Put ENE save to device behind a setting
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parent
0497941209
commit
ff3dbdac4c
1 changed files with 28 additions and 9 deletions
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@ -7,6 +7,7 @@
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\*-----------------------------------------*/
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#include "RGBController_ENESMBus.h"
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#include "ResourceManager.h"
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/**------------------------------------------------------------------*\
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@name ENE SMBus Device
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@ -23,6 +24,24 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
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{
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controller = controller_ptr;
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/*---------------------------------------------------------*\
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| Get ENEController settings |
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\*---------------------------------------------------------*/
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json ene_settings = ResourceManager::get()->GetSettingsManager()->GetSettings("ENESMBusSettings");
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/*---------------------------------------------------------*\
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| Check if save to device is enabled |
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\*---------------------------------------------------------*/
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unsigned int save_flag = 0;
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if(ene_settings.contains("enable_save"))
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{
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if(ene_settings["enable_save"] == true)
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{
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save_flag = MODE_FLAG_MANUAL_SAVE;
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}
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}
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/*---------------------------------------------------------*\
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| Determine name and type (DRAM or Motherboard) by checking |
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| the ENE controller's version string |
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@ -55,21 +74,21 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
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mode Off;
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Off.name = "Off";
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Off.value = ENE_MODE_OFF;
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Off.flags = MODE_FLAG_MANUAL_SAVE;
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Off.flags = save_flag;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Static;
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Static.name = "Static";
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Static.value = ENE_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flag;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = ENE_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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Breathing.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | save_flag;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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Breathing.speed_min = ENE_SPEED_SLOWEST;
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Breathing.speed_max = ENE_SPEED_FASTEST;
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@ -79,7 +98,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = ENE_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | save_flag;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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Flashing.speed_min = ENE_SPEED_SLOWEST;
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Flashing.speed_max = ENE_SPEED_FASTEST;
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@ -89,7 +108,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
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mode SpectrumCycle;
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SpectrumCycle.name = "Spectrum Cycle";
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SpectrumCycle.value = ENE_MODE_SPECTRUM_CYCLE;
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | save_flag;
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SpectrumCycle.color_mode = MODE_COLORS_NONE;
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SpectrumCycle.speed_min = ENE_SPEED_SLOWEST;
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SpectrumCycle.speed_max = ENE_SPEED_FASTEST;
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@ -99,7 +118,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
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mode Rainbow;
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Rainbow.name = "Rainbow";
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Rainbow.value = ENE_MODE_RAINBOW;
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Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_MANUAL_SAVE;
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Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
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Rainbow.color_mode = MODE_COLORS_NONE;
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Rainbow.speed_min = ENE_SPEED_SLOWEST;
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Rainbow.speed_max = ENE_SPEED_FASTEST;
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@ -110,7 +129,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
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mode ChaseFade;
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ChaseFade.name = "Chase Fade";
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ChaseFade.value = ENE_MODE_CHASE_FADE;
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ChaseFade.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_MANUAL_SAVE;
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ChaseFade.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
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ChaseFade.color_mode = MODE_COLORS_PER_LED;
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ChaseFade.speed_min = ENE_SPEED_SLOWEST;
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ChaseFade.speed_max = ENE_SPEED_FASTEST;
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@ -121,7 +140,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
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mode Chase;
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Chase.name = "Chase";
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Chase.value = ENE_MODE_CHASE;
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Chase.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_MANUAL_SAVE;
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Chase.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
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Chase.color_mode = MODE_COLORS_PER_LED;
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Chase.speed_min = ENE_SPEED_SLOWEST;
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Chase.speed_max = ENE_SPEED_FASTEST;
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@ -132,7 +151,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
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mode RandomFlicker;
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RandomFlicker.name = "Random Flicker";
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RandomFlicker.value = ENE_MODE_RANDOM_FLICKER;
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RandomFlicker.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
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RandomFlicker.flags = MODE_FLAG_HAS_SPEED | save_flag;
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RandomFlicker.color_mode = MODE_COLORS_NONE;
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RandomFlicker.speed_min = ENE_SPEED_SLOWEST;
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RandomFlicker.speed_max = ENE_SPEED_FASTEST;
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