Fix number pad mapping on HyperX Alloy Origins
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2 changed files with 11 additions and 10 deletions
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@ -12,7 +12,7 @@
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#include <cstring>
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// Skip these indices in the color output
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static unsigned int skip_idx[] = { 6, 23, 29, 41, 47, 59, 70, 71, 75, 76, 87, 88, 93, 99, 100, 102, 107, 112, 113, 119 };
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static unsigned int skip_idx[] = { 6, 23, 29, 41, 47, 59, 70, 71, 75, 76, 87, 88, 93, 99, 100, 102, 108, 113, 114, 120 };
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HyperXAlloyOriginsController::HyperXAlloyOriginsController(hid_device* dev_handle)
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{
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