OpenRGB/Controllers/WinbondGamingKeyboardController/RGBController_WinbondGamingKeyboard.h

52 lines
2 KiB
C++

/*---------------------------------------------------------*\
| RGBController_WinbondGamingKeyboard.h |
| |
| RGBController for Winbond Gaming Keyboard |
| |
| Daniel Gibson 03 Dec 2023 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "WinbondGamingKeyboardController.h"
enum
{
WINBOND_GK_MODE_STATIC = 0,
WINBOND_GK_MODE_BREATHE = 1,
WINBOND_GK_MODE_WAVE = 2,
WINBOND_GK_MODE_NEON = 3,
WINBOND_GK_MODE_LOGO_NEON = 4, // logo-only!
WINBOND_GK_MODE_SNAKE = 5,
/*-------------------------------------------------------------------------*\
| the following modes are ones that only show effects when a key is pressed |
| and otherwise only a background color |
\*-------------------------------------------------------------------------*/
WINBOND_GK_MODE_REACTIVE = 6,
WINBOND_GK_MODE_AURORA = 7,
WINBOND_GK_MODE_RIPPLE = 8,
WINBOND_GK_MODE_CUSTOM = 10
};
class RGBController_WinbondGamingKeyboard : public RGBController
{
public:
RGBController_WinbondGamingKeyboard(WinbondGamingKeyboardController* ctrl);
~RGBController_WinbondGamingKeyboard();
void SetupZones() override;
void ResizeZone(int zone, int new_size) override;
void DeviceUpdateLEDs() override;
void UpdateZoneLEDs(int zone) override;
void UpdateSingleLED(int led) override;
void DeviceUpdateMode() override;
private:
WinbondGamingKeyboardController* controller;
};