flashing.name = "Flashing";
|
|
Flashing.value = AURA_MODE_FLASHING;
|
|
Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
|
|
Flashing.color_mode = MODE_COLORS_PER_LED;
|
|
modes.push_back(Flashing);
|
|
|
|
mode SpectrumCycle;
|
|
SpectrumCycle.name = "Spectrum Cycle";
|
|
SpectrumCycle.value = AURA_MODE_SPECTRUM_CYCLE;
|
|
SpectrumCycle.flags = 0;
|
|
SpectrumCycle.color_mode = MODE_COLORS_NONE;
|
|
modes.push_back(SpectrumCycle);
|
|
|
|
mode Rainbow;
|
|
Rainbow.name = "Rainbow";
|
|
Rainbow.value = AURA_MODE_RAINBOW;
|
|
Rainbow.flags = 0;
|
|
Rainbow.color_mode = MODE_COLORS_NONE;
|
|
modes.push_back(Rainbow);
|
|
|
|
mode ChaseFade;
|
|
ChaseFade.name = "Chase Fade";
|
|
ChaseFade.value = AURA_MODE_CHASE_FADE;
|
|
ChaseFade.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
|
|
ChaseFade.color_mode = MODE_COLORS_PER_LED;
|
|
modes.push_back(ChaseFade);
|
|
|
|
mode Chase;
|
|
Chase.name = "Chase";
|
|
Chase.value = AURA_MODE_CHASE;
|
|
Chase.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
|
|
Chase.color_mode = MODE_COLORS_PER_LED;
|
|
modes.push_back(Chase);
|
|
|
|
mode RandomFlicker;
|
|
RandomFlicker.name = "Random Flicker";
|
|
RandomFlicker.value = AURA_MODE_RANDOM_FLICKER;
|
|
RandomFlicker.flags = 0;
|
|
RandomFlicker.color_mode = MODE_COLORS_NONE;
|
|
modes.push_back(RandomFlicker);
|
|
|
|
SetupZones();
|
|
|
|
// Initialize active mode
|
|
active_mode = GetDeviceMode();
|
|
}
|
|
|
|
RGBController_AuraSMBus::~RGBController_AuraSMBus()
|
|
{
|
|
delete aura;
|
|
}
|
|
|
|
void RGBController_AuraSMBus::SetupZones()
|
|
{
|
|
std::vector<int> aura_led_map;
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Search through all LEDs and create zones for each channel |
|
|
| type |
|
|
\*---------------------------------------------------------*/
|
|
for (std::size_t led_idx = 0; led_idx < aura->GetLEDCount(); led_idx++)
|
|
{
|
|
bool matched = false;
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Search through existing zones to make sure we don't |
|
|
| create a duplicate zone |
|
|
\*---------------------------------------------------------*/
|
|
for (std::size_t existing_zone_idx = 0; existing_zone_idx < zones.size(); existing_zone_idx++)
|
|
{
|
|
if (aura->GetChannelName(led_idx) == zones[existing_zone_idx].name)
|
|
{
|
|
matched = true;
|
|
}
|
|
}
|
|
|
|
/*---------------------------------------------------------*\
|
|
| If zone does not already exist, create it |
|
|
\*---------------------------------------------------------*/
|
|
if (matched == false)
|
|
{
|
|
zone* new_zone = new zone();
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Set zone name to channel name |
|
|
\*---------------------------------------------------------*/
|
|
new_zone->name = aura->GetChannelName(led_idx);
|
|
|
|
new_zone->leds_count = 0;
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Find all LEDs with this channel type and add them to zone |
|
|
\*---------------------------------------------------------*/
|
|
for (std::size_t zone_led_idx = 0; zone_led_idx < aura->GetLEDCount(); zone_led_idx++)
|
|
{
|
|
if (aura->GetChannelName(zone_led_idx) == new_zone->name)
|
|
{
|
|
new_zone->leds_count++;
|
|
aura_led_map.push_back(zone_led_idx);
|
|
}
|
|
}
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Aura zones have fixed size, so set min and max to count |
|
|
\*---------------------------------------------------------*/
|
|
new_zone->leds_min = new_zone->leds_count;
|
|
new_zone->leds_max = new_zone->leds_count;
|
|
|
|
/*---------------------------------------------------------*\
|
|
| If this zone has more than one LED, mark it as linear type|
|
|
\*---------------------------------------------------------*/
|
|
if(new_zone->leds_count > 1)
|
|
{
|
|
new_zone->type = ZONE_TYPE_LINEAR;
|
|
}
|
|
else
|
|
{
|
|
new_zone->type = ZONE_TYPE_SINGLE;
|
|
}
|
|
|
|
new_zone->matrix_map = NULL;
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Push new zone to zones vector |
|
|
\*---------------------------------------------------------*/
|
|
zones.push_back(*new_zone);
|
|
}
|
|
}
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Create LED entries for each zone |
|
|
\*---------------------------------------------------------*/
|
|
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
|
|
{
|
|
for(std::size_t led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++)
|
|
{
|
|
led* new_led = new led();
|
|
|
|
new_led->name = zones[zone_idx].name + " LED ";
|
|
new_led->name.append(std::to_string(led_idx + 1));
|
|
|
|
new_led->value = aura_led_map[led_idx];
|
|
|
|
leds.push_back(*new_led);
|
|
}
|
|
}
|
|
|
|
SetupColors();
|
|
|
|
/*---------------------------------------------------------*\
|
|
| Initialize colors for each LED |
|
|
\*---------------------------------------------------------*/
|
|
for(std::size_t led_idx = 0; led_idx < leds.size(); led_idx++)
|
|
{
|
|
unsigned int led = leds[led_idx].value;
|
|
unsigned char red = aura->GetLEDRed(led);
|
|
unsigned char grn = aura->GetLEDGreen(led);
|
|
unsigned char blu = aura->GetLEDBlue(led);
|
|
|
|
colors[led_idx] = ToRGBColor(red, grn, blu);
|
|
}
|
|
}
|
|
|
|
void RGBController_AuraSMBus::ResizeZone(int /*zone*/, int /*new_size*/)
|
|
{
|
|
/*---------------------------------------------------------*\
|
|
| This device does not support resizing zones |
|
|
\*---------------------------------------------------------*/
|
|
}
|
|
|
|
void RGBController_AuraSMBus::SetCustomMode()
|
|
{
|
|
active_mode = 0;
|
|
}
|
|
|
|
void RGBController_AuraSMBus::DeviceUpdateMode()
|
|
{
|
|
if (modes[active_mode].value == 0xFFFF)
|
|
{
|
|
aura->SetDirect(true);
|
|
}
|
|
else
|
|
{
|
|
int new_mode = modes[active_mode].value;
|
|
|
|
if(modes[active_mode].color_mode == MODE_COLORS_RANDOM)
|
|
{
|
|
switch(new_mode)
|
|
{
|
|
case AURA_MODE_CHASE:
|
|
new_mode = AURA_MODE_SPECTRUM_CYCLE_CHASE;
|
|
break;
|
|
case AURA_MODE_BREATHING:
|
|
new_mode = AURA_MODE_SPECTRUM_CYCLE_BREATHING;
|
|
break;
|
|
case AURA_MODE_CHASE_FADE:
|
|
new_mode = AURA_MODE_SPECTRUM_CYCLE_CHASE_FADE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
aura->SetMode(new_mode);
|
|
aura->SetDirect(false);
|
|
}
|
|
}
|