/*-----------------------------------------*\ | RGBController_CorsairPro.cpp | | | | Generic RGB Interface for OpenAuraSDK | | Corsair Vengeance Pro RGB driver | | | | Adam Honse (CalcProgrammer1) 6/30/2019 | \*-----------------------------------------*/ #include "RGBController_CorsairPro.h" int RGBController_CorsairPro::GetMode() { return(active_mode); } void RGBController_CorsairPro::SetMode(int mode) { active_mode = mode; corsair->SetEffect(modes[active_mode].value, modes[active_mode].speed, CORSAIR_PRO_DIRECTION_UP, modes[active_mode].random, RGBGetRValue(colors[0]), RGBGetGValue(colors[0]), RGBGetBValue(colors[0]), RGBGetRValue(colors[1]), RGBGetGValue(colors[1]), RGBGetBValue(colors[1])); } void RGBController_CorsairPro::SetCustomMode() { active_mode = 9; corsair->SetCustom(); } void RGBController_CorsairPro::UpdateLEDs() { for (std::size_t led = 0; led < colors.size(); led++) { RGBColor color = colors[led]; unsigned char red = RGBGetRValue(color); unsigned char grn = RGBGetGValue(color); unsigned char blu = RGBGetBValue(color); corsair->SetLEDColor(led, red, grn, blu); } corsair->ApplyColors(); } void RGBController_CorsairPro::UpdateZoneLEDs(int zone) { UpdateLEDs(); } void RGBController_CorsairPro::UpdateSingleLED(int led) { RGBColor color = colors[led]; unsigned char red = RGBGetRValue(color); unsigned char grn = RGBGetGValue(color); unsigned char blu = RGBGetBValue(color); corsair->SetLEDColor(led, red, grn, blu); corsair->ApplyColors(); } RGBController_CorsairPro::RGBController_CorsairPro(CorsairProController* corsair_ptr) { corsair = corsair_ptr; name = corsair->GetDeviceName(); location = corsair->GetDeviceLocation(); type = DEVICE_TYPE_DRAM; mode ColorShift; ColorShift.name = "Color Shift"; ColorShift.value = CORSAIR_PRO_MODE_COLOR_SHIFT; ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_COLOR | MODE_FLAG_RANDOM_COLOR; ColorShift.speed_min = CORSAIR_PRO_SPEED_SLOW; ColorShift.speed_max = CORSAIR_PRO_SPEED_FAST; ColorShift.random = false; ColorShift.speed = CORSAIR_PRO_SPEED_SLOW; modes.push_back(ColorShift); mode ColorPulse; ColorPulse.name = "Color Pulse"; ColorPulse.value = CORSAIR_PRO_MODE_COLOR_PULSE; ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_COLOR | MODE_FLAG_RANDOM_COLOR; ColorPulse.speed_min = CORSAIR_PRO_SPEED_SLOW; ColorPulse.speed_max = CORSAIR_PRO_SPEED_FAST; ColorPulse.random = false; ColorPulse.speed = CORSAIR_PRO_SPEED_SLOW; modes.push_back(ColorPulse); mode RainbowWave; RainbowWave.name = "Rainbow Wave"; RainbowWave.value = CORSAIR_PRO_MODE_RAINBOW_WAVE; RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD; RainbowWave.speed_min = CORSAIR_PRO_SPEED_SLOW; RainbowWave.speed_max = CORSAIR_PRO_SPEED_FAST; RainbowWave.random = false; RainbowWave.speed = CORSAIR_PRO_SPEED_SLOW; modes.push_back(RainbowWave); mode ColorWave; ColorWave.name = "Color Wave"; ColorWave.value = CORSAIR_PRO_MODE_COLOR_WAVE; ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_COLOR | MODE_FLAG_RANDOM_COLOR; ColorWave.speed_min = CORSAIR_PRO_SPEED_SLOW; ColorWave.speed_max = CORSAIR_PRO_SPEED_FAST; ColorWave.random = false; ColorWave.speed = CORSAIR_PRO_SPEED_SLOW; modes.push_back(ColorWave); mode Visor; Visor.name = "Visor"; Visor.value = CORSAIR_PRO_MODE_VISOR; Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_HV | MODE_FLAG_HAS_COLOR | MODE_FLAG_RANDOM_COLOR; Visor.speed_min = CORSAIR_PRO_SPEED_SLOW; Visor.speed_max = CORSAIR_PRO_SPEED_FAST; Visor.random = false; Visor.speed = CORSAIR_PRO_SPEED_SLOW; modes.push_back(Visor); mode Rain; Rain.name = "Rain"; Rain.value = CORSAIR_PRO_MODE_RAIN; Rain.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_COLOR | MODE_FLAG_RANDOM_COLOR; Rain.speed_min = CORSAIR_PRO_SPEED_SLOW; Rain.speed_max = CORSAIR_PRO_SPEED_FAST; Rain.random = false; Rain.speed = CORSAIR_PRO_SPEED_SLOW; modes.push_back(Rain); mode Marquee; Marquee.name = "Marquee"; Marquee.value = CORSAIR_PRO_MODE_MARQUEE; Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_COLOR; Marquee.speed_min = CORSAIR_PRO_SPEED_SLOW; Marquee.speed_max = CORSAIR_PRO_SPEED_FAST; Marquee.random = false; Marquee.speed = CORSAIR_PRO_SPEED_SLOW; modes.push_back(Marquee); mode Rainbow; Rainbow.name = "Rainbow"; Rainbow.value = CORSAIR_PRO_MODE_RAINBOW; Rainbow.flags = MODE_FLAG_HAS_SPEED; Rainbow.speed_min = CORSAIR_PRO_SPEED_SLOW; Rainbow.speed_max = CORSAIR_PRO_SPEED_FAST; Rainbow.random = false; Rainbow.speed = CORSAIR_PRO_SPEED_SLOW; modes.push_back(Rainbow); mode Sequential; Sequential.name = "Sequential"; Sequential.value = CORSAIR_PRO_MODE_SEQUENTIAL; Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_COLOR | MODE_FLAG_RANDOM_COLOR; Sequential.speed_min = CORSAIR_PRO_SPEED_SLOW; Sequential.speed_max = CORSAIR_PRO_SPEED_FAST; Sequential.random = false; Sequential.speed = CORSAIR_PRO_SPEED_SLOW; modes.push_back(Sequential); mode Static; Static.name = "Static"; Static.value = CORSAIR_PRO_MODE_STATIC; Static.flags = MODE_FLAG_HAS_COLOR | MODE_FLAG_PER_LED_COLOR; Static.speed_min = 0; Static.speed_max = 0; Static.random = false; Static.speed = 0; modes.push_back(Static); active_mode = 9; colors.resize(corsair->GetLEDCount()); for (unsigned int i = 0; i < corsair->GetLEDCount(); i++) { led* new_led = new led(); new_led->name = "Corsair Pro LED"; leds.push_back(*new_led); } zone new_zone; new_zone.name = "Corsair Pro Zone"; new_zone.type = ZONE_TYPE_LINEAR; std::vector zone_row; for (unsigned int i = 0; i < corsair->GetLEDCount(); i++) { zone_row.push_back(i); } new_zone.map.push_back(zone_row); zones.push_back(new_zone); }