Updating CM ARGB controller to allow 'Direct' mode for FW0028

+ Adding brightness to all modes
+ Adjusted setLedsDirect() for new protocol (M+ `System Lighting`)
+ Adjusted setMode() to include brightness
+ Adding mutex to guard against collisions
* Correcting a segfault when any zone is set to `off`
- Removing the "All ARGB Headers" tab
- Removing deprecated code
This commit is contained in:
Chris 2021-11-01 14:12:20 +11:00 committed by Adam Honse
parent d88aaecb80
commit ecbc3c4e50
4 changed files with 265 additions and 236 deletions

View file

@ -8,17 +8,8 @@
\*-------------------------------------------------------------------*/
#include "CMARGBcontroller.h"
#include <cstring>
static unsigned char argb_colour_index_data[2][2][2] =
{ //B0 B1
{ { 0x00, 0x03 }, //G0 R0
{ 0x02, 0x06 }, }, //G1 R0
{ { 0x01, 0x05 }, //G0 R1
{ 0x04, 0x07 }, } //G1 R1
};
CMARGBController::CMARGBController(hid_device* dev_handle, char *_path, unsigned char _zone_idx)
CMARGBController::CMARGBController(hid_device* dev_handle, char *_path, unsigned char _zone_idx, std::shared_ptr<std::mutex> cm_mutex)
{
const int szTemp = 256;
wchar_t tmpName[szTemp];
@ -26,6 +17,7 @@ CMARGBController::CMARGBController(hid_device* dev_handle, char *_path, unsigned
dev = dev_handle;
location = _path;
zone_index = _zone_idx;
mutex_ptr = cm_mutex;
hid_get_manufacturer_string(dev, tmpName, szTemp);
std::wstring wName = std::wstring(tmpName);
@ -66,6 +58,12 @@ void CMARGBController::GetStatus()
rgb_offset = 1;
}
/*---------------------------------------------*\
| Guard the writes to the controller until the |
| for loop has completed to avoid collisons |
\*---------------------------------------------*/
std::lock_guard<std::mutex> guard(*mutex_ptr);
/*---------------------------------------------------------*\
| If this is the group then just return the first status |
\*---------------------------------------------------------*/
@ -132,38 +130,6 @@ bool CMARGBController::GetRandomColours()
return bool_random;
}
unsigned int CMARGBController::GetLargestColour(unsigned int red, unsigned int green, unsigned int blue)
{
unsigned int largest;
if ( red > green )
{
( red > blue ) ? largest = red : largest = blue;
}
else
{
( green > blue ) ? largest = green : largest = blue;
}
return (largest == 0) ? 1 : largest;
}
unsigned char CMARGBController::GetColourIndex(unsigned char red, unsigned char green, unsigned char blue)
{
/*---------------------------------------------------------------------------------------------------------*\
| The Cooler Master ARGB controller V0008 uses a limited colour pallette referenced by an index |
| Starting at 0x00 Random, 0x01 Red, 0x02 Green, 0x03 Blue, 0x04 Yellow, 0x05 Purple, 0x06 Cyan, 0x07 White |
| The index can be calculated by normalising the input colour, rounding those values |
| and using them as the indicies of a 3d array containing the correct index |
\*---------------------------------------------------------------------------------------------------------*/
unsigned int divisor = GetLargestColour( red, green, blue);
unsigned int r = round( red / divisor );
unsigned int g = round( green / divisor );
unsigned int b = round( blue / divisor );
unsigned char idx = argb_colour_index_data[r][g][b];
return idx;
}
void CMARGBController::SetLedCount(int zone, int led_count)
{
unsigned char buffer[CM_ARGB_PACKET_SIZE] = { 0x00, 0x80, 0x0D, 0x02 };
@ -173,18 +139,24 @@ void CMARGBController::SetLedCount(int zone, int led_count)
buffer[CM_ARGB_MODE_BYTE] = led_count;
buffer[CM_ARGB_COLOUR_INDEX_BYTE] = (0x0F - led_count > 0) ? 0x0F - led_count : 0x01;
/*---------------------------------------------*\
| Guard the writes to the controller until the |
| for loop has completed to avoid collisons |
\*---------------------------------------------*/
std::lock_guard<std::mutex> guard(*mutex_ptr);
hid_write(dev, buffer, buffer_size);
}
void CMARGBController::SetMode(unsigned char mode, unsigned char speed, RGBColor colour, bool random_colours)
void CMARGBController::SetMode(uint8_t mode, uint8_t speed, uint8_t brightness, RGBColor colour, bool random_colours)
{
bool needs_update = !( (current_mode == mode) && (current_speed == speed) && (current_brightness == 0xFF) && (ToRGBColor(current_red, current_green, current_blue) == colour));
bool needs_update = !( (current_mode == mode) && (current_speed == speed) && (current_brightness == brightness) && (ToRGBColor(current_red, current_green, current_blue) == colour));
if (needs_update)
{
current_mode = mode;
current_speed = speed;
current_brightness = 0xFF;
current_brightness = brightness;
current_red = RGBGetRValue(colour);
current_green = RGBGetGValue(colour);
current_blue = RGBGetBValue(colour);
@ -197,9 +169,9 @@ void CMARGBController::SetMode(unsigned char mode, unsigned char speed, RGBColor
void CMARGBController::SetLedsDirect(RGBColor *led_colours, unsigned int led_count)
{
const unsigned char buffer_size = CM_ARGB_PACKET_SIZE;
unsigned char buffer[buffer_size] = { 0x00, 0x10, 0x02 };
unsigned char buffer[buffer_size] = { 0x00, 0x00, 0x07, 0x02 };
unsigned char packet_count = 0;
std::vector<unsigned char> colours;
std::vector<uint8_t> colours;
/*---------------------------------------------*\
| Set up the RGB triplets to send |
@ -213,11 +185,17 @@ void CMARGBController::SetLedsDirect(RGBColor *led_colours, unsigned int led_cou
colours.push_back( RGBGetBValue(colour) );
}
buffer[CM_ARGB_ZONE_BYTE] = argb_header_data[zone_index].header;
buffer[CM_ARGB_MODE_BYTE] = led_count;
unsigned char buffer_idx = CM_ARGB_MODE_BYTE + 1;
buffer[CM_ARGB_FUNCTION_BYTE] = zone_index - 1;
buffer[CM_ARGB_ZONE_BYTE] = led_count;
unsigned char buffer_idx = CM_ARGB_MODE_BYTE;
for(std::vector<unsigned char>::iterator it = colours.begin(); it != colours.end(); buffer_idx = 0)
/*---------------------------------------------*\
| Guard the writes to the controller until the |
| for loop has completed to avoid collisons |
\*---------------------------------------------*/
std::lock_guard<std::mutex> guard(*mutex_ptr);
for(std::vector<unsigned char>::iterator it = colours.begin(); it != colours.end(); buffer_idx = CM_ARGB_COMMAND_BYTE)
{
/*-----------------------------------------------------------------*\
| Fill the write buffer till its full or the colour buffer is empty |
@ -230,8 +208,12 @@ void CMARGBController::SetLedsDirect(RGBColor *led_colours, unsigned int led_cou
it++;
}
if(it == colours.end())
{
buffer[CM_ARGB_REPORT_BYTE] += 0x80;
}
hid_write(dev, buffer, buffer_size);
hid_read_timeout(dev, buffer, buffer_size, CM_ARGB_INTERRUPT_TIMEOUT);
/*-----------------------------------------------------------------*\
| Reset the write buffer |
@ -239,21 +221,15 @@ void CMARGBController::SetLedsDirect(RGBColor *led_colours, unsigned int led_cou
memset(buffer, 0x00, buffer_size );
packet_count++;
}
buffer[CM_ARGB_REPORT_BYTE] = 0x82;
/*buffer[CM_ARGB_COMMAND_BYTE] = 0x62;
buffer[CM_ARGB_FUNCTION_BYTE] = 0x00;
buffer[CM_ARGB_ZONE_BYTE] = 0x73;
buffer[CM_ARGB_MODE_BYTE] = 0x00;
buffer[CM_ARGB_COLOUR_INDEX_BYTE] = 0x33;
buffer[CM_ARGB_SPEED_BYTE] = 0x1B;*/
hid_write(dev, buffer, buffer_size);
hid_read_timeout(dev, buffer, buffer_size, CM_ARGB_INTERRUPT_TIMEOUT);
}
void CMARGBController::SendUpdate()
{
/*---------------------------------------------*\
| Guard the writes to the controller |
\*---------------------------------------------*/
std::lock_guard<std::mutex> guard(*mutex_ptr);
unsigned char buffer[CM_ARGB_PACKET_SIZE] = { 0x00 };
int buffer_size = (sizeof(buffer) / sizeof(buffer[0]));
bool boolARGB_header = argb_header_data[zone_index].digital;
@ -262,22 +238,29 @@ void CMARGBController::SendUpdate()
unsigned char function = boolPassthru ? (boolARGB_header ? 0x02 : 0x04) : (boolARGB_header ? 0x01 : 0x03);
buffer[CM_ARGB_REPORT_BYTE] = 0x80;
buffer[CM_ARGB_COMMAND_BYTE] = 0x01;
buffer[CM_ARGB_FUNCTION_BYTE] = boolDirect ? 0x01 : function;
if(boolDirect)
{
buffer[CM_ARGB_FUNCTION_BYTE] = 0x01;
buffer[CM_ARGB_ZONE_BYTE] = 0x02;
hid_write(dev, buffer, buffer_size);
hid_read_timeout(dev, buffer, buffer_size, CM_ARGB_INTERRUPT_TIMEOUT);
/*-----------------------------------------------------------------*\
| Direct mode is now set up and no other mode packet is required |
\*-----------------------------------------------------------------*/
return;
}
buffer[CM_ARGB_FUNCTION_BYTE] = function;
hid_write(dev, buffer, buffer_size);
hid_read_timeout(dev, buffer, buffer_size, CM_ARGB_INTERRUPT_TIMEOUT);
/*-----------------------------------------------------------------*\
| Direct mode is now set up and no other mode packet is required |
\*-----------------------------------------------------------------*/
if(boolDirect)
{
return;
}
if(boolARGB_header)
{
buffer[CM_ARGB_COMMAND_BYTE] = 0x0b; //ARGB sends 0x0b (1011) RGB sends 0x04 (0100)
buffer[CM_ARGB_COMMAND_BYTE] = 0x0B; //ARGB sends 0x0B (1011) RGB sends 0x04 (0100)
buffer[CM_ARGB_FUNCTION_BYTE] = (false) ? 0x01 : 0x02; //This controls direct mode TODO
buffer[CM_ARGB_ZONE_BYTE] = argb_header_data[zone_index].header;
buffer[CM_ARGB_MODE_BYTE] = current_mode;
@ -287,9 +270,6 @@ void CMARGBController::SendUpdate()
buffer[CM_ARGB_RED_BYTE] = current_red;
buffer[CM_ARGB_GREEN_BYTE] = current_green;
buffer[CM_ARGB_BLUE_BYTE] = current_blue;
hid_write(dev, buffer, buffer_size);
hid_read_timeout(dev, buffer, buffer_size, CM_ARGB_INTERRUPT_TIMEOUT);
}
else
{
@ -301,8 +281,8 @@ void CMARGBController::SendUpdate()
buffer[CM_ARGB_RED_BYTE + CM_RGB_OFFSET] = current_red;
buffer[CM_ARGB_GREEN_BYTE + CM_RGB_OFFSET] = current_green;
buffer[CM_ARGB_BLUE_BYTE + CM_RGB_OFFSET] = current_blue;
hid_write(dev, buffer, buffer_size);
hid_read_timeout(dev, buffer, buffer_size, CM_ARGB_INTERRUPT_TIMEOUT);
}
hid_write(dev, buffer, buffer_size);
hid_read_timeout(dev, buffer, buffer_size, CM_ARGB_INTERRUPT_TIMEOUT);
}

View file

@ -10,8 +10,9 @@
\*-------------------------------------------------------------------*/
#include <string>
#include <cstring>
#include <array>
#include <cmath> //Needed by round()
#include <memory>
#include <hidapi/hidapi.h>
#include "RGBController.h" //Needed to set the direct mode
@ -25,6 +26,10 @@
#define CM_RGB_OFFSET -2
#define HID_MAX_STR 255
#define CM_ARGB_BRIGHTNESS_MAX 255
#define CM_ARGB_FW0023 std::string("A202011171238")
#define CM_ARGB_FW0028 std::string("A202105291658")
enum
{
CM_ARGB_REPORT_BYTE = 1,
@ -48,14 +53,14 @@ struct argb_headers
unsigned int count;
};
static argb_headers argb_header_data[6] =
static argb_headers argb_header_data[] =
{
{ "RGB Header", 0xFE, false, 1 },
{ "Digital ARGB1", 0x01, true, 12 },
{ "Digital ARGB2", 0x02, true, 12 },
{ "Digital ARGB3", 0x04, true, 12 },
{ "Digital ARGB4", 0x08, true, 12 },
{ "All Digital ARGB", 0xFF, true, 12 }
//{ "All Digital ARGB", 0xFF, true, 12 }
};
enum
@ -96,7 +101,7 @@ enum
class CMARGBController
{
public:
CMARGBController(hid_device* dev_handle, char *_path, unsigned char _zone_idx);
CMARGBController(hid_device* dev_handle, char *_path, unsigned char _zone_idx, std::shared_ptr<std::mutex> cm_mutex);
~CMARGBController();
std::string GetDeviceName();
@ -111,27 +116,26 @@ public:
unsigned char GetLedSpeed();
bool GetRandomColours();
void SetLedCount(int zone, int led_count);
void SetMode(unsigned char mode, unsigned char speed, RGBColor colour, bool random_colours);
void SetMode(uint8_t mode, uint8_t speed, uint8_t brightness, RGBColor colour, bool random_colours);
void SetLedsDirect(RGBColor * led_colours, unsigned int led_count);
private:
std::string device_name;
std::string serial;
std::string location;
hid_device* dev;
std::string device_name;
std::string serial;
std::string location;
hid_device* dev;
std::shared_ptr<std::mutex> mutex_ptr;
unsigned char zone_index;
unsigned char current_mode;
unsigned char current_speed;
unsigned char zone_index;
unsigned char current_mode;
unsigned char current_speed;
unsigned char current_red;
unsigned char current_green;
unsigned char current_blue;
unsigned char current_brightness;
bool bool_random;
unsigned char current_red;
unsigned char current_green;
unsigned char current_blue;
unsigned char current_brightness;
bool bool_random;
unsigned int GetLargestColour(unsigned int red, unsigned int green, unsigned int blue);
unsigned char GetColourIndex(unsigned char red, unsigned char green, unsigned char blue);
void GetStatus();
void SendUpdate();
};

View file

@ -46,9 +46,15 @@ void DetectCoolerMasterARGB(hid_device_info* info, const std::string&)
hid_device* dev = hid_open_path(info->path);
if(dev)
{
/*-------------------------------------------------*\
| Create mutex to prevent the controllers sharing a |
| receiver from interfering with each other |
\*-------------------------------------------------*/
std::shared_ptr<std::mutex> cm_mutex = std::make_shared<std::mutex>();
for(std::size_t i = 0; i < CM_ARGB_HEADER_DATA_SIZE; i++)
{
CMARGBController* controller = new CMARGBController(dev, info->path, i);
CMARGBController* controller = new CMARGBController(dev, info->path, i, cm_mutex);
RGBController_CMARGBController* rgb_controller = new RGBController_CMARGBController(controller);
// Constructor sets the name
ResourceManager::get()->RegisterRGBController(rgb_controller);

View file

@ -11,206 +11,245 @@
RGBController_CMARGBController::RGBController_CMARGBController(CMARGBController *cmargb_ptr)
{
cmargb = cmargb_ptr;
unsigned char speed = cmargb->GetLedSpeed();
cmargb = cmargb_ptr;
unsigned char speed = cmargb->GetLedSpeed();
name = argb_header_data[cmargb->GetZoneIndex()].name;
vendor = "Cooler Master";
type = DEVICE_TYPE_LEDSTRIP;
description = cmargb->GetDeviceName();
version = "2.0 for FW0023";
serial = cmargb->GetSerial();
location = cmargb->GetLocation();
name = argb_header_data[cmargb->GetZoneIndex()].name;
vendor = "Cooler Master";
type = DEVICE_TYPE_LEDSTRIP;
description = cmargb->GetDeviceName();
version = "3.0 for FW0028";
serial = cmargb->GetSerial();
location = cmargb->GetLocation();
if(argb_header_data[cmargb->GetZoneIndex()].digital)
{
mode Off;
Off.name = "Turn Off";
Off.value = CM_ARGB_MODE_OFF;
Off.color_mode = MODE_COLORS_NONE;
Off.name = "Turn Off";
Off.value = CM_ARGB_MODE_OFF;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
mode Reload;
Reload.name = "Reload";
Reload.value = CM_ARGB_MODE_RELOAD;
Reload.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Reload.colors_min = 1;
Reload.colors_max = 1;
Reload.name = "Reload";
Reload.value = CM_ARGB_MODE_RELOAD;
Reload.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Reload.colors_min = 1;
Reload.colors_max = 1;
Reload.colors.resize(Reload.colors_max);
Reload.speed_min = CM_ARGB_SPEED_SLOWEST;
Reload.speed_max = CM_ARGB_SPEED_FASTEST;
Reload.color_mode = MODE_COLORS_MODE_SPECIFIC;
Reload.speed = speed;
Reload.brightness_min = 0;
Reload.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Reload.brightness = CM_ARGB_BRIGHTNESS_MAX;
Reload.speed_min = CM_ARGB_SPEED_SLOWEST;
Reload.speed_max = CM_ARGB_SPEED_FASTEST;
Reload.color_mode = MODE_COLORS_MODE_SPECIFIC;
Reload.speed = speed;
modes.push_back(Reload);
mode Recoil;
Recoil.name = "Recoil";
Recoil.value = CM_ARGB_MODE_RECOIL;
Recoil.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Recoil.colors_min = 1;
Recoil.colors_max = 1;
Recoil.name = "Recoil";
Recoil.value = CM_ARGB_MODE_RECOIL;
Recoil.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Recoil.colors_min = 1;
Recoil.colors_max = 1;
Recoil.colors.resize(Recoil.colors_max);
Recoil.speed_min = CM_ARGB_SPEED_SLOWEST;
Recoil.speed_max = CM_ARGB_SPEED_FASTEST;
Recoil.color_mode = MODE_COLORS_MODE_SPECIFIC;
Recoil.speed = speed;
Recoil.brightness_min = 0;
Recoil.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Recoil.brightness = CM_ARGB_BRIGHTNESS_MAX;
Recoil.speed_min = CM_ARGB_SPEED_SLOWEST;
Recoil.speed_max = CM_ARGB_SPEED_FASTEST;
Recoil.color_mode = MODE_COLORS_MODE_SPECIFIC;
Recoil.speed = speed;
modes.push_back(Recoil);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = CM_ARGB_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.name = "Breathing";
Breathing.value = CM_ARGB_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.colors.resize(Breathing.colors_max);
Breathing.speed_min = CM_ARGB_SPEED_SLOWEST;
Breathing.speed_max = CM_ARGB_SPEED_FASTEST;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.speed = speed;
Breathing.brightness_min = 0;
Breathing.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Breathing.brightness = CM_ARGB_BRIGHTNESS_MAX;
Breathing.speed_min = CM_ARGB_SPEED_SLOWEST;
Breathing.speed_max = CM_ARGB_SPEED_FASTEST;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.speed = speed;
modes.push_back(Breathing);
mode Refill;
Refill.name = "Refill";
Refill.value = CM_ARGB_MODE_REFILL;
Refill.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Refill.colors_min = 1;
Refill.colors_max = 1;
Refill.name = "Refill";
Refill.value = CM_ARGB_MODE_REFILL;
Refill.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Refill.colors_min = 1;
Refill.colors_max = 1;
Refill.colors.resize(Refill.colors_max);
Refill.speed_min = CM_ARGB_SPEED_SLOWEST;
Refill.speed_max = CM_ARGB_SPEED_FASTEST;
Refill.color_mode = MODE_COLORS_MODE_SPECIFIC;
Refill.speed = speed;
Refill.brightness_min = 0;
Refill.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Refill.brightness = CM_ARGB_BRIGHTNESS_MAX;
Refill.speed_min = CM_ARGB_SPEED_SLOWEST;
Refill.speed_max = CM_ARGB_SPEED_FASTEST;
Refill.color_mode = MODE_COLORS_MODE_SPECIFIC;
Refill.speed = speed;
modes.push_back(Refill);
mode Demo;
Demo.name = "Demo";
Demo.value = CM_ARGB_MODE_DEMO;
Demo.flags = MODE_FLAG_HAS_SPEED;
Demo.speed_min = CM_ARGB_SPEED_SLOWEST;
Demo.speed_max = CM_ARGB_SPEED_FASTEST;
Demo.color_mode = MODE_COLORS_NONE;
Demo.speed = speed;
Demo.name = "Demo";
Demo.value = CM_ARGB_MODE_DEMO;
Demo.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Demo.brightness_min = 0;
Demo.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Demo.brightness = CM_ARGB_BRIGHTNESS_MAX;
Demo.speed_min = CM_ARGB_SPEED_SLOWEST;
Demo.speed_max = CM_ARGB_SPEED_FASTEST;
Demo.color_mode = MODE_COLORS_NONE;
Demo.speed = speed;
modes.push_back(Demo);
mode Spectrum;
Spectrum.name = "Spectrum";
Spectrum.value = CM_ARGB_MODE_SPECTRUM;
Spectrum.flags = MODE_FLAG_HAS_SPEED;
Spectrum.speed_min = CM_ARGB_SPEED_SLOWEST;
Spectrum.speed_max = CM_ARGB_SPEED_FASTEST;
Spectrum.color_mode = MODE_COLORS_NONE;
Spectrum.speed = speed;
Spectrum.name = "Spectrum";
Spectrum.value = CM_ARGB_MODE_SPECTRUM;
Spectrum.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Spectrum.brightness_min = 0;
Spectrum.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Spectrum.brightness = CM_ARGB_BRIGHTNESS_MAX;
Spectrum.speed_min = CM_ARGB_SPEED_SLOWEST;
Spectrum.speed_max = CM_ARGB_SPEED_FASTEST;
Spectrum.color_mode = MODE_COLORS_NONE;
Spectrum.speed = speed;
modes.push_back(Spectrum);
mode FillFlow;
FillFlow.name = "Fill Flow";
FillFlow.value = CM_ARGB_MODE_FILLFLOW;
FillFlow.flags = MODE_FLAG_HAS_SPEED;
FillFlow.speed_min = CM_ARGB_SPEED_SLOWEST;
FillFlow.speed_max = CM_ARGB_SPEED_FASTEST;
FillFlow.color_mode = MODE_COLORS_NONE;
FillFlow.speed = speed;
FillFlow.name = "Fill Flow";
FillFlow.value = CM_ARGB_MODE_FILLFLOW;
FillFlow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
FillFlow.brightness_min = 0;
FillFlow.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
FillFlow.brightness = CM_ARGB_BRIGHTNESS_MAX;
FillFlow.speed_min = CM_ARGB_SPEED_SLOWEST;
FillFlow.speed_max = CM_ARGB_SPEED_FASTEST;
FillFlow.color_mode = MODE_COLORS_NONE;
FillFlow.speed = speed;
modes.push_back(FillFlow);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = CM_ARGB_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED;
Rainbow.speed_min = CM_ARGB_SPEED_SLOWEST;
Rainbow.speed_max = CM_ARGB_SPEED_FASTEST;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.speed = speed;
Rainbow.name = "Rainbow";
Rainbow.value = CM_ARGB_MODE_RAINBOW;
Rainbow.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
Rainbow.brightness_min = 0;
Rainbow.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Rainbow.brightness = CM_ARGB_BRIGHTNESS_MAX;
Rainbow.speed_min = CM_ARGB_SPEED_SLOWEST;
Rainbow.speed_max = CM_ARGB_SPEED_FASTEST;
Rainbow.color_mode = MODE_COLORS_NONE;
Rainbow.speed = speed;
modes.push_back(Rainbow);
mode Static;
Static.name = "Static";
Static.value = CM_ARGB_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.colors_min = 1;
Static.colors_max = 1;
Static.name = "Static";
Static.value = CM_ARGB_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Static.colors_min = 1;
Static.colors_max = 1;
Static.colors.resize(Static.colors_max);
Static.speed_min = CM_ARGB_SPEED_SLOWEST;
Static.speed_max = CM_ARGB_SPEED_FASTEST;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.speed = speed;
Static.brightness_min = 0;
Static.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Static.brightness = CM_ARGB_BRIGHTNESS_MAX;
Static.speed_min = CM_ARGB_SPEED_SLOWEST;
Static.speed_max = CM_ARGB_SPEED_FASTEST;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.speed = speed;
modes.push_back(Static);
mode Direct;
Direct.name = "Direct";
Direct.value = CM_ARGB_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.name = (serial >= CM_ARGB_FW0028) ? "Direct" : "Custom";
Direct.value = CM_ARGB_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode PassThru;
PassThru.name = "Pass Thru";
PassThru.value = CM_ARGB_MODE_PASSTHRU;
PassThru.flags = 0;
PassThru.color_mode = MODE_COLORS_NONE;
PassThru.name = "Pass Thru";
PassThru.value = CM_ARGB_MODE_PASSTHRU;
PassThru.flags = 0;
PassThru.color_mode = MODE_COLORS_NONE;
modes.push_back(PassThru);
}
else
{
mode Static;
Static.name = "Static";
Static.value = CM_RGB_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.colors_min = 1;
Static.colors_max = 1;
Static.name = "Static";
Static.value = CM_RGB_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Static.colors_min = 1;
Static.colors_max = 1;
Static.colors.resize(Static.colors_max);
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.speed = 0;
Static.brightness_min = 0;
Static.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Static.brightness = CM_ARGB_BRIGHTNESS_MAX;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.speed = 0;
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = CM_RGB_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.name = "Breathing";
Breathing.value = CM_RGB_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Breathing.colors_min = 1;
Breathing.colors_max = 1;
Breathing.colors.resize(Breathing.colors_max);
Breathing.speed_min = CM_ARGB_SPEED_SLOWEST;
Breathing.speed_max = CM_ARGB_SPEED_FASTEST;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.speed = CM_ARGB_SPEED_NORMAL;
Breathing.brightness_min = 0;
Breathing.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Breathing.brightness = CM_ARGB_BRIGHTNESS_MAX;
Breathing.speed_min = CM_ARGB_SPEED_SLOWEST;
Breathing.speed_max = CM_ARGB_SPEED_FASTEST;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.speed = CM_ARGB_SPEED_NORMAL;
modes.push_back(Breathing);
mode Flash;
Flash.name = "Flash";
Flash.value = CM_RGB_MODE_FLASH;
Flash.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Flash.colors_min = 1;
Flash.colors_max = 1;
Flash.name = "Flash";
Flash.value = CM_RGB_MODE_FLASH;
Flash.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Flash.colors_min = 1;
Flash.colors_max = 1;
Flash.colors.resize(Flash.colors_max);
Flash.speed_min = CM_ARGB_SPEED_SLOWEST;
Flash.speed_max = CM_ARGB_SPEED_FASTEST;
Flash.color_mode = MODE_COLORS_MODE_SPECIFIC;
Flash.speed = CM_ARGB_SPEED_NORMAL;
Flash.brightness_min = 0;
Flash.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Flash.brightness = CM_ARGB_BRIGHTNESS_MAX;
Flash.speed_min = CM_ARGB_SPEED_SLOWEST;
Flash.speed_max = CM_ARGB_SPEED_FASTEST;
Flash.color_mode = MODE_COLORS_MODE_SPECIFIC;
Flash.speed = CM_ARGB_SPEED_NORMAL;
modes.push_back(Flash);
mode Mirage;
Mirage.name = "Mirage";
Mirage.value = CM_RGB_MODE_MIRAGE;
Mirage.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR;
Mirage.colors_min = 1;
Mirage.colors_max = 1;
Mirage.name = "Mirage";
Mirage.value = CM_RGB_MODE_MIRAGE;
Mirage.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
Mirage.colors_min = 1;
Mirage.colors_max = 1;
Mirage.colors.resize(Mirage.colors_max);
Mirage.speed_min = CM_ARGB_SPEED_SLOWEST;
Mirage.speed_max = CM_ARGB_SPEED_FASTEST;
Mirage.color_mode = MODE_COLORS_MODE_SPECIFIC;
Mirage.speed = CM_ARGB_SPEED_NORMAL;
Mirage.brightness_min = 0;
Mirage.brightness_max = CM_ARGB_BRIGHTNESS_MAX;
Mirage.brightness = CM_ARGB_BRIGHTNESS_MAX;
Mirage.speed_min = CM_ARGB_SPEED_SLOWEST;
Mirage.speed_max = CM_ARGB_SPEED_FASTEST;
Mirage.color_mode = MODE_COLORS_MODE_SPECIFIC;
Mirage.speed = CM_ARGB_SPEED_NORMAL;
modes.push_back(Mirage);
mode PassThru;
PassThru.name = "Pass Thru";
PassThru.value = CM_RGB_MODE_PASSTHRU;
PassThru.color_mode = MODE_COLORS_NONE;
PassThru.name = "Pass Thru";
PassThru.value = CM_RGB_MODE_PASSTHRU;
PassThru.color_mode = MODE_COLORS_NONE;
modes.push_back(PassThru);
mode Off;
Off.name = "Turn Off";
Off.value = CM_RGB_MODE_OFF;
Off.color_mode = MODE_COLORS_NONE;
Off.name = "Turn Off";
Off.value = CM_RGB_MODE_OFF;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
}
@ -229,8 +268,8 @@ RGBController_CMARGBController::RGBController_CMARGBController(CMARGBController
if (modes[active_mode].flags & MODE_FLAG_HAS_MODE_SPECIFIC_COLOR)
{
modes[active_mode].colors[0] = ToRGBColor(cmargb->GetLedRed(), cmargb->GetLedGreen(), cmargb->GetLedBlue());
modes[active_mode].color_mode = (cmargb->GetRandomColours()) ? MODE_COLORS_RANDOM : MODE_COLORS_MODE_SPECIFIC;
}
modes[active_mode].color_mode = (cmargb->GetRandomColours()) ? MODE_COLORS_RANDOM : MODE_COLORS_MODE_SPECIFIC;
if (modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
{
modes[active_mode].speed = cmargb->GetLedSpeed();
@ -336,9 +375,9 @@ void RGBController_CMARGBController::DeviceUpdateLEDs()
}
}
void RGBController_CMARGBController::UpdateZoneLEDs(int /*zone*/)
void RGBController_CMARGBController::UpdateZoneLEDs(int zone)
{
//cmargb->SetLedsDirect( zones[zone].colors, zones[zone].leds_count );
cmargb->SetLedsDirect( zones[zone].colors, zones[zone].leds_count );
}
void RGBController_CMARGBController::UpdateSingleLED(int led)
@ -363,7 +402,7 @@ void RGBController_CMARGBController::DeviceUpdateMode()
bool random_colours = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
RGBColor colour = (modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC) ? modes[active_mode].colors[0] : 0;
cmargb->SetMode( modes[active_mode].value, modes[active_mode].speed, colour, random_colours );
cmargb->SetMode( modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, colour, random_colours );
}
int RGBController_CMARGBController::GetLED_Zone(int led_idx)