Generic RGB development

This commit is contained in:
Adam Honse 2019-06-13 20:23:22 -05:00
parent 234b006bee
commit f5d7f2e537
5 changed files with 108 additions and 1 deletions

View file

@ -60,6 +60,7 @@ AuraController::AuraController(i2c_smbus_interface* bus, aura_dev_id dev)
led_count = 5;
}
UpdateRGBController();
}
AuraController::~AuraController()
@ -175,4 +176,54 @@ void AuraController::AuraRegisterWriteBlock(aura_register reg, unsigned char * d
//Write Aura block data
bus->i2c_smbus_write_block_data(dev, 0x03, sz, data);
}
void AuraController::UpdateRGBController()
{
rgb.name = device_name;
mode aura_modes[AURA_NUMBER_MODES];
aura_modes[0].name = "Off";
aura_modes[1].name = "Static";
aura_modes[2].name = "Breathing";
aura_modes[3].name = "Flashing";
aura_modes[4].name = "Spectrum Cycle";
aura_modes[5].name = "Rainbow";
aura_modes[6].name = "Spectrum Cycle Breathing";
aura_modes[7].name = "Chase Fade";
aura_modes[8].name = "Spectrum Cycle Chase Fade";
aura_modes[9].name = "Chase";
aura_modes[10].name = "Spectrum Cycle Chase";
aura_modes[11].name = "Spectrum Cycle Wave";
aura_modes[12].name = "Chase Rainbow Pulse";
aura_modes[13].name = "Random Flicker";
for (int i = 0; i < AURA_NUMBER_MODES; i++)
{
rgb.modes.push_back(aura_modes[i]);
}
for (int i = 0; i < led_count; i++)
{
led* new_led = new led();
new_led->name = "Aura LED";
rgb.leds.push_back(*new_led);
}
zone new_zone;
new_zone.name = "Aura Zone";
new_zone.type = ZONE_TYPE_LINEAR;
std::vector<int> zone_row;
for (int i = 0; i < led_count; i++)
{
zone_row.push_back(i);
}
new_zone.map.push_back(zone_row);
}

View file

@ -8,6 +8,7 @@
\*-----------------------------------------*/
#include "i2c_smbus.h"
#include "RGBController.h"
#pragma once
@ -46,6 +47,7 @@ enum
AURA_MODE_SPECTRUM_CYCLE_WAVE = 11, /* Wave effect mode */
AURA_MODE_CHASE_RAINBOW_PULSE = 12, /* Chase with Rainbow Pulse effect mode*/
AURA_MODE_RANDOM_FLICKER = 13, /* Random flicker effect mode */
AURA_NUMBER_MODES /* Number of Aura modes */
};
class AuraController
@ -77,5 +79,6 @@ private:
i2c_smbus_interface * bus;
aura_dev_id dev;
RGBController rgb;
void UpdateRGBController();
};

View file

@ -186,6 +186,7 @@
<ClInclude Include="OpenAuraSDK.h" />
<ClInclude Include="OpenAuraSDKDialog.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="RGBController.h" />
<ClInclude Include="wmi.h" />
</ItemGroup>
<ItemGroup>

View file

@ -45,6 +45,9 @@
<ClInclude Include="i2c_smbus_nuvoton_nct6793d.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RGBController.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="OpenAuraSDK.cpp">

View file

@ -0,0 +1,49 @@
/*-----------------------------------------*\
| RGBController.h |
| |
| Definitions and types for generic RGB |
| lighting controller interface |
| |
| Adam Honse (CalcProgrammer1) 6/2/2019 |
\*-----------------------------------------*/
#pragma once
#include <vector>
#include <string>
typedef struct
{
std::string name; /* LED name */
} led;
typedef struct
{
std::string name; /* Mode name */
} mode;
typedef int zone_type;
enum
{
ZONE_TYPE_SINGLE,
ZONE_TYPE_LINEAR,
ZONE_TYPE_MATRIX
};
typedef struct
{
std::string name; /* Zone name */
zone_type type; /* Zone type */
std::vector<std::vector<int>>
map; /* LED index map */
} zone;
class RGBController
{
public:
std::string name; /* controller name */
std::vector<led> leds; /* LEDs */
std::vector<zone> zones; /* Zones */
std::vector<mode> modes; /* Modes */
};