Do not automatically save after each change on Asus Aura GPUs.
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b05f954d35
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4 changed files with 59 additions and 32 deletions
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@ -7,6 +7,7 @@
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\*-----------------------------------------*/
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#include "AsusAuraGPUController.h"
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#include "pci_ids.h"
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#include <cstring>
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AuraGPUController::AuraGPUController(i2c_smbus_interface* bus, aura_gpu_dev_id dev)
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@ -52,25 +53,16 @@ unsigned char AuraGPUController::GetLEDBlue()
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return(AuraGPURegisterRead(AURA_GPU_REG_BLUE));
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}
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void AuraGPUController::SetLEDColorsDirect(unsigned char red, unsigned char green, unsigned char blue) // Direct Mode is just Static Mode without applying color changes
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void AuraGPUController::SetLEDColors(unsigned char red, unsigned char green, unsigned char blue)
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{
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AuraGPURegisterWrite(AURA_GPU_REG_RED, red);
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AuraGPURegisterWrite(AURA_GPU_REG_GREEN, green);
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AuraGPURegisterWrite(AURA_GPU_REG_BLUE, blue);
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}
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void AuraGPUController::SetLEDColorsEffect(unsigned char red, unsigned char green, unsigned char blue)
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{
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AuraGPURegisterWrite(AURA_GPU_REG_RED, red);
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AuraGPURegisterWrite(AURA_GPU_REG_GREEN, green);
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AuraGPURegisterWrite(AURA_GPU_REG_BLUE, blue);
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AuraGPURegisterWrite(AURA_GPU_REG_APPLY, AURA_GPU_APPLY_VAL);
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}
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void AuraGPUController::SetMode(unsigned char mode)
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{
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AuraGPURegisterWrite(AURA_GPU_REG_MODE, mode);
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AuraGPURegisterWrite(AURA_GPU_REG_APPLY, AURA_GPU_APPLY_VAL);
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}
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unsigned char AuraGPUController::AuraGPURegisterRead(unsigned char reg)
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@ -81,4 +73,21 @@ unsigned char AuraGPUController::AuraGPURegisterRead(unsigned char reg)
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void AuraGPUController::AuraGPURegisterWrite(unsigned char reg, unsigned char val)
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{
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bus->i2c_smbus_write_byte_data(dev, reg, val);
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}
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}
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bool AuraGPUController::SaveOnlyApplies()
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{
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switch (bus->pci_subsystem_device)
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{
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case ASUS_VEGA64_STRIX:
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return false;
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}
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// Behavior on other GPU models is unknown and needs to be tested.
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// Assume the safest option to prevent damaage from excessive writes.
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return false;
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}
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void AuraGPUController::Save()
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{
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AuraGPURegisterWrite(AURA_GPU_REG_APPLY, AURA_GPU_APPLY_VAL);
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}
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@ -23,7 +23,7 @@ enum
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AURA_GPU_REG_BLUE = 0x06, /* AURA GPU BLUE Register */
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AURA_GPU_REG_MODE = 0x07, /* AURA GPU Mode Selection Register */
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AURA_GPU_REG_SYNC = 0x0C, /* AURA GPU "Sync" Register */
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AURA_GPU_REG_APPLY = 0x0E, /* AURA GPU Apply Chnages Register */
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AURA_GPU_REG_APPLY = 0x0E, /* AURA GPU Save or Apply Register */
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};
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enum
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@ -48,17 +48,18 @@ public:
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unsigned char GetLEDRed();
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unsigned char GetLEDGreen();
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unsigned char GetLEDBlue();
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void SetLEDColorsDirect(unsigned char red, unsigned char green, unsigned char blue);
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void SetLEDColorsEffect(unsigned char red, unsigned char green, unsigned char blue);
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void SetLEDColors(unsigned char red, unsigned char green, unsigned char blue);
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void SetMode(unsigned char mode);
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void Save();
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unsigned char AuraGPURegisterRead(unsigned char reg);
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void AuraGPURegisterWrite(unsigned char reg, unsigned char val);
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bool SaveOnlyApplies();
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bool direct = false; // Temporary solution to check if we are in "Direct" mode
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private:
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char device_name[16];
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i2c_smbus_interface * bus;
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aura_gpu_dev_id dev;
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};
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};
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@ -45,11 +45,15 @@ int RGBController_AuraGPU::GetDeviceMode()
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@name Asus Aura GPU
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@category GPU
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@type SMBus
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@save :x:
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@save :tools:
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@direct :white_check_mark:
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@effects :white_check_mark:
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@detectors DetectAsusAuraGPUControllers
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@comment
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@comment On some models save command might function like apply.
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Known models with correctly working save: ASUS Vega 64 Strix.
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This may result in changes not applying until user clicks
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"save to device". Contact OpenRGB developers if you have one
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of the affected models.
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\*-------------------------------------------------------------------*/
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RGBController_AuraGPU::RGBController_AuraGPU(AuraGPUController * controller_ptr)
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@ -69,38 +73,44 @@ RGBController_AuraGPU::RGBController_AuraGPU(AuraGPUController * controller_ptr)
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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unsigned int save_flags = 0;
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if(!controller->SaveOnlyApplies())
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{
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save_flags |= MODE_FLAG_MANUAL_SAVE;
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}
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mode Off;
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Off.name = "Off";
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Off.value = AURA_GPU_MODE_OFF;
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Off.flags = 0;
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Off.flags = save_flags;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Static;
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Static.name = "Static";
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Static.value = AURA_GPU_MODE_STATIC;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Static.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flags;
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Static.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Static);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = AURA_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flags;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Breathing);
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mode Flashing;
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Flashing.name = "Flashing";
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Flashing.value = AURA_GPU_MODE_FLASHING;
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Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Flashing.flags = MODE_FLAG_HAS_PER_LED_COLOR | save_flags;
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Flashing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Flashing);
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mode Spectrum_Cycle;
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Spectrum_Cycle.name = "Spectrum Cycle";
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Spectrum_Cycle.value = AURA_GPU_MODE_SPECTRUM_CYCLE;
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Spectrum_Cycle.flags = 0;
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Spectrum_Cycle.value = AURA_GPU_MODE_SPECTRUM_CYCLE ;
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Spectrum_Cycle.flags = save_flags;
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Spectrum_Cycle.color_mode = MODE_COLORS_NONE;
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modes.push_back(Spectrum_Cycle);
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@ -162,14 +172,11 @@ void RGBController_AuraGPU::DeviceUpdateLEDs()
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unsigned char grn = RGBGetGValue(colors[led]);
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unsigned char blu = RGBGetBValue(colors[led]);
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if (GetMode() == 0)
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{
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controller->SetLEDColorsDirect(red, grn, blu);
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}
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else
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{
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controller->SetLEDColorsEffect(red, grn, blu);
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}
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controller->SetLEDColors(red, grn, blu);
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}
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if (controller->SaveOnlyApplies() && GetMode() != 0)
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{
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controller->Save();
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}
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}
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@ -192,7 +199,7 @@ void RGBController_AuraGPU::DeviceUpdateMode()
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{
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// Set all LEDs to 0 and Mode to static as a workaround for the non existing Off Mode
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case AURA_GPU_MODE_OFF:
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controller->SetLEDColorsEffect(0, 0, 0);
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controller->SetLEDColors(0, 0, 0);
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new_mode = AURA_GPU_MODE_STATIC;
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break;
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@ -204,4 +211,13 @@ void RGBController_AuraGPU::DeviceUpdateMode()
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}
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controller->SetMode(new_mode);
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if (controller->SaveOnlyApplies())
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{
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controller->Save();
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}
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}
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void RGBController_AuraGPU::DeviceSaveMode()
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{
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controller->Save();
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}
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@ -26,6 +26,7 @@ public:
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void UpdateSingleLED(int led);
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void DeviceUpdateMode();
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void DeviceSaveMode();
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private:
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AuraGPUController* controller;
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