OpenRGB/Controllers/HyperXMouseController
2021-08-27 10:44:45 -05:00
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HyperXMouseControllerDetect.cpp Add HyperX Pulsefire Core (same protocol as HyperX Pulsefire FPS Pro) 2021-08-27 10:44:45 -05:00
HyperXPulsefireDartController.cpp HyperX Pulsefire Dart: Various fixes, feature additions and clean up 2021-08-02 01:15:07 +00:00
HyperXPulsefireDartController.h HyperX Pulsefire Dart: Various fixes, feature additions and clean up 2021-08-02 01:15:07 +00:00
HyperXPulsefireFPSProController.cpp Check return code from hid_get_serial_number_string() in GetSerialString() 2021-06-04 22:14:05 -05:00
HyperXPulsefireFPSProController.h Add controller for HyperX Pulsefire FPS Pro mouse (new NGenuity firmware) 2020-12-26 03:05:46 -06:00
HyperXPulsefireHasteController.cpp Initial HyperX Pulsefire Haste support 2021-08-19 19:20:12 -05:00
HyperXPulsefireHasteController.h Initial HyperX Pulsefire Haste support 2021-08-19 19:20:12 -05:00
HyperXPulsefireSurgeController.cpp Check return code from hid_get_serial_number_string() in GetSerialString() 2021-06-04 22:14:05 -05:00
HyperXPulsefireSurgeController.h Fill in serial field for all HID controllers using hidapi 2020-12-03 00:01:42 -06:00
RGBController_HyperXPulsefireDart.cpp HyperX Pulsefire Dart: Various fixes, feature additions and clean up 2021-08-02 01:15:07 +00:00
RGBController_HyperXPulsefireDart.h HyperX Pulsefire Dart: Various fixes, feature additions and clean up 2021-08-02 01:15:07 +00:00
RGBController_HyperXPulsefireFPSPro.cpp Fix access conflicts in HyperX controllers where keepalive thread was directly accessing hardware 2021-08-02 12:41:24 -05:00
RGBController_HyperXPulsefireFPSPro.h Add controller for HyperX Pulsefire FPS Pro mouse (new NGenuity firmware) 2020-12-26 03:05:46 -06:00
RGBController_HyperXPulsefireHaste.cpp Initial HyperX Pulsefire Haste support 2021-08-19 19:20:12 -05:00
RGBController_HyperXPulsefireHaste.h Initial HyperX Pulsefire Haste support 2021-08-19 19:20:12 -05:00
RGBController_HyperXPulsefireSurge.cpp Fix access conflicts in HyperX controllers where keepalive thread was directly accessing hardware 2021-08-02 12:41:24 -05:00
RGBController_HyperXPulsefireSurge.h Tiny threads fixes & a little bit of safety 2020-11-15 13:28:29 -06:00