Put ENE save to device behind a setting

This commit is contained in:
Adam Honse 2023-07-08 19:39:09 -05:00
parent 0497941209
commit ff3dbdac4c

View file

@ -7,6 +7,7 @@
\*-----------------------------------------*/
#include "RGBController_ENESMBus.h"
#include "ResourceManager.h"
/**------------------------------------------------------------------*\
@name ENE SMBus Device
@ -23,6 +24,24 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
{
controller = controller_ptr;
/*---------------------------------------------------------*\
| Get ENEController settings |
\*---------------------------------------------------------*/
json ene_settings = ResourceManager::get()->GetSettingsManager()->GetSettings("ENESMBusSettings");
/*---------------------------------------------------------*\
| Check if save to device is enabled |
\*---------------------------------------------------------*/
unsigned int save_flag = 0;
if(ene_settings.contains("enable_save"))
{
if(ene_settings["enable_save"] == true)
{
save_flag = MODE_FLAG_MANUAL_SAVE;
}
}
/*---------------------------------------------------------*\
| Determine name and type (DRAM or Motherboard) by checking |
| the ENE controller's version string |
@ -55,21 +74,21 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
mode Off;
Off.name = "Off";
Off.value = ENE_MODE_OFF;
Off.flags = MODE_FLAG_MANUAL_SAVE;
Off.flags = save_flag;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Static;
Static.name = "Static";
Static.value = ENE_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_MANUAL_SAVE;
Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flag;
Static.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = ENE_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
Breathing.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | save_flag;
Breathing.color_mode = MODE_COLORS_PER_LED;
Breathing.speed_min = ENE_SPEED_SLOWEST;
Breathing.speed_max = ENE_SPEED_FASTEST;
@ -79,7 +98,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
mode Flashing;
Flashing.name = "Flashing";
Flashing.value = ENE_MODE_FLASHING;
Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | save_flag;
Flashing.color_mode = MODE_COLORS_PER_LED;
Flashing.speed_min = ENE_SPEED_SLOWEST;
Flashing.speed_max = ENE_SPEED_FASTEST;
@ -89,7 +108,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
mode SpectrumCycle;
SpectrumCycle.name = "Spectrum Cycle";
SpectrumCycle.value = ENE_MODE_SPECTRUM_CYCLE;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
SpectrumCycle.flags = MODE_FLAG_HAS_SPEED | save_flag;
SpectrumCycle.color_mode = MODE_COLORS_NONE;
SpectrumCycle.speed_min = ENE_SPEED_SLOWEST;
SpectrumCycle.speed_max = ENE_SPEED_FASTEST;
@ -99,7 +118,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = ENE_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_MANUAL_SAVE;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.speed_min = ENE_SPEED_SLOWEST;
Rainbow.speed_max = ENE_SPEED_FASTEST;
@ -110,7 +129,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
mode ChaseFade;
ChaseFade.name = "Chase Fade";
ChaseFade.value = ENE_MODE_CHASE_FADE;
ChaseFade.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_MANUAL_SAVE;
ChaseFade.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
ChaseFade.color_mode = MODE_COLORS_PER_LED;
ChaseFade.speed_min = ENE_SPEED_SLOWEST;
ChaseFade.speed_max = ENE_SPEED_FASTEST;
@ -121,7 +140,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
mode Chase;
Chase.name = "Chase";
Chase.value = ENE_MODE_CHASE;
Chase.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_MANUAL_SAVE;
Chase.flags = MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | save_flag;
Chase.color_mode = MODE_COLORS_PER_LED;
Chase.speed_min = ENE_SPEED_SLOWEST;
Chase.speed_max = ENE_SPEED_FASTEST;
@ -132,7 +151,7 @@ RGBController_ENESMBus::RGBController_ENESMBus(ENESMBusController * controller_p
mode RandomFlicker;
RandomFlicker.name = "Random Flicker";
RandomFlicker.value = ENE_MODE_RANDOM_FLICKER;
RandomFlicker.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
RandomFlicker.flags = MODE_FLAG_HAS_SPEED | save_flag;
RandomFlicker.color_mode = MODE_COLORS_NONE;
RandomFlicker.speed_min = ENE_SPEED_SLOWEST;
RandomFlicker.speed_max = ENE_SPEED_FASTEST;