Organize most controller files into subfolders
This commit is contained in:
parent
ba57bad361
commit
d52ad02c5c
415 changed files with 44 additions and 43 deletions
|
|
@ -0,0 +1,78 @@
|
|||
/*-----------------------------------------*\
|
||||
| HyperXPulsefireFPSProController.cpp |
|
||||
| |
|
||||
| Driver for HyperX Pulsefire FPS Pro |
|
||||
| lighting controller |
|
||||
| |
|
||||
| Adam Honse (CalcProgrammer1) 12/26/2020 |
|
||||
\*-----------------------------------------*/
|
||||
|
||||
#include "HyperXPulsefireFPSProController.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
HyperXPulsefireFPSProController::HyperXPulsefireFPSProController(hid_device* dev_handle, const char* path)
|
||||
{
|
||||
dev = dev_handle;
|
||||
location = path;
|
||||
}
|
||||
|
||||
HyperXPulsefireFPSProController::~HyperXPulsefireFPSProController()
|
||||
{
|
||||
hid_close(dev);
|
||||
}
|
||||
|
||||
std::string HyperXPulsefireFPSProController::GetDeviceLocation()
|
||||
{
|
||||
return("HID " + location);
|
||||
}
|
||||
|
||||
std::string HyperXPulsefireFPSProController::GetSerialString()
|
||||
{
|
||||
wchar_t serial_string[128];
|
||||
int ret = hid_get_serial_number_string(dev, serial_string, 128);
|
||||
|
||||
if(ret != 0)
|
||||
{
|
||||
return("");
|
||||
}
|
||||
|
||||
std::wstring return_wstring = serial_string;
|
||||
std::string return_string(return_wstring.begin(), return_wstring.end());
|
||||
|
||||
return(return_string);
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------------------------------------*\
|
||||
| Private packet sending functions. |
|
||||
\*-------------------------------------------------------------------------------------------------*/
|
||||
|
||||
void HyperXPulsefireFPSProController::SendDirect
|
||||
(
|
||||
RGBColor* color_data
|
||||
)
|
||||
{
|
||||
unsigned char buf[264];
|
||||
|
||||
/*-----------------------------------------------------*\
|
||||
| Zero out buffer |
|
||||
\*-----------------------------------------------------*/
|
||||
memset(buf, 0x00, sizeof(buf));
|
||||
|
||||
/*-----------------------------------------------------*\
|
||||
| Set up Direct Mode packet |
|
||||
\*-----------------------------------------------------*/
|
||||
buf[0x00] = 0x07;
|
||||
buf[0x01] = HYPERX_PULSEFIRE_FPS_PRO_PACKET_ID_DIRECT;
|
||||
|
||||
buf[0x02] = RGBGetRValue(color_data[0]);
|
||||
buf[0x03] = RGBGetGValue(color_data[0]);
|
||||
buf[0x04] = RGBGetBValue(color_data[0]);
|
||||
|
||||
buf[0x08] = 0xA0;
|
||||
|
||||
/*-----------------------------------------------------*\
|
||||
| Send packet |
|
||||
\*-----------------------------------------------------*/
|
||||
hid_send_feature_report(dev, buf, 264);
|
||||
}
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
/*-----------------------------------------*\
|
||||
| HyperXPulsefireFPSProController.h |
|
||||
| |
|
||||
| Definitions and types for HyperX |
|
||||
| Pulsefire FPS Pro lighting controller |
|
||||
| |
|
||||
| Adam Honse (CalcProgrammer1) 12/26/2020 |
|
||||
\*-----------------------------------------*/
|
||||
|
||||
#include "RGBController.h"
|
||||
|
||||
#include <string>
|
||||
#include <hidapi/hidapi.h>
|
||||
|
||||
#pragma once
|
||||
|
||||
enum
|
||||
{
|
||||
HYPERX_PULSEFIRE_FPS_PRO_PACKET_ID_DIRECT = 0x0A, /* Direct control packet */
|
||||
};
|
||||
|
||||
class HyperXPulsefireFPSProController
|
||||
{
|
||||
public:
|
||||
HyperXPulsefireFPSProController(hid_device* dev_handle, const char* path);
|
||||
~HyperXPulsefireFPSProController();
|
||||
|
||||
std::string GetDeviceLocation();
|
||||
std::string GetSerialString();
|
||||
|
||||
void SendDirect
|
||||
(
|
||||
RGBColor* color_data
|
||||
);
|
||||
|
||||
private:
|
||||
hid_device* dev;
|
||||
std::string location;
|
||||
};
|
||||
|
|
@ -0,0 +1,145 @@
|
|||
/*-----------------------------------------*\
|
||||
| RGBController_HyperXPulsefireFPSPro.cpp |
|
||||
| |
|
||||
| Generic RGB Interface for HyperX |
|
||||
| Pulsefire Surge |
|
||||
| |
|
||||
| Adam Honse (CalcProgrammer1) 2/2/2020 |
|
||||
\*-----------------------------------------*/
|
||||
|
||||
#include "RGBController_HyperXPulsefireFPSPro.h"
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
/**------------------------------------------------------------------*\
|
||||
@name HyperX Pulsefire FPS
|
||||
@category Mouse
|
||||
@type USB
|
||||
@save :x:
|
||||
@direct :white_check_mark:
|
||||
@effects :x:
|
||||
@detectors DetectHyperXPulsefireFPSProControllers
|
||||
@comment
|
||||
\*-------------------------------------------------------------------*/
|
||||
|
||||
RGBController_HyperXPulsefireFPSPro::RGBController_HyperXPulsefireFPSPro(HyperXPulsefireFPSProController* controller_ptr)
|
||||
{
|
||||
controller = controller_ptr;
|
||||
|
||||
name = "HyperX Pulsefire FPS Pro Device";
|
||||
vendor = "HyperX";
|
||||
type = DEVICE_TYPE_MOUSE;
|
||||
description = "HyperX Pulsefire FPS Pro Device";
|
||||
location = controller->GetDeviceLocation();
|
||||
serial = controller->GetSerialString();
|
||||
|
||||
mode Direct;
|
||||
Direct.name = "Direct";
|
||||
Direct.value = 0xFFFF;
|
||||
Direct.flags = MODE_FLAG_HAS_PER_LED_COLOR;
|
||||
Direct.color_mode = MODE_COLORS_PER_LED;
|
||||
modes.push_back(Direct);
|
||||
|
||||
SetupZones();
|
||||
|
||||
/*-----------------------------------------------------*\
|
||||
| The Corsair Lighting Node Pro requires a packet within|
|
||||
| 20 seconds of sending the lighting change in order |
|
||||
| to not revert back into rainbow mode. Start a thread |
|
||||
| to continuously send a keepalive packet every 5s |
|
||||
\*-----------------------------------------------------*/
|
||||
keepalive_thread_run = 1;
|
||||
keepalive_thread = new std::thread(&RGBController_HyperXPulsefireFPSPro::KeepaliveThread, this);
|
||||
};
|
||||
|
||||
RGBController_HyperXPulsefireFPSPro::~RGBController_HyperXPulsefireFPSPro()
|
||||
{
|
||||
keepalive_thread_run = 0;
|
||||
keepalive_thread->join();
|
||||
delete keepalive_thread;
|
||||
|
||||
delete controller;
|
||||
}
|
||||
|
||||
void RGBController_HyperXPulsefireFPSPro::SetupZones()
|
||||
{
|
||||
zone logo;
|
||||
logo.name = "Logo";
|
||||
logo.type = ZONE_TYPE_SINGLE;
|
||||
logo.leds_min = 1;
|
||||
logo.leds_max = 1;
|
||||
logo.leds_count = 1;
|
||||
logo.matrix_map = NULL;
|
||||
zones.push_back(logo);
|
||||
|
||||
for(unsigned int zone_idx = 0; zone_idx < zones.size(); zone_idx++)
|
||||
{
|
||||
for(unsigned int led_idx = 0; led_idx < zones[zone_idx].leds_count; led_idx++)
|
||||
{
|
||||
led new_led;
|
||||
|
||||
new_led.name = zones[zone_idx].name;
|
||||
|
||||
if(zones[zone_idx].leds_count > 1)
|
||||
{
|
||||
new_led.name.append(" LED ");
|
||||
new_led.name.append(std::to_string(led_idx + 1));
|
||||
}
|
||||
|
||||
leds.push_back(new_led);
|
||||
}
|
||||
}
|
||||
|
||||
SetupColors();
|
||||
}
|
||||
|
||||
void RGBController_HyperXPulsefireFPSPro::ResizeZone(int /*zone*/, int /*new_size*/)
|
||||
{
|
||||
/*---------------------------------------------------------*\
|
||||
| This device does not support resizing zones |
|
||||
\*---------------------------------------------------------*/
|
||||
}
|
||||
|
||||
void RGBController_HyperXPulsefireFPSPro::DeviceUpdateLEDs()
|
||||
{
|
||||
last_update_time = std::chrono::steady_clock::now();
|
||||
|
||||
if(active_mode == 0)
|
||||
{
|
||||
controller->SendDirect(&colors[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void RGBController_HyperXPulsefireFPSPro::UpdateZoneLEDs(int /*zone*/)
|
||||
{
|
||||
DeviceUpdateLEDs();
|
||||
}
|
||||
|
||||
void RGBController_HyperXPulsefireFPSPro::UpdateSingleLED(int /*led*/)
|
||||
{
|
||||
DeviceUpdateLEDs();
|
||||
}
|
||||
|
||||
void RGBController_HyperXPulsefireFPSPro::DeviceUpdateMode()
|
||||
{
|
||||
DeviceUpdateLEDs();
|
||||
}
|
||||
|
||||
void RGBController_HyperXPulsefireFPSPro::KeepaliveThread()
|
||||
{
|
||||
while(keepalive_thread_run.load())
|
||||
{
|
||||
if(active_mode == 0)
|
||||
{
|
||||
if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(50))
|
||||
{
|
||||
UpdateLEDs();
|
||||
}
|
||||
}
|
||||
std::this_thread::sleep_for(10ms);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
/*-----------------------------------------*\
|
||||
| RGBController_HyperXPulsefireFPSPro.h |
|
||||
| |
|
||||
| Generic RGB Interface for HyperX |
|
||||
| Pulsefire FPS Pro |
|
||||
| |
|
||||
| Adam Honse (CalcProgrammer1) 12/26/2020 |
|
||||
\*-----------------------------------------*/
|
||||
|
||||
#pragma once
|
||||
#include <chrono>
|
||||
|
||||
#include "RGBController.h"
|
||||
#include "HyperXPulsefireFPSProController.h"
|
||||
|
||||
class RGBController_HyperXPulsefireFPSPro : public RGBController
|
||||
{
|
||||
public:
|
||||
RGBController_HyperXPulsefireFPSPro(HyperXPulsefireFPSProController* controller_ptr);
|
||||
~RGBController_HyperXPulsefireFPSPro();
|
||||
|
||||
void SetupZones();
|
||||
|
||||
void ResizeZone(int zone, int new_size);
|
||||
|
||||
void DeviceUpdateLEDs();
|
||||
void UpdateZoneLEDs(int zone);
|
||||
void UpdateSingleLED(int led);
|
||||
|
||||
void DeviceUpdateMode();
|
||||
|
||||
void KeepaliveThread();
|
||||
|
||||
private:
|
||||
HyperXPulsefireFPSProController* controller;
|
||||
std::thread* keepalive_thread;
|
||||
std::atomic<bool> keepalive_thread_run;
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update_time;
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue