/*-----------------------------------------*\ | RGBController_HuePlus.cpp | | | | Generic RGB Interface for NZXT Hue+ | | | | Adam Honse (CalcProgrammer1) 6/20/2019 | \*-----------------------------------------*/ #include "RGBController_HuePlus.h" RGBController_HuePlus::RGBController_HuePlus(HuePlusController* hueplus_ptr) { hueplus = hueplus_ptr; name = "NZXT Hue+"; type = DEVICE_TYPE_LEDSTRIP; location = hueplus->GetLocation(); mode Direct; Direct.name = "Direct"; Direct.value = HUE_PLUS_MODE_FIXED; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); mode Fading; Fading.name = "Fading"; Fading.value = HUE_PLUS_MODE_FADING; Fading.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Fading.speed_min = HUE_PLUS_SPEED_SLOWEST; Fading.speed_max = HUE_PLUS_SPEED_FASTEST; Fading.colors_min = 1; Fading.colors_max = 8; Fading.speed = HUE_PLUS_SPEED_NORMAL; Fading.color_mode = MODE_COLORS_MODE_SPECIFIC; Fading.colors.resize(2); modes.push_back(Fading); mode SpectrumCycle; SpectrumCycle.name = "Spectrum Cycle"; SpectrumCycle.value = HUE_PLUS_MODE_SPECTRUM; SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR; SpectrumCycle.speed_min = HUE_PLUS_SPEED_SLOWEST; SpectrumCycle.speed_max = HUE_PLUS_SPEED_FASTEST; SpectrumCycle.speed = HUE_PLUS_SPEED_NORMAL; SpectrumCycle.direction = MODE_DIRECTION_RIGHT; SpectrumCycle.color_mode = MODE_COLORS_NONE; modes.push_back(SpectrumCycle); mode Marquee; Marquee.name = "Marquee"; Marquee.value = HUE_PLUS_MODE_MARQUEE; Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Marquee.speed_min = HUE_PLUS_SPEED_SLOWEST; Marquee.speed_max = HUE_PLUS_SPEED_FASTEST; Marquee.colors_min = 1; Marquee.colors_max = 1; Marquee.speed = HUE_PLUS_SPEED_NORMAL; Marquee.direction = MODE_DIRECTION_RIGHT; Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC; Marquee.colors.resize(1); modes.push_back(Marquee); mode CoverMarquee; CoverMarquee.name = "Cover Marquee"; CoverMarquee.value = HUE_PLUS_MODE_COVER_MARQUEE; CoverMarquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; CoverMarquee.speed_min = HUE_PLUS_SPEED_SLOWEST; CoverMarquee.speed_max = HUE_PLUS_SPEED_FASTEST; CoverMarquee.colors_min = 1; CoverMarquee.colors_max = 8; CoverMarquee.speed = HUE_PLUS_SPEED_NORMAL; CoverMarquee.direction = MODE_DIRECTION_RIGHT; CoverMarquee.color_mode = MODE_COLORS_MODE_SPECIFIC; CoverMarquee.colors.resize(2); modes.push_back(CoverMarquee); mode Alternating; Alternating.name = "Alternating"; Alternating.value = HUE_PLUS_MODE_ALTERNATING; Alternating.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Alternating.speed_min = HUE_PLUS_SPEED_SLOWEST; Alternating.speed_max = HUE_PLUS_SPEED_FASTEST; Alternating.colors_min = 1; Alternating.colors_max = 2; Alternating.speed = HUE_PLUS_SPEED_NORMAL; Alternating.direction = MODE_DIRECTION_RIGHT; Alternating.color_mode = MODE_COLORS_MODE_SPECIFIC; Alternating.colors.resize(2); modes.push_back(Alternating); mode Pulsing; Pulsing.name = "Pulsing"; Pulsing.value = HUE_PLUS_MODE_PULSING; Pulsing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Pulsing.speed_min = HUE_PLUS_SPEED_SLOWEST; Pulsing.speed_max = HUE_PLUS_SPEED_FASTEST; Pulsing.colors_min = 1; Pulsing.colors_max = 8; Pulsing.speed = HUE_PLUS_SPEED_NORMAL; Pulsing.color_mode = MODE_COLORS_MODE_SPECIFIC; Pulsing.colors.resize(2); modes.push_back(Pulsing); mode Breathing; Breathing.name = "Breathing"; Breathing.value = HUE_PLUS_MODE_BREATHING; Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_PER_LED_COLOR; Breathing.speed_min = HUE_PLUS_SPEED_SLOWEST; Breathing.speed_max = HUE_PLUS_SPEED_FASTEST; Breathing.colors_min = 1; Breathing.colors_max = 8; Breathing.speed = HUE_PLUS_SPEED_NORMAL; Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC; Breathing.colors.resize(2); modes.push_back(Breathing); mode Alert; Alert.name = "Alert"; Alert.value = HUE_PLUS_MODE_ALERT; Alert.flags = 0; Alert.color_mode = MODE_COLORS_NONE; modes.push_back(Alert); mode Candlelight; Candlelight.name = "Candlelight"; Candlelight.value = HUE_PLUS_MODE_CANDLELIGHT; Candlelight.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Candlelight.colors_min = 1; Candlelight.colors_max = 1; Candlelight.color_mode = MODE_COLORS_MODE_SPECIFIC; Candlelight.colors.resize(1); modes.push_back(Candlelight); mode Wings; Wings.name = "Wings"; Wings.value = HUE_PLUS_MODE_WINGS; Wings.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Wings.speed_min = HUE_PLUS_SPEED_SLOWEST; Wings.speed_max = HUE_PLUS_SPEED_FASTEST; Wings.colors_min = 1; Wings.colors_max = 1; Wings.speed = HUE_PLUS_SPEED_NORMAL; Wings.color_mode = MODE_COLORS_MODE_SPECIFIC; Wings.colors.resize(1); modes.push_back(Wings); mode Wave; Wave.name = "Wave"; Wave.value = HUE_PLUS_MODE_WAVE; Wave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_PER_LED_COLOR; Wave.speed_min = HUE_PLUS_SPEED_SLOWEST; Wave.speed_max = HUE_PLUS_SPEED_FASTEST; Wave.speed = HUE_PLUS_SPEED_NORMAL; Wave.color_mode = MODE_COLORS_PER_LED; modes.push_back(Wave); /*-------------------------------------------------*\ | Set size of colors array | \*-------------------------------------------------*/ unsigned int led_count = 0; for (unsigned int channel_idx = 0; channel_idx < HUE_PLUS_NUM_CHANNELS; channel_idx++) { led_count += hueplus->channel_leds[channel_idx]; } colors.resize(led_count); /*-------------------------------------------------*\ | Set zones and leds | \*-------------------------------------------------*/ unsigned int led_idx = 0; for (int channel_idx = 0; channel_idx < HUE_PLUS_NUM_CHANNELS; channel_idx++) { if(hueplus->channel_leds[channel_idx] > 0) { zone* new_zone = new zone; char ch_idx_string[2]; sprintf(ch_idx_string, "%d", channel_idx + 1); new_zone->name = "Hue+ Channel "; new_zone->name.append(ch_idx_string); new_zone->type = ZONE_TYPE_LINEAR; std::vector *new_zone_map = new std::vector(); for (unsigned led_ch_idx = 0; led_ch_idx < hueplus->channel_leds[channel_idx]; led_ch_idx++) { char led_idx_string[3]; sprintf(led_idx_string, "%d", led_ch_idx + 1); led new_led; new_led.name = "Hue+ Channel "; new_led.name.append(ch_idx_string); new_led.name.append(", LED "); new_led.name.append(led_idx_string); leds.push_back(new_led); leds_channel.push_back(channel_idx + 1); new_zone_map->push_back(led_idx); led_idx++; } new_zone->map.push_back(*new_zone_map); zones.push_back(*new_zone); zones_channel.push_back(channel_idx + 1); } } } void RGBController_HuePlus::UpdateLEDs() { for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++) { unsigned int channel = zones_channel[zone_idx]; std::vector channel_colors; for(std::size_t color = 0; color < colors.size(); color++) { if(leds_channel[color] == channel) { channel_colors.push_back(colors[color]); } } if(channel_colors.size() > 0) { hueplus->SetChannelLEDs(channel, channel_colors); } } } void RGBController_HuePlus::UpdateZoneLEDs(int zone) { unsigned int channel = zones_channel[zone]; std::vector channel_colors; for(std::size_t color = 0; color < colors.size(); color++) { if(leds_channel[color] == channel) { channel_colors.push_back(colors[color]); } } if(channel_colors.size() > 0) { hueplus->SetChannelLEDs(channel, channel_colors); } } void RGBController_HuePlus::UpdateSingleLED(int led) { unsigned int channel = leds_channel[led]; std::vector channel_colors; for(std::size_t color = 0; color < colors.size(); color++) { if(leds_channel[color] == channel) { channel_colors.push_back(colors[color]); } } if(channel_colors.size() > 0) { hueplus->SetChannelLEDs(channel, channel_colors); } } void RGBController_HuePlus::SetCustomMode() { active_mode = 0; } void RGBController_HuePlus::UpdateMode() { for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++) { unsigned int channel = zones_channel[zone_idx]; std::vector channel_colors; for(std::size_t color = 0; color < colors.size(); color++) { if(leds_channel[color] == channel) { channel_colors.push_back(colors[color]); } } if(channel_colors.size() > 0) { bool direction = false; if(modes[active_mode].direction == MODE_DIRECTION_LEFT) { direction = true; } hueplus->SetMode(modes[active_mode].value, modes[active_mode].speed, direction); if(modes[active_mode].color_mode == MODE_COLORS_PER_LED) { hueplus->SetChannelLEDs(channel, channel_colors); } else if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC) { hueplus->SetModeColors(channel, modes[active_mode].colors); } else if(modes[active_mode].color_mode == MODE_COLORS_NONE) { std::vector temp_colors; temp_colors.push_back(0x00000000); hueplus->SetModeColors(channel, temp_colors); } } } }