Tiny threads fixes & a little bit of safety
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9a53709db0
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18 changed files with 85 additions and 154 deletions
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@ -37,6 +37,12 @@ NetworkServer::NetworkServer(std::vector<RGBController *>& control) : controller
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{
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port_num = OPENRGB_SDK_PORT;
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server_online = false;
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ConnectionThread = nullptr;
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}
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NetworkServer::~NetworkServer()
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{
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StopServer();
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}
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void NetworkServer::ClientInfoChanged()
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@ -214,6 +220,13 @@ void NetworkServer::StopServer()
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ServerClients.clear();
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ServerClientsMutex.unlock();
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if(ConnectionThread)
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{
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ConnectionThread->join();
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delete ConnectionThread;
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ConnectionThread = nullptr;
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}
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/*-------------------------------------------------*\
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| Client info has changed, call the callbacks |
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\*-------------------------------------------------*/
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