Add layout, version, save, brightness to AsusTufKeyboard

Commits squashed and amended for code style by Adam Honse <calcprogrammer1@gmail.com>
This commit is contained in:
Mola19 2021-11-07 03:34:09 +01:00 committed by Adam Honse
parent 33e15cfeaa
commit ec1cb11621
6 changed files with 679 additions and 331 deletions

View file

@ -15,7 +15,7 @@
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <iostream>
#include <cmath>
AuraTUFKeyboardController::AuraTUFKeyboardController(hid_device* dev_handle, const char* path)
{
@ -36,7 +36,12 @@ std::string AuraTUFKeyboardController::GetDeviceLocation()
std::string AuraTUFKeyboardController::GetSerialString()
{
wchar_t serial_string[128];
hid_get_serial_number_string(dev, serial_string, 128);
int ret = hid_get_serial_number_string(dev, serial_string, 128);
if(ret != 0)
{
return("");
}
std::wstring return_wstring = serial_string;
std::string return_string(return_wstring.begin(), return_wstring.end());
@ -44,6 +49,53 @@ std::string AuraTUFKeyboardController::GetSerialString()
return(return_string);
}
std::string AuraTUFKeyboardController::GetVersion()
{
unsigned char usb_buf[65];
memset(usb_buf, 0x00, sizeof(usb_buf));
usb_buf[0x00] = 0x00;
usb_buf[0x01] = 0x12;
usb_buf[0x02] = 0x00;
hid_write(dev, usb_buf, 65);
unsigned char usb_buf_out[65];
hid_read(dev, usb_buf_out, 65);
char version[9];
snprintf(version, 9, "%02X.%02X.%02X", usb_buf_out[5], usb_buf_out[6], usb_buf_out[7]);
return std::string(version);
}
int AuraTUFKeyboardController::GetLayout()
{
unsigned char usb_buf[65];
memset(usb_buf, 0x00, sizeof(usb_buf));
usb_buf[0x00] = 0x00;
usb_buf[0x01] = 0x12;
usb_buf[0x02] = 0x12;
hid_write(dev, usb_buf, 65);
unsigned char usb_buf_out[65];
hid_read(dev, usb_buf_out, 65);
return(usb_buf_out[4] * 100 + usb_buf_out[5]);
}
void AuraTUFKeyboardController::SaveMode()
{
unsigned char usb_save_buf[65];
memset(usb_save_buf, 0x00, sizeof(usb_save_buf));
usb_save_buf[0x00] = 0x00;
usb_save_buf[0x01] = 0x50;
usb_save_buf[0x02] = 0x55;
hid_write(dev, usb_save_buf, 65);
}
void AuraTUFKeyboardController::UpdateSingleLed
(
int led,
@ -141,7 +193,8 @@ void AuraTUFKeyboardController::UpdateDevice
std::vector<RGBColor> colors,
unsigned char dir,
unsigned char color_mode,
unsigned char speed
unsigned char speed,
unsigned char brightness
)
{
unsigned char usb_buf[65];
@ -154,21 +207,21 @@ void AuraTUFKeyboardController::UpdateDevice
usb_buf[0x03] = mode;
usb_buf[0x04] = 0x00;
usb_buf[0x05] = speed;
usb_buf[0x06] = 0x64;
usb_buf[0x06] = brightness;
usb_buf[0x07] = color_mode;
usb_buf[0x08] = dir;
usb_buf[0x09] = 0x02;
if(mode == 4 || mode == 5)
{
/*-----------------------------------------------------*\
if(mode == 4 || mode == 5)
{
/*-----------------------------------------------------*\
| If mode is Rainbow or Ripple |
\*-----------------------------------------------------*/
usb_buf[0x0A] = colors.size();
\*-----------------------------------------------------*/
usb_buf[0x0A] = colors.size();
/*-----------------------------------------------------*\
| Loop over every color given |
\*-----------------------------------------------------*/
/*-----------------------------------------------------*\
| Loop over every color given |
\*-----------------------------------------------------*/
for(unsigned int i = 0; i / 4 < colors.size(); i += 4)
{
if(colors[i / 4])
@ -179,13 +232,13 @@ void AuraTUFKeyboardController::UpdateDevice
usb_buf[14 + i] = RGBGetBValue(colors[i/4]);
}
}
}
}
else
{
/*-----------------------------------------------------*\
| Loop over Color1, Color2 and Background if there |
\*-----------------------------------------------------*/
for(unsigned int i = 0; i / 3 != colors.size(); i += 3)
/*-----------------------------------------------------*\
| Loop over Color1, Color2 and Background if there |
\*-----------------------------------------------------*/
for(unsigned int i = 0; i / 3 != colors.size(); i += 3)
{
if(colors[i / 3])
{
@ -194,25 +247,28 @@ void AuraTUFKeyboardController::UpdateDevice
usb_buf[12 + i] = RGBGetBValue(colors[i/3]);
}
}
}
}
/*-----------------------------------------------------*\
| Send packet |
\*-----------------------------------------------------*/
hid_write(dev, usb_buf, 65);
/*-----------------------------------------------------*\
| Set up and send packet save Packet |
\*-----------------------------------------------------*/
unsigned char usb_save_buf[65];
memset(usb_save_buf, 0x00, sizeof(usb_save_buf));
usb_save_buf[0x00] = 0x00;
usb_save_buf[0x01] = 0x50;
usb_save_buf[0x02] = 0x55;
hid_write(dev, usb_save_buf, 65);
}
void AuraTUFKeyboardController::AwaitResponse()
{
unsigned char usb_buf_out[65];
hid_read(dev, usb_buf_out, 65);
}
void AuraTUFKeyboardController::ClearResponses()
{
int result = 1;
unsigned char usb_buf_flush[65];
while(result > 0)
{
result = hid_read_timeout(dev, usb_buf_flush, 65, 0);
}
}

View file

@ -8,6 +8,7 @@
\*-----------------------------------------*/
#include "RGBController.h"
#include "AsusAuraTUFKeyboardLayouts.h"
#include <string>
#include <vector>
@ -46,6 +47,9 @@ public:
std::string GetDeviceLocation();
std::string GetSerialString();
std::string GetVersion();
int GetLayout();
void SaveMode();
void UpdateSingleLed
(
@ -55,7 +59,7 @@ public:
unsigned char blue
);
void UpdateLeds
void UpdateLeds
(
std::vector<RGBColor> colors
);
@ -66,8 +70,11 @@ public:
std::vector<RGBColor> colors,
unsigned char dir,
unsigned char color_mode,
unsigned char speed
unsigned char speed,
unsigned char brightness
);
void AwaitResponse();
void ClearResponses();
private:
hid_device* dev;

View file

@ -0,0 +1,411 @@
/*-----------------------------------------*\
| AsusAuraTUFKeyboardController.h |
| |
| Definitions and types for ASUS Aura |
| USB RGB lighting controller |
| |
| Mola19 10/02/2021 |
\*-----------------------------------------*/
#include <vector>
#include <map>
#include "RGBController.h"
#pragma once
enum
{
ASUS_TUF_K7_LAYOUT_CA = 1,
ASUS_TUF_K7_LAYOUT_AR = 2,
ASUS_TUF_K7_LAYOUT_DE = 3,
ASUS_TUF_K7_LAYOUT_UK = 4,
ASUS_TUF_K7_LAYOUT_FR = 5,
ASUS_TUF_K7_LAYOUT_CN = 6,
ASUS_TUF_K7_LAYOUT_HU = 7,
ASUS_TUF_K7_LAYOUT_IT = 8,
ASUS_TUF_K7_LAYOUT_TH = 9,
ASUS_TUF_K7_LAYOUT_UA = 10,
ASUS_TUF_K7_LAYOUT_NO = 11,
ASUS_TUF_K7_LAYOUT_PT = 12,
ASUS_TUF_K7_LAYOUT_HE = 13,
ASUS_TUF_K7_LAYOUT_RU = 14,
ASUS_TUF_K7_LAYOUT_ES = 15,
ASUS_TUF_K7_LAYOUT_TW = 16,
ASUS_TUF_K7_LAYOUT_US = 17,
ASUS_TUF_K7_LAYOUT_TR = 18,
ASUS_TUF_K7_LAYOUT_CZ = 19,
ASUS_TUF_K7_LAYOUT_BE = 20,
ASUS_TUF_K7_LAYOUT_JP = 21,
ASUS_TUF_K7_LAYOUT_KR = 22,
ASUS_TUF_K7_LAYOUT_IS = 23,
ASUS_TUF_K7_LAYOUT_WB = 24,
ASUS_TUF_K7_LAYOUT_SW_CH = 25
};
#define NA 0xFFFFFFFF
typedef struct
{
unsigned int * matrix_map;
std::vector<std::string> led_names;
} layout_type;
static unsigned int ASUS_TUF_K7_LAYOUT_KEYS_104[6][23] = {
{ 0, NA, 18, 24, 30, 36, NA, 48, 54, 60, 66, 72, 78, 84, 90, NA, 96, 102, 108, NA, NA, NA, NA },
{ 1, 13, 19, 25, 31, 37, 43, 49, 55, 61, 67, 73, 79, 91, NA, NA, 97, 103, 109, 115, 121, 127, 133 },
{ 2, NA, 14, 20, 26, 32, 38, 44, 50, 56, 62, 68, 74, 80, 92, NA, 98, 104, 110, 116, 122, 128, 134 },
{ 3, NA, 15, 21, 27, 33, 39, 45, 51, 57, 63, 69, 75, NA, 93, NA, NA, NA, NA, 117, 123, 129, NA },
{ 4, NA, 16, 22, 28, 34, 40, 46, 52, 58, 64, 70, NA, 94, NA, NA, NA, 106, NA, 118, 124, 130, 136 },
{ 5, 11, 17, NA, NA, NA, 41, NA, NA, NA, 59, 71, 77, NA, 95, NA, 101, 107, 113, 119, NA, 131, NA }
};
static unsigned int ASUS_TUF_K7_LAYOUT_KEYS_105[6][23] = {
{ 0, NA, 18, 24, 30, 36, NA, 48, 54, 60, 66, 72, 78, 84, 90, NA, 96, 102, 108, NA, NA, NA, NA },
{ 1, 13, 19, 25, 31, 37, 43, 49, 55, 61, 67, 73, 79, 91, NA, NA, 97, 103, 109, 115, 121, 127, 133 },
{ 2, NA, 14, 20, 26, 32, 38, 44, 50, 56, 62, 68, 74, 80, NA, NA, 98, 104, 110, 116, 122, 128, 134 },
{ 3, NA, 15, 21, 27, 33, 39, 45, 51, 57, 63, 69, 75, 81, 93, NA, NA, NA, NA, 117, 123, 129, NA },
{ 4, 10, 16, 22, 28, 34, 40, 46, 52, 58, 64, 70, NA, 94, NA, NA, NA, 106, NA, 118, 124, 130, 136 },
{ 5, 11, 17, NA, NA, NA, 41, NA, NA, NA, 59, 71, 77, NA, 95, NA, 101, 107, 113, 119, NA, 131, NA }
};
static std::map<int,layout_type> AsusTUFK7Layouts =
{
{
ASUS_TUF_K7_LAYOUT_UK,
{
(unsigned int *) ASUS_TUF_K7_LAYOUT_KEYS_105,
{
"Key: Escape",
"Key: `",
"Key: Tab",
"Key: Caps Lock",
"Key: Left Shift",
"Key: Left Control",
"Unused",
"Unused",
"Unused",
"Unused",
"Key: \\",
"Key: Left Windows",
"Unused",
"Key: 1",
"Key: Q",
"Key: A",
"Key: Z",
"Key: Left Alt",
"Key: F1",
"Key: 2",
"Key: W",
"Key: S",
"Key: X",
"Unused",
"Key: F2",
"Key: 3",
"Key: E",
"Key: D",
"Key: C",
"Unused",
"Key: F3",
"Key: 4",
"Key: R",
"Key: F",
"Key: V",
"Unused",
"Key: F4",
"Key: 5",
"Key: T",
"Key: G",
"Key: B",
"Key: Space",
"Unused",
"Key: 6",
"Key: Y",
"Key: H",
"Key: N",
"Unused",
"Key: F5",
"Key: 7",
"Key: U",
"Key: J",
"Key: M",
"Unused",
"Key: F6",
"Key: 8",
"Key: I",
"Key: K",
"Key: ,",
"Key: Right Alt",
"Key: F7",
"Key: 9",
"Key: O",
"Key: L",
"Key: .",
"Unused",
"Key: F8",
"Key: 0",
"Key: P",
"Key: ;",
"Key: /",
"Key: Right Fn",
"Key: F9",
"Key: -",
"Key: [",
"Key: '",
"Unused",
"Key: Menu",
"Key: F10",
"Key: =",
"Key: ]",
"Key: #",
"Unused",
"Unused",
"Key: F11",
"Unused",
"Unused",
"Unused",
"Unused",
"Unused",
"Key: F12",
"Key: Backspace",
"Unused",
"Key: Enter",
"Key: Right Shift",
"Key: Right Control",
"Key: Print Screen",
"Key: Insert",
"Key: Delete",
"Unused",
"Unused",
"Key: Left Arrow",
"Key: Scroll Lock",
"Key: Home",
"Key: End",
"Unused",
"Key: Up Arrow",
"Key: Down Arrow",
"Key: Pause/Break",
"Key: Page Up",
"Key: Page Down",
"Unused",
"Unused",
"Key: Right Arrow",
"Unused",
"Key: Num Lock",
"Key: Number Pad 7",
"Key: Number Pad 4",
"Key: Number Pad 1",
"Key: Number Pad 0",
"Unused",
"Key: Number Pad /",
"Key: Number Pad 8",
"Key: Number Pad 5",
"Key: Number Pad 2",
"Unused",
"Unused",
"Key: Number Pad *",
"Key: Number Pad 9",
"Key: Number Pad 6",
"Key: Number Pad 3",
"Key: Number Pad ,",
"Unused",
"Key: Number Pad -",
"Key: Number Pad +",
"Unused",
"Key: Number Pad Enter",
"Unused",
}
}
},
{
ASUS_TUF_K7_LAYOUT_US,
{
(unsigned int *) ASUS_TUF_K7_LAYOUT_KEYS_104,
{
"Key: Escape",
"Key: `",
"Key: Tab",
"Key: Caps Lock",
"Key: Left Shift",
"Key: Left Control",
"Unused",
"Unused",
"Unused",
"Unused",
"Unused",
"Key: Left Windows",
"Unused",
"Key: 1",
"Key: Q",
"Key: A",
"Key: Z",
"Key: Left Alt",
"Key: F1",
"Key: 2",
"Key: W",
"Key: S",
"Key: X",
"Unused",
"Key: F2",
"Key: 3",
"Key: E",
"Key: D",
"Key: C",
"Unused",
"Key: F3",
"Key: 4",
"Key: R",
"Key: F",
"Key: V",
"Unused",
"Key: F4",
"Key: 5",
"Key: T",
"Key: G",
"Key: B",
"Key: Space",
"Unused",
"Key: 6",
"Key: Y",
"Key: H",
"Key: N",
"Unused",
"Key: F5",
"Key: 7",
"Key: U",
"Key: J",
"Key: M",
"Unused",
"Key: F6",
"Key: 8",
"Key: I",
"Key: K",
"Key: ,",
"Key: Right Alt",
"Key: F7",
"Key: 9",
"Key: O",
"Key: L",
"Key: .",
"Unused",
"Key: F8",
"Key: 0",
"Key: P",
"Key: ;",
"Key: /",
"Key: Right Fn",
"Key: F9",
"Key: -",
"Key: [",
"Key: '",
"Unused",
"Key: Menu",
"Key: F10",
"Key: =",
"Key: ]",
"Unused",
"Unused",
"Unused",
"Key: F11",
"Unused",
"Unused",
"Unused",
"Unused",
"Unused",
"Key: F12",
"Key: Backspace",
"Key: \\",
"Key: Enter",
"Key: Right Shift",
"Key: Right Control",
"Key: Print Screen",
"Key: Insert",
"Key: Delete",
"Unused",
"Unused",
"Key: Left Arrow",
"Key: Scroll Lock",
"Key: Home",
"Key: End",
"Unused",
"Key: Up Arrow",
"Key: Down Arrow",
"Key: Pause/Break",
"Key: Page Up",
"Key: Page Down",
"Unused",
"Unused",
"Key: Right Arrow",
"Unused",
"Key: Num Lock",
"Key: Number Pad 7",
"Key: Number Pad 4",
"Key: Number Pad 1",
"Key: Number Pad 0",
"Unused",
"Key: Number Pad /",
"Key: Number Pad 8",
"Key: Number Pad 5",
"Key: Number Pad 2",
"Unused",
"Unused",
"Key: Number Pad *",
"Key: Number Pad 9",
"Key: Number Pad 6",
"Key: Number Pad 3",
"Key: Number Pad ,",
"Unused",
"Key: Number Pad -",
"Key: Number Pad +",
"Unused",
"Key: Number Pad Enter",
"Unused",
}
}
},
};

View file

@ -9,195 +9,7 @@
#include "RGBController_AsusAuraTUFKeyboard.h"
#include <vector>
#define NA 0xFFFFFFFF
static unsigned int matrix_map[6][23] =
{ { 0, NA, 18, 24, 30, 36, NA, 48, 54, 60, 66, 72, 78, 84, 90, NA, 96, 102, 108, NA, NA, NA, NA },
{ 1, 13, 19, 25, 31, 37, 43, 49, 55, 61, 67, 73, 79, 91, NA, NA, 97, 103, 109, 115, 121, 127, 133 },
{ 2, NA, 14, 20, 26, 32, 38, 44, 50, 56, 62, 68, 74, 80, NA, NA, 98, 104, 110, 116, 122, 128, 134 },
{ 3, NA, 15, 21, 27, 33, 39, 45, 51, 57, 63, 69, 75, 81, 93, NA, NA, NA, NA, 117, 123, 129, NA },
{ 4, 10, 16, 22, 28, 34, 40, 46, 52, 58, 64, 70, NA, 94, NA, NA, NA, 106, NA, 118, 124, 130, 136 },
{ 5, 11, 17, NA, NA, NA, 41, NA, NA, NA, 59, 71, 77, NA, 95, NA, 101, 107, 113, 119, NA, 131, NA } };
static const char* zone_names[] =
{
"Keyboard"
};
static zone_type zone_types[] =
{
ZONE_TYPE_MATRIX,
};
static const unsigned int zone_sizes[] =
{
138
};
static const char *led_names[] =
{
"Key: Escape",
"Key: ^",
"Key: Tab",
"Key: Caps Lock",
"Key: Left Shift",
"Key: Left Control",
"Unused",
"Unused",
"Unused",
"Unused",
"Key: <",
"Key: Left Windows",
"Unused",
"Key: 1",
"Key: Q",
"Key: A",
"Key: Y",
"Key: Left Alt",
"Key: F1",
"Key: 2",
"Key: W",
"Key: S",
"Key: X",
"Unused",
"Key: F2",
"Key: 3",
"Key: E",
"Key: D",
"Key: C",
"Unused",
"Key: F3",
"Key: 4",
"Key: R",
"Key: F",
"Key: V",
"Unused",
"Key: F4",
"Key: 5",
"Key: T",
"Key: G",
"Key: B",
"Key: Space",
"Unused",
"Key: 6",
"Key: Z",
"Key: H",
"Key: N",
"Unused",
"Key: F5",
"Key: 7",
"Key: U",
"Key: J",
"Key: M",
"Unused",
"Key: F6",
"Key: 8",
"Key: I",
"Key: K",
"Key: ,",
"Key: Right Alt",
"Key: F7",
"Key: 9",
"Key: O",
"Key: L",
"Key: .",
"Unused",
"Key: F8",
"Key: 0",
"Key: P",
"Key: Ö",
"Key: -",
"Key: Right Fn",
"Key: F9",
"Key: ß",
"Key: Ü",
"Key: Ä",
"Unused",
"Key: Menu",
"Key: F10",
"Key: ´",
"Key: +",
"Key: #",
"Unused",
"Unused",
"Key: F11",
"Unused",
"Unused",
"Unused",
"Unused",
"Unused",
"Key: F12",
"Key: Backspace",
"Unused",
"Key: Enter",
"Key: Right Shift",
"Key: Right Control",
"Key: Print Screen",
"Key: Insert",
"Key: Delete",
"Unused",
"Unused",
"Key: Left Arrow",
"Key: Scroll Lock",
"Key: Home",
"Key: End",
"Unused",
"Key: Up Arrow",
"Key: Down Arrow",
"Key: Pause/Break",
"Key: Page Up",
"Key: Page Down",
"Unused",
"Unused",
"Key: Right Arrow",
"Unused",
"Key: Num Lock",
"Key: Number Pad 7",
"Key: Number Pad 4",
"Key: Number Pad 1",
"Key: Number Pad 0",
"Unused",
"Key: Number Pad /",
"Key: Number Pad 8",
"Key: Number Pad 5",
"Key: Number Pad 2",
"Unused",
"Unused",
"Key: Number Pad *",
"Key: Number Pad 9",
"Key: Number Pad 6",
"Key: Number Pad 3",
"Key: Number Pad ,",
"Unused",
"Key: Number Pad -",
"Key: Number Pad +",
"Unused",
"Key: Number Pad Enter",
"Unused",
};
#include <cmath>
RGBController_AuraTUFKeyboard::RGBController_AuraTUFKeyboard(AuraTUFKeyboardController* aura_ptr)
{
@ -207,139 +19,170 @@ RGBController_AuraTUFKeyboard::RGBController_AuraTUFKeyboard(AuraTUFKeyboardCont
vendor = "ASUS";
type = DEVICE_TYPE_KEYBOARD;
description = "ASUS Aura Keyboard Device";
version = aura->GetVersion();
location = aura->GetDeviceLocation();
serial = aura->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = AURA_KEYBOARD_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
Direct.name = "Direct";
Direct.value = AURA_KEYBOARD_MODE_DIRECT;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Static;
Static.name = "Static";
Static.value = AURA_KEYBOARD_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors_min = 1;
Static.colors_max = 1;
Static.name = "Static";
Static.value = AURA_KEYBOARD_MODE_STATIC;
Static.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Static.brightness_min = AURA_KEYBOARD_BRIGHTNESS_MIN;
Static.brightness_max = AURA_KEYBOARD_BRIGHTNESS_MAX;
Static.brightness = AURA_KEYBOARD_BRIGHTNESS_DEFAULT;
Static.color_mode = MODE_COLORS_MODE_SPECIFIC;
Static.colors_min = 1;
Static.colors_max = 1;
Static.colors.resize(1);
modes.push_back(Static);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = AURA_KEYBOARD_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.speed_min = 0;
Breathing.speed_max = 15;
Breathing.speed = 8;
Breathing.colors_min = 1;
Breathing.colors_max = 2;
Breathing.name = "Breathing";
Breathing.value = AURA_KEYBOARD_MODE_BREATHING;
Breathing.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Breathing.speed_min = AURA_KEYBOARD_SPEED_MIN;
Breathing.speed_max = AURA_KEYBOARD_SPEED_MAX;
Breathing.speed = AURA_KEYBOARD_SPEED_DEFAULT;
Breathing.brightness_min = AURA_KEYBOARD_BRIGHTNESS_MIN;
Breathing.brightness_max = AURA_KEYBOARD_BRIGHTNESS_MAX;
Breathing.brightness = AURA_KEYBOARD_BRIGHTNESS_DEFAULT;
Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
Breathing.colors_min = 1;
Breathing.colors_max = 2;
Breathing.colors.resize(1);
modes.push_back(Breathing);
mode Color_Cycle;
Color_Cycle.name = "Color Cycle";
Color_Cycle.value = AURA_KEYBOARD_MODE_COLOR_CYCLE;
Color_Cycle.flags = MODE_FLAG_HAS_SPEED;
Color_Cycle.color_mode = MODE_COLORS_NONE;
Color_Cycle.speed_min = 0;
Color_Cycle.speed_max = 15;
Color_Cycle.speed = 8;
Color_Cycle.name = "Spectrum Cycle";
Color_Cycle.value = AURA_KEYBOARD_MODE_COLOR_CYCLE;
Color_Cycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Color_Cycle.speed_min = AURA_KEYBOARD_SPEED_MIN;
Color_Cycle.speed_max = AURA_KEYBOARD_SPEED_MAX;
Color_Cycle.speed = AURA_KEYBOARD_SPEED_DEFAULT;
Color_Cycle.brightness_min = AURA_KEYBOARD_BRIGHTNESS_MIN;
Color_Cycle.brightness_max = AURA_KEYBOARD_BRIGHTNESS_MAX;
Color_Cycle.brightness = AURA_KEYBOARD_BRIGHTNESS_DEFAULT;
Color_Cycle.color_mode = MODE_COLORS_NONE;
modes.push_back(Color_Cycle);
mode Wave;
Wave.name = "Wave";
Wave.value = AURA_KEYBOARD_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_DIRECTION_HV;
Wave.color_mode = MODE_COLORS_MODE_SPECIFIC;
Wave.speed_min = 0;
Wave.speed_max = 15;
Wave.speed = 8;
Wave.direction = MODE_DIRECTION_LEFT;
Wave.colors_min = 1;
Wave.colors_max = 7;
Wave.name = "Rainbow Wave";
Wave.value = AURA_KEYBOARD_MODE_WAVE;
Wave.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_LR | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_HAS_DIRECTION_HV | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Wave.speed_min = AURA_KEYBOARD_SPEED_MIN;
Wave.speed_max = AURA_KEYBOARD_SPEED_MAX;
Wave.speed = AURA_KEYBOARD_SPEED_DEFAULT;
Wave.brightness_min = AURA_KEYBOARD_BRIGHTNESS_MIN;
Wave.brightness_max = AURA_KEYBOARD_BRIGHTNESS_MAX;
Wave.brightness = AURA_KEYBOARD_BRIGHTNESS_DEFAULT;
Wave.direction = MODE_DIRECTION_LEFT;
Wave.color_mode = MODE_COLORS_MODE_SPECIFIC;
Wave.colors_min = 1;
Wave.colors_max = 7;
Wave.colors.resize(7);
modes.push_back(Wave);
mode Ripple;
Ripple.name = "Ripple";
Ripple.value = AURA_KEYBOARD_MODE_RIPPLE;
Ripple.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
Ripple.color_mode = MODE_COLORS_MODE_SPECIFIC;
Ripple.speed_min = 0;
Ripple.speed_max = 15;
Ripple.speed = 8;
Ripple.colors_min = 1;
Ripple.colors_max = 8;
Ripple.name = "Ripple";
Ripple.value = AURA_KEYBOARD_MODE_RIPPLE;
Ripple.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Ripple.speed_min = AURA_KEYBOARD_SPEED_MIN;
Ripple.speed_max = AURA_KEYBOARD_SPEED_MAX;
Ripple.speed = AURA_KEYBOARD_SPEED_DEFAULT;
Ripple.brightness_min = AURA_KEYBOARD_BRIGHTNESS_MIN;
Ripple.brightness_max = AURA_KEYBOARD_BRIGHTNESS_MAX;
Ripple.brightness = AURA_KEYBOARD_BRIGHTNESS_DEFAULT;
Ripple.color_mode = MODE_COLORS_MODE_SPECIFIC;
Ripple.colors_min = 1;
Ripple.colors_max = 8;
Ripple.colors.resize(7);
modes.push_back(Ripple);
mode Reactive;
Reactive.name = "Reactive";
Reactive.value = AURA_KEYBOARD_MODE_REACTIVE;
Reactive.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
Reactive.color_mode = MODE_COLORS_MODE_SPECIFIC;
Reactive.speed_min = 0;
Reactive.speed_max = 15;
Reactive.speed = 8;
Reactive.colors_min = 1;
Reactive.colors_max = 2;
Reactive.name = "Reactive";
Reactive.value = AURA_KEYBOARD_MODE_REACTIVE;
Reactive.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Reactive.speed_min = AURA_KEYBOARD_SPEED_MIN;
Reactive.speed_max = AURA_KEYBOARD_SPEED_MAX;
Reactive.speed = AURA_KEYBOARD_SPEED_DEFAULT;
Reactive.brightness_min = AURA_KEYBOARD_BRIGHTNESS_MIN;
Reactive.brightness_max = AURA_KEYBOARD_BRIGHTNESS_MAX;
Reactive.brightness = AURA_KEYBOARD_BRIGHTNESS_DEFAULT;
Reactive.color_mode = MODE_COLORS_MODE_SPECIFIC;
Reactive.colors_min = 1;
Reactive.colors_max = 2;
Reactive.colors.resize(1);
modes.push_back(Reactive);
mode Starry_Night;
Starry_Night.name = "Starry Night";
Starry_Night.value = AURA_KEYBOARD_MODE_STARRY_NIGHT;
Starry_Night.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
Starry_Night.color_mode = MODE_COLORS_MODE_SPECIFIC;
Starry_Night.speed_min = 0;
Starry_Night.speed_max = 15;
Starry_Night.speed = 8;
Starry_Night.colors_min = 1;
Starry_Night.colors_max = 3;
Starry_Night.name = "Starry Night";
Starry_Night.value = AURA_KEYBOARD_MODE_STARRY_NIGHT;
Starry_Night.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Starry_Night.speed_min = AURA_KEYBOARD_SPEED_MIN;
Starry_Night.speed_max = AURA_KEYBOARD_SPEED_MAX;
Starry_Night.speed = AURA_KEYBOARD_SPEED_DEFAULT;
Starry_Night.brightness_min = AURA_KEYBOARD_BRIGHTNESS_MIN;
Starry_Night.brightness_max = AURA_KEYBOARD_BRIGHTNESS_MAX;
Starry_Night.brightness = AURA_KEYBOARD_BRIGHTNESS_DEFAULT;
Starry_Night.color_mode = MODE_COLORS_MODE_SPECIFIC;
Starry_Night.colors_min = 1;
Starry_Night.colors_max = 3;
Starry_Night.colors.resize(1);
modes.push_back(Starry_Night);
mode Quicksand;
Quicksand.name = "Quicksand";
Quicksand.value = AURA_KEYBOARD_MODE_QUICKSAND;
Quicksand.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD;
Quicksand.color_mode = MODE_COLORS_MODE_SPECIFIC;
Quicksand.direction = MODE_DIRECTION_DOWN;
Quicksand.speed_min = 0;
Quicksand.speed_max = 15;
Quicksand.speed = 8;
Quicksand.colors_min = 6;
Quicksand.colors_max = 6;
Quicksand.name = "Quicksand";
Quicksand.value = AURA_KEYBOARD_MODE_QUICKSAND;
Quicksand.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_DIRECTION_UD | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Quicksand.direction = MODE_DIRECTION_DOWN;
Quicksand.speed_min = AURA_KEYBOARD_SPEED_MIN;
Quicksand.speed_max = AURA_KEYBOARD_SPEED_MAX;
Quicksand.speed = AURA_KEYBOARD_SPEED_DEFAULT;
Quicksand.brightness_min = AURA_KEYBOARD_BRIGHTNESS_MIN;
Quicksand.brightness_max = AURA_KEYBOARD_BRIGHTNESS_MAX;
Quicksand.brightness = AURA_KEYBOARD_BRIGHTNESS_DEFAULT;
Quicksand.color_mode = MODE_COLORS_MODE_SPECIFIC;
Quicksand.colors_min = 6;
Quicksand.colors_max = 6;
Quicksand.colors.resize(6);
modes.push_back(Quicksand);
mode Current;
Current.name = "Current";
Current.value = AURA_KEYBOARD_MODE_CURRENT;
Current.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
Current.color_mode = MODE_COLORS_MODE_SPECIFIC;
Current.speed_min = 0;
Current.speed_max = 15;
Current.speed = 8;
Current.colors_min = 1;
Current.colors_max = 3;
Current.name = "Current";
Current.value = AURA_KEYBOARD_MODE_CURRENT;
Current.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Current.speed_min = AURA_KEYBOARD_SPEED_MIN;
Current.speed_max = AURA_KEYBOARD_SPEED_MAX;
Current.speed = AURA_KEYBOARD_SPEED_DEFAULT;
Current.brightness_min = AURA_KEYBOARD_BRIGHTNESS_MIN;
Current.brightness_max = AURA_KEYBOARD_BRIGHTNESS_MAX;
Current.brightness = AURA_KEYBOARD_BRIGHTNESS_DEFAULT;
Current.color_mode = MODE_COLORS_MODE_SPECIFIC;
Current.colors_min = 1;
Current.colors_max = 3;
Current.colors.resize(1);
modes.push_back(Current);
mode Rain_Drop;
Rain_Drop.name = "Rain Drop";
Rain_Drop.value = AURA_KEYBOARD_MODE_RAIN_DROP;
Rain_Drop.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED;
Rain_Drop.color_mode = MODE_COLORS_MODE_SPECIFIC;
Rain_Drop.speed_min = 0;
Rain_Drop.speed_max = 15;
Rain_Drop.speed = 8;
Rain_Drop.colors_min = 1;
Rain_Drop.colors_max = 3;
Rain_Drop.name = "Rain Drop";
Rain_Drop.value = AURA_KEYBOARD_MODE_RAIN_DROP;
Rain_Drop.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE | MODE_FLAG_HAS_BRIGHTNESS;
Rain_Drop.speed_min = AURA_KEYBOARD_SPEED_MIN;
Rain_Drop.speed_max = AURA_KEYBOARD_SPEED_MAX;
Rain_Drop.speed = AURA_KEYBOARD_SPEED_DEFAULT;
Rain_Drop.brightness_min = AURA_KEYBOARD_BRIGHTNESS_MIN;
Rain_Drop.brightness_max = AURA_KEYBOARD_BRIGHTNESS_MAX;
Rain_Drop.brightness = AURA_KEYBOARD_BRIGHTNESS_DEFAULT;
Rain_Drop.color_mode = MODE_COLORS_MODE_SPECIFIC;
Rain_Drop.colors_min = 1;
Rain_Drop.colors_max = 3;
Rain_Drop.colors.resize(1);
modes.push_back(Rain_Drop);
@ -353,29 +196,40 @@ RGBController_AuraTUFKeyboard::~RGBController_AuraTUFKeyboard()
void RGBController_AuraTUFKeyboard::SetupZones()
{
int layout = aura->GetLayout();
if(AsusTUFK7Layouts.find(layout % 100) == AsusTUFK7Layouts.end())
{
layout = std::floor(layout/100) == 2 ? ASUS_TUF_K7_LAYOUT_UK : ASUS_TUF_K7_LAYOUT_US;
}
else
{
layout = layout % 100;
}
unsigned int total_led_count = 0;
for(unsigned int zone_idx = 0; zone_idx < 1; zone_idx++)
{
zone new_zone;
new_zone.name = zone_names[zone_idx];
new_zone.type = zone_types[zone_idx];
new_zone.leds_min = zone_sizes[zone_idx];
new_zone.leds_max = zone_sizes[zone_idx];
new_zone.leds_count = zone_sizes[zone_idx];
new_zone.matrix_map = new matrix_map_type;
new_zone.matrix_map->height = 6;
new_zone.matrix_map->width = 23;
new_zone.matrix_map->map = (unsigned int *)&matrix_map;
zones.push_back(new_zone);
int zone_size = 138;
zone keyboard;
keyboard.name = "Keyboard";
keyboard.type = ZONE_TYPE_MATRIX;
keyboard.leds_min = zone_size;
keyboard.leds_max = zone_size;
keyboard.leds_count = zone_size;
keyboard.matrix_map = new matrix_map_type;
keyboard.matrix_map->height = 6;
keyboard.matrix_map->width = 23;
keyboard.matrix_map->map = AsusTUFK7Layouts[layout].matrix_map;
zones.push_back(keyboard);
total_led_count += zone_size;
total_led_count += zone_sizes[zone_idx];
}
for(unsigned int led_idx = 0; led_idx < total_led_count; led_idx++)
{
led new_led;
new_led.name = led_names[led_idx];
new_led.name = AsusTUFK7Layouts[layout].led_names[led_idx];
leds.push_back(new_led);
}
@ -465,6 +319,14 @@ void RGBController_AuraTUFKeyboard::DeviceUpdateMode()
mode_colors = modes[active_mode].color_mode == MODE_COLORS_PER_LED ? std::vector<RGBColor>(colors) : std::vector<RGBColor>(modes[active_mode].colors);
aura->UpdateDevice(modes[active_mode].value, mode_colors, direction, color_mode, (15 - modes[active_mode].speed));
aura->UpdateDevice(modes[active_mode].value, mode_colors, direction, color_mode, (15 - modes[active_mode].speed), modes[active_mode].brightness * 25);
}
}
void RGBController_AuraTUFKeyboard::DeviceSaveMode()
{
aura->ClearResponses();
DeviceUpdateMode();
aura->AwaitResponse();
aura->SaveMode();
}

View file

@ -11,6 +11,16 @@
#include "RGBController.h"
#include "AsusAuraTUFKeyboardController.h"
enum
{
AURA_KEYBOARD_SPEED_MIN = 0,
AURA_KEYBOARD_SPEED_MAX = 15,
AURA_KEYBOARD_SPEED_DEFAULT = 8,
AURA_KEYBOARD_BRIGHTNESS_MIN = 0,
AURA_KEYBOARD_BRIGHTNESS_MAX = 4,
AURA_KEYBOARD_BRIGHTNESS_DEFAULT = 4
};
class RGBController_AuraTUFKeyboard : public RGBController
{
public:
@ -27,6 +37,7 @@ public:
void SetCustomMode();
void DeviceUpdateMode();
void DeviceSaveMode();
private:
AuraTUFKeyboardController* aura;

View file

@ -232,6 +232,7 @@ HEADERS +=
Controllers/AsusAuraUSBController/AsusAuraMouseController.h \
Controllers/AsusAuraUSBController/AsusAuraMouseDevices.h \
Controllers/AsusAuraUSBController/AsusAuraTUFKeyboardController.h \
Controllers/AsusAuraUSBController/AsusAuraTUFKeyboardLayouts.h \
Controllers/AsusAuraUSBController/RGBController_AsusAuraHeadsetStand.h \
Controllers/AsusAuraUSBController/RGBController_AsusAuraKeyboard.h \
Controllers/AsusAuraUSBController/RGBController_AsusAuraMouse.h \