OpenRGB/dependencies/hueplusplus-1.2.0/include/hueplusplus/Scene.h
2025-02-14 23:16:53 -06:00

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/**
\file Scene.h
Copyright Notice\n
Copyright (C) 2020 Jan Rogall - developer\n
This file is part of hueplusplus.
hueplusplus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
hueplusplus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with hueplusplus. If not, see <http://www.gnu.org/licenses/>.
**/
#ifndef INCLUDE_HUEPLUSPLUS_SCENE_H
#define INCLUDE_HUEPLUSPLUS_SCENE_H
#include <map>
#include <string>
#include <vector>
#include <nlohmann/json.hpp>
#include "APICache.h"
#include "ColorUnits.h"
#include "TimePattern.h"
namespace hueplusplus
{
//! \brief Immutable state of a light
class LightState
{
public:
//! \brief Create LightState from json
//! \note Use LightStateBuilder for easier creation.
explicit LightState(const nlohmann::json& state);
//! \brief Get whether the light is on
bool isOn() const;
//! \brief Get whether a brightness is stored
bool hasBrightness() const;
//! \brief Get brightness of the light
//! \returns Stored brightness, or 0
int getBrightness() const;
//! \brief Get whether hue and saturation is stored
bool hasHueSat() const;
//! \brief Get hue and saturation of the light
//! \returns Stored hue and saturation, or {0,0} if not stored
HueSaturation getHueSat() const;
//! \brief Get whether xy color is stored
bool hasXY() const;
//! \brief Get xy color of the light
//! \returns Stored x,y and brightness, or zeros if not stored
XYBrightness getXY() const;
//! \brief Get whether color temperature is stored
bool hasCt() const;
//! \brief Get color temperature of the light
//! \returns Stored color temperature in mired, or 0 if not stored
int getCt() const;
//! \brief Get whether effect is stored
bool hasEffect() const;
//! \brief Get whether colorloop effect is active
//! \returns true when colorloop is enabled, false otherwise or if not stored
bool getColorloop() const;
//! \brief Get transition time to this light state
//! \returns Stored transition time or 4 by default
int getTransitionTime() const;
//! \brief Convert to json representation
nlohmann::json toJson() const;
//! \brief Equality comparison
bool operator==(const LightState& other) const;
//! \brief Inequality comparison
bool operator!=(const LightState& other) const;
private:
nlohmann::json state;
};
//! \brief Builder to create LightState
class LightStateBuilder
{
public:
LightStateBuilder& setOn(bool on);
LightStateBuilder& setBrightness(int brightness);
LightStateBuilder& setHueSat(const HueSaturation& hueSat);
LightStateBuilder& setXY(const XY& xy);
LightStateBuilder& setCt(int mired);
LightStateBuilder& setColorloop(bool enabled);
LightStateBuilder& setTransitionTime(int time);
LightState create();
private:
nlohmann::json state;
};
//! \brief Scene stored in the bridge
//!
//! Scenes bundle the state of multiple lights so it can be recalled later.
class Scene
{
public:
//! \brief Type of the scen
enum class Type
{
lightScene, //!< The scene affects specific lights
groupScene //!< The scene affects all light of a specific group
};
public:
//! \brief Creates scene with shared cache
//! \param id Scene id in the bridge
//! \param baseCache Cache of the scene list.
Scene(const std::string& id, const std::shared_ptr<APICache>& baseCache);
//! \brief Construct existing Scene
//! \param id Scene id
//! \param commands HueCommandAPI for requests
//! \param refreshDuration Time between refreshing the cached state
//! \param currentState The current state, may be null.
Scene(const std::string& id, const HueCommandAPI& commands, std::chrono::steady_clock::duration refreshDuration, const nlohmann::json& currentState);
//! \brief Refreshes internal cached state
//! \param force \c true forces a refresh, regardless of how long the last refresh was ago.
//! \c false to only refresh when enough time has passed (needed e.g. when calling only const methods).
//! \throws std::system_error when system or socket operations fail
//! \throws HueException when response contained no body
//! \throws HueAPIResponseException when response contains an error
//! \throws nlohmann::json::parse_error when response could not be parsed
void refresh(bool force = false);
//! \brief Sets custom refresh interval for this group.
//! \param refreshDuration The new minimum duration between refreshes. May be 0 or \ref c_refreshNever.
void setRefreshDuration(std::chrono::steady_clock::duration refreshDuration);
//! \brief Get scene identifier
std::string getId() const;
//! \brief Get scene name
//!
//! The scene name is always unique for the bridge. It defaults to the id.
std::string getName() const;
//! \brief Set scene name
//! \param name New name for the scene.
//! Must be unique for all schedules, otherwise a number is added.
//! \throws std::system_error when system or socket operations fail
//! \throws HueException when response contained no body
//! \throws HueAPIResponseException when response contains an error
//! \throws nlohmann::json::parse_error when response could not be parsed
void setName(const std::string& name);
//! \brief Get scene type
//!
//! GroupScenes are deleted when the group is deleted.
Type getType() const;
//! \brief Get group id for a GroupScene
//! \returns Group id or 0 if the scene is a LightScene.
int getGroupId() const;
//! \brief Get light ids
//!
//! For a GroupScene, the light ids are the lights in the group.
std::vector<int> getLightIds() const;
//! \brief Set light ids for LightScene
//! \param ids New light ids
//!
//! Light ids cannot be changed on GroupScene. Change the lights in the group instead.
//! \throws std::system_error when system or socket operations fail
//! \throws HueException when response contained no body
//! \throws HueAPIResponseException when response contains an error
//! \throws nlohmann::json::parse_error when response could not be parsed
void setLightIds(const std::vector<int>& ids);
//! \brief Get user that created or last changed the scene.
std::string getOwner() const;
//! \brief Get whether the scene can be automatically deleted
bool getRecycle() const;
//! \brief Get whether scene is locked by a rule or schedule
bool isLocked() const;
//! \brief Get app specific data
std::string getAppdata() const;
//! \brief Get version of app specific data
int getAppdataVersion() const;
//! \brief Set app specific data
//! \param data Custom data in any format, max length 16.
//! \param version Version of the data
//! \throws std::system_error when system or socket operations fail
//! \throws HueException when response contained no body
//! \throws HueAPIResponseException when response contains an error
//! \throws nlohmann::json::parse_error when response could not be parsed
void setAppdata(const std::string& data, int version);
//! \brief Get picture, reserved for future use.
//!
//! Currently always an empty string.
std::string getPicture() const;
//! \brief Get time the scene was created/updated.
time::AbsoluteTime getLastUpdated() const;
//! \brief Get version of the scene
//! \returns 1 for legacy scene without lightstates
//! \returns 2 for updated scenes with lightstates
int getVersion() const;
//! \brief Get stored states of the lights
//! \returns LightStates for each light in the scene, or an empty map for legacy scenes.
std::map<int, LightState> getLightStates() const;
//! \brief Set light states
//! \param states New states for each light in the scene.
//! Should contain exactly the lights in the scene. Additional states might cause an error.
//! \throws std::system_error when system or socket operations fail
//! \throws HueException when response contained no body
//! \throws HueAPIResponseException when response contains an error
//! \throws nlohmann::json::parse_error when response could not be parsed
void setLightStates(const std::map<int, LightState>& states);
//! \brief Store current light state of every light in the scene
//! \throws std::system_error when system or socket operations fail
//! \throws HueException when response contained no body
//! \throws HueAPIResponseException when response contains an error
//! \throws nlohmann::json::parse_error when response could not be parsed
void storeCurrentLightState();
//! \brief Store current light state and update transition time
//! \param transition The updated transition time to this scene
//! \throws std::system_error when system or socket operations fail
//! \throws HueException when response contained no body
//! \throws HueAPIResponseException when response contains an error
//! \throws nlohmann::json::parse_error when response could not be parsed
void storeCurrentLightState(int transition);
//! \brief Recall scene, putting every light in the stored state
//! \throws std::system_error when system or socket operations fail
//! \throws HueException when response contained no body
//! \throws HueAPIResponseException when response contains an error
//! \throws nlohmann::json::parse_error when response could not be parsed
void recall();
private:
//! \brief Send put request to specified sub path
//! \throws std::system_error when system or socket operations fail
//! \throws HueException when response contained no body
//! \throws HueAPIResponseException when response contains an error
//! \throws nlohmann::json::parse_error when response could not be parsed
void sendPutRequest(const std::string& path, const nlohmann::json& request, FileInfo fileInfo);
private:
std::string id;
APICache state;
};
//! \brief Parameters for creating a new Scene
//!
//! Can be used like a builder object with chained calls.
class CreateScene
{
public:
//! \brief Set name
//! \see Scene::setName
CreateScene& setName(const std::string& name);
//! \brief Set group id, making the scene a GroupScene
//! \param id Group id for the scene, not 0
//!
//! The group id cannot be changed after the scene was created.
//! \throws HueException when used after setLightIds
CreateScene& setGroupId(int id);
//! \brief Set light ids, making the scene a LightScene
//! \param ids Ids of lights in the scene
//! \throws HueException when used after setGroupId
CreateScene& setLightIds(const std::vector<int>& ids);
//! \brief Set whether the scene can be automatically deleted
//!
//! Cannot be changed after the scene was created.
CreateScene& setRecycle(bool recycle);
//! \brief Set app specific data
//! \see Scene::setAppdata
CreateScene& setAppdata(const std::string& data, int version);
//! \brief Set light states of the scene
//!
//! When omitted, the current light states are stored.
//! \see Scene::setLightStates
CreateScene& setLightStates(const std::map<int, LightState>& states);
//! \brief Get request to create the scene.
//! \returns JSON request for a POST to create the new scene
nlohmann::json getRequest() const;
private:
nlohmann::json request;
};
} // namespace hueplusplus
#endif