/*-----------------------------------------*\ | RGBController_ZalmanZSync.cpp | | | | Generic RGB Interface for Zalman Z Sync | | lighting devices | | | | Adam Honse (CalcProgrammer1) 1/30/2021 | \*-----------------------------------------*/ #include "RGBController_ZalmanZSync.h" RGBController_ZalmanZSync::RGBController_ZalmanZSync(ZalmanZSyncController* controller_ptr) { controller = controller_ptr; name = "Zalman Z Sync Device"; vendor = "Zalman"; description = "Zalman Z Sync Device"; type = DEVICE_TYPE_LEDSTRIP; version = controller->GetFirmwareString(); location = controller->GetLocationString(); serial = controller->GetSerialString(); mode Direct; Direct.name = "Direct"; Direct.value = 0xFFFF; Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR; Direct.color_mode = MODE_COLORS_PER_LED; modes.push_back(Direct); // mode RainbowWave; // RainbowWave.name = "Rainbow Wave"; // RainbowWave.value = ZALMAN_Z_SYNC_MODE_RAINBOW_WAVE; // RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR; // RainbowWave.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW; // RainbowWave.speed_max = ZALMAN_Z_SYNC_SPEED_FAST; // RainbowWave.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM; // RainbowWave.direction = MODE_DIRECTION_RIGHT; // RainbowWave.color_mode = MODE_COLORS_NONE; // modes.push_back(RainbowWave); // mode ColorShift; // ColorShift.name = "Color Shift"; // ColorShift.value = ZALMAN_Z_SYNC_MODE_COLOR_SHIFT; // ColorShift.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; // ColorShift.colors_min = 2; // ColorShift.colors_max = 2; // ColorShift.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW; // ColorShift.speed_max = ZALMAN_Z_SYNC_SPEED_FAST; // ColorShift.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM; // ColorShift.color_mode = MODE_COLORS_MODE_SPECIFIC; // ColorShift.colors.resize(2); // modes.push_back(ColorShift); // mode ColorPulse; // ColorPulse.name = "Color Pulse"; // ColorPulse.value = ZALMAN_Z_SYNC_MODE_COLOR_PULSE; // ColorPulse.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; // ColorPulse.colors_min = 2; // ColorPulse.colors_max = 2; // ColorPulse.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW; // ColorPulse.speed_max = ZALMAN_Z_SYNC_SPEED_FAST; // ColorPulse.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM; // ColorPulse.color_mode = MODE_COLORS_MODE_SPECIFIC; // ColorPulse.colors.resize(2); // modes.push_back(ColorPulse); // mode ColorWave; // ColorWave.name = "Color Wave"; // ColorWave.value = ZALMAN_Z_SYNC_MODE_COLOR_WAVE; // ColorWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; // ColorWave.colors_min = 2; // ColorWave.colors_max = 2; // ColorWave.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW; // ColorWave.speed_max = ZALMAN_Z_SYNC_SPEED_FAST; // ColorWave.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM; // ColorWave.direction = MODE_DIRECTION_RIGHT; // ColorWave.color_mode = MODE_COLORS_MODE_SPECIFIC; // ColorWave.colors.resize(2); // modes.push_back(ColorWave); // mode Static; // Static.name = "Static"; // Static.value = ZALMAN_Z_SYNC_MODE_STATIC; // Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; // Static.colors_min = 1; // Static.colors_max = 1; // Static.color_mode = MODE_COLORS_MODE_SPECIFIC; // Static.colors.resize(1); // modes.push_back(Static); // mode Temperature; // Temperature.name = "Temperature"; // Temperature.value = ZALMAN_Z_SYNC_MODE_TEMPERATURE; // Temperature.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR; // Temperature.colors_min = 3; // Temperature.colors_max = 3; // Temperature.color_mode = MODE_COLORS_MODE_SPECIFIC; // Temperature.colors.resize(3); // modes.push_back(Temperature); // mode Visor; // Visor.name = "Visor"; // Visor.value = ZALMAN_Z_SYNC_MODE_VISOR; // Visor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; // Visor.colors_min = 2; // Visor.colors_max = 2; // Visor.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW; // Visor.speed_max = ZALMAN_Z_SYNC_SPEED_FAST; // Visor.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM; // Visor.color_mode = MODE_COLORS_MODE_SPECIFIC; // Visor.colors.resize(2); // modes.push_back(Visor); // mode Marquee; // Marquee.name = "Marquee"; // Marquee.value = ZALMAN_Z_SYNC_MODE_MARQUEE; // Marquee.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; // Marquee.colors_min = 1; // Marquee.colors_max = 1; // Marquee.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW; // Marquee.speed_max = ZALMAN_Z_SYNC_SPEED_FAST; // Marquee.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM; // Marquee.direction = MODE_DIRECTION_RIGHT; // Marquee.color_mode = MODE_COLORS_MODE_SPECIFIC; // Marquee.colors.resize(1); // modes.push_back(Marquee); // mode Blink; // Blink.name = "Blink"; // Blink.value = ZALMAN_Z_SYNC_MODE_BLINK; // Blink.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; // Blink.colors_min = 2; // Blink.colors_max = 2; // Blink.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW; // Blink.speed_max = ZALMAN_Z_SYNC_SPEED_FAST; // Blink.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM; // Blink.color_mode = MODE_COLORS_MODE_SPECIFIC; // Blink.colors.resize(2); // modes.push_back(Blink); // mode Sequential; // Sequential.name = "Sequential"; // Sequential.value = ZALMAN_Z_SYNC_MODE_SEQUENTIAL; // Sequential.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR; // Sequential.colors_min = 1; // Sequential.colors_max = 1; // Sequential.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW; // Sequential.speed_max = ZALMAN_Z_SYNC_SPEED_FAST; // Sequential.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM; // Sequential.direction = MODE_DIRECTION_RIGHT; // Sequential.color_mode = MODE_COLORS_MODE_SPECIFIC; // Sequential.colors.resize(1); // modes.push_back(Sequential); // mode Rainbow; // Rainbow.name = "Rainbow"; // Rainbow.value = ZALMAN_Z_SYNC_MODE_RAINBOW; // Rainbow.flags = MODE_FLAG_HAS_SPEED; // Rainbow.speed_min = ZALMAN_Z_SYNC_SPEED_SLOW; // Rainbow.speed_max = ZALMAN_Z_SYNC_SPEED_FAST; // Rainbow.speed = ZALMAN_Z_SYNC_SPEED_MEDIUM; // Rainbow.color_mode = MODE_COLORS_NONE; // modes.push_back(Rainbow); SetupZones(); } RGBController_ZalmanZSync::~RGBController_ZalmanZSync() { delete controller; } void RGBController_ZalmanZSync::SetupZones() { /*-------------------------------------------------*\ | Only set LED count on the first run | \*-------------------------------------------------*/ bool first_run = false; if(zones.size() == 0) { first_run = true; } /*-------------------------------------------------*\ | Clear any existing color/LED configuration | \*-------------------------------------------------*/ leds.clear(); colors.clear(); zones.resize(ZALMAN_Z_SYNC_NUM_CHANNELS); /*-------------------------------------------------*\ | Set zones and leds | \*-------------------------------------------------*/ for (unsigned int channel_idx = 0; channel_idx < ZALMAN_Z_SYNC_NUM_CHANNELS; channel_idx++) { char ch_idx_string[2]; sprintf(ch_idx_string, "%d", channel_idx + 1); zones[channel_idx].name = "Channel "; zones[channel_idx].name.append(ch_idx_string); zones[channel_idx].type = ZONE_TYPE_LINEAR; /*-------------------------------------------------*\ | I did some experimenting and determined that the | | maximum number of LEDs the Corsair Commander Pro | | can support is 200. | \*-------------------------------------------------*/ zones[channel_idx].leds_min = 0; zones[channel_idx].leds_max = 204; if(first_run) { zones[channel_idx].leds_count = 0; } zones[channel_idx].matrix_map = NULL; for (unsigned int led_ch_idx = 0; led_ch_idx < zones[channel_idx].leds_count; led_ch_idx++) { char led_idx_string[4]; sprintf(led_idx_string, "%d", led_ch_idx + 1); led new_led; new_led.name = "LED "; new_led.name.append(led_idx_string); leds.push_back(new_led); leds_channel.push_back(channel_idx); } } SetupColors(); } void RGBController_ZalmanZSync::ResizeZone(int zone, int new_size) { if((size_t) zone >= zones.size()) { return; } if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max)) { zones[zone].leds_count = new_size; SetupZones(); } } void RGBController_ZalmanZSync::DeviceUpdateLEDs() { for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++) { controller->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count); } } void RGBController_ZalmanZSync::UpdateZoneLEDs(int zone) { controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count); } void RGBController_ZalmanZSync::UpdateSingleLED(int led) { unsigned int channel = leds_channel[led]; controller->SetChannelLEDs(channel, zones[channel].colors, zones[channel].leds_count); } void RGBController_ZalmanZSync::SetCustomMode() { active_mode = 0; } void RGBController_ZalmanZSync::DeviceUpdateMode() { if(modes[active_mode].value == 0xFFFF) { DeviceUpdateLEDs(); } else { for(int channel = 0; channel < ZALMAN_Z_SYNC_NUM_CHANNELS; channel++) { unsigned int direction = 0; bool random = (modes[active_mode].color_mode == MODE_COLORS_RANDOM); if(modes[active_mode].direction == MODE_DIRECTION_RIGHT) { direction = 1; } unsigned char mode_colors[9]; if(modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC) { for(std::size_t i = 0; i < modes[active_mode].colors.size(); i++) { mode_colors[(3 * i) + 0] = RGBGetRValue(modes[active_mode].colors[i]); mode_colors[(3 * i) + 1] = RGBGetGValue(modes[active_mode].colors[i]); mode_colors[(3 * i) + 2] = RGBGetBValue(modes[active_mode].colors[i]); } } // controller->SetChannelEffect(channel, // zones[channel].leds_count, // modes[active_mode].value, // modes[active_mode].speed, // direction, // random, // mode_colors[0], // mode_colors[1], // mode_colors[2], // mode_colors[3], // mode_colors[4], // mode_colors[5], // mode_colors[6], // mode_colors[7], // mode_colors[8]); } } }