Organize most controller files into subfolders
This commit is contained in:
parent
ba57bad361
commit
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415 changed files with 44 additions and 43 deletions
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/*-----------------------------------------*\
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| RGBController_LianLiUniHubAL.cpp |
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| Generic RGB Interface for Lian Li Uni |
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| Hub AL USB controller driver |
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| |
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| Oliver P 04/26/2022 |
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| Credit to Luca Lovisa for original work. |
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\*-----------------------------------------*/
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#include "RGBController_LianLiUniHubAL.h"
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#include <string>
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//0xFFFFFFFF indicates an unused entry in matrix
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#define NA 0xFFFFFFFF
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static unsigned int matrix_map[8][35] =
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{ { NA, NA, 10, NA, NA, 11, NA, NA, NA, NA, NA, 30, NA, NA, 31, NA, NA, NA, NA, NA, 50, NA, NA, 51, NA, NA, NA, NA, NA, 70, NA, NA, 71, NA, NA},
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{ NA, 9, NA, NA, NA, NA, 12, NA, NA, NA, 29, NA, NA, NA, NA, 32, NA, NA, NA, 49, NA, NA, NA, NA, 52, NA, NA, NA, 69, NA, NA, NA, NA, 72, NA},
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{ 8, NA, NA, 1, 2, NA, NA, 13, NA, 28, NA, NA, 21, 22, NA, NA, 33, NA, 48, NA, NA, 41, 42, NA, NA, 53, NA, 68, NA, NA, 61, 62, NA, NA, 73},
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{ NA, NA, 0, NA, NA, 3, NA, NA, NA, NA, NA, 20, NA, NA, 23, NA, NA, NA, NA, NA, 40, NA, NA, 43, NA, NA, NA, NA, NA, 60, NA, NA, 63, NA, NA},
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{ NA, NA, 7, NA, NA, 4, NA, NA, NA, NA, NA, 27, NA, NA, 24, NA, NA, NA, NA, NA, 47, NA, NA, 44, NA, NA, NA, NA, NA, 67, NA, NA, 64, NA, NA},
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{ 19, NA, NA, 6, 5, NA, NA, 14, NA, 39, NA, NA, 26, 25, NA, NA, 34, NA, 59, NA, NA, 46, 45, NA, NA, 54, NA, 79, NA, NA, 66, 65, NA, NA, 74},
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{ NA, 18, NA, NA, NA, NA, 15, NA, NA, NA, 38, NA, NA, NA, NA, 35, NA, NA, NA, 58, NA, NA, NA, NA, 55, NA, NA, NA, 78, NA, NA, NA, NA, 75, NA},
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{ NA, NA, 17, NA, NA, 16, NA, NA, NA, NA, NA, 37, NA, NA, 36, NA, NA, NA, NA, NA, 57, NA, NA, 56, NA, NA, NA, NA, NA, 77, NA, NA, 76, NA, NA}
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};
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/**------------------------------------------------------------------*\
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@name Lian Li Uni Hub AL
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@type USB
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@save :x:
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@direct :rotating_light:
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@effects :white_check_mark:
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@detectors DetectLianLiUniHubAL
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@comment
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\*-------------------------------------------------------------------*/
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RGBController_LianLiUniHubAL::RGBController_LianLiUniHubAL(LianLiUniHubALController* controller_ptr)
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{
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controller = controller_ptr;
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name = controller->GetName();
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vendor = "Lian Li";
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type = DEVICE_TYPE_COOLER;
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description = "Lian Li Uni Hub - AL";
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version = controller->GetFirmwareVersionString();
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location = controller->GetDeviceLocation();
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serial = controller->GetSerialString();
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initializedMode = false;
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mode Custom;
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Custom.name = "Custom";
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Custom.value = UNIHUB_AL_LED_MODE_STATIC_COLOR;
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Custom.flags = MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_PER_LED_COLOR;
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Custom.brightness_min = 0;
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Custom.brightness_max = 50;
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Custom.brightness = 37;
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Custom.color_mode = MODE_COLORS_PER_LED;
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modes.push_back(Custom);
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mode RainbowWave;
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RainbowWave.name = "Rainbow Wave";
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RainbowWave.value = UNIHUB_AL_LED_MODE_RAINBOW;
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RainbowWave.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_DIRECTION_LR;
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RainbowWave.speed_min = 0;
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RainbowWave.speed_max = 4;
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RainbowWave.brightness_min = 0;
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RainbowWave.brightness_max = 4;
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RainbowWave.speed = 3;
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RainbowWave.brightness = 3;
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RainbowWave.direction = UNIHUB_AL_LED_DIRECTION_LTR;
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RainbowWave.color_mode = MODE_COLORS_NONE;
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modes.push_back(RainbowWave);
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mode RainbowMorph;
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RainbowMorph.name = "Rainbow Morph";
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RainbowMorph.value = UNIHUB_AL_LED_MODE_RAINBOW_MORPH;
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RainbowMorph.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
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RainbowMorph.speed_min = 0;
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RainbowMorph.speed_max = 4;
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RainbowMorph.brightness_min = 0;
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RainbowMorph.brightness_max = 4;
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RainbowMorph.speed = 3;
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RainbowMorph.brightness = 3;
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RainbowMorph.color_mode = MODE_COLORS_NONE;
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modes.push_back(RainbowMorph);
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mode StaticColor;
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StaticColor.name = "Static Color";
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StaticColor.value = UNIHUB_AL_LED_MODE_STATIC_COLOR;
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StaticColor.flags = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
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StaticColor.brightness_min = 0;
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StaticColor.brightness_max = 4;
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StaticColor.colors_min = 0;
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StaticColor.colors_max = 4;
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StaticColor.brightness = 3;
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StaticColor.color_mode = MODE_COLORS_MODE_SPECIFIC;
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StaticColor.colors.resize(4);
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modes.push_back(StaticColor);
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mode Breathing;
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Breathing.name = "Breathing";
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Breathing.value = UNIHUB_AL_LED_MODE_BREATHING;
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Breathing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Breathing.speed_min = 0;
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Breathing.speed_max = 4;
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Breathing.brightness_min = 0;
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Breathing.brightness_max = 4;
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Breathing.colors_min = 0;
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Breathing.colors_max = 4;
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Breathing.speed = 3;
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Breathing.brightness = 3;
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Breathing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Breathing.colors.resize(4);
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modes.push_back(Breathing);
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mode Taichi;
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Taichi.name = "Taichi";
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Taichi.value = UNIHUB_AL_LED_MODE_TAICHI;
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Taichi.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
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Taichi.speed_min = 0;
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Taichi.speed_max = 4;
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Taichi.brightness_min = 0;
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Taichi.brightness_max = 4;
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Taichi.colors_min = 0;
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Taichi.colors_max = 2;
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Taichi.speed = 3;
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Taichi.brightness = 3;
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Taichi.direction = UNIHUB_AL_LED_DIRECTION_LTR;
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Taichi.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Taichi.colors.resize(2);
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modes.push_back(Taichi);
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mode ColorCycle;
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ColorCycle.name = "ColorCycle";
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ColorCycle.value = UNIHUB_AL_LED_MODE_COLOR_CYCLE;
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ColorCycle.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
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ColorCycle.speed_min = 0;
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ColorCycle.speed_max = 4;
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ColorCycle.brightness_min = 0;
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ColorCycle.brightness_max = 4;
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ColorCycle.colors_min = 0;
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ColorCycle.colors_max = 4;
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ColorCycle.speed = 3;
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ColorCycle.brightness = 3;
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ColorCycle.direction = UNIHUB_AL_LED_DIRECTION_LTR;
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ColorCycle.color_mode = MODE_COLORS_MODE_SPECIFIC;
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ColorCycle.colors.resize(4);
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modes.push_back(ColorCycle);
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mode Runway;
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Runway.name = "Runway";
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Runway.value = UNIHUB_AL_LED_MODE_RUNWAY;
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Runway.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Runway.speed_min = 0;
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Runway.speed_max = 4;
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Runway.brightness_min = 0;
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Runway.brightness_max = 4;
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Runway.colors_min = 0;
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Runway.colors_max = 2;
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Runway.speed = 3;
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Runway.brightness = 3;
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Runway.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Runway.colors.resize(2);
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modes.push_back(Runway);
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mode Meteor;
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Meteor.name = "Meteor";
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Meteor.value = UNIHUB_AL_LED_MODE_METEOR;
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Meteor.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
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Meteor.speed_min = 0;
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Meteor.speed_max = 4;
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Meteor.brightness_min = 0;
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Meteor.brightness_max = 4;
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Meteor.colors_min = 0;
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Meteor.colors_max = 4;
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Meteor.speed = 3;
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Meteor.brightness = 3;
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Meteor.direction = UNIHUB_AL_LED_DIRECTION_LTR;
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Meteor.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Meteor.colors.resize(4);
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modes.push_back(Meteor);
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mode Warning;
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Warning.name = "Warning";
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Warning.value = UNIHUB_AL_LED_MODE_WARNING;
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Warning.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Warning.speed_min = 0;
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Warning.speed_max = 4;
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Warning.brightness_min = 0;
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Warning.brightness_max = 4;
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Warning.colors_min = 0;
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Warning.colors_max = 4;
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Warning.speed = 3;
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Warning.brightness = 3;
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Warning.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Warning.colors.resize(4);
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modes.push_back(Warning);
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mode Voice;
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Voice.name = "Voice";
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Voice.value = UNIHUB_AL_LED_MODE_VOICE;
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Voice.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
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Voice.speed_min = 0;
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Voice.speed_max = 4;
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Voice.brightness_min = 0;
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Voice.brightness_max = 4;
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Voice.colors_min = 0;
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Voice.colors_max = 4;
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Voice.speed = 3;
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Voice.brightness = 3;
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Voice.direction = UNIHUB_AL_LED_DIRECTION_LTR;
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Voice.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Voice.colors.resize(4);
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modes.push_back(Voice);
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mode SpinningTeacup;
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SpinningTeacup.name = "SpinningTeacup";
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SpinningTeacup.value = UNIHUB_AL_LED_MODE_SPINNING_TEACUP;
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SpinningTeacup.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
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SpinningTeacup.speed_min = 0;
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SpinningTeacup.speed_max = 4;
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SpinningTeacup.brightness_min = 0;
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SpinningTeacup.brightness_max = 4;
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SpinningTeacup.colors_min = 0;
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SpinningTeacup.colors_max = 4;
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SpinningTeacup.speed = 3;
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SpinningTeacup.brightness = 3;
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SpinningTeacup.direction = UNIHUB_AL_LED_DIRECTION_LTR;
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SpinningTeacup.color_mode = MODE_COLORS_MODE_SPECIFIC;
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SpinningTeacup.colors.resize(4);
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modes.push_back(SpinningTeacup);
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mode Tornado;
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Tornado.name = "Tornado";
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Tornado.value = UNIHUB_AL_LED_MODE_TORNADO;
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Tornado.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
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Tornado.speed_min = 0;
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Tornado.speed_max = 4;
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Tornado.brightness_min = 0;
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Tornado.brightness_max = 4;
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Tornado.colors_min = 0;
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Tornado.colors_max = 4;
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Tornado.speed = 3;
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Tornado.brightness = 3;
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Tornado.direction = UNIHUB_AL_LED_DIRECTION_LTR;
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Tornado.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Tornado.colors.resize(4);
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modes.push_back(Tornado);
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mode Mixing;
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Mixing.name = "Mixing";
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Mixing.value = UNIHUB_AL_LED_MODE_MIXING;
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Mixing.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Mixing.speed_min = 0;
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Mixing.speed_max = 4;
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Mixing.brightness_min = 0;
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Mixing.brightness_max = 4;
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Mixing.colors_min = 0;
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Mixing.colors_max = 2;
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Mixing.speed = 3;
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Mixing.brightness = 3;
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Mixing.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Mixing.colors.resize(2);
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modes.push_back(Mixing);
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mode Stack;
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Stack.name = "Stack";
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Stack.value = UNIHUB_AL_LED_MODE_STACK;
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Stack.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
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Stack.speed_min = 0;
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Stack.speed_max = 4;
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Stack.brightness_min = 0;
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Stack.brightness_max = 4;
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Stack.colors_min = 0;
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Stack.colors_max = 2;
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Stack.speed = 3;
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Stack.brightness = 3;
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Stack.direction = UNIHUB_AL_LED_DIRECTION_LTR;
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Stack.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Stack.colors.resize(2);
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modes.push_back(Stack);
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mode Staggered;
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Staggered.name = "Staggered";
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Staggered.value = UNIHUB_AL_LED_MODE_STAGGGERED;
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Staggered.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Staggered.speed_min = 0;
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Staggered.speed_max = 4;
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Staggered.brightness_min = 0;
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Staggered.brightness_max = 4;
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Staggered.colors_min = 0;
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Staggered.colors_max = 4;
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Staggered.speed = 3;
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Staggered.brightness = 3;
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Staggered.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Staggered.colors.resize(4);
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modes.push_back(Staggered);
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mode Tide;
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Tide.name = "Tide";
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Tide.value = UNIHUB_AL_LED_MODE_TIDE;
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Tide.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Tide.speed_min = 0;
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Tide.speed_max = 4;
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Tide.brightness_min = 0;
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Tide.brightness_max = 4;
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Tide.colors_min = 0;
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Tide.colors_max = 4;
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Tide.speed = 3;
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Tide.brightness = 3;
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Tide.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Tide.colors.resize(4);
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modes.push_back(Tide);
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mode Scan;
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Scan.name = "Scan";
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Scan.value = UNIHUB_AL_LED_MODE_SCAN;
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Scan.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR;
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Scan.speed_min = 0;
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Scan.speed_max = 4;
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Scan.brightness_min = 0;
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Scan.brightness_max = 4;
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Scan.colors_min = 0;
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Scan.colors_max = 2;
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Scan.speed = 3;
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Scan.brightness = 3;
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Scan.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Scan.colors.resize(2);
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modes.push_back(Scan);
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mode Contest;
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Contest.name = "Contest";
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Contest.value = UNIHUB_AL_LED_MODE_CONTEST;
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Contest.flags = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_DIRECTION_LR;
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Contest.speed_min = 0;
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Contest.speed_max = 4;
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Contest.brightness_min = 0;
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Contest.brightness_max = 4;
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Contest.colors_min = 0;
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Contest.colors_max = 2;
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Contest.speed = 3;
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Contest.brightness = 3;
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Contest.direction = UNIHUB_AL_LED_DIRECTION_LTR;
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Contest.color_mode = MODE_COLORS_MODE_SPECIFIC;
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Contest.colors.resize(3);
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modes.push_back(Contest);
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RGBController_LianLiUniHubAL::SetupZones();
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}
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RGBController_LianLiUniHubAL::~RGBController_LianLiUniHubAL()
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{
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/*---------------------------------------------------------*\
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| Delete the matrix map |
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\*---------------------------------------------------------*/
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for(unsigned int zone_index = 0; zone_index < zones.size(); zone_index++)
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{
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if(zones[zone_index].matrix_map != NULL)
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{
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delete zones[zone_index].matrix_map;
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}
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}
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delete controller;
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}
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void RGBController_LianLiUniHubAL::SetupZones()
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{
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/*-------------------------------------------------*\
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| Only set LED count on the first run |
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\*-------------------------------------------------*/
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bool first_run = false;
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if(zones.size() == 0)
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{
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first_run = true;
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zones.resize(UNIHUB_AL_CHANNEL_COUNT);
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}
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/*-------------------------------------------------*\
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| Clear any existing color/LED configuration |
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\*-------------------------------------------------*/
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leds.clear();
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colors.clear();
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/*-------------------------------------------------*\
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| Set zones and leds |
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\*-------------------------------------------------*/
|
||||
for(unsigned int channel_idx = 0; channel_idx < zones.size(); channel_idx++)
|
||||
{
|
||||
zones[channel_idx].name = "Channel ";
|
||||
zones[channel_idx].name.append(std::to_string(channel_idx + 1));
|
||||
|
||||
// Note: Matrix types won't get loaded from the sizes.ors as the default zone type in this RGBController is ZONE_TYPE_LINEAR
|
||||
// This will require augmentation on the ProfileManager.cpp to be able to override zone types but this is probably not wanted in general
|
||||
if (zones[channel_idx].leds_count == 60 || zones[channel_idx].leds_count == 40 || zones[channel_idx].leds_count == 20 || zones[channel_idx].leds_count == 80) // Assume they're AL120 Fans
|
||||
{
|
||||
zones[channel_idx].type = ZONE_TYPE_MATRIX;
|
||||
zones[channel_idx].leds_min = 0;
|
||||
zones[channel_idx].leds_max = UNIHUB_AL_CHAN_LED_COUNT;
|
||||
zones[channel_idx].matrix_map = new matrix_map_type;
|
||||
zones[channel_idx].matrix_map->height = 8;
|
||||
zones[channel_idx].matrix_map->width = 35;
|
||||
zones[channel_idx].matrix_map->map = (unsigned int *)&matrix_map;
|
||||
}
|
||||
else // Treat as regular LED strip
|
||||
{
|
||||
zones[channel_idx].type = ZONE_TYPE_LINEAR;
|
||||
zones[channel_idx].leds_min = 0;
|
||||
zones[channel_idx].leds_max = UNIHUB_AL_CHAN_LED_COUNT;
|
||||
}
|
||||
|
||||
if(first_run)
|
||||
{
|
||||
zones[channel_idx].leds_count = zones[channel_idx].leds_min;
|
||||
}
|
||||
|
||||
for(unsigned int led_ch_idx = 0; led_ch_idx < zones[channel_idx].leds_count; led_ch_idx++)
|
||||
{
|
||||
led new_led;
|
||||
new_led.name = zones[channel_idx].name;
|
||||
new_led.name.append(", LED ");
|
||||
new_led.name.append(std::to_string(led_ch_idx + 1));
|
||||
new_led.value = channel_idx;
|
||||
|
||||
leds.push_back(new_led);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SetupColors();
|
||||
}
|
||||
|
||||
void RGBController_LianLiUniHubAL::ResizeZone(int zone, int new_size)
|
||||
{
|
||||
if((size_t) zone >= zones.size())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(((unsigned int)new_size >= zones[zone].leds_min) && ((unsigned int)new_size <= zones[zone].leds_max))
|
||||
{
|
||||
zones[zone].leds_count = new_size;
|
||||
|
||||
SetupZones();
|
||||
}
|
||||
}
|
||||
|
||||
void RGBController_LianLiUniHubAL::DeviceUpdateLEDs()
|
||||
{
|
||||
|
||||
if(!initializedMode)
|
||||
{
|
||||
DeviceUpdateMode();
|
||||
}
|
||||
|
||||
float brightness_scale = static_cast<float>(modes[active_mode].brightness)/modes[active_mode].brightness_max;
|
||||
|
||||
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
|
||||
{
|
||||
controller->SetChannelLEDs(zone_idx, zones[zone_idx].colors, zones[zone_idx].leds_count, brightness_scale);
|
||||
}
|
||||
}
|
||||
|
||||
void RGBController_LianLiUniHubAL::UpdateZoneLEDs(int zone)
|
||||
{
|
||||
if(!initializedMode)
|
||||
{
|
||||
DeviceUpdateMode();
|
||||
}
|
||||
|
||||
float brightness_scale = static_cast<float>(modes[active_mode].brightness)/modes[active_mode].brightness_max;
|
||||
|
||||
controller->SetChannelLEDs(zone, zones[zone].colors, zones[zone].leds_count, brightness_scale);
|
||||
}
|
||||
|
||||
void RGBController_LianLiUniHubAL::UpdateSingleLED(int /* led */)
|
||||
{
|
||||
DeviceUpdateMode();
|
||||
|
||||
}
|
||||
|
||||
void RGBController_LianLiUniHubAL::DeviceUpdateMode()
|
||||
{
|
||||
if(!active_mode)
|
||||
{
|
||||
return; // Do nothing, custom mode should go through DeviceUpdateLEDs() to avoid flooding controller
|
||||
}
|
||||
|
||||
initializedMode = true;
|
||||
|
||||
int fan_idx = 0;
|
||||
bool upd_both_fan_edge = false;
|
||||
|
||||
/*-----------------------------------------------------*\
|
||||
| Check modes that requires updating both arrays |
|
||||
\*-----------------------------------------------------*/
|
||||
|
||||
switch(modes[active_mode].value)
|
||||
{
|
||||
case UNIHUB_AL_LED_MODE_STATIC_COLOR:
|
||||
case UNIHUB_AL_LED_MODE_BREATHING:
|
||||
case UNIHUB_AL_LED_MODE_RUNWAY:
|
||||
case UNIHUB_AL_LED_MODE_METEOR:
|
||||
upd_both_fan_edge = true;
|
||||
break;
|
||||
}
|
||||
|
||||
for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
|
||||
{
|
||||
if(zones[zone_idx].leds_count == 0)
|
||||
{
|
||||
return; // Do nothing, channel isn't in use
|
||||
}
|
||||
fan_idx = ((zones[zone_idx].leds_count / 20) - 1); // Indexes start at 0
|
||||
|
||||
controller->SetChannelMode(zone_idx, modes[active_mode].value,modes[active_mode].colors, modes[active_mode].colors.size(), (fan_idx >= 0 ? fan_idx : 0), upd_both_fan_edge, modes[active_mode].brightness, modes[active_mode].speed, modes[active_mode].direction);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void RGBController_LianLiUniHubAL::SetCustomMode()
|
||||
{
|
||||
/*-------------------------------------------------*\
|
||||
| Set mode to Static Color |
|
||||
\*-------------------------------------------------*/
|
||||
active_mode = 0;
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue