Generic RGB development
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5 changed files with 108 additions and 1 deletions
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@ -60,6 +60,7 @@ AuraController::AuraController(i2c_smbus_interface* bus, aura_dev_id dev)
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led_count = 5;
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}
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UpdateRGBController();
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}
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AuraController::~AuraController()
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@ -175,4 +176,54 @@ void AuraController::AuraRegisterWriteBlock(aura_register reg, unsigned char * d
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//Write Aura block data
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bus->i2c_smbus_write_block_data(dev, 0x03, sz, data);
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}
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void AuraController::UpdateRGBController()
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{
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rgb.name = device_name;
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mode aura_modes[AURA_NUMBER_MODES];
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aura_modes[0].name = "Off";
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aura_modes[1].name = "Static";
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aura_modes[2].name = "Breathing";
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aura_modes[3].name = "Flashing";
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aura_modes[4].name = "Spectrum Cycle";
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aura_modes[5].name = "Rainbow";
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aura_modes[6].name = "Spectrum Cycle Breathing";
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aura_modes[7].name = "Chase Fade";
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aura_modes[8].name = "Spectrum Cycle Chase Fade";
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aura_modes[9].name = "Chase";
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aura_modes[10].name = "Spectrum Cycle Chase";
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aura_modes[11].name = "Spectrum Cycle Wave";
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aura_modes[12].name = "Chase Rainbow Pulse";
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aura_modes[13].name = "Random Flicker";
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for (int i = 0; i < AURA_NUMBER_MODES; i++)
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{
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rgb.modes.push_back(aura_modes[i]);
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}
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for (int i = 0; i < led_count; i++)
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{
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led* new_led = new led();
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new_led->name = "Aura LED";
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rgb.leds.push_back(*new_led);
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}
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zone new_zone;
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new_zone.name = "Aura Zone";
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new_zone.type = ZONE_TYPE_LINEAR;
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std::vector<int> zone_row;
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for (int i = 0; i < led_count; i++)
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{
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zone_row.push_back(i);
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}
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new_zone.map.push_back(zone_row);
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}
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@ -8,6 +8,7 @@
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\*-----------------------------------------*/
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#include "i2c_smbus.h"
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#include "RGBController.h"
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#pragma once
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@ -46,6 +47,7 @@ enum
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AURA_MODE_SPECTRUM_CYCLE_WAVE = 11, /* Wave effect mode */
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AURA_MODE_CHASE_RAINBOW_PULSE = 12, /* Chase with Rainbow Pulse effect mode*/
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AURA_MODE_RANDOM_FLICKER = 13, /* Random flicker effect mode */
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AURA_NUMBER_MODES /* Number of Aura modes */
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};
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class AuraController
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@ -77,5 +79,6 @@ private:
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i2c_smbus_interface * bus;
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aura_dev_id dev;
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RGBController rgb;
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void UpdateRGBController();
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};
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@ -186,6 +186,7 @@
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<ClInclude Include="OpenAuraSDK.h" />
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<ClInclude Include="OpenAuraSDKDialog.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="RGBController.h" />
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<ClInclude Include="wmi.h" />
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</ItemGroup>
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<ItemGroup>
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@ -45,6 +45,9 @@
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<ClInclude Include="i2c_smbus_nuvoton_nct6793d.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RGBController.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="OpenAuraSDK.cpp">
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49
OpenAuraSDK/RGBController.h
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49
OpenAuraSDK/RGBController.h
Normal file
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@ -0,0 +1,49 @@
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/*-----------------------------------------*\
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| RGBController.h |
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| |
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| Definitions and types for generic RGB |
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| lighting controller interface |
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| |
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| Adam Honse (CalcProgrammer1) 6/2/2019 |
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\*-----------------------------------------*/
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#pragma once
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#include <vector>
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#include <string>
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typedef struct
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{
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std::string name; /* LED name */
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} led;
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typedef struct
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{
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std::string name; /* Mode name */
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} mode;
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typedef int zone_type;
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enum
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{
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ZONE_TYPE_SINGLE,
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ZONE_TYPE_LINEAR,
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ZONE_TYPE_MATRIX
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};
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typedef struct
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{
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std::string name; /* Zone name */
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zone_type type; /* Zone type */
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std::vector<std::vector<int>>
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map; /* LED index map */
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} zone;
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class RGBController
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{
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public:
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std::string name; /* controller name */
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std::vector<led> leds; /* LEDs */
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std::vector<zone> zones; /* Zones */
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std::vector<mode> modes; /* Modes */
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};
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