312 lines
8.7 KiB
C++
312 lines
8.7 KiB
C++
/*-----------------------------------------*\
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| RGBController_Aura.cpp |
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| Generic RGB Interface for OpenAuraSDK |
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| Asus Aura driver |
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| Adam Honse (CalcProgrammer1) 6/13/2019 |
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\*-----------------------------------------*/
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#include "RGBController_Aura.h"
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int RGBController_Aura::GetDeviceMode()
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{
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int dev_mode = aura->AuraRegisterRead(AURA_REG_MODE);
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int color_mode = MODE_COLORS_PER_LED;
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if (aura->AuraRegisterRead(AURA_REG_DIRECT))
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{
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dev_mode = 0xFFFF;
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}
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switch(dev_mode)
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{
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case AURA_MODE_OFF:
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case AURA_MODE_RAINBOW:
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case AURA_MODE_SPECTRUM_CYCLE:
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case AURA_MODE_RANDOM_FLICKER:
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color_mode = MODE_COLORS_NONE;
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break;
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case AURA_MODE_SPECTRUM_CYCLE_CHASE:
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dev_mode = AURA_MODE_CHASE;
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color_mode = MODE_COLORS_RANDOM;
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break;
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case AURA_MODE_SPECTRUM_CYCLE_BREATHING:
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dev_mode = AURA_MODE_BREATHING;
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color_mode = MODE_COLORS_RANDOM;
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break;
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case AURA_MODE_SPECTRUM_CYCLE_CHASE_FADE:
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dev_mode = AURA_MODE_CHASE_FADE;
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color_mode = MODE_COLORS_RANDOM;
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break;
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}
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for(int mode = 0; mode < modes.size(); mode++)
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{
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if(modes[mode].value == dev_mode)
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{
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active_mode = mode;
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modes[mode].color_mode = color_mode;
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}
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}
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return(active_mode);
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}
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void RGBController_Aura::UpdateLEDs()
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{
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for(std::size_t led = 0; led < colors.size(); led++)
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{
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unsigned char red = RGBGetRValue(colors[led]);
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unsigned char grn = RGBGetGValue(colors[led]);
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unsigned char blu = RGBGetBValue(colors[led]);
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if (GetMode() == 0)
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{
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aura->SetLEDColorDirect(led, red, grn, blu);
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}
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else
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{
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aura->SetLEDColorEffect(led, red, grn, blu);
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}
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}
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}
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void RGBController_Aura::UpdateZoneLEDs(int zone)
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{
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for (std::size_t x = 0; x < zones[zone].map.size(); x++)
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{
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for (std::size_t y = 0; y < zones[zone].map[x].size(); y++)
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{
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int led = zones[zone].map[x][y];
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RGBColor color = colors[led];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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if (GetMode() == 0)
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{
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aura->SetLEDColorDirect(led, red, grn, blu);
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}
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else
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{
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aura->SetLEDColorEffect(led, red, grn, blu);
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}
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}
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}
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}
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void RGBController_Aura::UpdateSingleLED(int led)
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{
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RGBColor color = colors[led];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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if (GetMode() == 0)
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{
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aura->SetLEDColorDirect(led, red, grn, blu);
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}
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else
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{
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aura->SetLEDColorEffect(led, red, grn, blu);
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}
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}
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RGBController_Aura::RGBController_Aura(AuraController * aura_ptr)
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{
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std::vector<unsigned char> aura_channels;
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aura = aura_ptr;
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version = aura->GetDeviceName();
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location = aura->GetDeviceLocation();
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if((version.find("DIMM_LED") != std::string::npos) || (version.find("AUDA") != std::string::npos) )
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{
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type = DEVICE_TYPE_DRAM;
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name = "ASUS Aura DRAM";
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}
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else
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{
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type = DEVICE_TYPE_MOTHERBOARD;
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name = "ASUS Aura Motherboard";
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}
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mode Direct;
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Direct.name = "Direct";
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Direct.value = 0xFFFF;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Off;
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Off.name = "Off";
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Off.value = AURA_MODE_OFF;
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Off.flags = 0;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Static;
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Static.name = "Static";
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Static.value = AURA_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = AURA_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = AURA_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Flashing);
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mode SpectrumCycle;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.value = AURA_MODE_SPECTRUM_CYCLE;
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SpectrumCycle.flags = 0;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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modes.push_back(SpectrumCycle);
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mode Rainbow;
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Rainbow.name = "Rainbow";
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Rainbow.value = AURA_MODE_RAINBOW;
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Rainbow.flags = 0;
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Rainbow.color_mode = MODE_COLORS_NONE;
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modes.push_back(Rainbow);
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mode ChaseFade;
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ChaseFade.name = "Chase Fade";
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ChaseFade.value = AURA_MODE_CHASE_FADE;
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ChaseFade.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
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ChaseFade.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(ChaseFade);
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mode Chase;
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Chase.name = "Chase";
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Chase.value = AURA_MODE_CHASE;
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Chase.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR;
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Chase.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Chase);
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mode RandomFlicker;
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RandomFlicker.name = "Random Flicker";
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RandomFlicker.value = AURA_MODE_RANDOM_FLICKER;
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RandomFlicker.flags = 0;
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RandomFlicker.color_mode = MODE_COLORS_NONE;
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modes.push_back(RandomFlicker);
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colors.resize(aura->GetLEDCount());
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for (std::size_t i = 0; i < aura->GetLEDCount(); i++)
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{
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aura_channels.push_back(aura->GetChannel(i));
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led* new_led = new led();
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new_led->name = aura->GetChannelName(i);
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new_led->name.append(std::to_string(i));
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leds.push_back(*new_led);
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unsigned char red = aura->GetLEDRed(i);
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unsigned char grn = aura->GetLEDGreen(i);
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unsigned char blu = aura->GetLEDBlue(i);
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colors[i] = ToRGBColor(red, grn, blu);
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}
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std::vector<unsigned char> aura_zones;
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// Search through all LEDs and create zones for each channel type
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for (std::size_t i = 0; i < aura_channels.size(); i++)
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{
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bool matched = false;
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// Search through existing zones to make sure we don't create a duplicate zone
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for (std::size_t j = 0; j < aura_zones.size(); j++)
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{
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if (aura_channels[i] == aura_zones[j])
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{
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matched = true;
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}
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}
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// If zone does not already exist, create it
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if (matched == false)
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{
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zone* new_zone = new zone();
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std::vector<int>* zone_row = new std::vector<int>();
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// Set zone name to channel name
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new_zone->name = aura->GetChannelName(i);
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// Find all LEDs with this channel type and add them to zone
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for (std::size_t j = 0; j < aura->GetLEDCount(); j++)
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{
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if (aura->GetChannel(j) == aura_channels[i])
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{
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zone_row->push_back(j);
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}
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}
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// Aura devices can be either single or linear, never matrix
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// That means only one row is needed
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new_zone->map.push_back(*zone_row);
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// Save channel to aura_zones so we know not to create another zone with this channel
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aura_zones.push_back(aura_channels[i]);
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// Push new zone to zones vector
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zones.push_back(*new_zone);
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}
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}
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// Initialize active mode
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active_mode = GetDeviceMode();
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}
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void RGBController_Aura::SetCustomMode()
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{
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active_mode = 0;
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}
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void RGBController_Aura::UpdateMode()
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{
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if (modes[active_mode].value == 0xFFFF)
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{
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aura->SetDirect(true);
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}
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else
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{
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int new_mode = modes[active_mode].value;
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if(modes[active_mode].color_mode == MODE_COLORS_RANDOM)
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{
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switch(new_mode)
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{
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case AURA_MODE_CHASE:
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new_mode = AURA_MODE_SPECTRUM_CYCLE_CHASE;
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break;
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case AURA_MODE_BREATHING:
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new_mode = AURA_MODE_SPECTRUM_CYCLE_BREATHING;
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break;
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case AURA_MODE_CHASE_FADE:
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new_mode = AURA_MODE_SPECTRUM_CYCLE_CHASE_FADE;
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break;
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}
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}
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aura->SetMode(new_mode);
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aura->SetDirect(false);
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}
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}
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