Initial controller code for EVGA GPUs. No detection implemented yet.
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118
RGBController/RGBController_EVGAGPU.cpp
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118
RGBController/RGBController_EVGAGPU.cpp
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/*-----------------------------------------*\
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| RGBController_EVGAGPU.cpp |
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| Generic RGB Interface for OpenRGB EVGA |
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| GPU Driver |
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| Adam Honse (CalcProgrammer1) 9/11/2020 |
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\*-----------------------------------------*/
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#include "RGBController_EVGAGPU.h"
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RGBController_EVGAGPU::RGBController_EVGAGPU(EVGAGPUController* evga_ptr)
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{
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evga = evga_ptr;
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name = "EVGA GPU";
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description = "EVGA GPU";
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location = evga->GetDeviceLocation();
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type = DEVICE_TYPE_GPU;
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mode Off;
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Off.name = "Off";
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Off.value = EVGA_GPU_MODE_OFF;
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Off.flags = 0;
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Off.color_mode = MODE_COLORS_NONE;
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modes.push_back(Off);
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mode Direct;
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Direct.name = "Direct";
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Direct.value = EVGA_GPU_MODE_CUSTOM;
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Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Direct.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Direct);
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mode Rainbow;
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Rainbow.name = "Rainbow";
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Rainbow.value = EVGA_GPU_MODE_RAINBOW;
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Rainbow.flags = 0;
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Rainbow.color_mode = MODE_COLORS_NONE;
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modes.push_back(Rainbow);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = EVGA_GPU_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
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Breathing.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Breathing);
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SetupZones();
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// Initialize active mode
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active_mode = 0;
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}
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void RGBController_EVGAGPU::SetupZones()
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{
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/*---------------------------------------------------------*\
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| This device only has one LED, so create a single zone and |
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| LED for it |
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\*---------------------------------------------------------*/
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zone* new_zone = new zone();
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led* new_led = new led();
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new_zone->name = "GPU Zone";
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new_zone->type = ZONE_TYPE_SINGLE;
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new_zone->leds_min = 1;
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new_zone->leds_max = 1;
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new_zone->leds_count = 1;
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new_zone->matrix_map = NULL;
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new_led->name = "GPU LED";
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/*---------------------------------------------------------*\
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| Push the zone and LED on to device vectors |
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\*---------------------------------------------------------*/
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leds.push_back(*new_led);
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zones.push_back(*new_zone);
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SetupColors();
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}
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void RGBController_EVGAGPU::ResizeZone(int /*zone*/, int /*new_size*/)
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{
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/*---------------------------------------------------------*\
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| This device does not support resizing zones |
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\*---------------------------------------------------------*/
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}
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void RGBController_EVGAGPU::DeviceUpdateLEDs()
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{
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RGBColor color = colors[0];
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unsigned char red = RGBGetRValue(color);
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unsigned char grn = RGBGetGValue(color);
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unsigned char blu = RGBGetBValue(color);
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evga->SetColor(red, grn, blu);
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}
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void RGBController_EVGAGPU::UpdateZoneLEDs(int /*zone*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_EVGAGPU::UpdateSingleLED(int /*led*/)
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{
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DeviceUpdateLEDs();
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}
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void RGBController_EVGAGPU::SetCustomMode()
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{
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active_mode = 0;
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}
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void RGBController_EVGAGPU::DeviceUpdateMode()
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{
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evga->SetMode((unsigned char)modes[(unsigned int)active_mode].value);
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}
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33
RGBController/RGBController_EVGAGPU.h
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33
RGBController/RGBController_EVGAGPU.h
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@ -0,0 +1,33 @@
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/*-----------------------------------------*\
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| RGBController_EVGAGPU.h |
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| |
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| Generic RGB Interface for OpenRGB |
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| EVGA GPU RGB Driver |
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| Adam Honse (CalcProgrammer1) 9/11/2020 |
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\*-----------------------------------------*/
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#pragma once
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#include "RGBController.h"
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#include "EVGAGPUController.h"
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class RGBController_EVGAGPU : public RGBController
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{
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public:
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RGBController_EVGAGPU(EVGAGPUController* evga_ptr);
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void SetupZones();
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void ResizeZone(int zone, int new_size);
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void DeviceUpdateLEDs();
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void UpdateZoneLEDs(int zone);
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void UpdateSingleLED(int led);
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void SetCustomMode();
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void DeviceUpdateMode();
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private:
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EVGAGPUController* evga;
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};
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