Add an ARGB debug device

Commits squashed and adjusted for code style by Adam Honse <calcprogrammer1@gmail.com>
This commit is contained in:
silas 2020-11-20 17:51:59 -06:00 committed by Adam Honse
parent fd4dcbd092
commit f1fd3e0191
4 changed files with 115 additions and 1 deletions

View file

@ -1,5 +1,6 @@
#include "Detector.h"
#include "RGBController.h"
#include "RGBController_Debug.h"
#include "RGBController_Dummy.h"
#include "SettingsManager.h"
#include <vector>
@ -161,7 +162,7 @@ static const char *led_names[] =
* *
* DetectDebugControllers *
* *
* Add dummy controllers based on debug.txt *
* Add dummy controllers based on the Setting_DebugDevices key in the settings json *
* *
\******************************************************************************************/
@ -487,6 +488,54 @@ void DetectDebugControllers(std::vector<RGBController*> &rgb_controllers)
\*---------------------------------------------------------*/
rgb_controllers.push_back(dummy_keyboard);
}
else if(type == "argb")
{
/*---------------------------------------------------------*\
| Create a dummy ARGB |
\*---------------------------------------------------------*/
RGBController_Debug* dummy_argb = new RGBController_Debug();
dummy_argb->name = "Debug ARGB";
dummy_argb->type = DEVICE_TYPE_LEDSTRIP;
dummy_argb->description = "Debug ARGB Device";
dummy_argb->location = "Debug ARGB Location";
dummy_argb->version = "Debug ARGB Version";
dummy_argb->serial = "Debug ARGB Serial";
/*---------------------------------------------------------*\
| Create a direct mode for the dummy ARGB |
\*---------------------------------------------------------*/
mode dummy_argb_direct_mode;
dummy_argb_direct_mode.name = "Direct";
dummy_argb_direct_mode.value = 0;
dummy_argb_direct_mode.flags = MODE_FLAG_HAS_PER_LED_COLOR;
dummy_argb_direct_mode.color_mode = MODE_COLORS_PER_LED;
dummy_argb->modes.push_back(dummy_argb_direct_mode);
/*---------------------------------------------------------*\
| Create a linear zone for the dummy ARGB |
\*---------------------------------------------------------*/
zone dummy_argb_linear_zone;
dummy_argb_linear_zone.name = "Resizable zone";
dummy_argb_linear_zone.type = ZONE_TYPE_LINEAR;
dummy_argb_linear_zone.leds_min = 1;
dummy_argb_linear_zone.leds_max = 100;
dummy_argb_linear_zone.leds_count = 0;
dummy_argb_linear_zone.matrix_map = NULL;
dummy_argb->zones.push_back(dummy_argb_linear_zone);
dummy_argb->SetupColors();
dummy_argb->ResizeZone(0, 60);
/*---------------------------------------------------------*\
| Push the dummy ARGB onto the controller list |
\*---------------------------------------------------------*/
rgb_controllers.push_back(dummy_argb);
}
}
}

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@ -0,0 +1,48 @@
#include "RGBController_Debug.h"
#include <cstring>
RGBController_Debug::RGBController_Debug()
{
}
void RGBController_Debug::ResizeZone(int index, int new_size)
{
//Make sure that it isn't out of bounds (negative numbers)
if(new_size < int(zones[index].leds_min))
{
new_size = zones[index].leds_min;
}
// Same thing as the above line except for over 100
if(new_size > int(zones[index].leds_max))
{
new_size = zones[index].leds_max;
}
// Store the previous amount of LEDs
int old_size = zones[index].leds_count;
// Set the LED count in the zone to the new ammount
zones[index].leds_count = new_size;
// Set the new ammount of LEDs for to the new size
size_t old_leds_size = leds.size();
// Add the new ammount of LEDs to the old ammount
size_t new_leds_size = leds.size() - old_size + new_size;
leds.resize(std::max(old_leds_size, new_leds_size));
memmove(&leds[zones[index].start_idx] + old_leds_size, &leds[zones[index].start_idx] + new_leds_size, (old_leds_size - zones[index].start_idx - old_size) * sizeof(led));
leds.resize(new_leds_size);
for(int i = 0; i < new_size; ++i)
{
leds[zones[index].start_idx + i].name = "Linear LED " + std::to_string(i);
}
SetupColors();
}

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@ -0,0 +1,15 @@
#ifndef RGBCONTROLLER_DEBUG_H
#define RGBCONTROLLER_DEBUG_H
#include "RGBController_Dummy.h"
// A variation of Dummy controller that allows the zones to be resized
class RGBController_Debug : public RGBController_Dummy
{
public:
RGBController_Debug();
void ResizeZone(int zone, int newSize) override;
};
#endif // RGBCONTROLLER_DEBUG_H