Initial support for Galax v2 GPU controller

This commit is contained in:
Daniel Stuart 2025-05-30 05:05:10 +00:00 committed by Adam Honse
parent 34ff3aa99a
commit d98db1587b
11 changed files with 858 additions and 354 deletions

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@ -1,109 +0,0 @@
/*---------------------------------------------------------*\
| GalaxGPUController.cpp |
| |
| Driver for Galax/KFA2 GPU |
| |
| Niels Westphal (crashniels) 12 Jul 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include <cstring>
#include "GalaxGPUController.h"
GalaxGPUController::GalaxGPUController(i2c_smbus_interface* bus, galax_gpu_dev_id dev)
{
this->bus = bus;
this->dev = dev;
strcpy(device_name, "Galax RTX GPU"); // Would be nice to get the actual GPU name. Using this as a placeholder.
}
GalaxGPUController::~GalaxGPUController()
{
}
std::string GalaxGPUController::GetDeviceName()
{
return(device_name);
}
std::string GalaxGPUController::GetDeviceLocation()
{
std::string return_string(bus->device_name);
char addr[5];
snprintf(addr, 5, "0x%02X", dev);
return_string.append(", address ");
return_string.append(addr);
return("I2C: " + return_string);
}
unsigned char GalaxGPUController::GetLEDRed()
{
return(GalaxGPURegisterRead(GALAX_RED_REGISTER));
}
unsigned char GalaxGPUController::GetLEDGreen()
{
return(GalaxGPURegisterRead(GALAX_GREEN_REGISTER));
}
unsigned char GalaxGPUController::GetLEDBlue()
{
return(GalaxGPURegisterRead(GALAX_BLUE_REGISTER));
}
void GalaxGPUController::SetLEDColorsDirect(unsigned char red, unsigned char green, unsigned char blue) // Direct Mode is just Static Mode without applying color changes
{
GalaxGPURegisterWrite(GALAX_RED_REGISTER, red);
GalaxGPURegisterWrite(GALAX_GREEN_REGISTER, green);
GalaxGPURegisterWrite(GALAX_BLUE_REGISTER, blue);
}
void GalaxGPUController::SetLEDColorsEffect(unsigned char red, unsigned char green, unsigned char blue)
{
GalaxGPURegisterWrite(GALAX_RED_REGISTER, red);
GalaxGPURegisterWrite(GALAX_GREEN_REGISTER, green);
GalaxGPURegisterWrite(GALAX_BLUE_REGISTER, blue);
}
void GalaxGPUController::SetMode(unsigned char mode)
{
switch(mode)
{
case 1:
GalaxGPURegisterWrite(GALAX_MODE_REGISTER_1, GALAX_MODE_STATIC_VALUE_1);
GalaxGPURegisterWrite(GALAX_MODE_REGISTER_2, GALAX_MODE_STATIC_VALUE_2);
break;
case 2:
GalaxGPURegisterWrite(GALAX_MODE_REGISTER_1, GALAX_MODE_BREATHING_VALUE_1);
GalaxGPURegisterWrite(GALAX_MODE_REGISTER_2, GALAX_MODE_BREATHING_VALUE_2);
break;
case 3:
GalaxGPURegisterWrite(GALAX_MODE_REGISTER_1, GALAX_MODE_RAINBOW_VALUE_1);
GalaxGPURegisterWrite(GALAX_MODE_REGISTER_2, GALAX_MODE_RAINBOW_VALUE_2);
break;
case 4:
GalaxGPURegisterWrite(GALAX_MODE_REGISTER_1, GALAX_MODE_CYCLE_BREATHING_VALUE_1);
GalaxGPURegisterWrite(GALAX_MODE_REGISTER_2, GALAX_MODE_CYCLE_BREATHING_VALUE_2);
break;
default:
break;
}
}
unsigned char GalaxGPUController::GalaxGPURegisterRead(unsigned char reg)
{
return(bus->i2c_smbus_read_byte_data(dev, reg));
}
void GalaxGPUController::GalaxGPURegisterWrite(unsigned char reg, unsigned char val)
{
bus->i2c_smbus_write_byte_data(dev, reg, val);
}

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@ -10,8 +10,10 @@
\*---------------------------------------------------------*/
#include "Detector.h"
#include "GalaxGPUController.h"
#include "RGBController_GalaxGPU.h"
#include "GalaxGPUv1Controller.h"
#include "GalaxGPUv2Controller.h"
#include "RGBController_GalaxGPUv1.h"
#include "RGBController_GalaxGPUv2.h"
#include "i2c_smbus.h"
#include "pci_ids.h"
@ -26,17 +28,33 @@
bool TestForGalaxGPUController(i2c_smbus_interface* bus, unsigned char address)
{
bool pass = false;
unsigned char res;
unsigned char res = bus->i2c_smbus_read_byte_data(address, 0x00);
unsigned char res2 = bus->i2c_smbus_read_byte_data(address, 0x01);
if((res == 0x27 || res == 0x26) && (res2 == 0x10 || res2 == 0x20))
switch (address)
{
pass = true;
/*-----------------------------------------------------------------*\
| V1 Controller |
\*-----------------------------------------------------------------*/
case 0x32:
res = bus->i2c_smbus_read_byte_data(address, 0x00);
if(res == 0x27 || res == 0x26) {
res = bus->i2c_smbus_read_byte_data(address, 0x01);
if (res == 0x10 || res == 0x20)
pass = true;
}
break;
/*-----------------------------------------------------------------*\
| V2 Controller |
\*-----------------------------------------------------------------*/
case 0x51:
res = bus->i2c_smbus_read_byte_data(address, 0x00);
if (res == 0x80)
pass = true;
break;
}
return(pass);
} /* TestForGalaxGPUController() */
@ -52,11 +70,34 @@ void DetectGalaxGPUControllers(i2c_smbus_interface* bus, uint8_t i2c_addr, const
{
if(TestForGalaxGPUController(bus, i2c_addr))
{
GalaxGPUController* controller = new GalaxGPUController(bus, i2c_addr);
RGBController_GalaxGPU* rgb_controller = new RGBController_GalaxGPU(controller);
rgb_controller->name = name;
switch(i2c_addr)
{
/*-----------------------------------------------------------------*\
| V1 Controller |
\*-----------------------------------------------------------------*/
case 0x32:
{
GalaxGPUv1Controller* controller = new GalaxGPUv1Controller(bus, i2c_addr);
RGBController_GalaxGPUv1* rgb_controller = new RGBController_GalaxGPUv1(controller);
rgb_controller->name = name;
ResourceManager::get()->RegisterRGBController(rgb_controller);
ResourceManager::get()->RegisterRGBController(rgb_controller);
}
break;
/*-----------------------------------------------------------------*\
| V2 Controller |
\*-----------------------------------------------------------------*/
case 0x51:
{
GalaxGPUv2Controller* controller = new GalaxGPUv2Controller(bus, i2c_addr);
RGBController_GalaxGPUv2* rgb_controller = new RGBController_GalaxGPUv2(controller);
rgb_controller->name = name;
ResourceManager::get()->RegisterRGBController(rgb_controller);
}
break;
}
}
} /* DetectGalaxGPUControllers() */
@ -66,3 +107,4 @@ REGISTER_I2C_PCI_DETECTOR("GALAX GeForce RTX 2070 SUPER EX Gamer Black", Dete
REGISTER_I2C_PCI_DETECTOR("KFA2 GeForce RTX 2080 EX OC", DetectGalaxGPUControllers, NVIDIA_VEN, NVIDIA_RTX2080_DEV, NVIDIA_SUB_VEN, KFA2_RTX_2080_EX_OC_SUB_DEV, 0x23);
REGISTER_I2C_PCI_DETECTOR("KFA2 GeForce RTX 2080 SUPER EX OC", DetectGalaxGPUControllers, NVIDIA_VEN, NVIDIA_RTX2080S_DEV, NVIDIA_SUB_VEN, KFA2_RTX_2080_SUPER_EX_OC_SUB_DEV, 0x23);
REGISTER_I2C_PCI_DETECTOR("KFA2 GeForce RTX 2080 Ti EX OC", DetectGalaxGPUControllers, NVIDIA_VEN, NVIDIA_RTX2080TI_DEV, NVIDIA_SUB_VEN, KFA2_RTX_2080TI_EX_OC_SUB_DEV, 0x23);
REGISTER_I2C_PCI_DETECTOR("GALAX GeForce RTX 5070 Ti EX Gamer 1-Click OC", DetectGalaxGPUControllers, NVIDIA_VEN, NVIDIA_RTX5070TI_DEV, NVIDIA_SUB_VEN, GALAX_RTX_5070TI_EX_OC_SUB_DEV, 0x51);

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@ -0,0 +1,109 @@
/*---------------------------------------------------------*\
| GalaxGPUv1Controller.cpp |
| |
| Driver for Galax/KFA2 GPU |
| |
| Niels Westphal (crashniels) 12 Jul 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include <cstring>
#include "GalaxGPUv1Controller.h"
GalaxGPUv1Controller::GalaxGPUv1Controller(i2c_smbus_interface* bus, galax_gpu_dev_id dev)
{
this->bus = bus;
this->dev = dev;
strcpy(device_name, "Galax RTX GPU"); // Would be nice to get the actual GPU name. Using this as a placeholder.
}
GalaxGPUv1Controller::~GalaxGPUv1Controller()
{
}
std::string GalaxGPUv1Controller::GetDeviceName()
{
return(device_name);
}
std::string GalaxGPUv1Controller::GetDeviceLocation()
{
std::string return_string(bus->device_name);
char addr[5];
snprintf(addr, 5, "0x%02X", dev);
return_string.append(", address ");
return_string.append(addr);
return("I2C: " + return_string);
}
unsigned char GalaxGPUv1Controller::GetLEDRed()
{
return(GalaxGPURegisterRead(GALAX_V1_RED_REGISTER));
}
unsigned char GalaxGPUv1Controller::GetLEDGreen()
{
return(GalaxGPURegisterRead(GALAX_V1_GREEN_REGISTER));
}
unsigned char GalaxGPUv1Controller::GetLEDBlue()
{
return(GalaxGPURegisterRead(GALAX_V1_BLUE_REGISTER));
}
void GalaxGPUv1Controller::SetLEDColorsDirect(unsigned char red, unsigned char green, unsigned char blue) // Direct Mode is just Static Mode without applying color changes
{
GalaxGPURegisterWrite(GALAX_V1_RED_REGISTER, red);
GalaxGPURegisterWrite(GALAX_V1_GREEN_REGISTER, green);
GalaxGPURegisterWrite(GALAX_V1_BLUE_REGISTER, blue);
}
void GalaxGPUv1Controller::SetLEDColorsEffect(unsigned char red, unsigned char green, unsigned char blue)
{
GalaxGPURegisterWrite(GALAX_V1_RED_REGISTER, red);
GalaxGPURegisterWrite(GALAX_V1_GREEN_REGISTER, green);
GalaxGPURegisterWrite(GALAX_V1_BLUE_REGISTER, blue);
}
void GalaxGPUv1Controller::SetMode(unsigned char mode)
{
switch(mode)
{
case 1:
GalaxGPURegisterWrite(GALAX_V1_MODE_REGISTER_1, GALAX_V1_MODE_STATIC_VALUE_1);
GalaxGPURegisterWrite(GALAX_V1_MODE_REGISTER_2, GALAX_V1_MODE_STATIC_VALUE_2);
break;
case 2:
GalaxGPURegisterWrite(GALAX_V1_MODE_REGISTER_1, GALAX_V1_MODE_BREATHING_VALUE_1);
GalaxGPURegisterWrite(GALAX_V1_MODE_REGISTER_2, GALAX_V1_MODE_BREATHING_VALUE_2);
break;
case 3:
GalaxGPURegisterWrite(GALAX_V1_MODE_REGISTER_1, GALAX_V1_MODE_RAINBOW_VALUE_1);
GalaxGPURegisterWrite(GALAX_V1_MODE_REGISTER_2, GALAX_V1_MODE_RAINBOW_VALUE_2);
break;
case 4:
GalaxGPURegisterWrite(GALAX_V1_MODE_REGISTER_1, GALAX_V1_MODE_CYCLE_BREATHING_VALUE_1);
GalaxGPURegisterWrite(GALAX_V1_MODE_REGISTER_2, GALAX_V1_MODE_CYCLE_BREATHING_VALUE_2);
break;
default:
break;
}
}
unsigned char GalaxGPUv1Controller::GalaxGPURegisterRead(unsigned char reg)
{
return(bus->i2c_smbus_read_byte_data(dev, reg));
}
void GalaxGPUv1Controller::GalaxGPURegisterWrite(unsigned char reg, unsigned char val)
{
bus->i2c_smbus_write_byte_data(dev, reg, val);
}

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@ -1,5 +1,5 @@
/*---------------------------------------------------------*\
| GalaxGPUController.h |
| GalaxGPUv1Controller.h |
| |
| Driver for Galax/KFA2 GPU |
| |
@ -19,35 +19,35 @@ typedef unsigned char galax_gpu_dev_id;
enum
{
/* RGB Registers */
GALAX_RED_REGISTER = 0x02, /* Red Register */
GALAX_GREEN_REGISTER = 0x03, /* Green Register */
GALAX_BLUE_REGISTER = 0x04, /* Blue Register */
GALAX_V1_RED_REGISTER = 0x02, /* Red Register */
GALAX_V1_GREEN_REGISTER = 0x03, /* Green Register */
GALAX_V1_BLUE_REGISTER = 0x04, /* Blue Register */
/* MODE Registers */
GALAX_MODE_REGISTER_1 = 0x05, /* Mode Register 1 */
GALAX_MODE_REGISTER_2 = 0x06, /* Mode Register 2 */
GALAX_V1_MODE_REGISTER_1 = 0x05, /* Mode Register 1 */
GALAX_V1_MODE_REGISTER_2 = 0x06, /* Mode Register 2 */
};
enum
{
/* Static Mode Values */
GALAX_MODE_STATIC_VALUE_1 = 0x00,
GALAX_MODE_STATIC_VALUE_2 = 0x01,
GALAX_V1_MODE_STATIC_VALUE_1 = 0x00,
GALAX_V1_MODE_STATIC_VALUE_2 = 0x01,
/* Breathing Mode Values */
GALAX_MODE_BREATHING_VALUE_1 = 0x04,
GALAX_MODE_BREATHING_VALUE_2 = 0x00,
GALAX_V1_MODE_BREATHING_VALUE_1 = 0x04,
GALAX_V1_MODE_BREATHING_VALUE_2 = 0x00,
/* Rainbow Mode Values */
GALAX_MODE_RAINBOW_VALUE_1 = 0x84,
GALAX_MODE_RAINBOW_VALUE_2 = 0x02,
GALAX_V1_MODE_RAINBOW_VALUE_1 = 0x84,
GALAX_V1_MODE_RAINBOW_VALUE_2 = 0x02,
/* Cycle Breathing Mode Values */
GALAX_MODE_CYCLE_BREATHING_VALUE_1 = 0x84,
GALAX_MODE_CYCLE_BREATHING_VALUE_2 = 0x40,
GALAX_V1_MODE_CYCLE_BREATHING_VALUE_1 = 0x84,
GALAX_V1_MODE_CYCLE_BREATHING_VALUE_2 = 0x40,
};
class GalaxGPUController
class GalaxGPUv1Controller
{
public:
GalaxGPUController(i2c_smbus_interface* bus, galax_gpu_dev_id);
~GalaxGPUController();
GalaxGPUv1Controller(i2c_smbus_interface* bus, galax_gpu_dev_id);
~GalaxGPUv1Controller();
std::string GetDeviceName();
std::string GetDeviceLocation();

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@ -1,179 +1,179 @@
/*---------------------------------------------------------*\
| RGBController_GalaxGPU.cpp |
| |
| RGBController for Galax/KFA2 GPU |
| |
| Niels Westphal (crashniels) 12 Jul 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include "RGBController_GalaxGPU.h"
int RGBController_GalaxGPU::GetDeviceMode()
{
int modereg1 = controller->GalaxGPURegisterRead(GALAX_MODE_REGISTER_1);
int modereg2 = controller->GalaxGPURegisterRead(GALAX_MODE_REGISTER_2);
if(modereg1 == GALAX_MODE_STATIC_VALUE_1 && modereg2 == GALAX_MODE_STATIC_VALUE_2)
{
active_mode = 1;
modes[active_mode].color_mode = MODE_COLORS_PER_LED;
}
if(modereg1 == GALAX_MODE_BREATHING_VALUE_1 && modereg2 == GALAX_MODE_BREATHING_VALUE_2)
{
active_mode = 2;
modes[active_mode].color_mode = MODE_COLORS_PER_LED;
}
if(modereg1 == GALAX_MODE_RAINBOW_VALUE_1 && modereg2 == GALAX_MODE_RAINBOW_VALUE_2)
{
active_mode = 3;
modes[active_mode].color_mode = MODE_COLORS_NONE;
}
if(modereg1 == GALAX_MODE_CYCLE_BREATHING_VALUE_1 && modereg2 == GALAX_MODE_CYCLE_BREATHING_VALUE_2)
{
active_mode = 4;
modes[active_mode].color_mode = MODE_COLORS_NONE;
}
return(active_mode);
}
/**------------------------------------------------------------------*\
@name Galax GPU
@category GPU
@type I2C
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectGalaxGPUControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_GalaxGPU::RGBController_GalaxGPU(GalaxGPUController* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "GALAX";
type = DEVICE_TYPE_GPU;
description = "GALAX / KFA2 RTX GPU";
location = controller->GetDeviceLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = 1;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = 2;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Breathing);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = 3;
Rainbow.flags = 0;
Rainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(Rainbow);
mode Cycle_Breathing;
Cycle_Breathing.name = "Cycle Breathing";
Cycle_Breathing.value = 4;
Cycle_Breathing.flags = 0;
Cycle_Breathing.color_mode = MODE_COLORS_NONE;
modes.push_back(Cycle_Breathing);
SetupZones();
active_mode = GetDeviceMode();
}
RGBController_GalaxGPU::~RGBController_GalaxGPU()
{
delete controller;
}
void RGBController_GalaxGPU::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone galax_gpu_zone;
galax_gpu_zone.name = "GPU";
galax_gpu_zone.type = ZONE_TYPE_SINGLE;
galax_gpu_zone.leds_min = 1;
galax_gpu_zone.leds_max = 1;
galax_gpu_zone.leds_count = 1;
galax_gpu_zone.matrix_map = NULL;
zones.push_back(galax_gpu_zone);
/*---------------------------------------------------------*\
| Set up LED |
\*---------------------------------------------------------*/
led galax_gpu_led;
galax_gpu_led.name = "GPU";
leds.push_back(galax_gpu_led);
SetupColors();
/*---------------------------------------------------------*\
| Initialize color |
\*---------------------------------------------------------*/
unsigned char red = controller->GetLEDRed();
unsigned char grn = controller->GetLEDGreen();
unsigned char blu = controller->GetLEDBlue();
colors[0] = ToRGBColor(red, grn, blu);
}
void RGBController_GalaxGPU::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_GalaxGPU::DeviceUpdateLEDs()
{
for(std::size_t led = 0; led < colors.size(); led++)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
if(GetMode() == 1)
{
controller->SetLEDColorsDirect(red, grn, blu);
}
else
{
controller->SetLEDColorsEffect(red, grn, blu);
}
}
}
void RGBController_GalaxGPU::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_GalaxGPU::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_GalaxGPU::DeviceUpdateMode()
{
int new_mode = modes[active_mode].value;
controller->SetMode(new_mode);
}
/*---------------------------------------------------------*\
| RGBController_GalaxGPUv1.cpp |
| |
| RGBController for Galax/KFA2 GPU |
| |
| Niels Westphal (crashniels) 12 Jul 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include "RGBController_GalaxGPUv1.h"
int RGBController_GalaxGPUv1::GetDeviceMode()
{
int modereg1 = controller->GalaxGPURegisterRead(GALAX_V1_MODE_REGISTER_1);
int modereg2 = controller->GalaxGPURegisterRead(GALAX_V1_MODE_REGISTER_2);
if(modereg1 == GALAX_V1_MODE_STATIC_VALUE_1 && modereg2 == GALAX_V1_MODE_STATIC_VALUE_2)
{
active_mode = 1;
modes[active_mode].color_mode = MODE_COLORS_PER_LED;
}
if(modereg1 == GALAX_V1_MODE_BREATHING_VALUE_1 && modereg2 == GALAX_V1_MODE_BREATHING_VALUE_2)
{
active_mode = 2;
modes[active_mode].color_mode = MODE_COLORS_PER_LED;
}
if(modereg1 == GALAX_V1_MODE_RAINBOW_VALUE_1 && modereg2 == GALAX_V1_MODE_RAINBOW_VALUE_2)
{
active_mode = 3;
modes[active_mode].color_mode = MODE_COLORS_NONE;
}
if(modereg1 == GALAX_V1_MODE_CYCLE_BREATHING_VALUE_1 && modereg2 == GALAX_V1_MODE_CYCLE_BREATHING_VALUE_2)
{
active_mode = 4;
modes[active_mode].color_mode = MODE_COLORS_NONE;
}
return(active_mode);
}
/**------------------------------------------------------------------*\
@name Galax GPU v1
@category GPU
@type I2C
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectGalaxGPUv1Controllers
@comment
\*-------------------------------------------------------------------*/
RGBController_GalaxGPUv1::RGBController_GalaxGPUv1(GalaxGPUv1Controller* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "GALAX";
type = DEVICE_TYPE_GPU;
description = "GALAX / KFA2 RTX GPU";
location = controller->GetDeviceLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = 1;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = 2;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Breathing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Breathing);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = 3;
Rainbow.flags = 0;
Rainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(Rainbow);
mode Cycle_Breathing;
Cycle_Breathing.name = "Cycle Breathing";
Cycle_Breathing.value = 4;
Cycle_Breathing.flags = 0;
Cycle_Breathing.color_mode = MODE_COLORS_NONE;
modes.push_back(Cycle_Breathing);
SetupZones();
active_mode = GetDeviceMode();
}
RGBController_GalaxGPUv1::~RGBController_GalaxGPUv1()
{
delete controller;
}
void RGBController_GalaxGPUv1::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone galax_gpu_zone;
galax_gpu_zone.name = "GPU";
galax_gpu_zone.type = ZONE_TYPE_SINGLE;
galax_gpu_zone.leds_min = 1;
galax_gpu_zone.leds_max = 1;
galax_gpu_zone.leds_count = 1;
galax_gpu_zone.matrix_map = NULL;
zones.push_back(galax_gpu_zone);
/*---------------------------------------------------------*\
| Set up LED |
\*---------------------------------------------------------*/
led galax_gpu_led;
galax_gpu_led.name = "GPU";
leds.push_back(galax_gpu_led);
SetupColors();
/*---------------------------------------------------------*\
| Initialize color |
\*---------------------------------------------------------*/
unsigned char red = controller->GetLEDRed();
unsigned char grn = controller->GetLEDGreen();
unsigned char blu = controller->GetLEDBlue();
colors[0] = ToRGBColor(red, grn, blu);
}
void RGBController_GalaxGPUv1::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_GalaxGPUv1::DeviceUpdateLEDs()
{
for(std::size_t led = 0; led < colors.size(); led++)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
if(GetMode() == 1)
{
controller->SetLEDColorsDirect(red, grn, blu);
}
else
{
controller->SetLEDColorsEffect(red, grn, blu);
}
}
}
void RGBController_GalaxGPUv1::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_GalaxGPUv1::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_GalaxGPUv1::DeviceUpdateMode()
{
int new_mode = modes[active_mode].value;
controller->SetMode(new_mode);
}

View file

@ -1,37 +1,37 @@
/*---------------------------------------------------------*\
| RGBController_GalaxGPU.h |
| |
| RGBController for Galax/KFA2 GPU |
| |
| Niels Westphal (crashniels) 12 Jul 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "GalaxGPUController.h"
class RGBController_GalaxGPU : public RGBController
{
public:
RGBController_GalaxGPU(GalaxGPUController* controller_ptr);
~RGBController_GalaxGPU();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
private:
GalaxGPUController* controller;
int GetDeviceMode();
};
/*---------------------------------------------------------*\
| RGBController_GalaxGPUv1.h |
| |
| RGBController for Galax/KFA2 GPU |
| |
| Niels Westphal (crashniels) 12 Jul 2020 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "GalaxGPUv1Controller.h"
class RGBController_GalaxGPUv1 : public RGBController
{
public:
RGBController_GalaxGPUv1(GalaxGPUv1Controller* controller_ptr);
~RGBController_GalaxGPUv1();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
private:
GalaxGPUv1Controller* controller;
int GetDeviceMode();
};

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/*---------------------------------------------------------*\
| GalaxGPUv2Controller.cpp |
| |
| RGBController for Galax GPUs (Xtreme Tuner) |
| |
| Daniel Stuart (daniel.stuart14) 26 may 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include <cstring>
#include "GalaxGPUv2Controller.h"
GalaxGPUv2Controller::GalaxGPUv2Controller(i2c_smbus_interface* bus, galax_gpu_dev_id dev)
{
this->bus = bus;
this->dev = dev;
strcpy(device_name, "Galax RTX GPU"); // Would be nice to get the actual GPU name. Using this as a placeholder.
}
GalaxGPUv2Controller::~GalaxGPUv2Controller()
{
}
std::string GalaxGPUv2Controller::GetDeviceName()
{
return(device_name);
}
std::string GalaxGPUv2Controller::GetDeviceLocation()
{
std::string return_string(bus->device_name);
char addr[5];
snprintf(addr, 5, "0x%02X", dev);
return_string.append(", address ");
return_string.append(addr);
return("I2C: " + return_string);
}
unsigned char GalaxGPUv2Controller::GetLEDRed()
{
return(GalaxGPURegisterRead(GALAX_V2_RED_REGISTER));
}
unsigned char GalaxGPUv2Controller::GetLEDGreen()
{
return(GalaxGPURegisterRead(GALAX_V2_GREEN_REGISTER));
}
unsigned char GalaxGPUv2Controller::GetLEDBlue()
{
return(GalaxGPURegisterRead(GALAX_V2_BLUE_REGISTER));
}
unsigned char GalaxGPUv2Controller::GetMode()
{
return GalaxGPURegisterRead(GALAX_V2_MODE_REGISTER);
}
unsigned char GalaxGPUv2Controller::GetSync()
{
return GalaxGPURegisterRead(GALAX_V2_SYNC_REGISTER);
}
unsigned char GalaxGPUv2Controller::GetSpeed()
{
return GalaxGPURegisterRead(GALAX_V2_SPEED_REGISTER_A);
}
unsigned char GalaxGPUv2Controller::GetBrightness()
{
return GalaxGPURegisterRead(GALAX_V2_BRIGHTNESS_REGISTER);
}
void GalaxGPUv2Controller::SetLEDColors(unsigned char red, unsigned char green, unsigned char blue)
{
GalaxGPURegisterWrite(GALAX_V2_RED_REGISTER, red);
GalaxGPURegisterWrite(GALAX_V2_GREEN_REGISTER, green);
GalaxGPURegisterWrite(GALAX_V2_BLUE_REGISTER, blue);
}
void GalaxGPUv2Controller::SetMode(unsigned char value)
{
GalaxGPURegisterWrite(GALAX_V2_MODE_REGISTER, value);
}
void GalaxGPUv2Controller::SetSync(unsigned char value)
{
GalaxGPURegisterWrite(GALAX_V2_SYNC_REGISTER, value);
}
void GalaxGPUv2Controller::SetSpeed(unsigned char value)
{
// We just duplicate the value to both speed registers
GalaxGPURegisterWrite(GALAX_V2_SPEED_REGISTER_A, value);
GalaxGPURegisterWrite(GALAX_V2_SPEED_REGISTER_B, value);
}
void GalaxGPUv2Controller::SetBrightness(unsigned char value)
{
GalaxGPURegisterWrite(GALAX_V2_BRIGHTNESS_REGISTER, value);
}
void GalaxGPUv2Controller::SaveMode()
{
GalaxGPURegisterWrite(GALAX_V2_SAVE_REGISTER, GALAX_V2_SAVE_VALUE);
}
unsigned char GalaxGPUv2Controller::GalaxGPURegisterRead(unsigned char reg)
{
return(bus->i2c_smbus_read_byte_data(dev, reg));
}
void GalaxGPUv2Controller::GalaxGPURegisterWrite(unsigned char reg, unsigned char val)
{
bus->i2c_smbus_write_byte_data(dev, reg, val);
}

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/*---------------------------------------------------------*\
| GalaxGPUv2Controller.h |
| |
| RGBController for Galax GPUs (Xtreme Tuner) |
| |
| Daniel Stuart (daniel.stuart14) 26 may 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#pragma once
#include <string>
#include "i2c_smbus.h"
typedef unsigned char galax_gpu_dev_id;
enum
{
GALAX_V2_RED_REGISTER = 0x02, /* Red Register */
GALAX_V2_GREEN_REGISTER = 0x03, /* Green Register */
GALAX_V2_BLUE_REGISTER = 0x04, /* Blue Register */
GALAX_V2_SPEED_REGISTER_A = 0x21, /* Speed Register A */
GALAX_V2_SPEED_REGISTER_B = 0x22, /* Speed Register B */
GALAX_V2_SYNC_REGISTER = 0x27, /* Sync Register */
GALAX_V2_BRIGHTNESS_REGISTER = 0x2D, /* Brightness Register */
GALAX_V2_MODE_REGISTER = 0x30, /* Mode Register */
GALAX_V2_SAVE_REGISTER = 0x40, /* Save Register */
};
enum
{
GALAX_V2_MODE_STATIC_VALUE = 0x01, /* Static Mode */
GALAX_V2_MODE_BREATHING_VALUE = 0x02, /* Breathing Mode */
GALAX_V2_MODE_RAINBOW_VALUE = 0x16, /* Rainbow Mode */
GALAX_V2_MODE_OFF_VALUE = 0x19, /* Off Mode */
};
enum
{
GALAX_V2_SYNC_OFF = 0x00, /* Sync Off */
GALAX_V2_SYNC_ON = 0x01, /* Sync On */
};
enum
{
GALAX_V2_SAVE_VALUE = 0x5A, /* Save Value */
};
class GalaxGPUv2Controller
{
public:
GalaxGPUv2Controller(i2c_smbus_interface* bus, galax_gpu_dev_id);
~GalaxGPUv2Controller();
std::string GetDeviceName();
std::string GetDeviceLocation();
unsigned char GetLEDRed();
unsigned char GetLEDGreen();
unsigned char GetLEDBlue();
unsigned char GetMode();
unsigned char GetSync();
unsigned char GetSpeed();
unsigned char GetBrightness();
void SetLEDColors(unsigned char red, unsigned char green, unsigned char blue);
void SetMode(unsigned char value);
void SetSync(unsigned char value);
void SetSpeed(unsigned char value);
void SetBrightness(unsigned char value);
void SaveMode();
unsigned char GalaxGPURegisterRead(unsigned char reg);
void GalaxGPURegisterWrite(unsigned char reg, unsigned char val);
bool direct = false; // Temporary solution to check if we are in "Direct" mode
private:
char device_name[16];
i2c_smbus_interface * bus;
galax_gpu_dev_id dev;
};

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/*---------------------------------------------------------*\
| RGBController_GalaxGPUv2.cpp |
| |
| RGBController for Galax GPUs (Xtreme Tuner) |
| |
| Daniel Stuart (daniel.stuart14) 26 may 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#include "RGBController_GalaxGPUv2.h"
int RGBController_GalaxGPUv2::GetDeviceMode()
{
int modereg = controller->GetMode();
int syncreg = controller->GetSync();
int cur_mode = 0; // Static mode by default
if (syncreg == GALAX_V2_SYNC_ON)
{
cur_mode = 3; // External Sync mode
}
else
{
switch (modereg)
{
case GALAX_V2_MODE_BREATHING_VALUE:
cur_mode = 1;
break;
case GALAX_V2_MODE_RAINBOW_VALUE:
cur_mode = 2;
break;
case GALAX_V2_MODE_OFF_VALUE:
cur_mode = 4; // Off mode
break;
}
}
return(cur_mode);
}
/**------------------------------------------------------------------*\
@name Galax GPU v2
@category GPU
@type I2C
@save :x:
@direct :white_check_mark:
@effects :white_check_mark:
@detectors DetectGalaxGPUv2Controllers
@comment
\*-------------------------------------------------------------------*/
RGBController_GalaxGPUv2::RGBController_GalaxGPUv2(GalaxGPUv2Controller* controller_ptr)
{
controller = controller_ptr;
name = controller->GetDeviceName();
vendor = "GALAX";
type = DEVICE_TYPE_GPU;
description = "GALAX RTX 40+ GPU";
location = controller->GetDeviceLocation();
mode Direct;
Direct.name = "Direct";
Direct.value = 0;
Direct.brightness_min = 0x01;
Direct.brightness_max = 0x03;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
mode Breathing;
Breathing.name = "Breathing";
Breathing.value = 1;
Breathing.brightness_min = 0x01;
Breathing.brightness_max = 0x03;
Breathing.speed_min = 0x00;
Breathing.speed_max = 0x09;
Breathing.flags = MODE_FLAG_HAS_PER_LED_COLOR | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
Breathing.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Breathing);
mode Rainbow;
Rainbow.name = "Rainbow";
Rainbow.value = 2;
Rainbow.flags = 0;
Rainbow.brightness_min = 0x01;
Rainbow.brightness_max = 0x03;
Rainbow.speed_min = 0x00;
Rainbow.speed_max = 0x09;
Rainbow.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_SPEED | MODE_FLAG_MANUAL_SAVE;
Rainbow.color_mode = MODE_COLORS_NONE;
modes.push_back(Rainbow);
mode Sync;
Sync.name = "External Sync";
Sync.value = 3;
Sync.flags = MODE_FLAG_MANUAL_SAVE;
Sync.color_mode = MODE_COLORS_NONE;
modes.push_back(Sync);
mode Off;
Off.name = "Off";
Off.value = 4;
Off.flags = MODE_FLAG_MANUAL_SAVE;
Off.color_mode = MODE_COLORS_NONE;
modes.push_back(Off);
SetupZones();
active_mode = GetDeviceMode();
modes[active_mode].brightness = controller->GetBrightness();
modes[active_mode].speed = controller->GetSpeed();
}
RGBController_GalaxGPUv2::~RGBController_GalaxGPUv2()
{
delete controller;
}
void RGBController_GalaxGPUv2::SetupZones()
{
/*---------------------------------------------------------*\
| Set up zone |
\*---------------------------------------------------------*/
zone galax_gpu_zone;
galax_gpu_zone.name = "GPU";
galax_gpu_zone.type = ZONE_TYPE_SINGLE;
galax_gpu_zone.leds_min = 1;
galax_gpu_zone.leds_max = 1;
galax_gpu_zone.leds_count = 1;
galax_gpu_zone.matrix_map = NULL;
zones.push_back(galax_gpu_zone);
/*---------------------------------------------------------*\
| Set up LED |
\*---------------------------------------------------------*/
led galax_gpu_led;
galax_gpu_led.name = "GPU";
leds.push_back(galax_gpu_led);
SetupColors();
/*---------------------------------------------------------*\
| Initialize color |
\*---------------------------------------------------------*/
unsigned char red = controller->GetLEDRed();
unsigned char grn = controller->GetLEDGreen();
unsigned char blu = controller->GetLEDBlue();
colors[0] = ToRGBColor(red, grn, blu);
}
void RGBController_GalaxGPUv2::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_GalaxGPUv2::DeviceUpdateLEDs()
{
for(std::size_t led = 0; led < colors.size(); led++)
{
unsigned char red = RGBGetRValue(colors[led]);
unsigned char grn = RGBGetGValue(colors[led]);
unsigned char blu = RGBGetBValue(colors[led]);
controller->SetLEDColors(red, grn, blu);
}
}
void RGBController_GalaxGPUv2::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_GalaxGPUv2::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_GalaxGPUv2::DeviceUpdateMode()
{
unsigned char mode_value = GALAX_V2_MODE_STATIC_VALUE; // Default to static mode
unsigned char sync_value = GALAX_V2_SYNC_OFF; // Default to sync off
switch(modes[active_mode].value)
{
case 1:
mode_value = GALAX_V2_MODE_BREATHING_VALUE;
break;
case 2:
mode_value = GALAX_V2_MODE_RAINBOW_VALUE;
break;
case 3:
sync_value = GALAX_V2_SYNC_ON; // Enable sync
break;
case 4:
mode_value = GALAX_V2_MODE_OFF_VALUE; // Off mode
break;
}
controller->SetSync(sync_value);
controller->SetMode(mode_value);
controller->SetSpeed(modes[active_mode].speed);
controller->SetBrightness(modes[active_mode].brightness);
}
void RGBController_GalaxGPUv2::DeviceSaveMode()
{
DeviceUpdateMode();
controller->SaveMode();
}

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/*---------------------------------------------------------*\
| RGBController_GalaxGPUv2.h |
| |
| RGBController for Galax GPUs (Xtreme Tuner) |
| |
| Daniel Stuart (daniel.stuart14) 26 may 2025 |
| |
| This file is part of the OpenRGB project |
| SPDX-License-Identifier: GPL-2.0-only |
\*---------------------------------------------------------*/
#pragma once
#include "RGBController.h"
#include "GalaxGPUv2Controller.h"
class RGBController_GalaxGPUv2 : public RGBController
{
public:
RGBController_GalaxGPUv2(GalaxGPUv2Controller* controller_ptr);
~RGBController_GalaxGPUv2();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
void DeviceSaveMode();
private:
GalaxGPUv2Controller* controller;
int GetDeviceMode();
};