/*-----------------------------------------*\ | RGBController_CorsairNodePro.cpp | | | | Generic RGB Interface for Corsair | | Lighting Node Pro | | | | Adam Honse (CalcProgrammer1) 1/12/2020 | \*-----------------------------------------*/ #include "RGBController_CorsairNodePro.h" RGBController_CorsairNodePro::RGBController_CorsairNodePro(CorsairNodeProController* corsair_ptr) { corsair = corsair_ptr; name = "Corsair Lighting Node Pro"; type = DEVICE_TYPE_LEDSTRIP; mode Direct; Direct.name = "Direct"; Direct.value = 0xFFFF; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); mode RainbowWave; RainbowWave.name = "Rainbow Wave"; RainbowWave.value = CORSAIR_CMDR_PRO_MODE_RAINBOW_WAVE; RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR; RainbowWave.speed_min = CORSAIR_CMDR_PRO_SPEED_SLOW; RainbowWave.speed_max = CORSAIR_CMDR_PRO_SPEED_FAST; RainbowWave.speed = CORSAIR_CMDR_PRO_SPEED_MEDIUM; RainbowWave.direction = MODE_DIRECTION_RIGHT; RainbowWave.color_mode = MODE_COLORS_NONE; modes.push_back(RainbowWave); mode ColorShift; ColorShift.name = "Color Shift"; ColorShift.value = CORSAIR_CMDR_PRO_MODE_COLOR_SHIFT; ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; ColorShift.colors_min = 2; ColorShift.colors_max = 2; ColorShift.speed_min = CORSAIR_CMDR_PRO_SPEED_SLOW; ColorShift.speed_max = CORSAIR_CMDR_PRO_SPEED_FAST; ColorShift.speed = CORSAIR_CMDR_PRO_SPEED_MEDIUM; ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC; ColorShift.colors.resize(2); modes.push_back(ColorShift); mode ColorPulse; ColorPulse.name = "Color Pulse"; ColorPulse.value = CORSAIR_CMDR_PRO_MODE_COLOR_PULSE; ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; ColorPulse.colors_min = 2; ColorPulse.colors_max = 2; ColorPulse.speed_min = CORSAIR_CMDR_PRO_SPEED_SLOW; ColorPulse.speed_max = CORSAIR_CMDR_PRO_SPEED_FAST; ColorPulse.speed = CORSAIR_CMDR_PRO_SPEED_MEDIUM; ColorPulse.color_mode = MODE_COLORS_MODE_SPECIFIC; ColorPulse.colors.resize(2); modes.push_back(ColorPulse); mode ColorWave; ColorWave.name = "Color Wave"; ColorWave.value = CORSAIR_CMDR_PRO_MODE_COLOR_WAVE; ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; ColorWave.colors_min = 2; ColorWave.colors_max = 2; ColorWave.speed_min = CORSAIR_CMDR_PRO_SPEED_SLOW; ColorWave.speed_max = CORSAIR_CMDR_PRO_SPEED_FAST; ColorWave.speed = CORSAIR_CMDR_PRO_SPEED_MEDIUM; ColorWave.direction = MODE_DIRECTION_RIGHT; ColorWave.color_mode = MODE_COLORS_MODE_SPECIFIC; ColorWave.colors.resize(2); modes.push_back(ColorWave); mode Static; Static.name = "Static"; Static.value = CORSAIR_CMDR_PRO_MODE_STATIC; Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Static.colors_min = 1; Static.colors_max = 1; Static.color_mode = MODE_COLORS_MODE_SPECIFIC; Static.colors.resize(1); modes.push_back(Static); mode Temperature; Temperature.name = "Temperature"; Temperature.value = CORSAIR_CMDR_PRO_MODE_TEMPERATURE; Temperature.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; Temperature.colors_min = 3; Temperature.colors_max = 3; Temperature.color_mode = MODE_COLORS_MODE_SPECIFIC; Temperature.colors.resize(3); modes.push_back(Temperature); mode Visor; Visor.name = "Visor"; Visor.value = CORSAIR_CMDR_PRO_MODE_VISOR; Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Visor.colors_min = 2; Visor.colors_max = 2; Visor.speed_min = CORSAIR_CMDR_PRO_SPEED_SLOW; Visor.speed_max = CORSAIR_CMDR_PRO_SPEED_FAST; Visor.speed = CORSAIR_CMDR_PRO_SPEED_MEDIUM; Visor.color_mode = MODE_COLORS_MODE_SPECIFIC; Visor.colors.resize(2); modes.push_back(Visor); mode Marquee; Marquee.name = "Marquee"; Marquee.value = CORSAIR_CMDR_PRO_MODE_MARQUEE; Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Marquee.colors_min = 1; Marquee.colors_max = 1; Marquee.speed_min = CORSAIR_CMDR_PRO_SPEED_SLOW; Marquee.speed_max = CORSAIR_CMDR_PRO_SPEED_FAST; Marquee.speed = CORSAIR_CMDR_PRO_SPEED_MEDIUM; Marquee.direction = MODE_DIRECTION_RIGHT; Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC; Marquee.colors.resize(1); modes.push_back(Marquee); mode Blink; Blink.name = "Blink"; Blink.value = CORSAIR_CMDR_PRO_MODE_BLINK; Blink.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Blink.colors_min = 2; Blink.colors_max = 2; Blink.speed_min = CORSAIR_CMDR_PRO_SPEED_SLOW; Blink.speed_max = CORSAIR_CMDR_PRO_SPEED_FAST; Blink.speed = CORSAIR_CMDR_PRO_SPEED_MEDIUM; Blink.color_mode = MODE_COLORS_MODE_SPECIFIC; Blink.colors.resize(2); modes.push_back(Blink); mode Sequential; Sequential.name = "Sequential"; Sequential.value = CORSAIR_CMDR_PRO_MODE_SEQUENTIAL; Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; Sequential.colors_min = 1; Sequential.colors_max = 1; Sequential.speed_min = CORSAIR_CMDR_PRO_SPEED_SLOW; Sequential.speed_max = CORSAIR_CMDR_PRO_SPEED_FAST; Sequential.speed = CORSAIR_CMDR_PRO_SPEED_MEDIUM; Sequential.direction = MODE_DIRECTION_RIGHT; Sequential.color_mode = MODE_COLORS_MODE_SPECIFIC; Sequential.colors.resize(1); modes.push_back(Sequential); mode Rainbow; Rainbow.name = "Rainbow"; Rainbow.value = CORSAIR_CMDR_PRO_MODE_RAINBOW; Rainbow.flags = MODE_FLAG_HAS_SPEED; Rainbow.speed_min = CORSAIR_CMDR_PRO_SPEED_SLOW; Rainbow.speed_max = CORSAIR_CMDR_PRO_SPEED_FAST; Rainbow.speed = CORSAIR_CMDR_PRO_SPEED_MEDIUM; Rainbow.color_mode = MODE_COLORS_NONE; modes.push_back(Rainbow); /*-------------------------------------------------*\ | Set size of colors array | \*-------------------------------------------------*/ unsigned int led_count = 0; for (unsigned int channel_idx = 0; channel_idx < CORSAIR_NODE_PRO_NUM_CHANNELS; channel_idx++) { led_count += corsair->channel_leds[channel_idx]; } colors.resize(led_count); /*-------------------------------------------------*\ | Set zones and leds | \*-------------------------------------------------*/ unsigned int led_idx = 0; for (unsigned int channel_idx = 0; channel_idx < CORSAIR_NODE_PRO_NUM_CHANNELS; channel_idx++) { if(corsair->channel_leds[channel_idx] > 0) { zone* new_zone = new zone; char ch_idx_string[2]; sprintf(ch_idx_string, "%d", channel_idx + 1); new_zone->name = "Corsair Channel "; new_zone->name.append(ch_idx_string); new_zone->type = ZONE_TYPE_LINEAR; std::vector *new_zone_map = new std::vector(); for (unsigned int led_ch_idx = 0; led_ch_idx < corsair->channel_leds[channel_idx]; led_ch_idx++) { char led_idx_string[3]; sprintf(led_idx_string, "%d", led_ch_idx + 1); led new_led; new_led.name = "Corsair Channel "; new_led.name.append(ch_idx_string); new_led.name.append(", LED "); new_led.name.append(led_idx_string); leds.push_back(new_led); leds_channel.push_back(channel_idx); new_zone_map->push_back(led_idx); led_idx++; } new_zone->map.push_back(*new_zone_map); zones.push_back(*new_zone); zones_channel.push_back(channel_idx); } } } void RGBController_CorsairNodePro::UpdateLEDs() { for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++) { unsigned int channel = zones_channel[zone_idx]; std::vector channel_colors; for(std::size_t color = 0; color < colors.size(); color++) { if(leds_channel[color] == channel) { channel_colors.push_back(colors[color]); } } if(channel_colors.size() > 0) { corsair->SetChannelLEDs(channel, channel_colors); } } } void RGBController_CorsairNodePro::UpdateZoneLEDs(int zone) { unsigned int channel = zones_channel[zone]; std::vector channel_colors; for(std::size_t color = 0; color < colors.size(); color++) { if(leds_channel[color] == channel) { channel_colors.push_back(colors[color]); } } if(channel_colors.size() > 0) { corsair->SetChannelLEDs(channel, channel_colors); } } void RGBController_CorsairNodePro::UpdateSingleLED(int led) { unsigned int channel = leds_channel[led]; std::vector channel_colors; for(std::size_t color = 0; color < colors.size(); color++) { if(leds_channel[color] == channel) { channel_colors.push_back(colors[color]); } } if(channel_colors.size() > 0) { corsair->SetChannelLEDs(channel, channel_colors); } } void RGBController_CorsairNodePro::SetCustomMode() { active_mode = 0; } void RGBController_CorsairNodePro::UpdateMode() { if(modes[active_mode].value == 0xFFFF) { UpdateLEDs(); } else { for(int channel = 0; channel < CORSAIR_CMDR_PRO_NUM_CHANNELS; channel++) { unsigned int direction = 0; bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM); if(modes[active_mode].direction == MODE_DIRECTION_RIGHT) { direction = 1; } unsigned char mode_colors[9]; if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC) { for(int i = 0; i < modes[active_mode].colors.size(); i++) { mode_colors[(3 * i) + 0] = RGBGetRValue(modes[active_mode].colors[i]); mode_colors[(3 * i) + 1] = RGBGetGValue(modes[active_mode].colors[i]); mode_colors[(3 * i) + 2] = RGBGetBValue(modes[active_mode].colors[i]); } } corsair->SetChannelEffect(channel, modes[active_mode].value, modes[active_mode].speed, direction, random, mode_colors[0], mode_colors[1], mode_colors[2], mode_colors[3], mode_colors[4], mode_colors[5], mode_colors[6], mode_colors[7], mode_colors[8]); } } }