Add direction control to OpenRazer Wave mode
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parent
c4d2f72df1
commit
d4cd2a6853
2 changed files with 28 additions and 6 deletions
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@ -291,9 +291,10 @@ RGBController_OpenRazer::RGBController_OpenRazer(std::string dev_path)
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if(matrix_effect_wave)
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{
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mode Wave;
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Wave.name = "Wave";
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Wave.value = RAZER_MODE_WAVE;
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Wave.flags = 0;
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Wave.name = "Wave";
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Wave.value = RAZER_MODE_WAVE;
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Wave.flags = MODE_FLAG_HAS_DIRECTION_LR;
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Wave.direction = MODE_DIRECTION_RIGHT;
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modes.push_back(Wave);
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}
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@ -398,6 +399,16 @@ void RGBController_OpenRazer::UpdateMode()
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break;
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case RAZER_MODE_WAVE:
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switch(modes[active_mode].direction)
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{
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case MODE_DIRECTION_LEFT:
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update_value = '2';
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break;
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default:
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update_value = '1';
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break;
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}
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matrix_effect_wave.write(&update_value, 1);
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matrix_effect_wave.flush();
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break;
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@ -281,9 +281,10 @@ RGBController_OpenRazer::RGBController_OpenRazer(device * razer_device, device_f
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if(razer_functions->matrix_effect_wave)
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{
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mode Wave;
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Wave.name = "Wave";
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Wave.value = RAZER_MODE_WAVE;
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Wave.flags = 0;
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Wave.name = "Wave";
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Wave.value = RAZER_MODE_WAVE;
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Wave.flags = MODE_FLAG_HAS_DIRECTION_LR;
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Wave.direction = MODE_DIRECTION_RIGHT;
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modes.push_back(Wave);
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}
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@ -384,6 +385,16 @@ void RGBController_OpenRazer::UpdateMode()
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break;
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case RAZER_MODE_WAVE:
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switch(modes[active_mode].direction)
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{
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case MODE_DIRECTION_LEFT:
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update_value = '2';
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break;
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default:
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update_value = '1';
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break;
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}
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razer_functions->matrix_effect_wave->store(razer_device, NULL, &update_value, 1);
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break;
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