Initial Corsair Vengeance Pro RGB support

This commit is contained in:
Adam Honse 2019-08-13 15:58:36 -05:00
parent 9c1d0e1a79
commit fa8f06f273
7 changed files with 502 additions and 1 deletions

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@ -0,0 +1,127 @@
/*-----------------------------------------*\
| CorsairProController.cpp |
| |
| Definitions and types for Corsair |
| Vengeance Pro RGB RAM lighting controller|
| |
| Adam Honse (CalcProgrammer1) 6/30/2019 |
\*-----------------------------------------*/
#include "CorsairProController.h"
#include <cstring>
#include <Windows.h>
CorsairProController::CorsairProController(i2c_smbus_interface* bus, corsair_dev_id dev)
{
this->bus = bus;
this->dev = dev;
strcpy(device_name, "Corsair Vengeance Pro RGB");
led_count = CORSAIR_PRO_LED_COUNT;
for (int i = 0; i < led_count; i++)
{
led_red[i] = 0;
led_green[i] = 0;
led_blue[i] = 0;
}
}
CorsairProController::~CorsairProController()
{
}
char* CorsairProController::GetDeviceName()
{
return(device_name);
}
unsigned int CorsairProController::GetLEDCount()
{
return(led_count);
}
void CorsairProController::SetAllColors(unsigned char red, unsigned char green, unsigned char blue)
{
for (int i = 0; i < led_count; i++)
{
led_red[i] = red;
led_green[i] = green;
led_blue[i] = blue;
}
}
void CorsairProController::SetLEDColor(unsigned int led, unsigned char red, unsigned char green, unsigned char blue)
{
led_red[led] = red;
led_green[led] = green;
led_blue[led] = blue;
}
void CorsairProController::ApplyColors()
{
bus->i2c_smbus_write_byte_data(dev, 0x26, 0x02);
Sleep(1);
bus->i2c_smbus_write_byte_data(dev, 0x21, 0x00);
Sleep(1);
for (int i = 0; i < 10; i++)
{
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, led_red[i]);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, led_green[i]);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, led_blue[i]);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0xFF);
}
bus->i2c_smbus_write_byte_data(dev, 0x82, 0x02);
}
void CorsairProController::SetEffect(unsigned char mode)
{
bus->i2c_smbus_write_byte_data(dev, 0x26, 0x01);
Sleep(1);
bus->i2c_smbus_write_byte_data(dev, 0x21, 0x00);
Sleep(1);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, mode); //Mode
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, CORSAIR_PRO_SPEED_MEDIUM); //Speed
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, CORSAIR_PRO_EFFECT_RANDOM_COLORS); //Custom color
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, CORSAIR_PRO_DIRECTION_UP); //Direction
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00); // Custom color 1 red
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00); // Custom color 1 green
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00); // Custom color 1 blue
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0xFF);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00); // Custom color 2 red
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00); // Custom color 2 green
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00); // Custom color 2 blue
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0xFF);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00);
bus->i2c_smbus_write_byte_data(dev, CORSAIR_PRO_REG_COMMAND, 0x00);
bus->i2c_smbus_write_byte_data(dev, 0x82, 0x01);
WaitReady();
}
void CorsairProController::SetCustom()
{
SetEffect(CORSAIR_PRO_MODE_STATIC);
}
bool CorsairProController::WaitReady()
{
int i = 0;
while (bus->i2c_smbus_read_byte_data(dev, 0x41) != 0x00)
{
i++;
Sleep(1);
}
return false;
}

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@ -0,0 +1,88 @@
/*-----------------------------------------*\
| CorsairProController.h |
| |
| Definitions and types for Corsair |
| Vengeance Pro RGB RAM lighting controller|
| |
| Adam Honse (CalcProgrammer1) 6/30/2019 |
\*-----------------------------------------*/
#include "i2c_smbus.h"
#pragma once
typedef unsigned char corsair_dev_id;
#define CORSAIR_PRO_LED_COUNT ( 10 )
enum
{
CORSAIR_PRO_REG_COMMAND = 0x20, /* Command write register */
};
enum
{
CORSAIR_PRO_MODE_COLOR_SHIFT = 0x00, /* Color Shift mode */
CORSAIR_PRO_MODE_COLOR_PULSE = 0x01, /* Color Pulse mode */
CORSAIR_PRO_MODE_RAINBOW_WAVE = 0x03, /* Rainbow Wave mode */
CORSAIR_PRO_MODE_COLOR_WAVE = 0x04, /* Color Wave mode */
CORSAIR_PRO_MODE_VISOR = 0x05, /* Visor mode */
CORSAIR_PRO_MODE_RAIN = 0x06, /* Rain mode */
CORSAIR_PRO_MODE_MARQUEE = 0x07, /* Marquee mode */
CORSAIR_PRO_MODE_RAINBOW = 0x08, /* Rainbow mode */
CORSAIR_PRO_MODE_SEQUENTIAL = 0x09, /* Sequential mode */
CORSAIR_PRO_MODE_STATIC = 0x10, /* Static mode */
CORSAIR_PRO_NUMBER_MODES = 10, /* Number of Corsair Pro modes */
};
enum
{
CORSAIR_PRO_SPEED_SLOW = 0x00, /* Slow speed */
CORSAIR_PRO_SPEED_MEDIUM = 0x01, /* Medium speed */
CORSAIR_PRO_SPEED_FAST = 0x02, /* Fast speed */
};
enum
{
CORSAIR_PRO_EFFECT_RANDOM_COLORS = 0x00, /* Random colors */
CORSAIR_PRO_EFFECT_CUSTOM_COLORS = 0x01, /* Custom colors */
};
enum
{
CORSAIR_PRO_DIRECTION_UP = 0x00, /* Up direction */
CORSAIR_PRO_DIRECTION_DOWN = 0x01, /* Down direction */
CORSAIR_PRO_DIRECTION_LEFT = 0x02, /* Left direction */
CORSAIR_PRO_DIRECTION_RIGHT = 0x03, /* Right direction */
CORSAIR_PRO_DIRECTION_VERTICAL = 0x01, /* Vertical direction */
CORSAIR_PRO_DIRECTION_HORIZONTAL = 0x03, /* Horizontal direction */
};
class CorsairProController
{
public:
CorsairProController(i2c_smbus_interface* bus, corsair_dev_id dev);
~CorsairProController();
char* GetDeviceName();
unsigned int GetLEDCount();
void SetEffect(unsigned char mode);
void SetCustom();
void SetAllColors(unsigned char red, unsigned char green, unsigned char blue);
void SetLEDColor(unsigned int led, unsigned char red, unsigned char green, unsigned char blue);
void ApplyColors();
bool WaitReady();
private:
char device_name[32];
unsigned int led_count;
unsigned char led_red[CORSAIR_PRO_LED_COUNT];
unsigned char led_green[CORSAIR_PRO_LED_COUNT];
unsigned char led_blue[CORSAIR_PRO_LED_COUNT];
i2c_smbus_interface* bus;
corsair_dev_id dev;
};

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@ -8,10 +8,12 @@
#include "AuraController.h"
#include "CorsairController.h"
#include "CorsairProController.h"
#include "HyperXController.h"
#include "RGBController.h"
#include "RGBController_Aura.h"
#include "RGBController_Corsair.h"
#include "RGBController_CorsairPro.h"
#include "RGBController_HyperX.h"
#include "RGBController_OpenRazer.h"
#include "RGBController_AorusGPU.h"
@ -44,6 +46,7 @@
std::vector<AuraController*> aura_controllers;
std::vector<CorsairController*> corsair_controllers;
std::vector<CorsairProController*> corsair_pro_controllers;
std::vector<HyperXController*> hyperx_controllers;
std::vector<i2c_smbus_interface*> busses;
std::vector<RGBController*> rgb_controllers;
@ -390,6 +393,30 @@ bool TestForCorsairController(i2c_smbus_interface* bus, unsigned char address)
} /* TestForCorsairController() */
/******************************************************************************************\
* *
* TestForCorsairProController *
* *
* Tests the given address to see if a Corsair Pro controller exists there. *
* *
\******************************************************************************************/
bool TestForCorsairProController(i2c_smbus_interface* bus, unsigned char address)
{
bool pass = false;
int res = bus->i2c_smbus_write_quick(address, I2C_SMBUS_WRITE);
if (res >= 0)
{
pass = true;
}
return(pass);
} /* TestForCorsairProController() */
/******************************************************************************************\
* *
* TestForHyperXController *
@ -555,6 +582,69 @@ void DetectCorsairControllers()
} /* DetectCorsairControllers() */
/******************************************************************************************\
* *
* DetectCorsairProControllers *
* *
* Detect Corsair Pro controllers on the enumerated I2C busses. *
* *
* bus - pointer to i2c_smbus_interface where Aura device is connected *
* dev - I2C address of Aura device *
* *
\******************************************************************************************/
void DetectCorsairProControllers()
{
CorsairProController* new_controller;
for (unsigned int bus = 0; bus < busses.size(); bus++)
{
// Check for Corsair controller at 0x58
if (TestForCorsairProController(busses[bus], 0x58))
{
new_controller = new CorsairProController(busses[bus], 0x58);
corsair_pro_controllers.push_back(new_controller);
}
// Check for Corsair controller at 0x59
if (TestForCorsairProController(busses[bus], 0x59))
{
new_controller = new CorsairProController(busses[bus], 0x59);
corsair_pro_controllers.push_back(new_controller);
}
// Check for Corsair controller at 0x5A
if (TestForCorsairProController(busses[bus], 0x5A))
{
new_controller = new CorsairProController(busses[bus], 0x5A);
corsair_pro_controllers.push_back(new_controller);
}
// Check for Corsair controller at 0x5B
if (TestForCorsairProController(busses[bus], 0x5B))
{
new_controller = new CorsairProController(busses[bus], 0x5B);
corsair_pro_controllers.push_back(new_controller);
}
// Check for Corsair controller at 0x5C
if (TestForCorsairProController(busses[bus], 0x5C))
{
new_controller = new CorsairProController(busses[bus], 0x5C);
corsair_pro_controllers.push_back(new_controller);
}
// Check for Corsair controller at 0x5D
if (TestForCorsairProController(busses[bus], 0x5D))
{
new_controller = new CorsairProController(busses[bus], 0x5D);
corsair_pro_controllers.push_back(new_controller);
}
}
} /* DetectCorsairProControllers() */
/******************************************************************************************\
* *
* DetectHyperXControllers *
@ -708,7 +798,8 @@ void DetectRGBControllers(void)
DetectI2CBusses();
DetectAuraControllers();
DetectCorsairControllers();
//DetectCorsairControllers();
//DetectCorsairProControllers();
DetectHyperXControllers();
for (int i = 0; i < aura_controllers.size(); i++)
@ -725,6 +816,13 @@ void DetectRGBControllers(void)
rgb_controllers.push_back(corsair_rgb);
}
for (int i = 0; i < corsair_pro_controllers.size(); i++)
{
RGBController_CorsairPro* corsair_rgb = new RGBController_CorsairPro(corsair_pro_controllers[i]);
rgb_controllers.push_back(corsair_rgb);
}
for (int i = 0; i < hyperx_controllers.size(); i++)
{
RGBController_HyperX* hyperx_rgb = new RGBController_HyperX(hyperx_controllers[i]);

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@ -179,6 +179,7 @@
<ItemGroup>
<ClInclude Include="AuraController.h" />
<ClInclude Include="CorsairController.h" />
<ClInclude Include="CorsairProController.h" />
<ClInclude Include="HyperXController.h" />
<ClInclude Include="I2CDetectDialog.h" />
<ClInclude Include="i2c_smbus.h" />
@ -190,6 +191,7 @@
<ClInclude Include="OpenAuraSDKDialog.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="RGBController.h" />
<ClInclude Include="RGBController_CorsairPro.h" />
<ClInclude Include="RGBController_HyperX.h" />
<ClInclude Include="RGBController_AorusGPU.h" />
<ClInclude Include="RGBController_Aura.h" />
@ -201,6 +203,7 @@
<ItemGroup>
<ClCompile Include="AuraController.cpp" />
<ClCompile Include="CorsairController.cpp" />
<ClCompile Include="CorsairProController.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="HyperXController.cpp" />
<ClCompile Include="I2CDetectDialog.cpp" />
@ -214,6 +217,7 @@
<ClCompile Include="RGBController_AorusGPU.cpp" />
<ClCompile Include="RGBController_Aura.cpp" />
<ClCompile Include="RGBController_Corsair.cpp" />
<ClCompile Include="RGBController_CorsairPro.cpp" />
<ClCompile Include="RGBController_HyperX.cpp" />
<ClCompile Include="RGBController_LEDStrip.cpp" />
<ClCompile Include="serial_port.cpp" />

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@ -75,6 +75,12 @@
<ClInclude Include="RGBController_HyperX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="CorsairProController.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RGBController_CorsairPro.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="OpenAuraSDK.cpp">
@ -137,6 +143,12 @@
<ClCompile Include="RGBController_HyperX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="CorsairProController.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="RGBController_CorsairPro.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc">

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@ -0,0 +1,144 @@
/*-----------------------------------------*\
| RGBController_CorsairPro.cpp |
| |
| Generic RGB Interface for OpenAuraSDK |
| Corsair Vengeance Pro RGB driver |
| |
| Adam Honse (CalcProgrammer1) 6/30/2019 |
\*-----------------------------------------*/
#include "RGBController_CorsairPro.h"
int RGBController_CorsairPro::GetMode()
{
return(0);
}
void RGBController_CorsairPro::SetMode(int mode)
{
switch (mode)
{
case 0:
corsair->SetEffect(CORSAIR_PRO_MODE_COLOR_SHIFT);
break;
case 1:
corsair->SetEffect(CORSAIR_PRO_MODE_COLOR_PULSE);
break;
case 2:
corsair->SetEffect(CORSAIR_PRO_MODE_RAINBOW_WAVE);
break;
case 3:
corsair->SetEffect(CORSAIR_PRO_MODE_COLOR_WAVE);
break;
case 4:
corsair->SetEffect(CORSAIR_PRO_MODE_VISOR);
break;
case 5:
corsair->SetEffect(CORSAIR_PRO_MODE_RAIN);
break;
case 6:
corsair->SetEffect(CORSAIR_PRO_MODE_MARQUEE);
break;
case 7:
corsair->SetEffect(CORSAIR_PRO_MODE_RAINBOW);
break;
case 8:
corsair->SetEffect(CORSAIR_PRO_MODE_SEQUENTIAL);
break;
case 9:
corsair->SetEffect(CORSAIR_PRO_MODE_STATIC);
break;
}
}
void RGBController_CorsairPro::SetCustomMode()
{
corsair->SetCustom();
}
void RGBController_CorsairPro::SetAllLEDs(RGBColor color)
{
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
corsair->SetAllColors(red, grn, blu);
corsair->ApplyColors();
}
void RGBController_CorsairPro::SetAllZoneLEDs(int zone, RGBColor color)
{
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
for (int x = 0; x < zones[zone].map.size(); x++)
{
for (int y = 0; y < zones[zone].map[x].size(); y++)
{
corsair->SetLEDColor(zones[zone].map[x][y], red, grn, blu);
}
}
corsair->ApplyColors();
}
void RGBController_CorsairPro::SetLED(int led, RGBColor color)
{
unsigned char red = RGBGetRValue(color);
unsigned char grn = RGBGetGValue(color);
unsigned char blu = RGBGetBValue(color);
corsair->SetLEDColor(led, red, grn, blu);
corsair->ApplyColors();
}
RGBController_CorsairPro::RGBController_CorsairPro(CorsairProController* corsair_ptr)
{
corsair = corsair_ptr;
name = corsair->GetDeviceName();
mode corsair_modes[CORSAIR_PRO_NUMBER_MODES];
corsair_modes[0].name = "Color Shift";
corsair_modes[1].name = "Color Pulse";
corsair_modes[2].name = "Rainbow Wave";
corsair_modes[3].name = "Color Wave";
corsair_modes[4].name = "Visor";
corsair_modes[5].name = "Rain";
corsair_modes[6].name = "Marquee";
corsair_modes[7].name = "Rainbow";
corsair_modes[8].name = "Sequential";
corsair_modes[9].name = "Static";
for (int i = 0; i < CORSAIR_PRO_NUMBER_MODES; i++)
{
modes.push_back(corsair_modes[i]);
}
for (int i = 0; i < corsair->GetLEDCount(); i++)
{
led* new_led = new led();
new_led->name = "Corsair Pro LED";
leds.push_back(*new_led);
}
zone new_zone;
new_zone.name = "Corsair Pro Zone";
new_zone.type = ZONE_TYPE_LINEAR;
std::vector<int> zone_row;
for (int i = 0; i < corsair->GetLEDCount(); i++)
{
zone_row.push_back(i);
}
new_zone.map.push_back(zone_row);
zones.push_back(new_zone);
}

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@ -0,0 +1,28 @@
/*-----------------------------------------*\
| RGBController_CorsairPro.h |
| |
| Generic RGB Interface for OpenAuraSDK |
| Corsair Vengeance Pro RGB driver |
| |
| Adam Honse (CalcProgrammer1) 6/30/2019 |
\*-----------------------------------------*/
#pragma once
#include "RGBController.h"
#include "CorsairProController.h"
class RGBController_CorsairPro : public RGBController
{
public:
RGBController_CorsairPro(CorsairProController* corsair_ptr);
int GetMode();
void SetMode(int mode);
void SetCustomMode();
void SetAllLEDs(RGBColor color);
void SetAllZoneLEDs(int zone, RGBColor color);
void SetLED(int led, RGBColor color);
private:
CorsairProController* corsair;
};