OpenRGB/Controllers/AsusAuraGPUController/AsusAuraGPUController.h

68 lines
3.1 KiB
C++

/*---------------------------------------------------------*\
| AsusAuraGPUController.h |
| |
| Driver for ASUS Aura GPU |
| |
| Jan Rettig (Klapstuhl) 14 Feb 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#pragma once
#include <string>
#include "i2c_smbus.h"
typedef unsigned char aura_gpu_dev_id;
#define AURA_GPU_MAGIC_VAL 0x1589 /* This magic value is present in all Aura GPU controllers */
#define AURA_GPU_APPLY_VAL 0x01 /* Value for Apply Changes Register */
enum
{
AURA_GPU_REG_RED = 0x04, /* AURA GPU RED Register */
AURA_GPU_REG_GREEN = 0x05, /* AURA GPU GREEN Register */
AURA_GPU_REG_BLUE = 0x06, /* AURA GPU BLUE Register */
AURA_GPU_REG_MODE = 0x07, /* AURA GPU Mode Selection Register */
AURA_GPU_REG_SYNC = 0x0C, /* AURA GPU "Sync" Register */
AURA_GPU_REG_APPLY = 0x0E, /* AURA GPU Save or Apply Register */
};
enum
{
AURA_GPU_MODE_OFF = 0, /* OFF mode (not a real Mode! Doesn't do anything!) */
AURA_GPU_MODE_STATIC = 1, /* Static color mode */
AURA_GPU_MODE_BREATHING = 2, /* Breathing effect mode */
AURA_GPU_MODE_FLASHING = 3, /* Flashing effect mode */
AURA_GPU_MODE_SPECTRUM_CYCLE = 4, /* Spectrum Cycle mode */
AURA_GPU_MODE_DIRECT = 5, /* Direct mode (not a real Mode! Doesn't do anything!) */
AURA_GPU_NUMBER_MODES
};
class AuraGPUController
{
public:
AuraGPUController(i2c_smbus_interface* bus, aura_gpu_dev_id, std::string dev_name);
~AuraGPUController();
std::string GetDeviceName();
std::string GetDeviceLocation();
unsigned char GetLEDRed();
unsigned char GetLEDGreen();
unsigned char GetLEDBlue();
void SetLEDColors(unsigned char red, unsigned char green, unsigned char blue);
void SetMode(unsigned char mode);
void Save();
unsigned char AuraGPURegisterRead(unsigned char reg);
void AuraGPURegisterWrite(unsigned char reg, unsigned char val);
bool SaveOnlyApplies();
bool direct = false; // Temporary solution to check if we are in "Direct" mode
private:
i2c_smbus_interface * bus;
aura_gpu_dev_id dev;
std::string name;
};