Organize most controller files into subfolders

This commit is contained in:
Adam Honse 2024-04-30 17:18:39 -05:00
parent ba57bad361
commit d52ad02c5c
415 changed files with 44 additions and 43 deletions

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/*-----------------------------------------*\
| HyperXPulsefireFPSProController.cpp |
| |
| Driver for HyperX Pulsefire FPS Pro |
| lighting controller |
| |
| Adam Honse (CalcProgrammer1) 12/26/2020 |
\*-----------------------------------------*/
#include "HyperXPulsefireFPSProController.h"
#include <cstring>
HyperXPulsefireFPSProController::HyperXPulsefireFPSProController(hid_device* dev_handle, const char* path)
{
dev = dev_handle;
location = path;
}
HyperXPulsefireFPSProController::~HyperXPulsefireFPSProController()
{
hid_close(dev);
}
std::string HyperXPulsefireFPSProController::GetDeviceLocation()
{
return("HID " + location);
}
std::string HyperXPulsefireFPSProController::GetSerialString()
{
wchar_t serial_string[128];
int ret = hid_get_serial_number_string(dev, serial_string, 128);
if(ret != 0)
{
return("");
}
std::wstring return_wstring = serial_string;
std::string return_string(return_wstring.begin(), return_wstring.end());
return(return_string);
}
/*-------------------------------------------------------------------------------------------------*\
| Private packet sending functions. |
\*-------------------------------------------------------------------------------------------------*/
void HyperXPulsefireFPSProController::SendDirect
(
RGBColor* color_data
)
{
unsigned char buf[264];
/*-----------------------------------------------------*\
| Zero out buffer |
\*-----------------------------------------------------*/
memset(buf, 0x00, sizeof(buf));
/*-----------------------------------------------------*\
| Set up Direct Mode packet |
\*-----------------------------------------------------*/
buf[0x00] = 0x07;
buf[0x01] = HYPERX_PULSEFIRE_FPS_PRO_PACKET_ID_DIRECT;
buf[0x02] = RGBGetRValue(color_data[0]);
buf[0x03] = RGBGetGValue(color_data[0]);
buf[0x04] = RGBGetBValue(color_data[0]);
buf[0x08] = 0xA0;
/*-----------------------------------------------------*\
| Send packet |
\*-----------------------------------------------------*/
hid_send_feature_report(dev, buf, 264);
}

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/*-----------------------------------------*\
| HyperXPulsefireFPSProController.h |
| |
| Definitions and types for HyperX |
| Pulsefire FPS Pro lighting controller |
| |
| Adam Honse (CalcProgrammer1) 12/26/2020 |
\*-----------------------------------------*/
#include "RGBController.h"
#include <string>
#include <hidapi/hidapi.h>
#pragma once
enum
{
HYPERX_PULSEFIRE_FPS_PRO_PACKET_ID_DIRECT = 0x0A, /* Direct control packet */
};
class HyperXPulsefireFPSProController
{
public:
HyperXPulsefireFPSProController(hid_device* dev_handle, const char* path);
~HyperXPulsefireFPSProController();
std::string GetDeviceLocation();
std::string GetSerialString();
void SendDirect
(
RGBColor* color_data
);
private:
hid_device* dev;
std::string location;
};

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/*-----------------------------------------*\
| RGBController_HyperXPulsefireFPSPro.cpp |
| |
| Generic RGB Interface for HyperX |
| Pulsefire Surge |
| |
| Adam Honse (CalcProgrammer1) 2/2/2020 |
\*-----------------------------------------*/
#include "RGBController_HyperXPulsefireFPSPro.h"
using namespace std::chrono_literals;
/**------------------------------------------------------------------*\
@name HyperX Pulsefire FPS
@category Mouse
@type USB
@save :x:
@direct :white_check_mark:
@effects :x:
@detectors DetectHyperXPulsefireFPSProControllers
@comment
\*-------------------------------------------------------------------*/
RGBController_HyperXPulsefireFPSPro::RGBController_HyperXPulsefireFPSPro(HyperXPulsefireFPSProController* controller_ptr)
{
controller = controller_ptr;
name = "HyperX Pulsefire FPS Pro Device";
vendor = "HyperX";
type = DEVICE_TYPE_MOUSE;
description = "HyperX Pulsefire FPS Pro Device";
location = controller->GetDeviceLocation();
serial = controller->GetSerialString();
mode Direct;
Direct.name = "Direct";
Direct.value = 0xFFFF;
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
Direct.color_mode = MODE_COLORS_PER_LED;
modes.push_back(Direct);
SetupZones();
/*-----------------------------------------------------*\
| The Corsair Lighting Node Pro requires a packet within|
| 20 seconds of sending the lighting change in order |
| to not revert back into rainbow mode. Start a thread |
| to continuously send a keepalive packet every 5s |
\*-----------------------------------------------------*/
keepalive_thread_run = 1;
keepalive_thread = new std::thread(&RGBController_HyperXPulsefireFPSPro::KeepaliveThread, this);
};
RGBController_HyperXPulsefireFPSPro::~RGBController_HyperXPulsefireFPSPro()
{
keepalive_thread_run = 0;
keepalive_thread->join();
delete keepalive_thread;
delete controller;
}
void RGBController_HyperXPulsefireFPSPro::SetupZones()
{
zone logo;
logo.name = "Logo";
logo.type = ZONE_TYPE_SINGLE;
logo.leds_min = 1;
logo.leds_max = 1;
logo.leds_count = 1;
logo.matrix_map = NULL;
zones.push_back(logo);
for(unsigned int zone_idx = 0; zone_idx < zones.size(); zone_idx++)
{
for(unsigned int led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++)
{
led new_led;
new_led.name = zones[zone_idx].name;
if(zones[zone_idx].leds_count > 1)
{
new_led.name.append(" LED ");
new_led.name.append(std::to_string(led_idx + 1));
}
leds.push_back(new_led);
}
}
SetupColors();
}
void RGBController_HyperXPulsefireFPSPro::ResizeZone(int /*zone*/, int /*new_size*/)
{
/*---------------------------------------------------------*\
| This device does not support resizing zones |
\*---------------------------------------------------------*/
}
void RGBController_HyperXPulsefireFPSPro::DeviceUpdateLEDs()
{
last_update_time = std::chrono::steady_clock::now();
if(active_mode == 0)
{
controller->SendDirect(&colors[0]);
}
else
{
}
}
void RGBController_HyperXPulsefireFPSPro::UpdateZoneLEDs(int /*zone*/)
{
DeviceUpdateLEDs();
}
void RGBController_HyperXPulsefireFPSPro::UpdateSingleLED(int /*led*/)
{
DeviceUpdateLEDs();
}
void RGBController_HyperXPulsefireFPSPro::DeviceUpdateMode()
{
DeviceUpdateLEDs();
}
void RGBController_HyperXPulsefireFPSPro::KeepaliveThread()
{
while(keepalive_thread_run.load())
{
if(active_mode == 0)
{
if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(50))
{
UpdateLEDs();
}
}
std::this_thread::sleep_for(10ms);
}
}

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/*-----------------------------------------*\
| RGBController_HyperXPulsefireFPSPro.h |
| |
| Generic RGB Interface for HyperX |
| Pulsefire FPS Pro |
| |
| Adam Honse (CalcProgrammer1) 12/26/2020 |
\*-----------------------------------------*/
#pragma once
#include <chrono>
#include "RGBController.h"
#include "HyperXPulsefireFPSProController.h"
class RGBController_HyperXPulsefireFPSPro : public RGBController
{
public:
RGBController_HyperXPulsefireFPSPro(HyperXPulsefireFPSProController* controller_ptr);
~RGBController_HyperXPulsefireFPSPro();
void SetupZones();
void ResizeZone(int zone, int new_size);
void DeviceUpdateLEDs();
void UpdateZoneLEDs(int zone);
void UpdateSingleLED(int led);
void DeviceUpdateMode();
void KeepaliveThread();
private:
HyperXPulsefireFPSProController* controller;
std::thread* keepalive_thread;
std::atomic<bool> keepalive_thread_run;
std::chrono::time_point<std::chrono::steady_clock> last_update_time;
};