Store name in EVGATuringGPUController to avoid setting it in detector

This commit is contained in:
Adam Honse 2025-08-07 23:04:18 -05:00
parent df75659778
commit d7f0872690
5 changed files with 34 additions and 29 deletions

View file

@ -11,10 +11,11 @@
#include "EVGAGPUv2Controller.h"
EVGAGPUv2Controller::EVGAGPUv2Controller(i2c_smbus_interface* bus, evga_dev_id dev)
EVGAGPUv2Controller::EVGAGPUv2Controller(i2c_smbus_interface* bus, evga_dev_id dev, std::string dev_name)
{
this->bus = bus;
this->dev = dev;
this->bus = bus;
this->dev = dev;
this->name = dev_name;
}
EVGAGPUv2Controller::~EVGAGPUv2Controller()
@ -33,6 +34,11 @@ std::string EVGAGPUv2Controller::GetDeviceLocation()
return("I2C: " + return_string);
}
std::string EVGAGPUv2Controller::GetDeviceName()
{
return(name);
}
unsigned char EVGAGPUv2Controller::GetBrightnessA()
{
return(bus->i2c_smbus_read_byte_data(dev, EVGA_GPU_V2_REG_COLOR_A_BRIGHTNESS));