Fix access conflicts in HyperX controllers where keepalive thread was directly accessing hardware

This commit is contained in:
Adam Honse 2021-08-02 12:41:24 -05:00
parent 2d141be356
commit d13d54fcfd
7 changed files with 7 additions and 7 deletions

View file

@ -329,7 +329,7 @@ void RGBController_HyperXAlloyElite2::KeepaliveThreadFunction()
{
if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(1000))
{
DeviceUpdateLEDs();
UpdateLEDs();
}
}
std::this_thread::sleep_for(50ms);

View file

@ -299,7 +299,7 @@ void RGBController_HyperXAlloyOrigins::KeepaliveThread()
{
if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(50))
{
DeviceUpdateLEDs();
UpdateLEDs();
}
}
std::this_thread::sleep_for(10ms);;

View file

@ -275,7 +275,7 @@ void RGBController_HyperXAlloyOriginsCore::KeepaliveThread()
{
if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(50))
{
DeviceUpdateLEDs();
UpdateLEDs();
}
}
std::this_thread::sleep_for(10ms);

View file

@ -355,7 +355,7 @@ void RGBController_HyperXKeyboard::KeepaliveThreadFunction()
{
if((std::chrono::steady_clock::now() - last_update_time) > std::chrono::milliseconds(50))
{
DeviceUpdateLEDs();
UpdateLEDs();
}
}
std::this_thread::sleep_for(10ms);;